Maintenance for the week of October 27:
• [IN PROGRESS] ESO Store and Account System for maintenance – October 30, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)

Overland is too easy!

  • Mastery404
    Mastery404
    ✭✭
    My main is a healer. I do around 12k dps and I have less than 500 CP and overland presents no challenge at all for me. I kill too fast everything. I can only imagine been one of those 100k dps.

    Ofcourse I could craft level 1 gear, or turn off my computer screen but that's not a solution.

    In my opinion Veteran Overland would respect the time we chose to spend here by increasing the difficulty and the reward.

  • Scardan
    Scardan
    ✭✭✭✭✭
    tplink3r1 wrote: »
    Scardan wrote: »
    tplink3r1 wrote: »
    It's your fault if the game is too easy bro, just remove all your equipment, only use light attacks, get stuck at level one and tie both your hands together if you want some challenge. If the game is still easy after that, then try playing the game while dancing the macarena.
    Do i need to say that's sarcasm?
    Players should not be forced to hinder themselves and remove their character's progression if they want some challenge.

    Players should search for challenge in specially made challenging instances, not in content, which is supposed to be newb friendly and help to gear up before doing challenging stuff. Not mentioning material nodes being "guarded" by mobs.
    There's no dichotomy between the game being hard and newb friendly at the same time, and this is where most people seem to fail when they complain about those who want a harder game

    I mean, there is "easy" overland, which is not easy for no CP new players, which start in Vvardenfell and get beaten to death by trolls, flying things and story bosses and at the same time there are difficult dungeon modes :3. People search for challenge in wrong places imho and then complain.

    Also CP being account wide is imho part of the problem. People make lvl 1 CP999999 chars and complain that overland is easy. Yeah, it will be easy.
    Let's be extremely precise in our use of terms.
  • Eedat
    Eedat
    ✭✭✭✭✭
    newtinmpls wrote: »
    Eedat wrote: »
    Even on a level 25 in level 8 training gear you can slaughter all overland content with zero difficulty

    If by "training gear" you mean a crafted set with all training (and likely glyphed up as well) then yeah, not surprised here.

    I challenge you to run a level 25, with ONLY dropped gear picked up by that actual character, dropped glyphs used, no potions or poisons other than what drops to that character.

    For people with no other characters, no supportive guilds or friends, and new to the game - this is how they run.

    People make legit sets for their level 10s? Lol like the 40 spell damage you'd get from Julianos is going to make any difference. The game hands you leveled blue and purple weapons like candy in the level up rewards already and using armor I found would make it even easier
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
    ✭✭✭✭✭
    Folks, who create these threads, wouldn't actually show up if they got their way in a manner that was just to the game developers and rest of the players. Time and time again gamers have proven their inner dunn-kruger. Demand difficulty but quiting immediately and sticking in the shallows where they feel safe and mighty. There is plenty of difficulty scale in this MMO, a progression of difficulty, if you hide in the content that is easy then more power to you... you have nothing yo complain about.

    But make no mistake we all know your true intentions when you start talking "rewards" or "compensation". The true intentions is to get the rewards that others get from content that you can do. Only if you do vet play, should you get vet rewards. Overland content can not be rebalanced, the delve boss isn't going to become a vet dungeon boss because those are geared for groups and the delve boss geared for solo players... you cant have the vet boss rewards for the delve boss no matter how many hit points they give it, it's functionality is too stunted to be a challenge.

    Like most human beings I run my random dailies on normal and do my dungeon dailies on vet. There is no reason to run vet random, the mailed and xp rewards are the same and you can get it done faster for more transmute on multiple characters. Likewise you get two keys for vet instead of one making it a requirement. Outside the keys and monster helms, there's no logical reason to waste time running vet... your better off running weekly trials on vet for perfected sets.

    So when your talking about overland, most folks roll their eyes as they should. You don't want progress, you want rewards that require actual progress and group play with out putting in the work required to get there.

    Cause when I take a break from the grind, I fool around in public dungeons and delves, slaughter mobs silly and read the quest dialogs and nostalgically remember how hard they were when I didn't know nuffin but how much more awesome I am now.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    I feel like the "I want to go back and experience the story"... is a self created issue for people that power leveled through the game, got bored and now want to go back and see what all the excitement is about, but can now cake-walk it and it isn't as exciting as everyone makes it sound because of that.

