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Stop dropping newbies in DLC zones please

Kwoung
Kwoung
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Let them experience the game right, most don't even know their starter city, the quests, etc... They are dying repeatedly to Harrowstorms and world bosses instead... its not a great newbie experience by any means. I run a guild that helps new players, and I can't tell you how many have been frustrated getting dropped into Vardenfell or Skyrim and struggling to finish the zones, those are NOT newbie zones! Not to mention, they do not lead you to the harborage quest line, one of the most important lines in the game.
  • Starlight_Whisper
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    I think they should be able to pick or at least have a guide to take them starter zone
  • Raideen
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    I agree. I can not fathom the reason the devs would want new players to start in a DLC zone. Dolems in Auridon are easily doable, Harrowstorms LOL, not even close. The frustration level for a new player on a Harrowstorm has got to be worse easily by a factor of 5. Not to mention the skill points needed by the main quest and easy to obtain skyshards from the starting zones.

    I give you props for running a guild that helps new players though. Its much like a school teacher who has to impart the same information over and over, day after day. Takes a lot of patience and maturity to do so. /salute
  • katanagirl1
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    I have noticed that fighting dragons in Southern Elsweyr is much less frustrating than Northern Elsweyr for the same reason, likewise for The Reach harrowstorms versus Western Skyrim.

    New players do not have the skills to fight these battles. They are also afraid to get hit and die and just stand back and just spam light and heavy attacks.

    When it comes to harrowstorms, they are more likely to farm the lost souls or go after the bosses rather than attack the witches pikes. This is bad because the pikes stay up and more bosses keep getting generated.
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  • Kwoung
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    Raideen wrote: »
    I give you props for running a guild that helps new players though. Its much like a school teacher who has to impart the same information over and over, day after day. Takes a lot of patience and maturity to do so. /salute

    I have AWSOME officers! They all have a specialty they are great at, and help our members in those areas. Tonights Sunspire & Cloudrest trials were 75% new player, most of which had never done a trial before, Not a single wipe, my officers ROCK!

  • Iccotak
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    the reason they do it is simple - to show off new assets. Base Game isn't know for being the best looking in comparison to the Expansions

    They aren't exactly proud of the base game and feel that their writing improved over the course of time after launch
  • Kwoung
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    Iccotak wrote: »
    the reason they do it is simple - to show off new assets. Base Game isn't know for being the best looking in comparison to the Expansions

    They aren't exactly proud of the base game and feel that their writing improved over the course of time after launch

    They should be, the base game is pretty damn awesome IMHO. I played beta and came back about 2 years ago and ran it again. I got dumped in Elswyer and got my backside handed to me over and over upon return. At least I knew to travel to my faction city and start there, where I started leveling my character and had a great time!

    I am pretty sure I started my first character in the Harborage quest line back in the day, it set the entire story and dragged me into the Elder Scroll universe, even though I had NEVER played a Elder Scrolls game before. I bought it because it was a MMO, not because it was ESO, and I do not think I am alone in that.
  • Kwoung
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    Honestly, we have millions of people stuck at home who are looking for a new game to play. Is killing their newbie in harrowstorms over and over really the first impression you want to give those people who are looking for a virtual world to live in, because the real one no longer allows you to group up?

    The marketing dept really needs to re-think ALL their strategies in this game, as most are no longer valid based on current situations. The heck with dragons in the sky, welcome new players with open arms and let them ease into the game like we used to! MOST of the free to play people we invited to my guild are gone, as the game was not newbie friendly. Those that stuck around are the ones that joined our Discord or asked a lot of questions in guild chat, asking for advice and found out (third party through us) how to have fun leveling up and have a great time. 100% of them were unaware they had an alliance, nevermind that it was their starter area! How fun is Bleakrock at level CP160 when you finally discover it exists? Hint: not much! But as a brand new player, getting training gear drops, fighting mobs I have a shot against with zero CP backing me up... it is hogs heaven!
  • YstradClud
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    I personally preferred the more lineal levelling of launch where you needed to experience all your factions zones first but people who are paying money to play Greymoor aren't going to be happy it they can't play the content they payed for straight off the bat.
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  • Fischblut
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    I can't imagine how confusing the game is for new players :/ I agree that they need to have choice of tutorials/stories from the character creation screen - with Harborage main story being recommended for the first playthrough on their very first character.

