Do the players who play this game for years and try to optimize as much as possible really mean so little to you that you try to make all their work nearly worthless by bringing new players closer to them every patch without them having to do anything?
We (veteran players) got the answer to this question, when they "took away" our arena weapons (which we earned in vet DSA and vet MA), and they gave these weapons to every newbie (who took a bit of time to run normal arenas after Greymoor release)We were left with "normal" weapons, as if we never did veteran arenas before Greymoor.
They showed complete disrespect to old players this way. So, even if it's very sad and discouraging, new bad decisions regarding veteran players are only expected
Also remember, for 2 years we didn't even had any CP cap increase - so we were not progressing, just to make it easier for new players to reach CP cap
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
Do you wish to be closer with people that dont wanna work for success but have everything handed them over for whatever reason?
Do the players who play this game for years and try to optimize as much as possible really mean so little to you that you try to make all their work nearly worthless by bringing new players closer to them every patch without them having to do anything?
We (veteran players) got the answer to this question, when they "took away" our arena weapons (which we earned in vet DSA and vet MA), and they gave these weapons to every newbie (who took a bit of time to run normal arenas after Greymoor release)We were left with "normal" weapons, as if we never did veteran arenas before Greymoor.
They showed complete disrespect to old players this way. So, even if it's very sad and discouraging, new bad decisions regarding veteran players are only expected
Also remember, for 2 years we didn't even had any CP cap increase - so we were not progressing, just to make it easier for new players to reach CP cap
Dark_Lord_Kuro wrote: »Do the players who play this game for years and try to optimize as much as possible really mean so little to you that you try to make all their work nearly worthless by bringing new players closer to them every patch without them having to do anything?
We (veteran players) got the answer to this question, when they "took away" our arena weapons (which we earned in vet DSA and vet MA), and they gave these weapons to every newbie (who took a bit of time to run normal arenas after Greymoor release)We were left with "normal" weapons, as if we never did veteran arenas before Greymoor.
They showed complete disrespect to old players this way. So, even if it's very sad and discouraging, new bad decisions regarding veteran players are only expected
Also remember, for 2 years we didn't even had any CP cap increase - so we were not progressing, just to make it easier for new players to reach CP cap
You never earned the new weapon that are stronger than any iteration of those weapon
Therefore none of us were entitled to any of them
ZOS is doing good and right thing here. The difference between good and bad should be 2 - 3 times (for DPS, as well as for healer and tank effectiveness). When the difference is 10 times or more, then it simply means that the game is completely unbalanced.
ZOS is doing good and right thing here. The difference between good and bad should be 2 - 3 times (for DPS, as well as for healer and tank effectiveness). When the difference is 10 times or more, then it simply means that the game is completely unbalanced.
Or that the floor has no idea how to play the game, which is the case here. The tools are already in place for players to deal acceptable DPS for base game vet content, and yet some struggle to break past 5k DPS. You can literally deal that much by just spamming light attack in proper gear.
So in your opinion its good that your build and player skill matters less and that in the end players who play for years get the same results as new players who get their first mediocre gear and spend maybe 2 weeks learning the game?
That doesn't matter, you know, unless those who "have no idea how to play the game" don't do anything at all. But when they are doing something every second (using LA or HA or damage skills as a DD, using healing skills or LA or HA with psijic skill, etc.), they should have appropriate effectiveness.ZOS is doing good and right thing here. The difference between good and bad should be 2 - 3 times (for DPS, as well as for healer and tank effectiveness). When the difference is 10 times or more, then it simply means that the game is completely unbalanced.
Or that the floor has no idea how to play the game, which is the case here. The tools are already in place for players to deal acceptable DPS for base game vet content, and yet some struggle to break past 5k DPS. You can literally deal that much by just spamming light attack in proper gear.
Czekoludek wrote: »Dark_Lord_Kuro wrote: »Do the players who play this game for years and try to optimize as much as possible really mean so little to you that you try to make all their work nearly worthless by bringing new players closer to them every patch without them having to do anything?
We (veteran players) got the answer to this question, when they "took away" our arena weapons (which we earned in vet DSA and vet MA), and they gave these weapons to every newbie (who took a bit of time to run normal arenas after Greymoor release)We were left with "normal" weapons, as if we never did veteran arenas before Greymoor.
They showed complete disrespect to old players this way. So, even if it's very sad and discouraging, new bad decisions regarding veteran players are only expected
Also remember, for 2 years we didn't even had any CP cap increase - so we were not progressing, just to make it easier for new players to reach CP cap
You never earned the new weapon that are stronger than any iteration of those weapon
Therefore none of us were entitled to any of them
Last time when I checked perfected versions were given for content that many of us cleared multiple times so I think what you are saying is not true. If they for example would introduce new difficulty to vMA and vDSA then your words would be true
ZOS is doing good and right thing here. The difference between good and bad should be 2 - 3 times (for DPS, as well as for healer and tank effectiveness). When the difference is 10 times or more, then it simply means that the game is completely unbalanced.