    I have done the zone story quests on most of my chars (11 of them), but I am going back now to experience the stories in all the zones side quests. To me at least, it makes not one iota of difference that my CP810 can kill mobs easily, the fun is actually in the stories and it is taking forever to get through them when you take the time to listen to them and read all the associated books laying about that enhance them and give deeper insight into what's going on. I also get to help out a ton of lower level players who are struggling with some of it, which is fun.

    I really don't think that adding an option for harder overland mobs will enhance anything, especially the story. IMHO that content should have been done while someone was a low level anyways... as it was designed to be done.
  • Neiska
    Neiska
    ✭✭✭✭
    I would like to go on record and simply say my experience has been vastly different from the OP, leveling a tank from scratch with zero CP has been quite a chore. For those wondering this is my typical day -

    Log in, do my dailies (overworld boss, harrowstorm, collect quest) for both solitude and the reach.
    Cue for my single dungeon with the bonus.
    Go about my questing.
    Typically spend roughly an hour at the end of my night working on skills. Currently I am leveling scrying and excavation.

    I have heard people say "level as dps, reroll to tank at 50." Well, a lot of good that will do for learning the class tools and such when tanking. Even less help when learning boss mechanics. I don't want to have to effectively learn an entire new class setup at 50, and only after I hit level cap begin to learn my chosen desired role.

    I have also heard people say to just run dungeons nonstop. Well, not to drag things into a different topic, but how some people conduct themselves make that the least attractive option for leveling. I will run dungeons with friends or guild mates, but I wont "chain cue" for randoms anymore. I hasten to add they haven't ALL been bad, but it was bad enough that I would rather pursue other options.

    Currently I have 3 characters I have played so far - a 50 Necromancer, a 49 Dragon Knight, and a 20-something Sorcerer. My Dragon Knight is my tank, my Sorcerer is set up for pets, my necromancer I have rebuilt 3 times just to try the varied styles - stamina, magica, tank. Leveling the tank was the most painful by far. Just last night I finished the reach storyline when you fight the story boss in the dark harrowstorm. He had 12 million hitpoints. Even with the npc helping with the zone, it was still a 35 minute nonstop fight.

    So from where I sit, my impression is the CP is the "over level" mechanic. I suspect if I leveled a tank with full CP, it wouldn't be nearly so bad, but that's just a guess on my part. But starting new? Its been quite the slog.

    Just my two cents for what its worth, as someone new.

    Best wishes
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Excuse me, is this the bi-weekly add-overland-difficulty-settings-thread? I'd like to voice my customary agreement. Thank you!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • preevious
    preevious
    ✭✭✭✭✭
    Difficulty's fine for overland.

    Challenge yourself with other content, if you want difficulty. Solo arenas, group dungeons, trials...
    But leave what's easy easy for those who don't care about being strong.They deserve to play, too.

    I mean, if you are in overland for the quests, combat is just getting in the way of your fun, so, better make it as short as possible.
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    tenryuta wrote: »
    then solo everything in craglorn or the horrors in imperial city

    This is already easy enough as is too lol.... honestly you can solo the horrors in no cp too with relative ease. And if a gankers shows up with right positioning you can make it extremely hard for them to gank you without killing themselves in the process lol
    edit:spelling
    Edited by SshadowSscale on February 24, 2021 12:14PM
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    tenryuta wrote: »
    CP5 wrote: »
    That's half of the problem, overland is so easy it never ask the player to learn to do anything. Potions? Who needs them. Bashing mobs? What now? Applying dots? Why when spamming this one skill works wonders. The lack of any content for newer players to practice in, to challenge them in without breaking their teeth in is part of the reason it is hard for players to go from overland content to anything else. Challenge invites people to try new things and to learn, and overland offers none of that.

    The second point is I can't bring myself to do any overland quest when I know full well the 'big bad' that's been built up over the whole questline requires me to make myself a quadruple amputee to even pose a threat. The big bad vampire at the end of the Rivenspire quest chain got two tapped by me back before I was comfortable even touching vet dungeons, but now that I know how to play it doesn't matter how much I gimp myself, overland mobs are a hollow waste of time and rob quest from any dramatic stakes they could have had. Think of it like watching a show with a superpowered main character who instantly solves any problems, unless it's supported by something else that show would get boring fast, and anyone who knows how to play the game and regularly runs challenging content, eso's overland is just that.

