Cyrodiil will continue to be limited to 19 sets until Q3 of 2021. Are you in favor?

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  • Kory
    Kory
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    It's an obvious Monkey's Paw situation - you got your wish but it's not really what was asked for.

    Surely the devs are not so out-of-touch that they believed players were actually asking for sets like Automaton or Seducer's to be disqualified. The overwhelming majority of player requests involved problematic sets such as Malacath, Crimson, Unchained Terror, Syvarra's, etc.

    The developers can either sit back and laugh at players' misfortune like an evil lamp genie or they can begin to address the spirit of the player complaints and reign in the problematic sets while restoring the rest.

    Just the way you selected a few mentions, someone else may have a different view of those sets (and others), and their function and balance towards gameplay. So ALL procs and calculations are disabled for testing, and people can't analyze over what proc should and shouldn't be allowed.
    Moving away from performance testing a little bit; They would not do this if a large portion of feedback wasn't leaning in that direction, and just look at the amount of players in Cryadil during this.

    Also
    "I use this, that, and this, and they are not even procs for real, let me use them" is thankfully not relevant in a stat based campaign. Just class skills and player actions.

    Although I get your point, I also have set ups I want to use in Cyradil right now instead of flat stats. Lets be honest, a lot of players were talking about the damage procs anyway....
    Edited by Kory on March 6, 2021 5:22AM
  • regime211
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    You can still wear Mythics in Battlegrounds. That's still PVP.

    You cant even use your CP in BG's that is a joke! this whole decision is a complete joke, it goes to show some of you are ok with forking over money to a company who can just tell you one day "hey we are disabling half the game Enjoy" and you guy's would be fine with it, you do realize this stops people from wanting to farm sets/monsters due to it not working in PVP where the MAIN population is at. IC can't even stay pop locked without an event going on, and what are they going to do when everyone moves down to IC and the performance tanks through the roof? disable proc sets down there as well?
  • YandereGirlfriend
    YandereGirlfriend
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    I'm going to stop you there, as Cyrodiil doesn't have plenty of players. Seriously, we're looking at something like 1m active accounts, and there's room in Crrodiil for a couple hundred per alliance? Maybe? Probably less than that. (Seriously, there's less than 60k slots for PvP in ESO at any given moment across all six servers.)

    And if Sony removed backwards compatibility and LINUX support from their PS3s through a firmware update, they'd face a class-action lawsuit which... oh, no, wait, Sony settled that suit eight years later to the tune of 65 bucks.

    So... yeah, you could sue ZOS, it'd take a decade, and then get a buck-fifty if you're lucky.

    It is "plenty" of players in relative, not absolute, terms. I would suspect that there are proportionally more players who dislike this change than there are of sweaty, CP-Cyrodiil resource 1vX'ers who seem to be its primary proponents. The latter are definitely over-represented on the forums, though.

    And I don't know the details about what happened to Sony but I do know that citing that a lawsuit was settled for a paltry sum does not necessarily say anything about the actual legal merit of the case - only that one side potentially had better lawyers--and the ability to sustain them indefinitely in litigation--while the other side did not. I don't remember what a PS3 cost but getting refunded 65$ of its initial cost would still likely be ~10-15% of the total. If someone had been subbed to ESO for 6 years and had bought all of the expansions at launch, that same settlement percentage would be several hundred dollars.
  • madrab73
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    Wolfpaw wrote: »
    Keep procs sets in pve land.

    I prefer to kill & die from skill, not a proc.

    Their change made performance worse. Skills don't work at busy times before they inflict it on us, how will you use them after?
  • starkerealm
    starkerealm
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    It is "plenty" of players in relative, not absolute, terms. I would suspect that there are proportionally more players who dislike this change than there are of sweaty, CP-Cyrodiil resource 1vX'ers who seem to be its primary proponents. The latter are definitely over-represented on the forums, though.

    Given the overall Cyrodiil population has increased since the test went live, that somewhat suggests that this is a more attractive ruleset for the community at large. And, yeah, those of us who sit here hammering on our keyboards do not make up a majority of the community by any stretch.

