Grandchamp1989 wrote: »LordSarevok wrote: »I say this as sub 10k dps has become a real plague. We talk about fake tanks and fake healers but dps is the reason 90% of groups fail.
lolol I just finished Elden Hollow 1 as tank. Me and the healer did 70% of the dmg group dps was 15k
Some DPS are so horrible they resort to trolling.
I vote yes.
Honestly if you do less than 20k DPS you got no place in Vet period as a -damage dealer-, since the healer will outdamage you and you'll sit there holding the entire group hostage for 30-60 minutes.
Vet should be a privilege not a right. Hit a dummy before you can que. If you can't hit 20k on something that stands still. you sure can't do it when it fights back.
Bad DDs got normal as it fits with the content they can clear, without being carried.
We need more tanks and healers in the dungeon finder anyway, and if you can't perform your role properly, in vet anyway, maybe you can help tank or heal instead of bloating the dungeon finder with bad damage.
Grandchamp1989 wrote: »LordSarevok wrote: »I say this as sub 10k dps has become a real plague. We talk about fake tanks and fake healers but dps is the reason 90% of groups fail.
lolol I just finished Elden Hollow 1 as tank. Me and the healer did 70% of the dmg group dps was 15k
Some DPS are so horrible they resort to trolling.
I vote yes.
Honestly if you do less than 20k DPS you got no place in Vet period as a -damage dealer-, since the healer will outdamage you and you'll sit there holding the entire group hostage for 30-60 minutes.
Vet should be a privilege not a right. Hit a dummy before you can que. If you can't hit 20k on something that stands still. you sure can't do it when it fights back.
Bad DDs got normal as it fits with the content they can clear, without being carried.
We need more tanks and healers in the dungeon finder anyway, and if you can't perform your role properly, in vet anyway, maybe you can help tank or heal instead of bloating the dungeon finder with bad damage.
Then form a premade.
Grandchamp1989 wrote: »LordSarevok wrote: »I say this as sub 10k dps has become a real plague. We talk about fake tanks and fake healers but dps is the reason 90% of groups fail.
lolol I just finished Elden Hollow 1 as tank. Me and the healer did 70% of the dmg group dps was 15k
Some DPS are so horrible they resort to trolling.
I vote yes.
Honestly if you do less than 20k DPS you got no place in Vet period as a -damage dealer-, since the healer will outdamage you and you'll sit there holding the entire group hostage for 30-60 minutes.
Vet should be a privilege not a right. Hit a dummy before you can que. If you can't hit 20k on something that stands still. you sure can't do it when it fights back.
Bad DDs got normal as it fits with the content they can clear, without being carried.
We need more tanks and healers in the dungeon finder anyway, and if you can't perform your role properly, in vet anyway, maybe you can help tank or heal instead of bloating the dungeon finder with bad damage.
Then form a premade.
Then play with fake heals and tanks and like it
Grandchamp1989 wrote: »LordSarevok wrote: »I say this as sub 10k dps has become a real plague. We talk about fake tanks and fake healers but dps is the reason 90% of groups fail.
lolol I just finished Elden Hollow 1 as tank. Me and the healer did 70% of the dmg group dps was 15k
Some DPS are so horrible they resort to trolling.
I vote yes.
Honestly if you do less than 20k DPS you got no place in Vet period as a -damage dealer-, since the healer will outdamage you and you'll sit there holding the entire group hostage for 30-60 minutes.
Vet should be a privilege not a right. Hit a dummy before you can que. If you can't hit 20k on something that stands still. you sure can't do it when it fights back.
Bad DDs got normal as it fits with the content they can clear, without being carried.
We need more tanks and healers in the dungeon finder anyway, and if you can't perform your role properly, in vet anyway, maybe you can help tank or heal instead of bloating the dungeon finder with bad damage.
Then form a premade.
Then play with fake heals and tanks and like it
I do, and I do.
YandereGirlfriend wrote: »I definitely vote 'yes' or, to be less cutthroat, simply increase the level-gating on all dungeons.
I think that this should be done on a per-dungeon basis because something like vBC2 is infinitely more punishing for lowbee players than vFungalGrotto. And, of course, between an easy vDLC dungeon like White Gold compared to something like vMHK or Frostvault.
