JohnOfMarkarth wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
Big throbbing No.
A NO so vast that Sahara couldn't contain 1% of it.
A "NO" so big that Pistol Star is a dwarf star compared to it.
Lets nerf something that has so little use in majority of end game content that its a joke... out of *pinkbunnies existence. These cyrodiil crocodile tears of pvp will just put an uninstall button as main button on the launcher, while to press play you gotta go to options, press play under repair. And the launcher asks you twice if you are even sure you want to proceed!
Classes need rework, but boy is Warden in need of positive reinforcements not nerfs... Classes need their identity back. Else its just ... Mass Effect 3 Endings according to fans all over again. Its all the same just pick your color.
JohnOfMarkarth wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
Big throbbing No.
A NO so vast that Sahara couldn't contain 1% of it.
A "NO" so big that Pistol Star is a dwarf star compared to it.
Lets nerf something that has so little use in majority of end game content that its a joke... out of *pinkbunnies existence. These cyrodiil crocodile tears of pvp will just put an uninstall button as main button on the launcher, while to press play you gotta go to options, press play under repair. And the launcher asks you twice if you are even sure you want to proceed!
Classes need rework, but boy is Warden in need of positive reinforcements not nerfs... Classes need their identity back. Else its just ... Mass Effect 3 Endings according to fans all over again. Its all the same just pick your color.
I forgot to flag that I was referring to PvP only (I don't really PvE much).
try and fight some StamDens in Pvp and then let me know: super tanky and then doing a ton of damage...when a PC has as much power as a dungeon boss....I think there is something not 100% right
honey_badger82 wrote: »^^^^ Your logic is infallible. The direction could of been taken well over a year ago. There are quite a few voices of reason on this forum. At this point it's a too little too late for some. I am tired of changing my builds every 3 months, tired of farming for gear and upgrade materials. My stamplar in full golded out gear is going to take several heavy blows with this new direction.
honey_badger82 wrote: »^^^^ Your logic is infallible. The direction could of been taken well over a year ago. There are quite a few voices of reason on this forum. At this point it's a too little too late for some. I am tired of changing my builds every 3 months, tired of farming for gear and upgrade materials. My stamplar in full golded out gear is going to take several heavy blows with this new direction.
Then you realy shouldnt play MMOs at all. Thats usual buisness in MMOs i played so far.
i voted no because it looks like the guys complaining here are skiping the major change coming to major/minor buffs with 6.2.X.
the highest overall performers where classes with easy access to multiple minor/major buffs of any kinds en some will get some 23% dmg nerfs to both mitigation and dmg on their brust phases which is huge.
any class adjusment will have to come after a decent oversight of how this all affects both pve and pvp. even if i dont mind too much about pve because buffs here are mostly shared so beside overall dps fall and harder times for tanks of all kinds (mostly offtanks tho) thgere should not be issues there.
We have not done a full pass on class abilities since the SBE system is generally meant to be designed for non-abilities; that said, we will keep a close eye on class functionality in PvE and PvP due to these changes.
any class adjusment will have to come after a decent oversight of how this all affects both pve and pvp. even if i dont mind too much about pve because buffs here are mostly shared so beside overall dps fall and harder times for tanks of all kinds (mostly offtanks tho) thgere should not be issues there.
The changes to minor/major buffs will balance classes a lot. Warden and Necro that have access to pretty much all the buffs in the game will take a hit.
Most of the unbalance come from the meta itself, it benefits some classes to much, and some broken stuff like malacath and such benefit some classes more than others. Imo if you take most of the broken/unbalanced stuff, and the inderect nerfs with the changes to minor/major, classes are not THAT unbalancedSkjaldbjorn wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
This kind of post is precisely why Warden keeps seeing bad, poorly thought out, short-sighted changes that continue to dumpster them in PVE. We get it. You PVPers all hate Wardens. I dig it. Wipe your eyes and chill out for 10 seconds so we can stop sucking in PVE. Please. We're begging.
not really. The thing with wardens in PvP is that they have incredible high healing and mitigation built in to the class, is not about damage. What people complain about wardens in PvP has nothing to do with your PvE parsing, PvP balance is far more complex than just parsing a dummy and checking what class got more damage.
Erm, wardens do have high damage, sub assault does as much dmg as most peoples dawnbreaker, and the class has multiple stacking % dmg increases built in.
If wardens had no damage you couldnt pull off 40k hp builds with like 3.5k weapon damage and still cut people in half.
And yes malacath is a big contributing factor but its not the only thing.
I'm guessing you don't play Stamplar but power of the light is getting double mitigated again, once the copied damage, once the explosion.The changes to minor/major buffs will balance classes a lot. Warden and Necro that have access to pretty much all the buffs in the game will take a hit.
Most of the unbalance come from the meta itself, it benefits some classes to much, and some broken stuff like malacath and such benefit some classes more than others. Imo if you take most of the broken/unbalanced stuff, and the inderect nerfs with the changes to minor/major, classes are not THAT unbalancedSkjaldbjorn wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
This kind of post is precisely why Warden keeps seeing bad, poorly thought out, short-sighted changes that continue to dumpster them in PVE. We get it. You PVPers all hate Wardens. I dig it. Wipe your eyes and chill out for 10 seconds so we can stop sucking in PVE. Please. We're begging.
not really. The thing with wardens in PvP is that they have incredible high healing and mitigation built in to the class, is not about damage. What people complain about wardens in PvP has nothing to do with your PvE parsing, PvP balance is far more complex than just parsing a dummy and checking what class got more damage.
