Princessrhaenyra wrote: »
ISee this is the problem- take away proc sets and you guys have no clue how to play, its pathethic.
No you guys are just forcing your idea of fun into everyone else. This is a lazy fix because some sets are over performing. Not every single set is over preforming, so instead of waiting until a fix can be implemented to fix those certain proc sets, they remove every single set so you can have Cyrodiil turn into a land of xers.
Making a post on a forum is not "forcing" anything on you, lol.
The person I responded to said flat out that he/she does not know how to kill anyone without procsets and also doesn't seem to understand that taking out proc sets has finally made it possible to kill ball groups. In my opinion crying about that is just pathetic and highlights how proc sets have had a detremental effect on pvp and introduced highly toxic gameplay.
Obviously it would be better if some of the less obnoxious sets that aren't really proc sets were available, but the person I quoted is likely running a triple damage proc set up - like caluurion's, zaan, and wrath of elements or some other bs and is crying because they can't just press light attack to kill people.
I am very happy to have a few months of Cyrodiil where we will actually be able to kill ball groups, and people with no skill won't be carried by their fancy OP pve gear. The last few weeks have probably been the best pvp in Cyrodiil ever.
You were not able to kill a ball group of experienced players before and you also won't be able to kill such a group with deactivated proc sets. However, it will be easier to kill a ball group of unexperienced players without proc sets. So I guess, you finally will be proud to be able to kill a bunch of noobs - congrats...
The long term health of the game is more important than your being aggravated by their decision to do what needed to be done years ago. Those of you who are complaining about your investment into farming/buying and improving proc sets act as if everyone hadn't done the same. We want more balanced and sensible combat. You want easy wins with relatively little effort. Sorry, not sorry that you've lost your crutches. Threaten to leave ESO all you want or cancel your subscriptions.
Let's be honest here. None of you are upset about it for the reasons you're stating. You're upset that you no longer get free damage for next to no effort at all. The time/gold investment has nothing to do with it. New sets are brought out every patch...it's been that way for years. You were always all about farming the new FOTM sets and you never complained when the sets you used became obsolete before....but suddenly it's now a problem? Miss me with that.
It won't be this small of a selection of sets forever. The best decision they can make now is to rework all pvp sets to be better than any pve set but only allow for them to be used in pvp instances. It might take a while, but that's what makes the most sense.
If you're really so upset by these changes and you just CAN'T play without procs, might I suggest dueling or battlegrounds? I mean...it's not like those sets are prohibited there...
These "Proc Sets" negatively impact only the Cyrodiil PVP server performance?
They do not affect the IC PVP server performance? Or the PVE zone Server performance?
If that's the case then maybe the size of Cyrodiil Map along with all the calculations that are being preformed.
Are the NPC using any of the "banned" sets?
Well no matter whats the cause, it looks really bad for PVP.
No one at ZOS said the proc sets impact performance. In fact, if you read the comment linked in the OP, you will see they found no appreciable performance gain from disabling proc sets.
This is a behavior-based decision, not a performance-based one.
Would it even make sense to keep this behaviour based change if it results in worse performance as a side effect like we have witnessed for the past 3 weeks
Per ZOS' comments, the degraded performance is due to the increase in population. Which isn't really any different than poplocked situations right now, since there's a hard limit to the number of players able to enter the same campaign simultaneously. The no-proc condition doesn't allow an alliance to exceed poplock, so what we're seeing is that alliances are poplocked more frequently rather than there being worse performance during poplock.
Having attested to the fact that the no-proc ruleset encourages more people to play, would they then risk saying they were going to re-enable procs and thus intentionally and actively encourage lower populations in Cyro? They have lowered population caps in the past, but they haven't revealed when or by how much for many years now. Openly stating that they are reimplementing rulesets that discourage participation when they have a choice to keep rulesets that encourage participation is another matter and would not look very good at all.
The removal of proc sets didn't increase performance, but it sure isn't the reason performance got worse. We have no idea what ZOS is running in the background during these tests.
