During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities. This was also combined with the overall goals to increase sustain, decrease damage done, and increase damage taken.Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
Yes even some of my personal builds stack both, due to certain classes or gear choice.Dusk_Coven wrote: »Are that many players stacking both Major and Minor? Which Major/Minor powers? I haven't seen any online builds that even talk about stacking both.
Dusk_Coven wrote: »Are that many players stacking both Major and Minor? Which Major/Minor powers? I haven't seen any online builds that even talk about stacking both.
Do the players who play this game for years and try to optimize as much as possible really mean so little to you that you try to make all their work nearly worthless by bringing new players closer to them every patch without them having to do anything?
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
So in your opinion its good that your build and player skill matters less and that in the end players who play for years get the same results as new players who get their first mediocre gear and spend maybe 2 weeks learning the game?
Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
It's depressing enough that you'd make a comment like this. Even more depressing that you're getting agrees for it.Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
And what that's going to achieve? Current 10k bow spammers are able to get Godslayer?
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
Do you wish to be closer with people that dont wanna work for success but have everything handed them over for whatever reason?
Daemons_Bane wrote: »Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
Do you wish to be closer with people that dont wanna work for success but have everything handed them over for whatever reason?
Who says they don't want to work.?
Darkstorne wrote: »Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
And what that's going to achieve? Current 10k bow spammers are able to get Godslayer?
I think this is a good direction to go in. Hopefully major buffs are getting significant reductions in power, because they aren't optional right now. 20% weapon/spell damage is soooo much that your build simply isn't complete without them, and that's a problem imo. ESO is great because class builds have so many legit options and choices. A source of major brutality/sorcery is not an option, it's a requirement. For example, how many Templars would choose to slot Entropy if they didn't need the buff?
again people that post quotes or changes without a link to the source ...
ye ye i could go search it for myself, but if u bring up a problem that's new to most people, be kind enough to also post the link you took it from
again people that post quotes or changes without a link to the source ...
ye ye i could go search it for myself, but if u bring up a problem that's new to most people, be kind enough to also post the link you took it from
Darkstorne wrote: »It's depressing enough that you'd make a comment like this. Even more depressing that you're getting agrees for it.Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
And what that's going to achieve? Current 10k bow spammers are able to get Godslayer?
Raising the floor and lowering the ceiling does not suddenly mean bad players are great players and can do everything in the game. Amazing that I have to clarify that, but here we are. In reality, this will probably make Godslayer even harder to achieve since the most optimized builds (mostly used by Trial players) are being nerfed slightly.
I think this is a good direction to go in. Hopefully major buffs are getting significant reductions in power, because they aren't optional right now. 20% weapon/spell damage is soooo much that your build simply isn't complete without them, and that's a problem imo. ESO is great because class builds have so many legit options and choices. A source of major brutality/sorcery is not an option, it's a requirement. For example, how many Templars would choose to slot Entropy if they didn't need the buff?
It's also part of the reason why you have end game players able to one-shot most overland content, while new players without access to those buffs (as well as in white/green non-set gear, and no CP, so buffs aren't the only reason) frequently complain that combat is boring, takes too long, and attacks feel too weak. It's a really boring first impression of the game. The power curve is messed up in this game, and buffs are a big part of that. The floor does need to be raised, and the ceiling does need to be lowered.