The game is very easy even without cp, so it wouldn't matterThere's no dichotomy between the game being hard and newb friendly at the same time, and this is where most people seem to fail when they complain about those who want a harder gameIt's your fault if the game is too easy bro, just remove all your equipment, only use light attacks, get stuck at level one and tie both your hands together if you want some challenge. If the game is still easy after that, then try playing the game while dancing the macarena.
Do i need to say that's sarcasm?
Players should not be forced to hinder themselves and remove their character's progression if they want some challenge.
Players should search for challenge in specially made challenging instances, not in content, which is supposed to be newb friendly and help to gear up before doing challenging stuff. Not mentioning material nodes being "guarded" by mobs.
I mean, there is "easy" overland, which is not easy for no CP new players, which start in Vvardenfell and get beaten to death by trolls, flying things and story bosses and at the same time there are difficult dungeon modes. People search for challenge in wrong places imho and then complain.
Also CP being account wide is imho part of the problem. People make lvl 1 CP999999 chars and complain that overland is easy. Yeah, it will be easy.
"it's fine for me so obviously there's no point on changing things"
If you want relaxing, go play Stardew Valley.
This is an MMORPG - FIRST everything else second. Therefore, it has to cater to a wide spectrum of players with the medium being semi-hardcore players a.k.a casuals. Then you have the extreme carebear casuals, such as yourself, that fall into the "I just want to focus on decorating my house" versus the other extreme end of "I'm the best at PvP" or "I've completed all trials".
The open worlds difficulty is too easy. Period end of story.
They either need to put in a difficulty slider or fix the level scaling.
"it's fine for me so obviously there's no point on changing things"
If you want relaxing, go play Stardew Valley.
This is an MMORPG - FIRST everything else second. Therefore, it has to cater to a wide spectrum of players with the medium being semi-hardcore players a.k.a casuals. Then you have the extreme carebear casuals, such as yourself, that fall into the "I just want to focus on decorating my house" versus the other extreme end of "I'm the best at PvP" or "I've completed all trials".
The open worlds difficulty is too easy. Period end of story.
They either need to put in a difficulty slider or fix the level scaling.
"it's fine for me so obviously there's no point on changing things"
If you want relaxing, go play Stardew Valley.
This is an MMORPG - FIRST everything else second. Therefore, it has to cater to a wide spectrum of players.
Thrusts-His-Spear wrote: »Difficult content breeds better players. If they refuse to increase the difficulty in overland on base game content at least do it for expansions. Vet players are the most ignored player base in this MMO.
It's kind of sad. I've been playing since 2014, I haven't touched overland PVE content since Wrothgar. I can't enjoy a story when I two shot every minion and kill the main boss in under a min.
I can't even recommend this game to my friends because we simply can't quest together... Everything is so easy adding a 2-3 person group makes it laughable. This has to be the most anti social MMO I've ever played.
I'm 30 years old and was around for the launch of Dark ages of Camelot, WoW, City of Heros, Ultima Online, Guild wars 1 and 2, even the New World beta and I always leveled up with friends that I've gained threw the years I've been online gaming. But not this game. It's too easy, It's a joke...
Dixa, you seem to forget a lot of pre-One Tamriel gameplay or weren't around for it. Cadwell's silver and gold was a challenge where even basic mobs put up a decent fight, there were two instances where I fought the storm atronach dolmen boss and the people I was fighting with and myself were chain rezing from the nearest wayshrine to keep the fight going because he was actually a challenging boss.
Having overland content be challenging to the degree that new players need to explore different parts of the game, learn, and improve, which does make for better players. If they face no challenges and can just breeze through anything they face they enter dungeons with the idea that what they're doing is good and that blows up in their face quickly. For the sake of teaching new players and engaging veterans, there should be an option for this kind of content, because if the content has no spine then the only variety is a thin paint job that doesn't engage the vets and lets the new players down.