    unless your alchemist you wont know about them anyway, or accidentally find them in a guild store and think, "so melt all my money to make normal dungeon a cake walk.*gets one shot by boss anyway<_<
    if youre not a pro-meta-anim-cancel-bot who can go from 1-cp160 in an hour on a fresh account, youll learn block and bash benefits, as most players will read the tip that says block yellow charge, bash red, dodge telegraph.
    dots vs spammables:unless your super duper loaded in regen/pots/max res, spamming wont kill much(20k and vamp claw maybe, cant remember all single target skills that do more damage with so little requirement), unless they are 50-160, they havent tried everything out... or higher since they may have ignored main story and somehow didnt fight alot of FG xp targets, or found enough books to try fire rune and comet.

    second point:then go play gw2:heart of thorn, it was never nerfed, i even tried it last year for some forgettable reason

    If that were true then you wouldn't get vet direfrost pugs who don't know how to cc break, or how to bash the many bosses that have pin+one shot attacks. If overland doesn't ask for you to do something people won't tend to remember. I remember doing a darkshade 2 (old way of saying vet) and was given my first bit of food before the netch boss because I had never done it before. That alone is a huge game-changer that new players likely never see until told because overland never even suggests you need anything more to work with. Challenge makes people learn, even if its only minor, just give trash mobs half a brain is all I'm asking, and giving us quest bosses that are worthy of the buildup so experienced players don't feel like demigods tending to worthless trash while doing quest (which I would do if they weren't so laughably dull).
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Kwoung wrote: »
    I feel like the "I want to go back and experience the story"... is a self created issue for people that power leveled through the game, got bored and now want to go back and see what all the excitement is about, but can now cake-walk it and it isn't as exciting as everyone makes it sound because of that.

    I have done the zone story quests on most of my chars (11 of them), but I am going back now to experience the stories in all the zones side quests. To me at least, it makes not one iota of difference that my CP810 can kill mobs easily, the fun is actually in the stories and it is taking forever to get through them when you take the time to listen to them and read all the associated books laying about that enhance them and give deeper insight into what's going on. I also get to help out a ton of lower level players who are struggling with some of it, which is fun.

    I really don't think that adding an option for harder overland mobs will enhance anything, especially the story. IMHO that content should have been done while someone was a low level anyways... as it was designed to be done.

    My main was max level back when vet ranks were a thing and struggled through silver and gold, though I stopped mid-way through the gold quest line (DC) and did other things for a while, mainly the entire quest series for Wrothgar. I remember the difficult final boss, challenging vMA, those sort of things. I went back to finish the DC quest line to unlock the pot hat and holy crap do I know why I can't bring myself to do story quest much anymore.

    The entire Rivenspire quest chain is based around a vampire raising an army, pitting a noble family against others, you fight through a massive alyid ruin to the highest tower to face him, and all the tension, all the buildup. Pfff. Dud of a boss, some lone old guy who dies with little to no effort post One Tamriel, an entire zone of people going "We have to stop him" only to face an enemy who would likely fall over and hit his head trying to tie his shoes only to one shot himself.

    The story for some people is just the text, but a video game has gameplay, ESO's being mainly combat, and the story is delivered through it. As someone who knows how to play the game, any combat outside of dungeons and trials or pvp is so flat and dull that all the endless cries from npcs for help are laughable. "Oh no, this ancient lich has risen!" only means that there is what, some shabby old robed skeleton that will require talking to 20 people first before I get a chance to push it over with a slight tap. The stories lose their foundation when the thin veil of gameplay is pulled back for some people, I can't invest myself in a story when I know the outcome will be so anti-climatic.
  • Scardan
    Scardan
    ✭✭✭✭✭
    CP5 wrote: »
    tenryuta wrote: »
    CP5 wrote: »
    That's half of the problem, overland is so easy it never ask the player to learn to do anything. Potions? Who needs them. Bashing mobs? What now? Applying dots? Why when spamming this one skill works wonders. The lack of any content for newer players to practice in, to challenge them in without breaking their teeth in is part of the reason it is hard for players to go from overland content to anything else. Challenge invites people to try new things and to learn, and overland offers none of that.