CP obviously isn't a 1:1 proxy for your skill at your role but setting the truly difficult vDLC dungeons at like CP600 and above would save a lot of unwitting players from themselves.
spartaxoxo wrote: »Base game vet "1" dungeons 15k
Base game vet "2" dungeons 25k
Early dlc dungeon 30k
Late dlc dungeons 35k
Still leaves a lot of room but ensures a minimum requirement group can pass a clear. HM is another story.
You don't need 35k to run any dungeon that I'm aware of. That seems way too high. Most of the playerbase is sitting at 25k or less.
Old idea of mine is the Undaunted academy. An sort of arena or dungeon with 3 npc and you. First you get an trash fight, then 4-5 bosses with various iconic mechanics, scripted like maelstrom arena, you join as tank dd or healer.Dark_Lord_Kuro wrote: »Only if healer pass a heal check and thank a tank check
It would only be fair
Old idea of mine is the Undaunted academy. An sort of arena or dungeon with 3 npc and you. First you get an trash fight, then 4-5 bosses with various iconic mechanics, scripted like maelstrom arena, you join as tank dd or healer.Dark_Lord_Kuro wrote: »Only if healer pass a heal check and thank a tank check
It would only be fair
On first boss one get trapped and has to be rescued, second is stand out of stupid and lots of damage, here healer will die and has to be resurected, if healer its the tank, next boss is an add rich run who also is an soft dps check, last is the dps check.
A bit different for healer and tank, as in group take more damage if you are an healer. and the last fight will be more about resource management and position for tank.
Normal mode, vet mode, DLC mode and perhaps an ironman one for achievements.
If it was implemented and you did 10-15k+ dps against a basic veteran boss by spamming bow LAs, sure why not. If you couldn't achieve it that way, you wouldn't be able to queue for that vet dungeon. People can play however they want, so long as they meet a certain baseline in veteran content.LordSarevok wrote: »I say this as sub 10k dps has become a real plague. We talk about fake tanks and fake healers but dps is the reason 90% of groups fail.
Honestly of if this was implemented (because y'all complaining) I'd be one of those people spamming bow LAs just to make you people mad.
If ZoS did that, it would be the best thing ever. It's the best solution for sure. However, OP's solution is far more practical and easier to implement compared to that. This solution is not to lock people out of veteran content, it's to give them a small standard to get to. That's one reason dlc dungeons have level requirements. ZoS assumes when a player reaches lvl 45 (for normal) or CP300 (for veteran) they would be better players and can handle that dungeon. Sadly often it's not the case (because the game lacks your solution). So the idea of setting requirements to enter dungeons already exists.What ZOS should do instead is introduce in-game DPS guides, incentives, like a sort of cheap reward system and even NPCs that would teach you how to do decent DPS even with sub-par setups (because it's more than possible to do 30k+ DPS with doing almost nothing.)
Wouldn't it better if it happens zero times in vet content?Playing as a tank, I practically never experience actually bad DPS in vet dungeons. Only happened like 6-8 times in my entire ESO career(normals+veteran).
I don't think anybody in this thread request dps requirement for normal dungeons. It's strictly for veteran content.And there is no reason for a DPS check on normal dungeons, as players are still learning in those. If only players would let them!
That works. Everybody should just form premade groups for vet. No people in vet queue -> no problems.Then form a premade.
LordSarevok wrote: »I also think people are missing the point of this poll.
Are we talking about parsing something like the trial dummy? If so, i don't get it how some people can not reach 20k, i've started playing in june and i did my first parse at like 200cpish with random gear, cant remember, gryphon and hundings maybe? It was 40k with a completely random rotation, i think i was spamming the crit leap thing from 2 handed skill tree lol.
kathandira wrote: »Nah.
If you queue for a Random Group, you should expect to either roll with what you get, or leave and try again. It is a gamble for sure, but it is the intent of the functionality.
If you want a specific quality of group, then you have to pre-make your own.
novemberhhh wrote: »Lol just scrolling through here you can tell whos doing the carrying, and who the carries are.
CaffeinatedMayhem wrote: »A nanny state is not needed. Players need to have a decent estimate of their own capabilities, and/or communicate with the group they are stuck with. If it's your first time in a dungeon admit you don't know the mechanics - if you do not want to teach a noob, don't kick them - YOU leave. If you only want to run with certain level/skill of players - don't queue.
People being decent humans would go a long way.