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
And it's still going to fail miserably, because the floor knows nothing except spamming left click while throwing the occasional skill out, on a heavy armour wearing, inferno staff & greatsword wielding character. To properly bring everyone closer, you either need to force the ceiling to actually play like the floor, or tell the floor to toughen up and learn to play the game properly.
Incorrect example. In your example both types of players don't play together (or against each other). Here players are all together. Here players are in common overland and in one activity finder queue.Czekoludek wrote: »ZOS is doing good and right thing here. The difference between good and bad should be 2 - 3 times (for DPS, as well as for healer and tank effectiveness). When the difference is 10 times or more, then it simply means that the game is completely unbalanced.
In real life difference between a person who plays football as casual and players like Messi is more then "2-3 times".
During this change, we also adjusted buffs/debuffs to bring them more in-line with our standards for item sets and abilities. This was also combined with the overall goals to increase sustain, decrease damage done, and increase damage taken.Players with builds that aren’t 100% optimized will see an increase in power, while players utilizing all Majors/Minors at once in coordinated efforts will see a decrease in power.
That just again shows that ZOS is trying to make the game as noob friendly as possible.
Why do you need to nerf players who spend time to optimize their builds so that they are as effective as possible and buff players who do not spend time on doing that stuff?
What is the reason that you just try to lower the ceiling more and more with every new patch?
Why would anyone spend time to minmax their builds when in the end the hours of optimizing dont even give them a huge advantage over players who just throw on random gear and dont even manage to have a good buff uptime?
First you manage to get PvP to a point where literally running 2 or 3 proc sets gets any player to a point where he is able to kill people with doing nearly nothing and just let the procs so their damage.
And now you want to get bad players even closer to good players and openly say that in your Combat Preview for the next update.
Do the players who play this game for years and try to optimize as much as possible really mean so little to you that you try to make all their work nearly worthless by bringing new players closer to them every patch without them having to do anything?
Incorrect example. In your example both types of players don't play together (or against each other). Here players are all together. Here players are in common overland and in one activity finder queue.Czekoludek wrote: »ZOS is doing good and right thing here. The difference between good and bad should be 2 - 3 times (for DPS, as well as for healer and tank effectiveness). When the difference is 10 times or more, then it simply means that the game is completely unbalanced.
In real life difference between a person who plays football as casual and players like Messi is more then "2-3 times".
Czekoludek wrote: »Dark_Lord_Kuro wrote: »Do the players who play this game for years and try to optimize as much as possible really mean so little to you that you try to make all their work nearly worthless by bringing new players closer to them every patch without them having to do anything?
We (veteran players) got the answer to this question, when they "took away" our arena weapons (which we earned in vet DSA and vet MA), and they gave these weapons to every newbie (who took a bit of time to run normal arenas after Greymoor release)We were left with "normal" weapons, as if we never did veteran arenas before Greymoor.
They showed complete disrespect to old players this way. So, even if it's very sad and discouraging, new bad decisions regarding veteran players are only expected
Also remember, for 2 years we didn't even had any CP cap increase - so we were not progressing, just to make it easier for new players to reach CP cap
You never earned the new weapon that are stronger than any iteration of those weapon
Therefore none of us were entitled to any of them
Last time when I checked perfected versions were given for content that many of us cleared multiple times so I think what you are saying is not true. If they for example would introduce new difficulty to vMA and vDSA then your words would be true
Just do the dungeon again. It will be easier this time, you have a better weapon.
If I buy a mobile phone, it does not mean I get a free upgrade each time they introduce a newer version. Nor am I insulted that my current (now not the latest model phone) is selling at a discount, opening it up for more people to have one.
If you were somehow prevented, by game mechanics, from getting a new weapon I can see your point. Just go back in and get your upgrade.
Daemons_Bane wrote: »Why not see it from another perspective? They try to bring everyone closer together
And it's still going to fail miserably, because the floor knows nothing except spamming left click while throwing the occasional skill out, on a heavy armour wearing, inferno staff & greatsword wielding character. To properly bring everyone closer, you either need to force the ceiling to actually play like the floor, or tell the floor to toughen up and learn to play the game properly.
It's kind of our duty to pass on our knowledge to the newer players so they can learn, especially when the game itself doesn't do a good enough job being the teacher. This elitism needs to stop being about prejudice and more mentorship.
Dusk_Coven wrote: »Are that many players stacking both Major and Minor? Which Major/Minor powers? I haven't seen any online builds that even talk about stacking both.