Right, therefore let's make the game so easy to the point where we can run around naked killing stuffQuebraRegra wrote: »*does everything possible to achieve the greatest min/max build, then complains about power-creep*
[Snip]
Skykaiser_Ọlọrun wrote: »Hmm.
The problem with creating difficult overland content is that the people that want it don't actually seem to want it. I say that based on the fact that you don't see these players regularly at the difficult overland content that already exists. Assuming there are a lot of you, I don't see a lot of you around doing the world bosses and harrowstorms.
If I had to guess, I'd say this happens because most people don't stand in one spot and kill one mob over and over again.
But like I said, it's just a guess.
Thrusts-His-Spear wrote: »I'm 30 years old and was around for the launch of Dark ages of Camelot, WoW, City of Heros, Ultima Online, Guild wars 1 and 2, even the New World beta and I always leveled up with friends that I've gained threw the years I've been online gaming. But not this game. It's too easy, It's a joke...
Right, therefore let's make the game so easy to the point where we can run around naked killing stuffQuebraRegra wrote: »*does everything possible to achieve the greatest min/max build, then complains about power-creep*
[Snip]
[Snip]
Not just low HP, but their damage output is the equivalent of getting a papercut.
There are literally videos on youtube that prove this where players purposely stand naked and get attacked by an enemy NPC and the health bar barely figets on the player while they're just standing there taking it.
There is literally zero risk/reward for that reason and that sense of danger in the world is completely missing.
bUt U cAn RuN vEt dUnGEoNs Or TrIalZ or my favorite jUsT rUn NaKeD nO CP.
Yes, let's purposely cripple ourselves and play the game like *snip* instead of just fixing the difficulty of the open world or adding a difficulty slider.
[Snip]
I seriously don't get why so many people seem to get offended and feel personally attacked when someone asks for a difficulty slider.
It's because there are a lot of people here who disagree out of sheer spite or jealously. Ironically they're the same ones that will tell you "if you don't like it, don't use it" when discussing something they want in another thread. There are tons of them in real life so no surprise that there are tons of them here. The type that get angry at others' success.
Not just low HP, but their damage output is the equivalent of getting a papercut.
There are literally videos on youtube that prove this where players purposely stand naked and get attacked by an enemy NPC and the health bar barely figets on the player while they're just standing there taking it.
There is literally zero risk/reward for that reason and that sense of danger in the world is completely missing.
bUt U cAn RuN vEt dUnGEoNs Or TrIalZ or my favorite jUsT rUn NaKeD nO CP.
Yes, let's purposely cripple ourselves and play the game like *snip* instead of just fixing the difficulty of the open world or adding a difficulty slider.
[Snip].
Right, therefore let's make the game so easy to the point where we can run around naked killing stuffQuebraRegra wrote: »*does everything possible to achieve the greatest min/max build, then complains about power-creep*
silly humans.
[Snip]
I seriously don't get why so many people seem to get offended and feel personally attacked when someone asks for a difficulty slider.
It's because there are a lot of people here who disagree out of sheer spite or jealously. Ironically they're the same ones that will tell you "if you don't like it, don't use it" when discussing something they want in another thread. There are tons of them in real life so no surprise that there are tons of them here. The type that get angry at others' success.
I love the people in here saying bUt mUdCrAbZ gIvE nEw pLaYeRz a ChAlEnGe.
No, they really really don't. I created a brand new character on a brand spanking new account and the difficulty was laughable at best. Literally no CP and not even geared, the OVERLANDS DIFFICULTY IS A JOKE AND TAKES AWAY FROM THE IMMERSION.
Drill that into your head until you understand what the other side of the table is telling you. Some of you remember difficulty levels that no longer exist in this game. When the game first released, there was challenge in the open world. Enough people complained because they didn't even bother learning their rotations and poof, nerfed difficulty.
The final nail in the coffin on the open worlds difficulty was this failed level scaling system that addressed one thing and broke 10 others.
