At least make normal/veteran mode applied to instanced quest areas. To incentive players to do vet mode, bosses can drop spell dmg/spell crit or weapon dmg/weapon crit pots instead of normal stam/mag ones.
Just something for a vet players, most f the changes and content is already baked for new players, vets need love too
I've been dying for the option of a more difficult overworld. The storytelling loses all immersion when all these enemies that get hyped up fall over dead in seconds while posing absolutely zero threat. You fight an actual daedric prince in his own realm and he poses absolutely zero threat and is pitifully weak. How do people not find that immersion breaking? All the 'most powerful' enemies built up in storytelling have the same power level as a trashcan.
There should be an option to increase difficulty. There is optional difficulty on all endgame PvE content. Why not overworld? Even on a level 25 in level 8 training gear you can slaughter all overland content with zero difficulty
Inb4 'just blindfold yourself' etc
To the people who whine about overland being too easy:
Swap servers, if you're on NA, go to EU (or vice versa), try building up a character when you have NOTHING. I feel like many of us forget what it was like starting out, but when I started playing on EU, it was a wake up call.
NPCs don't scale to you in ESO. They are always the same level. You scale to the NPCs. When you get above CP 160 you are technically a higher level than the NPCs. 800 CP would be 5 times their level roughly. Since you are the one that scales, not the NPCs, you need to scale yourself down to their level.ESO is supposedly the opposite of WoW and all content is relevant and scaled to you. Well, then why is it that you can steamroll through the open world the same way you can in WoW then?? Where's the continued relevance when the difficulty doesn't also scale with your increasing skill level??
newtinmpls wrote: »A while ago someone was talking about doing dolmens with a group of "Naked Nords" and while I don't care for running around naked. But there are a lot of bits of "clothing" in game, and I also like to play with an addon that lets me change garb.
So now most of my chracters have a "street clothing only" (i.e. no armor) build (still have weapons tho) for added layers of 'challenge' and that's turning out to be more fun than I thought it would be.
To the people who whine about overland being too easy:
Swap servers, if you're on NA, go to EU (or vice versa), try building up a character when you have NOTHING. I feel like many of us forget what it was like starting out, but when I started playing on EU, it was a wake up call.

That's half of the problem, overland is so easy it never ask the player to learn to do anything. Potions? Who needs them. Bashing mobs? What now? Applying dots? Why when spamming this one skill works wonders. The lack of any content for newer players to practice in, to challenge them in without breaking their teeth in is part of the reason it is hard for players to go from overland content to anything else. Challenge invites people to try new things and to learn, and overland offers none of that.
The second point is I can't bring myself to do any overland quest when I know full well the 'big bad' that's been built up over the whole questline requires me to make myself a quadruple amputee to even pose a threat. The big bad vampire at the end of the Rivenspire quest chain got two tapped by me back before I was comfortable even touching vet dungeons, but now that I know how to play it doesn't matter how much I gimp myself, overland mobs are a hollow waste of time and rob quest from any dramatic stakes they could have had. Think of it like watching a show with a superpowered main character who instantly solves any problems, unless it's supported by something else that show would get boring fast, and anyone who knows how to play the game and regularly runs challenging content, eso's overland is just that.
Best comment I've read in a while, I agree with everything said in here. Most players have forgotten, but at the beginning even mudcrabs can give you trouble.tomofhyrule wrote: »And every one of these threads always goes to the same place.
"I'm too powerful because I built myself specifically to be powerful, so you need to give me harder content that matches my elite skill level, and then give me good rewards for beating it so I can get even more power so I can set myself even further above the other noobs in zone!"
It really makes me wonder what the average DPS of players on the forums is versus what it is in game. If the average DPS in game were what it was on the forums, we'd never hear any comments about failed PUGs since people would be able to DPS anything down without effort.
I get wanting more out of the story. I'm one of those people who'd love to be able to solo dungeons for the stories. Give me back the quests, get rid of the 'you need two people' mechanics like the second Direfrost plate or the pins, and just let me see the dialogue. No rewards, no bonus XP, no gold, nothing. My reward would be finally getting to see the storyline. I get that this is probably one of the points of the Companions system. But Companions won't reset the dialogue for the quests I've already done.
Also remember they had adventure zones, and they failed since people said it was too hard. Yes, now we have the benefit of CP and power creep, but there's also a decent nerf to DPS coming up in the next patch. Besides, there are enough people who need help and nobody wants to go do it - I know so many people park their characters in Vivec/Alinor/Rimmen, but how many new players in those zones can actually find people to help with the WBs? Even though there are quests to get them, I very rarely see people taking on WBs in Vvardenfell or NElsweyr, or dealing with any of the dragons outside of the one by the wayshrine. As a result, new Lv. 25 players with white gear, no sets, and no consumables are getting one shot by these, not getting help, and then think that overland is too hard. Sure, we could have the 'veteran' instance of a zone, but then that still leaves all the noobs together so they can't complete anything unless they go to the vet when they're not ready.
Mostly there's just no incentive for the devs to do that - I doubt people would want to pay for overland versions of the same zones, and that would take as much work to redo all of the overland encounters as it would be to make a new chapter. People are already complaining "is that it?" with the antiquities, and now there are more complaints about companions and how that one feature isn't worth the cost of a chapter. How would people react if ZOS came out and said "hey, $60 and you get the same game, but all we did was buff Bittergreen the Guar to be on the level of Z'Maja!"
AcadianPaladin wrote: »That said, if something like an optional difficulty slider that debuffs your character was available, I wouldn't use it but appreciate that many might like to.
AcadianPaladin wrote: »That said, if something like an optional difficulty slider that debuffs your character was available, I wouldn't use it but appreciate that many might like to.
That is the best idea ever to stop these pointless make it harder threads. Wanna be gimp and have a challenge, gimp yourself, instant hard mode!
Why should the game change when there are already so many options for someone to de-power themselves. Heck, go harvest naked in Craglorn and punch the mobs to death that get in your way, there's your challenge. Being as there are like as many levels of player skill in this game as there are players, how could they possibly balance a vet overland? Honestly, I think people keep asking for this because they just want empty zones to harvest and farm chests in by themselves, why else would you be doing anything in overland content other than riding from point A to B?
It's your fault if the game is too easy bro, just remove all your equipment, only use light attacks, get stuck at level one and tie both your hands together if you want some challenge. If the game is still easy after that, then try playing the game while dancing the macarena.
Do i need to say that's sarcasm?
Players should not be forced to hinder themselves and remove their character's progression if they want some challenge.
There's no dichotomy between the game being hard and newb friendly at the same time, and this is where most people seem to fail when they complain about those who want a harder gameIt's your fault if the game is too easy bro, just remove all your equipment, only use light attacks, get stuck at level one and tie both your hands together if you want some challenge. If the game is still easy after that, then try playing the game while dancing the macarena.
Do i need to say that's sarcasm?
Players should not be forced to hinder themselves and remove their character's progression if they want some challenge.
Players should search for challenge in specially made challenging instances, not in content, which is supposed to be newb friendly and help to gear up before doing challenging stuff. Not mentioning material nodes being "guarded" by mobs.
No, we want some challenge in the overland content.Massacre_Wurm wrote: »It's your fault if the game is too easy bro, just remove all your equipment, only use light attacks, get stuck at level one and tie both your hands together if you want some challenge. If the game is still easy after that, then try playing the game while dancing the macarena.
Do i need to say that's sarcasm?
Players should not be forced to hinder themselves and remove their character's progression if they want some challenge.
If you want " some challenge " go to VCR+3 or top tier pvp and stop whining about overland.