    I was very lucky to start before One Tamriel, so my journey properly began in the best tutorial. Doing main story together with my alliance story, ending up in Coldharbour, doing Silver and Gold stories after... It all made sence. Then I played all DLCs in the logical order (sadly, I messed up with Clockwork City and Vvardenfell :D ). New players have no idea in what order they need to play stories to get all the pieces together. They would need to search the internet for all this information before they even start the game :o
    Edited by Fischblut on January 8, 2021 10:32AM
  • Olauron
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    Raideen wrote: »
    I agree. I can not fathom the reason the devs would want new players to start in a DLC zone.
    If a player is a new player, then this player has bought the last chapter after skipping the base game and all other chapters. The most likely reason to skip all previous chapters (and base game) is not being interested in them. That means that new player is buying new chapter specifically to get the new chapter content. It would be quite unpleasant to buy something specifically and be put into other content and not into the content you bought. I can already imagine all the support nightmare with the "I have bought Greymoor and can't find it" messages. So putting new players into the content they bought is reasonable.

    There should be a way to choose the starting place, if one wish to do so.
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  • stefan.gustavsonb16_ESO
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    It would have been so easy to provide a choice for new characters: "Where do you wish to start your adventure?" Do you wish to start in the most recently released chapter zone, which is rather difficult for an inexperienced player, some of the earlier chapter zones, some of which are reasonably easy, or the original starter zone for one of the three factions, which is quite easy and was designed for beginners? One screen with multiple choices, one extra click after you create your character.

    With the current forced start in the most recent chapter zone you can access, new players often don't even know that there are plenty of other places to quest with your first character while you level it up. They don't know, because there is nothing in the game that actually tells them. This very weird design choice has had me completely baffled since the very first chapter expansion in ESO.
  • Anyron
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    Kwoung wrote: »
    Let them experience the game right, most don't even know their starter city, the quests, etc... They are dying repeatedly to Harrowstorms and world bosses instead... its not a great newbie experience by any means. I run a guild that helps new players, and I can't tell you how many have been frustrated getting dropped into Vardenfell or Skyrim and struggling to finish the zones, those are NOT newbie zones! Not to mention, they do not lead you to the harborage quest line, one of the most important lines in the game.

    Agree
    I think starting zone for everyone should be coldharbour prison so players can easily continue in story..
    You cannot have hard DLC overland when they are new players there.. This way its way too easy for veteran players and hard for new players because they dont know basics
    But many players have been saying this over years and nothing has changed, its like talking to wall.. I gave up
    Edited by Anyron on January 8, 2021 11:17AM
  • Danikat
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    Olauron wrote: »
    Raideen wrote: »
    I agree. I can not fathom the reason the devs would want new players to start in a DLC zone.
    If a player is a new player, then this player has bought the last chapter after skipping the base game and all other chapters. The most likely reason to skip all previous chapters (and base game) is not being interested in them. That means that new player is buying new chapter specifically to get the new chapter content. It would be quite unpleasant to buy something specifically and be put into other content and not into the content you bought. I can already imagine all the support nightmare with the "I have bought Greymoor and can't find it" messages. So putting new players into the content they bought is reasonable.

    There should be a way to choose the starting place, if one wish to do so.

    I disagree. The majority of people I know who started an MMO after one or more expansions were released did it simply because that's when they wanted or could afford a new MMO, not because they wanted to play that one specific expansion to a game they previously had no interest in.

    I know Skyrim was very popular, but even then a huge chunk of players who discovered TES with Skyrim and wanted more of it bought ESO at launch or shortly after, I can't imagine many of them waited until now because they specifically wanted to visit Solitude and wouldn't buy the game until that one area of Skyrim was included. My experience in-game and on the forum matches that too, the new players I've met just want to play ESO and expect to be starting at the beginning of the story, not the latest release.

    Some of them don't care about the story at all and are fine starting out whenever, but more often that not when I've encountered a new player asking why an NPC they've just met acts like they're old friends, whether past events referenced in quests are actually in the game and if so where and highlighting all the other inconsistences their reaction as soon as they're told it's because Greymoor is actually the latest release and not a starter zone is to immediately drop what they're doing and head to where they should have started to play it in order.

    I agree they should be offered a choice, but ideally that should make it clear that the base game is the start of the story and not mislead them into thinking it's an appropriate starter zone. If for some reason a player only wants to play the one expansion because they're not interested in the rest of the game they could do that, but it shouldn't be the default forced on everyone.
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  • Foto1
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    I think everything works as intended. newbie buys ESO: Greymour because he wants to go to skyrim. He does not buy ESO: Auridon or ESO: Stounfalls. Plus, the new locations look better than the vanilla locations developed 9 years ago.
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  • adriant1978
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    Can see both sides of this. A new player who bought Greymoor likely wants to see Western Skyrim, not base game zones with textures which haven't aged well since 2014 and zero mention of the cool vampire stuff from the promo materials which prompted them to buy the game.

    On the other hand how much fun is repeatedly getting your newbie behind handed to you at Harrowstorms?