    The second point is I can't bring myself to do any overland quest when I know full well the 'big bad' that's been built up over the whole questline requires me to make myself a quadruple amputee to even pose a threat. The big bad vampire at the end of the Rivenspire quest chain got two tapped by me back before I was comfortable even touching vet dungeons, but now that I know how to play it doesn't matter how much I gimp myself, overland mobs are a hollow waste of time and rob quest from any dramatic stakes they could have had. Think of it like watching a show with a superpowered main character who instantly solves any problems, unless it's supported by something else that show would get boring fast, and anyone who knows how to play the game and regularly runs challenging content, eso's overland is just that.

    unless your alchemist you wont know about them anyway, or accidentally find them in a guild store and think, "so melt all my money to make normal dungeon a cake walk.*gets one shot by boss anyway<_<
    if youre not a pro-meta-anim-cancel-bot who can go from 1-cp160 in an hour on a fresh account, youll learn block and bash benefits, as most players will read the tip that says block yellow charge, bash red, dodge telegraph.
    dots vs spammables:unless your super duper loaded in regen/pots/max res, spamming wont kill much(20k and vamp claw maybe, cant remember all single target skills that do more damage with so little requirement), unless they are 50-160, they havent tried everything out... or higher since they may have ignored main story and somehow didnt fight alot of FG xp targets, or found enough books to try fire rune and comet.

    second point:then go play gw2:heart of thorn, it was never nerfed, i even tried it last year for some forgettable reason

    If that were true then you wouldn't get vet direfrost pugs who don't know how to cc break, or how to bash the many bosses that have pin+one shot attacks. If overland doesn't ask for you to do something people won't tend to remember. I remember doing a darkshade 2 (old way of saying vet) and was given my first bit of food before the netch boss because I had never done it before. That alone is a huge game-changer that new players likely never see until told because overland never even suggests you need anything more to work with. Challenge makes people learn, even if its only minor, just give trash mobs half a brain is all I'm asking, and giving us quest bosses that are worthy of the buildup so experienced players don't feel like demigods tending to worthless trash while doing quest (which I would do if they weren't so laughably dull).

    But they will feel like trash, because story bosses aren't oriented on group play and BiS gear. They are accessible for everyone. Vet players in trial gear and large pile of CP will still faceroll them.

    Just enjoy the fact that you are stronger than the bosses that no one could handle. That is why they are presented so strong as to give a reason to push them onto a player who is stronger than any boss.
    Let's be extremely precise in our use of terms.
  • ectoplasmicninja
    ectoplasmicninja
    ✭✭✭✭✭
    When I interact with new players in zone chat and in my guilds it really reminds me that doing even 10k DPS is above average. Many new players are using a sword and shield and heavy armour and splitting their attribute points evenly. They're playing the game like Skyrim and just bumbling through the quests looking at the pretty environments and asking for advice on how to kill quest bosses after having died to them repeatedly. The fraction of the playerbase on forums in the first place is very small and the fraction asking for harder overland content is smaller still.

    Players who are experienced in MMOs or who start the game and immediately begin powerlevelling and minmaxing are a very very minority. This game is full of people who are not capable of even a vet DLC dungeon and would absolutely hate having to spend ten minutes fighting some wolves so they can harvest that cornflower. Just last night I saw people in one of my guilds complaining about how difficult normal Banished Cells II is. If you move only in endgame circles you might understandably be entirely out of touch with who the average player in this game is, but every patch when ZOS consistently nerfs DLC dungeons it is because the completion rate for these things on vet is woefully low.

    Does that mean there shouldn't be the option for those who want it? No, I'm all for options. It's just that...how does that work? Enemies you fight triple their health? You halve yours? Separate versions of zones with Battle Spirit but for overland? You'd hate that. Damage sponges and wet noodle hits aren't difficult, they're just tedious. If you want tactics and mechanics that means entirely redesigning enemy AI and then balancing encounters across enemy types throughout all the zones, and that is a time/money investment that is just not going to get done for a small minority of players.
    PC NA, CP2200+. Character creation is the true endgame.
  • Michae
    Michae
    ✭✭✭✭✭
    ✭✭
    Once again I don't get it. Isn't the point of a rpg game to get more and more powerful over time? Every time in those threads it's the same thing over and over again. I feel like those people powerleveled through to CP160 and then they are surprised the stuffs easier. ESO is my first MMO, I came here because I'm a fan of Elder Scrolls games, not a MMO fan. I played through the Ebonheart Pact main quest years ago, it was 2016 I think, already after One Tamriel. I was under level 50 when I got to final fight in Coldharbour, because I wasn't doing any dailies, and I wasn't crafting gear or anything. I went only on what I found in the zones, I didn't really know about sets and I used skills that seemed fun, not some meta best dps ones I looked up online. I remember how hard I worked to get 10k for a mount, now I can get 10k in 5 minutes. This is the type of player who overland is suited for and basing on what I see in the zones most of the time there's plenty of players like that. But ok, you on your max level want to feel "challenge" although it never really was the point of getting high level in rpg game. And let's face it, the "harder" fights in overland would be just even more boring. I recently helped a newer player kill the boss in Vvardenfell, the hunger one near lake Amaya. I run a simple gear setup on my stamblade with Hunding's Rage, Briarheart and Selene's. I use one bar and can solo most of the vanilla dungeons. The other player kept dying, I know when to dodge and when to push "5" to heal. The fight went on forever, it was so booring! Once you know the mechanics it's really no more challenging when you have to fight something for longer. It's just tedious. It may be fine when you're dealing with it in short bursts but overland is not built like some dungeon, it's vast and packed with quests. It took me a whole year now to get through the Cadwell's Silver and Gold, I read all books, I listen to all the dialogue, and I also craft and participate in the events when I'm not questing. There's only so much time you can spare for playing a game and I would've given up long ago if I had to engage for hours with the most tedious aspect of this game, which is fighting. Higher hp on mobs and stronger hits don't make really engaging combat, and redesigning the whole game to add some mechanics isn't going to happen.

