Maintenance for the week of October 27:
• [IN PROGRESS] ESO Store and Account System for maintenance – October 30, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)

Overland is too easy!

joseayalac
joseayalac
✭✭✭✭✭
Make it FUN please!

I love questing and I've been super satisfied with the storytelling of this game, but when it comes to combat in this kind of content, it just feels like a chore to spam my skills again and again just to kill some cardboard enemies.

I get that there's new players who can't even kill some of this bosses but you could make it scalable or introduce a vet overland or something.

This has been said countless times and is LOOOONG overdue!
  • tenryuta
    tenryuta
    ✭✭✭
    then solo everything in craglorn or the horrors in imperial city
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Since so far ZOS hasn't shown any interest in making overland content harder than what a brand new player can face in the Chapter zone they just bought, I've got three methods I use to help questing stay fun:

    1. Play the newest chapter on a new, no cp character using found gear and weapons. This closely mimics the new player experience, with the caveat that I know what I'm doing. :)

    2. When I want to destroy quests with a DD character geared out for group content, I roleplay my Silencer. It only makes sense that an assassin would be the most murderous person around, right? This way, enemies dying in seconds is immersive! :smiley:

    3. When I want to savor the fights, I quest on my main character, Varanis Arano, who usually plays as a tank. She's not going to die, but at least the boss fights last long enough for me to see all the mechanics. :lol:
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭
    Meanwhile...

    I just hit level 50 on my char and am weak AF and it's frustrating having to struggle so much against two senche tigers. I'll get better eventually, but Overland is the LOWEST of the low content wise, we need to be able to do SOMETHING.
    Hoping for more playable races
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Max cp, played since beta and so on.. but I still prefer overland as is.. I like being able to relax if I want to, and I can make it harder if I want to
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    So...make overland harder, except when people hit level 50 and the game scaling stops helping.....

    Yeah, I'm confused.
  • ivelbob
    ivelbob
    ✭✭✭
    Even if there was a vet overland option, that's the last thing I would want to use. Overland is for getting from point A to point B. For me, the story and fun is at those points of interest, not in the travel. I don't want to be held up by random mobs that turn into annoying battles with their stuns and ccs. In the playerbase, there are lot of different opinions about what is 'fun'
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    coop500 wrote: »
    Meanwhile...

    I just hit level 50 on my char and am weak AF and it's frustrating having to struggle so much against two senche tigers. I'll get better eventually, but Overland is the LOWEST of the low content wise, we need to be able to do SOMETHING.

    Yes.... that was a MAJOR shock to me the first time it happened. On that first 50, I rushed her to 160 CP using daily writs and as many master writs as I could afford - actually that was cheaper than upgrading her armor every 10 CP! That was before I had much grasp of the combat system here, so my later 50s have been easier to deal with.
  • Raegwyr
    Raegwyr
    ✭✭✭✭
    At least make normal/veteran mode applied to instanced quest areas. To incentive players to do vet mode, bosses can drop spell dmg/spell crit or weapon dmg/weapon crit pots instead of normal stam/mag ones.
    Just something for a vet players, most f the changes and content is already baked for new players, vets need love too
  • Thannazzar
    Thannazzar
    ✭✭✭✭✭
    joseayalac wrote: »
    Make it FUN please!

    I love questing and I've been super satisfied with the storytelling of this game, but when it comes to combat in this kind of content, it just feels like a chore to spam my skills again and again just to kill some cardboard enemies.

    I get that there's new players who can't even kill some of this bosses but you could make it scalable or introduce a vet overland or something.

    This has been said countless times and is LOOOONG overdue!


    Craft and wear Level 1 Armor and weapons with no set bonus and give it a try then, you can make it as difficult as you want..

    Dont do it the way Bono changes a lightbulb!
    i.e. he holds up the lightbulb and waits for the world to revolve around him!
    Edited by Thannazzar on February 22, 2021 2:52PM
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    My CP1450 likes overland the way it is. Traveling or farming for mats is irritating with significant enemies everywhere. And detracts from enjoying the view. If I want hard content, there is plenty of it out there.

    The way I like to approach basic delve or questing on a strong character is to focus on how elegantly I can do the job. For example, my bowsorc hopes to go through a delve in the shadows with every foe being dead before they really know she is there. Her goal is literally to take zero damage and it is great fun to try and pull that off.

    That said, if something like an optional difficulty slider that debuffs your character was available, I wouldn't use it but appreciate that many might like to. :)
    PC NA(no Steam), PvE, mostly solo
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Sylvermynx wrote: »
    coop500 wrote: »
    Meanwhile...