    Now, could that population increase be due to players who are just there for double CP, or because they were curious about the new ruleset. There are potential explanations that we can't, currently, account for. However, that ZOS is now extending the test into Q3 suggests that they're happy with the metrics.

    I realize none of this addresses exactly what you were saying, but it is worth remembering that the dedicated PvP community in ESO is a minuscule portion of the playerbase.
    And I don't know the details about what happened to Sony but I do know that citing that a lawsuit was settled for a paltry sum does not necessarily say anything about the actual legal merit of the case - only that one side potentially had better lawyers--and the ability to sustain them indefinitely in litigation--while the other side did not. I don't remember what a PS3 cost but getting refunded 65$ of its initial cost would still likely be ~10-15% of the total. If someone had been subbed to ESO for 6 years and had bought all of the expansions at launch, that same settlement percentage would be several hundred dollars.

    Except, it wouldn't. Because $65 dollars is significantly better than you usually see from similar suits. Realistically, the most you'd be likely to see out of a class action settlement would be a couple days of ESO+ or a pittance of Crowns. More likely, it would be a discount coupon towards the digital purchase of a Bethesda published game.

    Seriously, class action suits tend to be seriously disappointing when you see them to their conclusion. "Your car could explode into flames and kill you, here's a coupon for an oil change at the dealership."

    A lawsuit (class action or not) also requires a primary, and repairable, harm, called, a "tort."

    There is no demonstrable harm here. "Oh no, a balance change has made my previous PvP build non-viable." Yeah, you can be banned from an MMO, and that is not a tort. There is case law on that subject. Balance changes are, pretty solidly, a non start.
  • Araneae6537
    Araneae6537
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    If those are our two options, I’m take just 18 sets (or whatever the exact number is) as I find the combat much more enjoyable and I feel like I’m learning more, focusing on using my abilities on other players and likewise experiencing the various class abilities used against me. Truly, so much of that seemed buried under ridiculous proc sets before. (I am relatively new to PvP, but have been playing several hours a day most days since MYM.)

    Now my ideal option would be to bring back all the inoffensive proc sets that I don’t think anyone’s complained about: Briarheart, Seducer’s, various healing sets, just not the free stupid damage.

    Next choice would be to have campaign options with and without proc sets because I understand some people really don’t like sets being so limited and I didn't wish to see that forced on them.

    But as for what I personally prefer? This is fine and I look forward to learning from my many deaths over the coming months, hehe!
  • Banana
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    I don't go anymore.
  • Jaraal
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    Given the overall Cyrodiil population has increased since the test went live

    Do you have a source for this statistic? In my experience of playing on Gray Host PC/NA for the last few months, the campaign has been pop locked at the same times as before the tests, and one, two, or three barred at the same times as usual. So I'd be interested in knowing where you acquired this "fact."

  • starkerealm
    starkerealm
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    Jaraal wrote: »

    Do you have a source for this statistic? In my experience of playing on Gray Host PC/NA for the last few months, the campaign has been pop locked at the same times as before the tests, and one, two, or three barred at the same times as usual. So I'd be interested in knowing where you acquired this "fact."
    Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.

    We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.

    Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.

    When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.

    Emphasis added.

    Unless you're assuming Gina is lying to us.
  • Jaraal
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    Emphasis added.

    Unless you're assuming Gina is lying to us.

    If the population is locked at the same time every day, and the same multi bars the rest of the time, and Gina says that.... then they must have raised the population caps for the test.

    Thanks for sourcing it, though.


    Edited by Jaraal on March 6, 2021 8:10AM
  • oscarovegren
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    Time to git gud then by being successful while not being carried by procsets
  • Vlad9425
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    The effectiveness of proc sets should have been tuned down but completely removing them is a terrible decision imo. People will quickly get bored of these restrictions and I see the PvP population declining after this.
  • Scardan
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    Well, I like proc sets, because of the whole effects and things happen. It is fun when giant something randomly appears and smack people around, I love it! xD
    I am not against disabling them in Cyro, if people do not like them there. Just keep them active in BGs, where I can have my fun. I am also not a health tank, I am pretty easy to be killed and I die often, so it kinda balances things out.