    Of course what would really help is a graphical refresh of the base game content, but there's no money in that. ;)
  • Mythreindeer
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    Kwoung wrote: »
    Let them experience the game right, most don't even know their starter city, the quests, etc... They are dying repeatedly to Harrowstorms and world bosses instead... its not a great newbie experience by any means. I run a guild that helps new players, and I can't tell you how many have been frustrated getting dropped into Vardenfell or Skyrim and struggling to finish the zones, those are NOT newbie zones! Not to mention, they do not lead you to the harborage quest line, one of the most important lines in the game.

    100% accurate.

    My starter area as a newb was Vvardenfell. The difficulty level for a green ESO player is too high and leads to frustration and of course I was clueless re: the main story line. I had to go to the internet to learn everything about this game.

    Definitely should start in the respective starter area.
  • UGotBenched91
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    I tried to get my dad to play and he quit for the same reason. It’s too difficult for new players to follow where they should be going and what quests they should be doing. This game needs better quest distinction. All we have is a black/white quest marker and a slightly different white/black quest marker. Adding the option to change main quests to different colors would help with confusion.
  • pihlaja
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    I agree with the comments requesting a menu to pick up your starter zone based on your content and difficulty preferences. Currently, Vvardenfell being part of the base game, even the people only buying the most basic version of the game, get dropped in a dlc zone. So there’s literally no way for them to start with the original tutorial and main quest as their first quest. Which means they’d need to know after being dropped in Vvardenfell, that it’s actually a DLC and that they should seek for a way to travel to the main land, if they wish to complete stuff in the original order. I’ve had couple of friends leaving the game after 15-20 levels in Vvardenfell because they felt it was “disconnected” and distant story with seemingly irrelevant Houses and disputes. I always recommend going for the main quest and Alliance story line, but they felt they “need” to start with the zone they were dropped in originally.
  • Sarannah
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    Agreed, ZOS should make some sort of a "new player experience" option when starting out. Which has it's own tutorial, and then starts the benefactor quest in the main town. So players can fully start fresh from the beginning. Something I would do every time as well!

    And ZOS should give prologue and DLC questlines different color questmarkers, like dailies already have. This way we can differentiate the quest type(s). And make those queststarters stand still somewhere, and not rush into you every time you go to town.

    Edit: And there needs to be some kind of skill catch-up mechanic. When new skillines came out, those were tied to DLC skillpoint amounts. We can't seriously expect every player to run through all DLC on every character(and all regular zones). For the record, I'm not saying more skillpoints should be available. But existing skillpoints should be easier to gather from zones we were never in yet. For example: Give excavating a random chance to grant an overland skyshard from any zone accessible to the player, including DLC zones. Or some other way.
    Edited by Sarannah on January 8, 2021 2:26PM
  • Sylvermynx
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    Kwoung wrote: »
    Let them experience the game right, most don't even know their starter city, the quests, etc... They are dying repeatedly to Harrowstorms and world bosses instead... its not a great newbie experience by any means. I run a guild that helps new players, and I can't tell you how many have been frustrated getting dropped into Vardenfell or Skyrim and struggling to finish the zones, those are NOT newbie zones! Not to mention, they do not lead you to the harborage quest line, one of the most important lines in the game.

    100% accurate.

    My starter area as a newb was Vvardenfell. The difficulty level for a green ESO player is too high and leads to frustration and of course I was clueless re: the main story line. I had to go to the internet to learn everything about this game.

    Definitely should start in the respective starter area.

    Exactly. I bought an ESO which started in Vvardenfell, and because this game's combat is so.... different.... I was totally lost after getting off the island. I started Vivec's MQ, died over and over again - and at that point resorted to UESP for help. I wound up in the "real MQ" eventually - and then had to leave Daughter of Giants until I got better abilities (though mostly the real problem there was I had satellite internet that was like molasses running uphill in January at the North Pole).

    After that I stuck that NB on a back burner while I leveled a warden. And then I did finally figure out the combat, though twitch-reflex combat isn't easy for me at all.
  • Tyrobag
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    I don't understand why, despite constant requests, they refuse to let us pick which tutorial zone we go to. Its such a simple feature that would add so much to the game. As it is all of the older tutorials are just laying around unused.

    If I want my character to start on Vvardenfell I shouldn't have to start in Skyrim, skip the tutorial, then wayshrine to Vvardenfell and try to justify why I suddenly appeared there instead of getting a proper start.
  • mairwen85
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    In addition to allowing players to choose their tutorial area, they should have an alliance guide npc at the exit of the tutorial with whom they can optionally fast travel to their alliance starting zone--also, the zone guide should advise the next logical story after each one (not necessarily force the option but suggest it at the very least) in order to allow for linear story progression if desired.