    I just hit level 50 on my char and am weak AF and it's frustrating having to struggle so much against two senche tigers. I'll get better eventually, but Overland is the LOWEST of the low content wise, we need to be able to do SOMETHING.

    Yes.... that was a MAJOR shock to me the first time it happened. On that first 50, I rushed her to 160 CP using daily writs and as many master writs as I could afford - actually that was cheaper than upgrading her armor every 10 CP! That was before I had much grasp of the combat system here, so my later 50s have been easier to deal with.

    That's half of the problem, overland is so easy it never ask the player to learn to do anything. Potions? Who needs them. Bashing mobs? What now? Applying dots? Why when spamming this one skill works wonders. The lack of any content for newer players to practice in, to challenge them in without breaking their teeth in is part of the reason it is hard for players to go from overland content to anything else. Challenge invites people to try new things and to learn, and overland offers none of that.

    The second point is I can't bring myself to do any overland quest when I know full well the 'big bad' that's been built up over the whole questline requires me to make myself a quadruple amputee to even pose a threat. The big bad vampire at the end of the Rivenspire quest chain got two tapped by me back before I was comfortable even touching vet dungeons, but now that I know how to play it doesn't matter how much I gimp myself, overland mobs are a hollow waste of time and rob quest from any dramatic stakes they could have had. Think of it like watching a show with a superpowered main character who instantly solves any problems, unless it's supported by something else that show would get boring fast, and anyone who knows how to play the game and regularly runs challenging content, eso's overland is just that.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    You took my statement out of the context intended. I knew all about food, pots, etc. But I wasn't able to do the twitchy reaction stuff - I'm old, I don't have fast reflexes. So LA weaving was really hard for me, and things took me twice as long to kill as they should have, and I took a lot more damage than I should have.

    And added to that, my ping is very high because satellite is the only connection (other than dial-up) available where I live.
    Edited by Sylvermynx on February 22, 2021 3:01PM
  • Faded
    Faded
    ✭✭✭✭✭
    joseayalac wrote: »
    Make it FUN please!

    I love questing and I've been super satisfied with the storytelling of this game, but when it comes to combat in this kind of content, it just feels like a chore to spam my skills again and again just to kill some cardboard enemies.

    I have bad news about endgame.
  • Zer0_CooL
    Zer0_CooL
    ✭✭✭✭✭
    An expansion on the dungeon normal/vet setting to affect overland is long overdue. Can understand that while farming, people like to have it rather easy. But questing is not really apealing when you can just melt through every enemy.
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    Go solo Ri'Atahrashi world boss in Southern Elsweyr; do the Gryphons world bosses in Summerset and Walking like Thunder dude in Murkmire, dragon or harrowstorm sololy. They are all overland. See how easy you think overland contents really is. Ha ha
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    In the case of new content I never get invested in the story because nothing poses a challenge. Everything in ESO revolves around power, if you tell a story and this doesnt match what I experience while I fight its of no importance to me. I dont exactly know the solution but I hate the fact that new quest content doesnt mean anything because there is zero challenge. If I had the option to fight quest bosses on veteran mode I would 100% of the time pick that option.

    Overland world bosses are a nice solo challenge for example, it takes a while to kill them and you can die to some of them if you mess up.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • DukeCybran
    DukeCybran
    ✭✭✭
    Try to withdraw your CP and to run without a set, or go to Craglorn or craft yourself a set of level 5 gear.
  • Khajiitihaswares
    Khajiitihaswares
    ✭✭✭
    joseayalac wrote: »
    Make it FUN please!

    I love questing and I've been super satisfied with the storytelling of this game, but when it comes to combat in this kind of content, it just feels like a chore to spam my skills again and again just to kill some cardboard enemies.

    I get that there's new players who can't even kill some of this bosses but you could make it scalable or introduce a vet overland or something.

    This has been said countless times and is LOOOONG overdue!

    ZoS has zero interest in doing this. Overland is for casuals. Go do vet hard modes and timed stuff.

    Overland is meant to be easy to start with... How new players get rolling into the game. If it was so hard they died to one mob it would go way of most MMOs that tried this and die off.
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    DukeCybran wrote: »
    Try to withdraw your CP and to run without a set, or go to Craglorn or craft yourself a set of level 5 gear.

    Removing your CP everytime you want to quest is costly and only applies to part of the PC community where an add-on can facilitate a quick swap. Its an impractical solution if you want to quest while waiting on a queue for the group finder.