    I wish they were more usefull in PvE, because sets that ust buff stats are boring in comparison. Nothing special about Julianos, for example.
    Let's be extremely precise in our use of terms.
  • nbksaske
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    Will I still be able to use spinners and seducer ? They're not procs, are they?
  • Seraphayel
    Seraphayel
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    nbksaske wrote: »
    Will I still be able to use spinners and seducer ? They're not procs, are they?

    Spinner‘s yes, Seducer no.

    List of available sets:

    Amber Plasm
    Armor of the Trainee
    Beekeeper’s Gear
    Crafty Alfiq
    Draugr Hulk
    Endurance
    Fortified Brass
    Grace of the Ancients
    Hunding’s Rage
    Impregnable Armor
    Law of Julianos
    Leviathan
    Mother’s Sorrow
    Plague Doctor
    Shacklebreaker
    Spinner’s Garments
    Spriggan’s Thorns
    Willpower Agility
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Stahlor
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    madrab73 wrote: »

    They plan to reduce build diversity and make performance worse, why would this stop complaints?


    Build diversity is exactly what people are complaining about. As soon as the opponent has something different, it must be the reason why one got killed...
  • Scardan
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    Stahlor wrote: »
    At least people can stop complaining now, or not?

    People will never stop to complaining :)
    Let's be extremely precise in our use of terms.
  • Fhritz
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    I was doing a bomber build until this, I want to cry please
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Yasha
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    Last few weeks has been the best pvp in ages so this was great news.
  • Scardan
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    CSose wrote: »

    It's literally NOT what anyone has been asking for.

    I personally have seen "remove proc sets" many times here on forum.
    Let's be extremely precise in our use of terms.
  • Stahlor
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    Yasha wrote: »
    Last few weeks has been the best pvp in ages so this was great news.

    15% base mitigation + 5k base health - how do you kill somebody? By spamming dizzy swing and executioner? This will only make people running even more in ball groups and massive zergs.
  • Scardan
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    regime211 wrote: »

    You cant even use your CP in BG's that is a joke! this whole decision is a complete joke, it goes to show some of you are ok with forking over money to a company who can just tell you one day "hey we are disabling half the game Enjoy" and you guy's would be fine with it, you do realize this stops people from wanting to farm sets/monsters due to it not working in PVP where the MAIN population is at. IC can't even stay pop locked without an event going on, and what are they going to do when everyone moves down to IC and the performance tanks through the roof? disable proc sets down there as well?

    So less complains from PvP players who complain about the NEED to farm monster sets in PvE while not enjoying that. This is actually a big, fat plus, that you have not to run the content you have no interest for and change the whole build back and forth, from PvE to PvP or searching all the Skyshards to invest in the skill you do need in PvE only.
    Let's be extremely precise in our use of terms.
  • virtus753
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    Stahlor wrote: »

    15% base mitigation + 5k base health - how do you kill somebody? By spamming dizzy swing and executioner? This will only make people running even more in ball groups and massive zergs.

    10% base mitigation. They stated in the patch notes for 6.3.2 that 15% was a typo in the initial 6.3.0 notes.

    We're losing much more mitigation than that from CP with the new system. Builds that were previously at 30% or more damage reduction in CP environments will be at no more than 14% damage reduction from base + passive CP stars against player-sourced damage in CP PvP environments. (Perhaps a hair higher if you slot the new Ironclad for 1731 extra armor, but that's useless if you're already at armor cap.)

    The base health is actually going up to 16k, so more than +5k compared to live. But we're losing all of the 20% bonus to stats from 300 CP that got applied to all sources in CP-enabled environments: food/drink, mundus (if hp/mag/stam), sets, traits, enchantments, and racials. And we're losing the 5k from Battle Spirit across the board, along with the 20% bonus to that in CP PvP from 300 CP invested.