    Edited by mairwen85 on January 8, 2021 3:47PM
  • Danikat
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    I think it's probably too late to do this now but my ideal would be a shared intro for all players which lets you choose where to go next.

    After a short tutorial to cover the absolute basics everyone is dropped onto the same island. If you know what you're doing you can use the wayshrine or a boat to leave immediately and go wherever you like, but if you don't know the game that well or you want to play through it you then get quests which act as an extended tutorial and also introduce you to aspects of the game's world.

    For example you get the option to fight for any of the Alliances against the other two. If you know who you want to side with you can just do their quests, if not you can try out all 3. Then when you've finished everything and you're ready to leave you choose an Alliance to join permanently (with the option to use an Alliance change later of course) and speak to an NPC to be sent to their starter city. As DLC and chapters are added to the game their quest givers are added to the island so anyone with that content unlocked also gets the option to start on the area of their choice immediately.

    (This would also have the advantage that quest givers for DLC could be very obvious, although hopefully not stalking you endlessly, without being annoying to the general population. They could all be standing in the island's town advertising their various quests and zones so they're virtually unmissable but once you've made your choice they're out the way and won't bother you. And if you want to pick up another one you know exactly where to go to find them because they're all in the same place.)
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  • Synthwavius
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    They would need to bring old zones to modern standards first. Many people would uninstall right away if Glenumbra or Betnikh was their first experience
  • Vevvev
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    I agree with you OP as it's incredibly confusing for new players, and I personally hate having my new characters dropped into the newest DLC as it ruins the intro to the game. Like how can my character ressurect themselves when they have not even been turned into a soul shriven yet? It's very jarring to disrupt that sequence of events.
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  • SickleCider
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    I have enjoyed starting a couple new toons in Skyrim this year, but I've been playing for four years. I think it's quite appropriate that my main started in Coldharbour prison.

    Here are my thoughts:
    1. First toon should be started in their faction zone. The global story is a chronological nightmare with reoccurring NPCs and callbacks to previous events that have not yet been experienced, otherwise. Starter zones are easier to sink into, bite sized pieces of content, easy skyshards.
    2. Every subsequent toon thereafter should get a choice of a few starting areas. It'd be good for mixing things up and enhancing character flavor. You could roll a meowmeow and start them in Elsweyr, for example. Also good for people that find the starter zones humdrum and want to be challenged.
    3. All that being said, Greymoor has the best combat tutorial at the beginning. It explains blocking, interrupting and riposte. I think the Coldharbour prison tutorial could benefit from Lyris taking a page out of Fennorian's book and providing some instruction. Fennorian also actively encourages the player to look around, select gear, and explains alternative options for getting past obstacles (sneaking, etc.) For the moment he's the best starter companion imo.
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  • tomofhyrule
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    I know they've said they wanted to start new players in the latest zones since the tutorials have been getting better, which they have. I know Fenn's combat tutorial is much better than Naryu's from Morrowind.

    Having said that, it is disappointing that there's no indication of what to do for the main quest. For story-driven people, you're railroaded into all of the Greymoor storyline unless you know to turn away from Fenn and go to meet the Hooded Figure in a starter city. Not to mention the ever-growing number of prologue quest givers standing around, one of which is even nice enough to break the actual main quest at one point.

    I do miss the other tutorials too. Morrowind's came with a unique spin on a Vvardenfell quest that would be nice to be able to do again. And all of them have fully voiced stories that can't be seen again. It's also gonna be tough when we get the next chapter since Greymoor's tutorial also explains Harrowstorms and how to deal with them, which we're not going to see coming up soon.

    I think a brand new account should need to play at least once through the newest tutorial, just because it explains more game mechanics. After that, let people choose which tutorial they want, and maybe add a flavor text as you're picking to suggest that Coldharbour is the recommended start (give it an extra skill point so it matches with the rest), but allow us to experience being caught by slavers or witches or grounded by dragons if we want to start a character that way. I have a great idea for a character I'd like to play using Morrowind's tutorial, but... I guess I can't anymore.
  • Parasaurolophus
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    I do not understand your claims. All locations are for new players.
    PC/EU
  • Kwoung
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    I do not understand your claims. All locations are for new players.
    Really? Training gear only drops newbie zones. World bosses, Dolmens, Geysers & Harrowstorms do not exist in newbie zones, as doesn't anything that would basically one-shot a new player. There are very specific zones that were designed for new players to learn the game and get some gear to help them, and none of them are DLC level content.
    Edited by Kwoung on January 8, 2021 11:38PM
  • Parasaurolophus
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    But newbies won't farm training gear. Similarly, new players will not be able to defeat any world bosses or close the dolmen. But you described the problem as if new players would immediately spawn in the fang lair.
    PC/EU
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