    Its a RPG. Being immersed in the character is part of that experience; growing with them, or as them, progressing in power and skill, and learning. If I need to undress myself to feel immersed then the RP is rather moot. Sounds more ERP.

  • Tharonil
    Tharonil
    ✭✭✭
    Please don't make it harder. I've started a new tank character. At the moment I think twice, if I fight some rats for an ore resource. It takes way too long. My sword hits like a fresh salmon. Tanks need love too. <3
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Couple thoughts on this.
    joseayalac wrote: »
    Make it FUN please!

    1) Not everyone finds "fun" in the same things.

    2) Not everyone has the same goals & expectations for overland.


    (for example - I'm not a "challenge" player. The more annoying parts of RPGs I've played in the past - like boss fights - are just that: annoyances, that prevent me from getting back to the story, or exploring, or whatever. Beating my head against the Cliffs Of Challenge, until I finally defeat them and stand at the top raising my hands in the air and shouting YES!... is not actually "fun" for me. So I avoid games that are focused on that type of gameplay - Souls-likes, MMO raiding & hardmodes, etc. Meanwhile, I don't expect Overland to be a challenge in the first place - I expect it to be the nice relaxing part in between the tougher areas that I do participate in. To explore, harvest, etc - not to be 'challenged.'

    I can't recall a single MMO I've played where the overland-equivalent was ever "challenging" anything other than 'boring' for anyone skilled/endgame. Where people in raid gear plowed through their Daily Kill/Harvest Quests on autopilot.)
    Edited by Kiralyn2000 on February 22, 2021 3:51PM
  • fiender66
    fiender66
    ✭✭✭✭
    Again...
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Couple thoughts on this.
    joseayalac wrote: »
    Make it FUN please!

    1) Not everyone finds "fun" in the same things.

    2) Not everyone has the same goals & expectations for overland.


    (for example - I'm not a "challenge" player. The more annoying parts of RPGs I've played in the past - like boss fights - are just that: annoyances, that prevent me from getting back to the story, or exploring, or whatever. Beating my head against the Cliffs Of Challenge, until I finally defeat them and stand at the top raising my hands in the air and shouting YES!... is not actually "fun" for me. So I avoid games that are focused on that type of gameplay - Souls-likes, MMO raiding & hardmodes, etc. Meanwhile, I don't expect Overland to be a challenge in the first place - I expect it to be the nice relaxing part in between the tougher areas that I do participate in. To explore, harvest, etc - not to be 'challenged.'

    I can't recall a single MMO I've played where the overland-equivalent was ever "challenging" anything other than 'boring' for anyone skilled/endgame. Where people in raid gear plowed through their Daily Kill/Harvest Quests on autopilot.)

    Well, vanilla WoW was my first MMO. Those first 40 levels were WAY more than challenging for me (on satellite, so ping was an added problem) with no mount, and a tight aggro radius - I used to get ambushed by mobs while in the middle of the road....

    I'm actually amazed that I stuck around through Mists of Pandaria!
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I prefer overland being casual. If I'm just going farming on my tank waiting for my group members to be ready, I don't want to miss every cornflower because it takes me 10 minutes to kill the wolf standing on it.

    Overland is for ultra casuals, the ones who don't understand what food/potions/sets/gear quality are. If you're on the forums, you're already too good of a player and overland content is not for you.

    Yes, the story bosses are easy. They're not going to go and change them, but the newer bosses are starting to come in with mechanics (look at Greymoor's bosses - some have damage shields you need to get down or mechanics that aren't in other bosses). Yes you can still roast them if you have 100k DPS, but for someone more on the order of 10k, it's more challenging that the base story bosses.

    How do I keep interested? One, I play a tank so I do get to see the mechanics, but mainly it's that I use my RPing to fill in the gaps. I'm writing my character's story and taking screenshots as I go along, so a lot of fights are me holding block and trying to line up a shot more than actually fighting back. The actual fight is happening in my head. I just finished writing up the fight against Lob the Cleaver in Cradlecrush, and I'm really happy about it - it went from a short fight to an intense battle between my main and his long lost brother that he didn't know he had.
    (also because it makes for an awesome picture)
    IHsh4IY.png

    The one thing I'd like is that zone boss areas should be instanced. It's difficult for even me to explain away some other person running in and nuking the boss I'm trying to pace for screenshots.
  • Sahidom
    Sahidom
    ✭✭✭✭
    I wouldn't say ALL overland content is easy. Specifically, the DLC World Bosses. Outside those exceptions then I would have to agree with the OP. For example. Here is a demonstration clip on a non-DLC zone World Boss,

    https://youtu.be/6Z4hYBphBuY

    Also. Here is a clip on a DLC zone (The Reach) World Boss accepting the challenge to see how difficult this one would be,

    https://youtu.be/w8youSZ-OnM

    I should comment during this fight, I was just using one bar. I do have a back bar where I could have healed myself up outside the Sorcerer passives. I probably would have finished the boss switching to my restoration staff and drop some of the adds than switched to the boss again - more into a controlled fight.