A few perks for a no "proc" sets in Cyrodiil,
1. Better/manageable long-term class combat balance with a limited choice of sets to use in PvP.
2. Increased Skill>Proc/gear combat.
3. ZOS could grow the "PvP" set list by releasing balanced PvP sets with content updates.
4. Less time "farming" in PvE land fluff, & more time for PvP.
5. Less impact on PvP combat balance from PvE content updates.
I hope this stays, & ZOS finally begins to find additional ways to distance PvP from PvE.
Why not balance Crimson, Malacath and Vateshran staff instead of removing all group play sets? Will that impact too much on DLC sales?
YandereGirlfriend wrote: »I am in favour yes. The argument of missing diversity is just invalid by the fact that PvP Meta was never more than a few sets. PvP was very fun till now without all that people spamming light attacks and proc you with 3 sets. Its finally Stat and Skill based again like it should be and the only people who are crying are those who got carried by procs since ages and need to learn how to play the game now.
This is so factually incorrect, it's staggering.
When I am playing in an organized group, there are over 25 different sets represented across 12 players. How is this possible if PvP was simply recycling the same 3 sets across all of the hundreds of players in a given Cyrodiil instance?
Step outside of your CP-enabled resource 1vX'er bubble and realize that there are many people who don't play the game like you. Then understand that you have now robbed them of the gameplay that they enjoy that they and come to the game for.
SeaArcanist wrote: »People are only enjoying pvp so much and think its balanced because it is currently filled with people who never pvp. and some of the novices can finally get kills. and think "wow the game is balanced now" when in reality they just ran over some random nub who also isn't good at pvp either.
it's the same way it was during mid-year mayhem. everyone comes to slaughter the nubs. even other nubs come to kill nubs.
TequilaFire wrote: »What will happen is players that still get killed will start complaining about those 19 sets
PizzaCat82 wrote: »Interesting that they don't know when the changes will come to Console.
Seraphayel wrote: »PizzaCat82 wrote: »Interesting that they don't know when the changes will come to Console.
What do you mean? U29 goes live one week after the PC version, so the week of March 15-19.
As for those asking about console, we don't have a date yet when this will be implemented but you can expect to see what PC currently has, including the current list of item sets that are not affected (listed on page 1 of this thread).
The removal of proc sets didn't increase performance, but it sure isn't the reason performance got worse. We have no idea what ZOS is running in the background during these tests.
A few perks for a no "proc" sets in Cyrodiil,
1. Better/manageable long-term class combat balance with a limited choice of sets to use in PvP.
2. Increased Skill>Proc/gear combat.
3. ZOS could grow the "PvP" set list by releasing balanced PvP sets with content updates.
4. Less time "farming" in PvE land fluff, & more time for PvP.
5. Less impact on PvP combat balance from PvE content updates.
I hope this stays, & ZOS finally begins to find additional ways to distance PvP from PvE.
With the removal of VD there is no counter to faction stacking. An increase to stacking will lead to increase in lag. The increase to lag will stop you using skills.
This isn't rocket science and directly follows the "Year of Performance". Doing something just to be seen to be doing something isn't going to fix performance and probably will make it worse.
TequilaFire wrote: »What will happen is players that still get killed will start complaining about those 19 sets
The removal of proc sets didn't increase performance, but it sure isn't the reason performance got worse. We have no idea what ZOS is running in the background during these tests.
A few perks for a no "proc" sets in Cyrodiil,
1. Better/manageable long-term class combat balance with a limited choice of sets to use in PvP.
2. Increased Skill>Proc/gear combat.
3. ZOS could grow the "PvP" set list by releasing balanced PvP sets with content updates.
4. Less time "farming" in PvE land fluff, & more time for PvP.
5. Less impact on PvP combat balance from PvE content updates.
I hope this stays, & ZOS finally begins to find additional ways to distance PvP from PvE.
With the removal of VD there is no counter to faction stacking. An increase to stacking will lead to increase in lag. The increase to lag will stop you using skills.
This isn't rocket science and directly follows the "Year of Performance". Doing something just to be seen to be doing something isn't going to fix performance and probably will make it worse.
I see, prior to no-proc Cyrodiil, performance was great with proxy/vd groups clashing.
VD has been our solution to poor performance all these years?! Who would of thought.