llBlack_Heartll wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
You could only be talking about PvP here.
Warden's in PvE are the worst class, both Stam and mag, although Stam is worse. Necro's i don't have an issue with they play their part. IF anything, buff others classes to Necro.
Voting no cause it really doesn't matter. Balance is a myth that will never happen unless all classes are generic. You can't make classes feel unique, have unique playstyles, and still somehow make them all perfectly equal. Not to mention ZOS will never let the game reach a point where all things are balanced anyway. They will keep tweaking, changing, and moving the bar so you got to keep grinding. I'm sure they will continue to release OP pay to win classes every other year as well and then slowly nerf them until it's time for the next one.
KingShocker wrote: »AWinterWolf wrote: »MagDK needs either a skill cost reduction, or mag/stam recovery in PASSIVES, at the moment it is just too brutal, I end up choosing 14k health (using witch mother's for the sustain) or 17k+ on pickled fish, but with seriously awful sustain.
I can't comment on stamDK, I don't have one.
they have that rss on ult passive from earthen heart tree (forgot the name) but it feels like half of the time that's wasted. If they buffed that passive and instead made it give resources over a short duration I think it would be better.
For example, if your stam/mag was full when you cast an ult you get nothing but if its over a few seconds it would at least help with the cost of the next few skills you cast.
llBlack_Heartll wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
You could only be talking about PvP here.
Warden's in PvE are the worst class, both Stam and mag, although Stam is worse. Necro's i don't have an issue with they play their part. IF anything, buff others classes to Necro.
Nightblade needs some more penetration to kill tanky targets in pvp. Remove cast times on incap strike and give surprise attack its major breach back. Also make mark target give you minor brittle and minor breach.
As for the other classes, Templars and dragonknight's need to be buffed. I remember when stamina templars and dk's were the most overpowered class in pvp, fun times, now they're a joke and they're only good for bank space.
Hakkanistorm wrote: »It is necessary to remove the templar class from the game. Nothing will help them, to get so many undeserved nerfs ... and the warden just runs and destroys everything
burning broke, potl was broken, survival rate is at zero. Just spam jabs and die of uselessness
colossalvoids wrote: »It's inevitable, first of all not all classes seen their rework yet and probably others will see one more also as they remaking their standards again.
Secondly after major/minor ones were rethought some classes/roles(depending on said classes)/races (sustain ones are not needed at all as example) appeared in much more unfare state than before and need some work asap and not next update (or even further).
Basically because I'm not confident that any attempt by this team would deliver us to a better place. Does anyone really know what "balance" means anymore? Seems more like a shifting target that gets redefined on a whim.
Ragnarock41 wrote: »It has to be done considering the latest attempts at standartizing things really hit some classes hard in particular. I would encourage you to not expect good things as the developer team seems to be not really playing the game or keeping a close eye on how certain classes are doing for a very very long time now.