    So really, have your super duper hard mode with extra rewards for special bois and girls if you really need it that much, I just don't really see why you would want it.

    [Edited for spelling mistakes, I hope I got them all.]
    Edited by Michae on February 24, 2021 12:44PM
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Scardan wrote: »
    CP5 wrote: »
    tenryuta wrote: »
    CP5 wrote: »
    That's half of the problem, overland is so easy it never ask the player to learn to do anything. Potions? Who needs them. Bashing mobs? What now? Applying dots? Why when spamming this one skill works wonders. The lack of any content for newer players to practice in, to challenge them in without breaking their teeth in is part of the reason it is hard for players to go from overland content to anything else. Challenge invites people to try new things and to learn, and overland offers none of that.

    The second point is I can't bring myself to do any overland quest when I know full well the 'big bad' that's been built up over the whole questline requires me to make myself a quadruple amputee to even pose a threat. The big bad vampire at the end of the Rivenspire quest chain got two tapped by me back before I was comfortable even touching vet dungeons, but now that I know how to play it doesn't matter how much I gimp myself, overland mobs are a hollow waste of time and rob quest from any dramatic stakes they could have had. Think of it like watching a show with a superpowered main character who instantly solves any problems, unless it's supported by something else that show would get boring fast, and anyone who knows how to play the game and regularly runs challenging content, eso's overland is just that.

    unless your alchemist you wont know about them anyway, or accidentally find them in a guild store and think, "so melt all my money to make normal dungeon a cake walk.*gets one shot by boss anyway<_<
    if youre not a pro-meta-anim-cancel-bot who can go from 1-cp160 in an hour on a fresh account, youll learn block and bash benefits, as most players will read the tip that says block yellow charge, bash red, dodge telegraph.
    dots vs spammables:unless your super duper loaded in regen/pots/max res, spamming wont kill much(20k and vamp claw maybe, cant remember all single target skills that do more damage with so little requirement), unless they are 50-160, they havent tried everything out... or higher since they may have ignored main story and somehow didnt fight alot of FG xp targets, or found enough books to try fire rune and comet.

    second point:then go play gw2:heart of thorn, it was never nerfed, i even tried it last year for some forgettable reason

    If that were true then you wouldn't get vet direfrost pugs who don't know how to cc break, or how to bash the many bosses that have pin+one shot attacks. If overland doesn't ask for you to do something people won't tend to remember. I remember doing a darkshade 2 (old way of saying vet) and was given my first bit of food before the netch boss because I had never done it before. That alone is a huge game-changer that new players likely never see until told because overland never even suggests you need anything more to work with. Challenge makes people learn, even if its only minor, just give trash mobs half a brain is all I'm asking, and giving us quest bosses that are worthy of the buildup so experienced players don't feel like demigods tending to worthless trash while doing quest (which I would do if they weren't so laughably dull).

    But they will feel like trash, because story bosses aren't oriented on group play and BiS gear. They are accessible for everyone. Vet players in trial gear and large pile of CP will still faceroll them.

    Just enjoy the fact that you are stronger than the bosses that no one could handle. That is why they are presented so strong as to give a reason to push them onto a player who is stronger than any boss.