Erm, wardens do have high damage, sub assault does as much dmg as most peoples dawnbreaker, and the class has multiple stacking % dmg increases built in.
If wardens had no damage you couldnt pull off 40k hp builds with like 3.5k weapon damage and still cut people in half.
And yes malacath is a big contributing factor but its not the only thing.
you can say the same for blastbones, spectral bow, power of the light, etc. Subassault combo is fine, warden damage without malacath is fine. The builds your complain are result of malacath basically.
I'm guessing you don't play Stamplar but power of the light is getting double mitigated again, once the copied damage, once the explosion.The changes to minor/major buffs will balance classes a lot. Warden and Necro that have access to pretty much all the buffs in the game will take a hit.
Most of the unbalance come from the meta itself, it benefits some classes to much, and some broken stuff like malacath and such benefit some classes more than others. Imo if you take most of the broken/unbalanced stuff, and the inderect nerfs with the changes to minor/major, classes are not THAT unbalancedSkjaldbjorn wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
This kind of post is precisely why Warden keeps seeing bad, poorly thought out, short-sighted changes that continue to dumpster them in PVE. We get it. You PVPers all hate Wardens. I dig it. Wipe your eyes and chill out for 10 seconds so we can stop sucking in PVE. Please. We're begging.
not really. The thing with wardens in PvP is that they have incredible high healing and mitigation built in to the class, is not about damage. What people complain about wardens in PvP has nothing to do with your PvE parsing, PvP balance is far more complex than just parsing a dummy and checking what class got more damage.
Erm, wardens do have high damage, sub assault does as much dmg as most peoples dawnbreaker, and the class has multiple stacking % dmg increases built in.
If wardens had no damage you couldnt pull off 40k hp builds with like 3.5k weapon damage and still cut people in half.
And yes malacath is a big contributing factor but its not the only thing.
you can say the same for blastbones, spectral bow, power of the light, etc. Subassault combo is fine, warden damage without malacath is fine. The builds your complain are result of malacath basically.
Also look at Templar passives we barely have any good damage passives, they just nerfed burning light to be about half as good as it was in pvp.
Also power of the lights damage is not affected by malacath.
Yes mala is strong Beacuse it enables some stupid tanky specs to do insane dmg, guess what pierce armor will take that to the next level next patch.
And warden just works so well with that sort of setup Beacuse Arctic blast, try playing warden without it and you'll feel the difference.
Templars don't have that choice to build for 40k hp and still dish out high damage, we just don't have the tools.
Also again, power of the light, the copied dmg scales with max stamina only, no dmg modifiers or wpd affect it, unlike sub assault for example.
I'm guessing you don't play Stamplar but power of the light is getting double mitigated again, once the copied damage, once the explosion.The changes to minor/major buffs will balance classes a lot. Warden and Necro that have access to pretty much all the buffs in the game will take a hit.
Most of the unbalance come from the meta itself, it benefits some classes to much, and some broken stuff like malacath and such benefit some classes more than others. Imo if you take most of the broken/unbalanced stuff, and the inderect nerfs with the changes to minor/major, classes are not THAT unbalancedSkjaldbjorn wrote: »Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
This kind of post is precisely why Warden keeps seeing bad, poorly thought out, short-sighted changes that continue to dumpster them in PVE. We get it. You PVPers all hate Wardens. I dig it. Wipe your eyes and chill out for 10 seconds so we can stop sucking in PVE. Please. We're begging.
not really. The thing with wardens in PvP is that they have incredible high healing and mitigation built in to the class, is not about damage. What people complain about wardens in PvP has nothing to do with your PvE parsing, PvP balance is far more complex than just parsing a dummy and checking what class got more damage.
Erm, wardens do have high damage, sub assault does as much dmg as most peoples dawnbreaker, and the class has multiple stacking % dmg increases built in.
If wardens had no damage you couldnt pull off 40k hp builds with like 3.5k weapon damage and still cut people in half.
And yes malacath is a big contributing factor but its not the only thing.
you can say the same for blastbones, spectral bow, power of the light, etc. Subassault combo is fine, warden damage without malacath is fine. The builds your complain are result of malacath basically.
Also look at Templar passives we barely have any good damage passives, they just nerfed burning light to be about half as good as it was in pvp.
Also power of the lights damage is not affected by malacath.
Yes mala is strong Beacuse it enables some stupid tanky specs to do insane dmg, guess what pierce armor will take that to the next level next patch.
And warden just works so well with that sort of setup Beacuse Arctic blast, try playing warden without it and you'll feel the difference.
Templars don't have that choice to build for 40k hp and still dish out high damage, we just don't have the tools.
Also again, power of the light, the copied dmg scales with max stamina only, no dmg modifiers or wpd affect it, unlike sub assault for example.
Yes:
- StamDens are too often close to God Mode;
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same build
- no builds should be unbillable and some classes can obtain that - Necros and Wardens
This is not the topic of the thread, and by your criteria, StamNBs would need the most nerfs.
- MagSorcs are still too powerful as they are able to defend/deal damage/be mobile in the same uild
AWinterWolf wrote: »MagDK needs either a skill cost reduction, or mag/stam recovery in PASSIVES, at the moment it is just too brutal, I end up choosing 14k health (using witch mother's for the sustain) or 17k+ on pickled fish, but with seriously awful sustain.
I can't comment on stamDK, I don't have one.