Those of you arguing against greater difficulty in the open world are part of the problem and why so many visit this game and promptly leave. They blame plenty of things for their lack of immersion and the janky combat where failed mechanics are called "features" as well as the ridiculous easy mode.
Don't spend an hour hyping up a quest boss to then only be face rolled in a minute.
MAKE - THE - OPEN WORLD - MORE - CHALLENGING.
Risk vs. Reward is a REAL psychological concept applies in this genre.
Draons & Harrowstorms are a part of the entire experience. Wy would someone just randomly go and do a dragon ? If you're on the other hand allready in the area for a quest and you see a dragon flying over your head and landing near by...I'm talking about the collective, not the individual.
If the people who claim they want hard overland content actually wanted it they would be all over the hard overland content that already exists. [...] So why aren't they consistently and reliably there?
Where are they? What they want exists in the game already right now. Where are they? Considering they aren't doing the difficult overland content now, what makes anyone think they would consistently do the difficult overland content that gets added? [...].
Jeffrey530 wrote: »Show me the videos I can't find them. I am cp810 and if I equip dd gear rather than tank gear, I still die to a pack of wolves if I stand there and do nothing.
My naked, CP-less, skill-less brand new character with no stats and no buffs killing an elite enemy in the overworld, pressing two buttons: The directional arrow key "left", and the "1" key.
I finish the fight with 100% health.https://www.youtube.com/watch?v=lB-3LANzQAQ
I seriously don't get why so many people seem to get offended and feel personally attacked when someone asks for a difficulty slider.
It's because there are a lot of people here who disagree out of sheer spite or jealously. Ironically they're the same ones that will tell you "if you don't like it, don't use it" when discussing something they want in another thread. There are tons of them in real life so no surprise that there are tons of them here. The type that get angry at others' success.
Can confirm this to be the case.
When I made a thread talking about making an end game activity from main story bosses, and the issue of rewards came up there was definitely an overwhelming sentiment of resentment against endgame players from the opposing side.
It was a really annoying conversationI love the people in here saying bUt mUdCrAbZ gIvE nEw pLaYeRz a ChAlEnGe.
No, they really really don't. I created a brand new character on a brand spanking new account and the difficulty was laughable at best. Literally no CP and not even geared, the OVERLANDS DIFFICULTY IS A JOKE AND TAKES AWAY FROM THE IMMERSION.
Drill that into your head until you understand what the other side of the table is telling you. Some of you remember difficulty levels that no longer exist in this game. When the game first released, there was challenge in the open world. Enough people complained because they didn't even bother learning their rotations and poof, nerfed difficulty.
The final nail in the coffin on the open worlds difficulty was this failed level scaling system that addressed one thing and broke 10 others.
Those of you arguing against greater difficulty in the open world are part of the problem and why so many visit this game and promptly leave. They blame plenty of things for their lack of immersion and the janky combat where failed mechanics are called "features" as well as the ridiculous easy mode.
Don't spend an hour hyping up a quest boss to then only be face rolled in a minute.
MAKE - THE - OPEN WORLD - MORE - CHALLENGING.
Risk vs. Reward is a REAL psychological concept applies in this genre.
Make Main Story Bosses HARD!
For me it is that I know the developers are capable of making engaging combat so when Overland and more importantly the Main Story are not engaging fights it gets really disappointing
Exactly! If I wanted a challenge or to kill things, I'd be farming vet content... I'm doing quests to relax and "watch" an interactive "movie", not to parse on overland...Difficulty's fine for overland.
Challenge yourself with other content, if you want difficulty. Solo arenas, group dungeons, trials...
But leave what's easy easy for those who don't care about being strong.They deserve to play, too.
I mean, if you are in overland for the quests, combat is just getting in the way of your fun, so, better make it as short as possible.
Um. I was obviously talking about a brand new player without experience of ESO (we have lots of those all the time), not about CP1000+ that reroll with a new alt... When you don't know how this game works everything is overwhelming.I love the people in here saying bUt mUdCrAbZ gIvE nEw pLaYeRz a ChAlEnGe.