    In no-CP PvP players will have that extra 10% damage reduction, but the removal of the 5k from Battle Spirit will help keep health in check even after the increase of base health.

    Edited to clarify the 14% cap from base + *passive* CP stars.
    Edited by virtus753 on March 6, 2021 10:53AM
  • Larcomar
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    Am I in favour? Well, it's pretty dumb. But lets face it, the irony is pretty delicious. All those uber pvp'rs who were convinced they'd be gods if they could just get groups, cross healing, proc sets etc banned (and now, I see, sorcs!) finally got what they wanted. I suspect they're going to find it hard to fulfil their 1vX fantasies when there's no one else left in Cyro, but I'm sure they'll have fun playing horsey...

    Personally, I'm over it. I enjoyed my time in Cyro but, let's face it, it's been dying for a while. The persistant performance issues have driven many away, the reduction in group size killed the pug scene, and the changes to cross healing meant casual zergers just got farmed by organised groups. It's just that it was just death by a thousand cuts and you kept hoping it would get better. With this change, well, I think i've finally realised that it's time to move on. That's prob not a bad thing tbh.

    Don't get me wrong. There are obviously people who like this and the the double AP's kept the servers afloat during the "test." Cyro will limp along for a bit longer. I don't think this will kill it, it'll just wither on the vine. But, maybe, that's what Zos wants. I mean, they're ultimately here to make a profit, and pvp seems to be taking up a colossal amount of bandwith, when it's actually a relatively niche activity for the playerbase. We'll see.

    I guess my surprise here is that.... people are surprised. I mean, they admitted that reducing group size didn't improve performance but did it anyway. They came out and said that banning solo's from cross healing didn't cut the lag, but said they like the "behavioural changes." Then they announce a *three week* no proc test. i mean, it was pretty obvious what they were going to do...

    Edited by Larcomar on March 6, 2021 10:53AM
  • Kalik_Gold
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    Just create a new PvP zone - that only has 4 builds StamDD, MagDD, Tank and Heal. If they want it so basic.

    https://forums.elderscrollsonline.com/en/discussion/comment/7128460#Comment_7128460
    Spoiler
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Katheriah
    Katheriah
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    Scardan wrote: »

    So less complains from PvP players who complain about the NEED to farm monster sets in PvE while not enjoying that. This is actually a big, fat plus, that you have not to run the content you have no interest for and change the whole build back and forth, from PvE to PvP or searching all the Skyshards to invest in the skill you do need in PvE only.

    You are right, a lot of PvP players won't be doing that anymore. Mainly because they finally see that ZOS doesn't actually care about Cyro and they're trying out other games. So yes, they won't be doing ESO content they don't like. :D
  • Stahlor
    Stahlor
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    Kalik_Gold wrote: »
    Just create a new PvP zone - that only has 4 builds StamDD, MagDD, Tank and Heal. If they want it so basic.

    Stam in Hundings+ Agility + Trainee, Mag in Julianos + Willpower + Trainee - no tanks and healers, they're op...

  • Raegwyr
    Raegwyr
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    Yasha wrote: »

    [Quoted post was removed]

    Show me how i can kill great stamcro/stamden on my magnb with no procs when my whole burst can be mitigated with one roll dodge and my healing output is not enough go survive the pressure of their offensive kit.
    Ojly thing i can do in that situation is reset the fight till my enemy gets bored and die/run away.

    Problem is that zos didn't care about balance, why when classes can be carried by procs. Test only shows how broken some of the classes are compared to another
    Edited by ZOS_ConnorG on March 7, 2021 1:54PM
  • tonyblack
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    As long as battlegrounds unaffected, I don’t care. Usually go there only with guild events nowadays and even then it’s laggy mess and barely any fun with most skills delayed, deaths from desyncs, etc. Easy transmutes the only incentive to bother, what sets working barely even matter.
  • Mettaricana
    Mettaricana
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    Literally just make battle spirit cut proc damage by like 50% we keep our sets and while in pvp proc meta becomes much less and issue its a stupidly simple fix compared to disabling 5th pc for all but 19 sets.
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