Sylvermynx wrote: »Kiralyn2000 wrote: »Couple thoughts on this.joseayalac wrote: »Make it FUN please!
1) Not everyone finds "fun" in the same things.
2) Not everyone has the same goals & expectations for overland.
(for example - I'm not a "challenge" player. The more annoying parts of RPGs I've played in the past - like boss fights - are just that: annoyances, that prevent me from getting back to the story, or exploring, or whatever. Beating my head against the Cliffs Of Challenge, until I finally defeat them and stand at the top raising my hands in the air and shouting YES!... is not actually "fun" for me. So I avoid games that are focused on that type of gameplay - Souls-likes, MMO raiding & hardmodes, etc. Meanwhile, I don't expect Overland to be a challenge in the first place - I expect it to be the nice relaxing part in between the tougher areas that I do participate in. To explore, harvest, etc - not to be 'challenged.'
I can't recall a single MMO I've played where the overland-equivalent was ever "challenging" anything other than 'boring' for anyone skilled/endgame. Where people in raid gear plowed through their Daily Kill/Harvest Quests on autopilot.)
Well, vanilla WoW was my first MMO. Those first 40 levels were WAY more than challenging for me (on satellite, so ping was an added problem) with no mount, and a tight aggro radius - I used to get ambushed by mobs while in the middle of the road....
I'm actually amazed that I stuck around through Mists of Pandaria!
Skykaiser_Ọlọrun wrote: »You can run around the overworld with no armor/accessories on whatsoever and the mobs still can't make your HP bar budge an inch.
DreamsUnderStars wrote: »If *that* is still "too easy" then don't use any skills at all and just weapon damage.
Enjoy.
joseayalac wrote: »I get that there's new players who can't even kill some of this bosses but you could make it scalable or introduce a vet overland or something.
This has been said countless times and is LOOOONG overdue!
Even on a level 25 in level 8 training gear you can slaughter all overland content with zero difficulty
newtinmpls wrote: »joseayalac wrote: »I get that there's new players who can't even kill some of this bosses but you could make it scalable or introduce a vet overland or something.
This has been said countless times and is LOOOONG overdue!
On the one hand, I kinda get it, because I am finally "getting gud" as some would have it. And other than that crazy Guar, I can solo most of the overland bosses.
But
On the other hand, I just started playing a bit more on the "other server" (I'm mostly on NA but sometimes also play on EU) and holy crap its so much harder with not enough sets, not enough skills or mats to make my stuff blue, and not enough traits known to use any of the super crafted sets.
It's really a LOT harder that way, and gives me a LOT more sympathy for those starting folks.
A while ago someone was talking about doing dolmens with a group of "Naked Nords" and while I don't care for running around naked. But there are a lot of bits of "clothing" in game, and I also like to play with an addon that lets me change garb.
So now most of my chracters have a "street clothing only" (i.e. no armor) build (still have weapons tho) for added layers of 'challenge' and that's turning out to be more fun than I thought it would be.
newtinmpls wrote: »Even on a level 25 in level 8 training gear you can slaughter all overland content with zero difficulty
If by "training gear" you mean a crafted set with all training (and likely glyphed up as well) then yeah, not surprised here.
I challenge you to run a level 25, with ONLY dropped gear picked up by that actual character, dropped glyphs used, no potions or poisons other than what drops to that character.
For people with no other characters, no supportive guilds or friends, and new to the game - this is how they run.
Use proc sets. Stats won't matter.Please don't make it harder. I've started a new tank character. At the moment I think twice, if I fight some rats for an ore resource. It takes way too long. My sword hits like a fresh salmon. Tanks need love too.
newtinmpls wrote: »Even on a level 25 in level 8 training gear you can slaughter all overland content with zero difficulty
If by "training gear" you mean a crafted set with all training (and likely glyphed up as well) then yeah, not surprised here.
I challenge you to run a level 25, with ONLY dropped gear picked up by that actual character, dropped glyphs used, no potions or poisons other than what drops to that character.
For people with no other characters, no supportive guilds or friends, and new to the game - this is how they run.
And no CP assigned. Low-levels with CP are godlike.
tomofhyrule wrote: »Septimus_Magna wrote: »DukeCybran wrote: »Try to withdraw your CP and to run without a set, or go to Craglorn or craft yourself a set of level 5 gear.
Gimping yourself is not the same as more difficult content unless you get a reward for it. I want to use the gear that took hours/days/weeks/months to collect. I am not withdrawing my CP every time Im doing a quest, then have to allocate them for a dungeon run and having to withdraw them again for doing a quest. Ive done Craglorn mostly solo but thats just one zone, the new quests are often not in Craglorn.
I would be fine with an item that equips in my costume slot that lets me take more damage, deal less damage while gaining more XP/loot/gold for example.