    Any of the quest bosses I've fought in the recent past aren't even worth me remembering. I remember Dosha from when I started, I remember fighting Haskill when underleveled (meaning attacks 'missed' because that's how they made it challenging), I remember Kaalgrontiid because his fight was well staged and had pauses where he was allowed to actually feel like a boss. I want to do things outside of instanced group content, but those 'bosses' while challenging for people who don't know 90% of the systems in the game are nothing more than trash mobs who take a needlessly long period of time to reach. They kill any sense of tension or thrill I used to have when questing and lobotomizing myself to re-learn the game isn't an option, so for myself and many players like me, overland content is just a waste of space. And like i've said that's my side, but the other side is new players never learning to play and having horrid first experiences in dungeons because of it which is an equally important problem.
  • Massacre_Wurm
    Massacre_Wurm
    ✭✭✭✭✭
    CP5 wrote: »
    The story for some people is just the text, but a video game has gameplay, ESO's being mainly combat, and the story is delivered through it.
    Nope. Story is delivered through dialogs , books , notes and environment. Combat is just a filler.
    CP5 wrote: »
    As someone who knows how to play the game, any combat outside of dungeons and trials or pvp is so flat and dull that all the endless cries from npcs for help are laughable.

    Just as laughable as restoring your stamina with heavy attacks or conjuring a skeleton with said stamina.
    CP5 wrote: »
    "Oh no, this ancient lich has risen!" only means that there is what, some shabby old robed skeleton that will require talking to 20 people first before I get a chance to push it over with a slight tap. The stories lose their foundation when the thin veil of gameplay is pulled back for some people, I can't invest myself in a story when I know the outcome will be so anti-climatic.

    Well,. its not a single-player game where everything is about you.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    CP5 wrote: »
    The story for some people is just the text, but a video game has gameplay, ESO's being mainly combat, and the story is delivered through it.
    Nope. Story is delivered through dialogs , books , notes and environment. Combat is just a filler.
    CP5 wrote: »
    As someone who knows how to play the game, any combat outside of dungeons and trials or pvp is so flat and dull that all the endless cries from npcs for help are laughable.

    Just as laughable as restoring your stamina with heavy attacks or conjuring a skeleton with said stamina.
    CP5 wrote: »
    "Oh no, this ancient lich has risen!" only means that there is what, some shabby old robed skeleton that will require talking to 20 people first before I get a chance to push it over with a slight tap. The stories lose their foundation when the thin veil of gameplay is pulled back for some people, I can't invest myself in a story when I know the outcome will be so anti-climatic.

    Well,. its not a single-player game where everything is about you.

    You can have text galore in books, videogames are interactive, that is a strength they have over books. Many books have many more engaging stories fleshed out far better than a game ever could, and a game using the interactive gameplay part of it is able to do things books can't. A game that doesn't respect the player's time and makes an enemy out to be important, only for them to be weaker than the trash you killed on your way to kill them is insulting to their time. The caveat here is that yes, overland content is aimed at new players and players who take the game casually. But new players also need chances to learn before doing group content and being kicked out for not knowing how to do content. Both experienced players who want to do something outside of endgame and new players looking to learn should have at least some of this in overland, and there is no reason why they can't while those who play casually can continue to have their easier game.
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    @Michae
    If the case were that I "power leveled" I might feel differently, but it isnt the case. I have farmed for levels exactly twice and it wasnt for CP, it was for ability levels.

    I did the zones, dailies, guilds, pvp, crafting, got all the dolmens, all the public dungeons, and just about everything there is to do. My main is 1340 CP and I have 13 quests in Malabal Tor to wrap up the achievements for the AD, and they're painfully boring.

    I think the part most people are missing, or willfully ignoring, is that what is being asked for isnt to make life harder on new players, its an additional level for veteran players.

    I believe that youre correct in that theyre not going to overhaul the base game to add mechanics, so adding health is about the only way it would be feasable, realistically, however, in some cases higher health pools do in fact make the fights more engaging. VSCP for example, if you have 2 compentent damage dealers you're in all likelihood not going to see her mechanics because they can burn to the next damage threhold fast enough to avoid them. The only way that you will see the mechanics, as painful as they can be for some, is to not be able to beat that timer, either lower damage or higher health.

    We can remove CP and typically when I make a new character I do not place them. Its an impractical solution though. The only players that have access to faster CP changes are on PC and only those that run the add ons. In addition there is the cost. If I wanted to quest while waiting in the queue then the exchange is 3k to drop CP, then 3k to add them back when I get to the dungeons each dungeon. If youre a DD that can be 18k gold per day. And even then it only applies to those people.

    It would be an option if it were accessible and practical, but currently it isnt. They could disable CP in overland as far as Im concerned. It wouldnt effect new players at all given that they dont have any.