    These clips were made using my PVP Imperial Sorcerer.
  • Dream96
    Dream96
    ✭✭
    In the case of new content I never get invested in the story because nothing poses a challenge.

    I stopped doing quest even if I love the lore, but the immersion is awful when you just oneshot everything... I really tried but I cannot stand anymore and I find myself bored after 2 secs. I dont want questing diffcult to be like vSS HM, but something a little bit harder than now.
    Edited by Dream96 on February 22, 2021 4:14PM
    Arcane Master
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    DukeCybran wrote: »
    Try to withdraw your CP and to run without a set, or go to Craglorn or craft yourself a set of level 5 gear.

    Gimping yourself is not the same as more difficult content unless you get a reward for it. I want to use the gear that took hours/days/weeks/months to collect. I am not withdrawing my CP every time Im doing a quest, then have to allocate them for a dungeon run and having to withdraw them again for doing a quest. Ive done Craglorn mostly solo but thats just one zone, the new quests are often not in Craglorn.

    I would be fine with an item that equips in my costume slot that lets me take more damage, deal less damage while gaining more XP/loot/gold for example.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    DukeCybran wrote: »
    Try to withdraw your CP and to run without a set, or go to Craglorn or craft yourself a set of level 5 gear.

    Gimping yourself is not the same as more difficult content unless you get a reward for it. I want to use the gear that took hours/days/weeks/months to collect. I am not withdrawing my CP every time Im doing a quest, then have to allocate them for a dungeon run and having to withdraw them again for doing a quest. Ive done Craglorn mostly solo but thats just one zone, the new quests are often not in Craglorn.

    I would be fine with an item that equips in my costume slot that lets me take more damage, deal less damage while gaining more XP/loot/gold for example.

    And every one of these threads always goes to the same place.

    "I'm too powerful because I built myself specifically to be powerful, so you need to give me harder content that matches my elite skill level, and then give me good rewards for beating it so I can get even more power so I can set myself even further above the other noobs in zone!"

    It really makes me wonder what the average DPS of players on the forums is versus what it is in game. If the average DPS in game were what it was on the forums, we'd never hear any comments about failed PUGs since people would be able to DPS anything down without effort.

    I get wanting more out of the story. I'm one of those people who'd love to be able to solo dungeons for the stories. Give me back the quests, get rid of the 'you need two people' mechanics like the second Direfrost plate or the pins, and just let me see the dialogue. No rewards, no bonus XP, no gold, nothing. My reward would be finally getting to see the storyline. I get that this is probably one of the points of the Companions system. But Companions won't reset the dialogue for the quests I've already done.

    Also remember they had adventure zones, and they failed since people said it was too hard. Yes, now we have the benefit of CP and power creep, but there's also a decent nerf to DPS coming up in the next patch. Besides, there are enough people who need help and nobody wants to go do it - I know so many people park their characters in Vivec/Alinor/Rimmen, but how many new players in those zones can actually find people to help with the WBs? Even though there are quests to get them, I very rarely see people taking on WBs in Vvardenfell or NElsweyr, or dealing with any of the dragons outside of the one by the wayshrine. As a result, new Lv. 25 players with white gear, no sets, and no consumables are getting one shot by these, not getting help, and then think that overland is too hard. Sure, we could have the 'veteran' instance of a zone, but then that still leaves all the noobs together so they can't complete anything unless they go to the vet when they're not ready.

    Mostly there's just no incentive for the devs to do that - I doubt people would want to pay for overland versions of the same zones, and that would take as much work to redo all of the overland encounters as it would be to make a new chapter. People are already complaining "is that it?" with the antiquities, and now there are more complaints about companions and how that one feature isn't worth the cost of a chapter. How would people react if ZOS came out and said "hey, $60 and you get the same game, but all we did was buff Bittergreen the Guar to be on the level of Z'Maja!"
  • svendf
    svendf
    ✭✭✭✭
    And it won´t get harder, so relax and enjoy.
  • Nomadic_Atmoran
    Nomadic_Atmoran
    ✭✭✭✭✭
    ZOS really needs to come up with a FCT list.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
This discussion has been closed.