And every one of these threads always goes to the same place.
The vampire furnishing pattern is still a nice reward, however frustratingly rare it is.tomofhyrule wrote: »Septimus_Magna wrote: »DukeCybran wrote: »Try to withdraw your CP and to run without a set, or go to Craglorn or craft yourself a set of level 5 gear.
Gimping yourself is not the same as more difficult content unless you get a reward for it. I want to use the gear that took hours/days/weeks/months to collect. I am not withdrawing my CP every time Im doing a quest, then have to allocate them for a dungeon run and having to withdraw them again for doing a quest. Ive done Craglorn mostly solo but thats just one zone, the new quests are often not in Craglorn.
I would be fine with an item that equips in my costume slot that lets me take more damage, deal less damage while gaining more XP/loot/gold for example.
And every one of these threads always goes to the same place.
They took care of the "I don't even care about rewards just give me something with mechanics and a chance to die!" crowd with Harrowstorms. All challenge, no reward.
Really the issue for me comes down to the story bosses. Both the mini bosses and the final story bosses are just awful. They are clearly designed for new players.
I think it is a real shame that the main story bosses are never made challenging for end game players.
So what we get after all the buildup and all the hype is a very lackluster story boss that’s mediocre and disappointing.
The developers Hurt the game when they cater the story to one specific audience.
I want the story bosses to get the same treatment the dungeons and trials do.
Meanwhile...
I just hit level 50 on my char and am weak AF and it's frustrating having to struggle so much against two senche tigers. I'll get better eventually, but Overland is the LOWEST of the low content wise, we need to be able to do SOMETHING.
Hmm.
The problem with creating difficult overland content is that the people that want it don't actually seem to want it. I say that based on the fact that you don't see these players regularly at the difficult overland content that already exists. Assuming there are a lot of you, I don't see a lot of you around doing the world bosses and harrowstorms.
DreamsUnderStars wrote: »Suggestions for making it harder, so that new players don't get the wrong end of stick because a handful of players think it's "too easy".
Equip gray, level 1 armour and weapons, bonus: use light armour.
Reset all your CP and don't use them.
If that is still "too easy" then rest all your skills so they are unmorphed.
If *that* is still "too easy" then don't use any skills at all and just weapon damage.
Enjoy.
Even if there was a vet overland option, that's the last thing I would want to use. Overland is for getting from point A to point B. For me, the story and fun is at those points of interest, not in the travel. I don't want to be held up by random mobs that turn into annoying battles with their stuns and ccs. In the playerbase, there are lot of different opinions about what is 'fun'
DreamsUnderStars wrote: »Suggestions for making it harder, so that new players don't get the wrong end of stick because a handful of players think it's "too easy".
Equip gray, level 1 armour and weapons, bonus: use light armour.
Reset all your CP and don't use them.
If that is still "too easy" then rest all your skills so they are unmorphed.
If *that* is still "too easy" then don't use any skills at all and just weapon damage.
Enjoy.
And that doesn't solve the issue that overland mobs are so inept they can barely even think about attacking you, let alone posing a threat. I brought this up in another thread but vet players know how to play, and willfully ignoring that is almost painful, so when I approach a group of mobs I know what each is going to do and even in poor gear, I know how to deal with it. Intentionally making the fight take longer isn't a challenge, it's dull, oh wow, look at that 1h guy go, back-peddling from the fight just to take 20min to throw a knife that does bugger all. Battle duration =/= challenge, having enemies that require me to mentally engage with the game and pose a threat worthy of my time does.
Please don't make it harder. I've started a new tank character. At the moment I think twice, if I fight some rats for an ore resource. It takes way too long. My sword hits like a fresh salmon. Tanks need love too.
Use proc sets. Stats won't matter.
The vampire furnishing pattern is still a nice reward, however frustratingly rare it is.tomofhyrule wrote: »Septimus_Magna wrote: »DukeCybran wrote: »Try to withdraw your CP and to run without a set, or go to Craglorn or craft yourself a set of level 5 gear.
Gimping yourself is not the same as more difficult content unless you get a reward for it. I want to use the gear that took hours/days/weeks/months to collect. I am not withdrawing my CP every time Im doing a quest, then have to allocate them for a dungeon run and having to withdraw them again for doing a quest. Ive done Craglorn mostly solo but thats just one zone, the new quests are often not in Craglorn.
I would be fine with an item that equips in my costume slot that lets me take more damage, deal less damage while gaining more XP/loot/gold for example.
And every one of these threads always goes to the same place.
They took care of the "I don't even care about rewards just give me something with mechanics and a chance to die!" crowd with Harrowstorms. All challenge, no reward.Also, I am totally that crowd and I love Harrowstorms. I still want the rest of the world to be just as exciting, though.