  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Id acrually prefer if open world/overland would ignore/fear me. I have other things to do then deal with overly tethered annoyances.
  • Yuffie91
    Yuffie91
    ✭✭✭✭✭
    I understand that it's fine the way it is for some people but there should be an option you can turn on for people who want it to be more challenging.
  • Michae
    Michae
    ✭✭✭✭✭
    ✭✭
    @Michae
    If the case were that I "power leveled" I might feel differently, but it isnt the case. I have farmed for levels exactly twice and it wasnt for CP, it was for ability levels.

    I did the zones, dailies, guilds, pvp, crafting, got all the dolmens, all the public dungeons, and just about everything there is to do. My main is 1340 CP and I have 13 quests in Malabal Tor to wrap up the achievements for the AD, and they're painfully boring.

    I think the part most people are missing, or willfully ignoring, is that what is being asked for isnt to make life harder on new players, its an additional level for veteran players.

    I believe that youre correct in that theyre not going to overhaul the base game to add mechanics, so adding health is about the only way it would be feasable, realistically, however, in some cases higher health pools do in fact make the fights more engaging. VSCP for example, if you have 2 compentent damage dealers you're in all likelihood not going to see her mechanics because they can burn to the next damage threhold fast enough to avoid them. The only way that you will see the mechanics, as painful as they can be for some, is to not be able to beat that timer, either lower damage or higher health.

    We can remove CP and typically when I make a new character I do not place them. Its an impractical solution though. The only players that have access to faster CP changes are on PC and only those that run the add ons. In addition there is the cost. If I wanted to quest while waiting in the queue then the exchange is 3k to drop CP, then 3k to add them back when I get to the dungeons each dungeon. If youre a DD that can be 18k gold per day. And even then it only applies to those people.

    It would be an option if it were accessible and practical, but currently it isnt. They could disable CP in overland as far as Im concerned. It wouldnt effect new players at all given that they dont have any.


    I said that damage sponges don't really make for engaging combat and since overland mobs don't really have any mechanics there's really nothing to engage you in the longer fights. I agree that the story bosses could hold out a bit longer but in the end it doesn't change much for me. I'm after the dialogues, lore and enviroments. ESO combat is more of an annoyance than something I really look for, since it's basic even on vet. It doesn't feel organic, it's just button presses in sequence and occasional reaction to telegraphed move. I prefer less of it, not more. I'm not against the toggle on CP or something like that, whatever floats your boat. I just don't see how is that better in any way. You can remove your CP now, and many people say it's still not enough. For me it would be just boring since I got better stuff to do than pressing the sequence of "1-5" keys with LMB in between.

    I take it as it is, of course my character is powerful, far mor powerful than other mortals in fact. My character's an immortal vestige, legendary soulless one who stopped the Planemeld and saved the world over and over again. Of course they'll be able to dispatch new foes with ease, they defeated a Daedric Prince already, right?
    Until the whole combat system is reinvented to be more engaging I prefer this to damage sponges.

    PS. The debuff also has another problem. You can be engaged in your fun, immersive, totally not boring, epic fight on top of the remote mountain when another player without the handicap comes in and wipes the floor with your epic enemy. What now? I got many quests ruined by some other player bursting in when I was taking things slow.
    Edited by Michae on February 24, 2021 3:29PM
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • majulook
    majulook
    ✭✭✭✭✭
    Just play with crafted non-set gear. so you have no bonuses from Armour, Jewelry or weapons. if you still find it easy drop your gear levels, or play without Armour and or Jewelry.
    Si vis pacem, para bellum
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Scardan wrote: »
    tplink3r1 wrote: »
    It's your fault if the game is too easy bro, just remove all your equipment, only use light attacks, get stuck at level one and tie both your hands together if you want some challenge. If the game is still easy after that, then try playing the game while dancing the macarena.
    Do i need to say that's sarcasm?
    Players should not be forced to hinder themselves and remove their character's progression if they want some challenge.

    Players should search for challenge in specially made challenging instances, not in content, which is supposed to be newb friendly and help to gear up before doing challenging stuff. Not mentioning material nodes being "guarded" by mobs.

    There’s a problem though when the Main Story of the game and a Whole Year is made ONLY for newb players and doesn’t cater or try to get endgame players hyped or invested.

    It’s really hard to care about the main story when it is painfully easy
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Scardan wrote: »
    tplink3r1 wrote: »
    Scardan wrote: »
    tplink3r1 wrote: »
    It's your fault if the game is too easy bro, just remove all your equipment, only use light attacks, get stuck at level one and tie both your hands together if you want some challenge. If the game is still easy after that, then try playing the game while dancing the macarena.
    Do i need to say that's sarcasm?
    Players should not be forced to hinder themselves and remove their character's progression if they want some challenge.

    Players should search for challenge in specially made challenging instances, not in content, which is supposed to be newb friendly and help to gear up before doing challenging stuff. Not mentioning material nodes being "guarded" by mobs.
    There's no dichotomy between the game being hard and newb friendly at the same time, and this is where most people seem to fail when they complain about those who want a harder game

    I mean, there is "easy" overland, which is not easy for no CP new players, which start in Vvardenfell and get beaten to death by trolls, flying things and story bosses and at the same time there are difficult dungeon modes :3. People search for challenge in wrong places imho and then complain.

    Also CP being account wide is imho part of the problem. People make lvl 1 CP999999 chars and complain that overland is easy. Yeah, it will be easy.

    Overland is too easy for my non-CP characters
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just make that vet areas and be done with the topic. Hardcore zones where you feel like you would be in vet Maelstrom or Vateshran, where quest bosses are actually challenging and dangerous, where you need to pay attention where and how fast you go. Thats all.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Eedat
    Eedat
    ✭✭✭✭✭
    tplink3r1 wrote: »
    I seriously don't get why so many people seem to get offended and feel personally attacked when someone asks for a difficulty slider.

    It's because there are a lot of people here who disagree out of sheer spite or jealously. Ironically they're the same ones that will tell you "if you don't like it, don't use it" when discussing something they want in another thread. There are tons of them in real life so no surprise that there are tons of them here. The type that get angry at others' success.
  • icapital
    icapital
    ✭✭✭✭
    I love the people in here saying bUt mUdCrAbZ gIvE nEw pLaYeRz a ChAlEnGe.

    No, they really really don't. I created a brand new character on a brand spanking new account and the difficulty was laughable at best. Literally no CP and not even geared, the OVERLANDS DIFFICULTY IS A JOKE AND TAKES AWAY FROM THE IMMERSION.

    Drill that into your head until you understand what the other side of the table is telling you. Some of you remember difficulty levels that no longer exist in this game. When the game first released, there was challenge in the open world. Enough people complained because they didn't even bother learning their rotations and poof, nerfed difficulty.

    The final nail in the coffin on the open worlds difficulty was this failed level scaling system that addressed one thing and broke 10 others.

    Those of you arguing against greater difficulty in the open world are part of the problem and why so many visit this game and promptly leave. They blame plenty of things for their lack of immersion and the janky combat where failed mechanics are called "features" as well as the ridiculous easy mode.

    Don't spend an hour hyping up a quest boss to then only be face rolled in a minute.

    MAKE - THE - OPEN WORLD - MORE - CHALLENGING.

    Risk vs. Reward is a REAL psychological concept applies in this genre.
  • TheUndeadAmulet
    TheUndeadAmulet
    ✭✭✭✭✭
    I'm fine with the overland difficulty. Cutting through hordes of enemies with ease while doing a small quest is surprisingly relaxing. The only complaints I have with difficulty is making the story mode bosses actually feel like a boss rather than high HP trash. Maybe ZOS should add a vet mode, but only for main questlines? It would certainly reduce the necessary workload.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Dixa
    Dixa
    ✭✭✭✭
    joseayalac wrote: »
    Make it FUN please!

    I love questing and I've been super satisfied with the storytelling of this game, but when it comes to combat in this kind of content, it just feels like a chore to spam my skills again and again just to kill some cardboard enemies.

    I get that there's new players who can't even kill some of this bosses but you could make it scalable or introduce a vet overland or something.

    This has been said countless times and is LOOOONG overdue!

    it's fun for me. overland is for relaxing. when i want challenge i do dungeons or pvp
  • icapital
    icapital
    ✭✭✭✭
    "it's fine for me so obviously there's no point on changing things"

    If you want relaxing, go play Stardew Valley.

    This is an MMORPG - FIRST everything else second. Therefore, it has to cater to a wide spectrum of players with the medium being semi-hardcore players a.k.a casuals. Then you have the extreme carebear casuals, such as yourself, that fall into the "I just want to focus on decorating my house" versus the other extreme end of "I'm the best at PvP" or "I've completed all trials".

    The open worlds difficulty is too easy. Period end of story.

    They either need to put in a difficulty slider or fix the level scaling.
This discussion has been closed.