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Skill Cooldowns: Quit or Continue Playing

  • ChaosWotan
    ChaosWotan
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    Yes. Same amount.
    "The "Yes. Same amount" count is worringly high.
    I am convinced that the devs can do whatever. This game is unkillable."

    My time in PvP was already significantly reduced before this AoE test, and my main is nb, so given the nature of the question I had to answer "Yes. Same amount", which already is a very reduced amount. Seriously considering quitting ESO altogether, partly because the dialogue of the PvE quests are not good enough, sometimes rather distasteful in my subjective opinion. And partly because large-scale battles have been the same since 2014. Only regret how much money I've invested in this game, but that's on me, should have known better.

    So, no, the devs can't do whatever they want. Many players have left the game long ago. If a new rpgmmo arrives, I'm out of here, in a second.
  • Thechuckage
    Thechuckage
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    Aznarb wrote: »
    Just have tried PvP last night with a friend for the monthly geode, oh gosh, never though PvP could become more plain and braindead with these AoE CD...
    Just remove PvP already, it will never be good till you separate skill from both mode like GW2 did..

    PvP already takes a different set off skills, gear and CP distribution. Might as well formalize the these into the game mechanics. Make the skills do different things in PvP areas.

    And for those saying its going to split the player base, make essentially 2 game modes......there already are 2 game modes. A PvE setup will get wafflestomped by even a PvP setup a vast majority of the time. PvP setup in trials/dungeons leads to garbage damage with all the issues that brings.

    I could go diving with sharks wearing Gaga's meat dress, but I'd rather have a shark cage or a anti-bite suit instead.
  • Gorreck
    Gorreck
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    No. Will play again later.
    I will def play same amount, just drop my stamplar and switch main to NB.


    You cannot play a Magplar or Stamplar in Cyrodill current, the class needs to be rebuild from the ground up to work with AOE cds, basically.
  • techyeshic
    techyeshic
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    Yes. Same amount.
    I'm running builds that work without too much worry for the cooldowns. If it improves the performance from what we've had since February; I'll play even more.

    Has not been perfect performance yet, but So far; the problem is more with trying this during an IC event and broken double AP causing unhealthy population imbalances more than being annoyed by CDs.
  • DarcyMardin
    DarcyMardin
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    No. Quit for good.
    If it's only in PvP, I'll probably stay since I rarely PvP anyway and I don't have lag problems with this game. (I do get DC'd too often, but that appears to be some other bug).

    But if this cool-downs were instituted game-wide, i.e., also in PvE, I'll quit. Quick combat has always been one of the best things about ESO. Changing that would fundamentally change the game.
  • crowfl56
    crowfl56
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    Yes. Same amount.
    LOL LOL, the only complainers i see are the ability spammers.

    Another thing that is extremely visible is population favor.

    There is 1 faction that has triple the amount of players and they all see to be able to overload multiple servers.

    To have that much control should never happen and when it does, you end up with dead server's.

    Just look at the current servers, especially GH, that server used to lock with all 3 factions.

    But, somehow 1 faction is locked 24/7 and what seems like more players than would be aloud on said server.

    What's going on, ZOS ?
  • idk
    idk
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    Yes. Same amount.
    While a majority are answering yes, we know many of those responding no are just saying that because it is easy to vote that way. We see so many say they are quitting ESO over this or that, but they still keep at it.

    Even more so since no one knows how Zos will act on these tests, that makes saying no pointless or just objecting to changing anything in the game ever.
    Edited by idk on September 12, 2020 3:33PM
  • Reverb
    Reverb
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    Hard to say what I’ll do, I haven’t been able to do any testing. The only feedback on the NA server will come from EP saying what it’s like to fight NPCs with aoe cooldowns while they pvdoor the map.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • PizzaCat82
    PizzaCat82
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    Yes. Same amount.
    You ever get hit in PVP and see that 10 attacks went off at once and then you died before you could even hit a button?

    Yeah that's got to change.
  • Thannazzar
    Thannazzar
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    Yes. Same amount.
    If it fixes lag, desync and failure to fire skill issues I'm game.

    As long as the is a compensation metric and ZOS look at abilities wider than just a cooldown.

    Ie if I can't drop a weapon, class and guild aoe in succession then I'd like my class ability to have more damage and proc the secondary effects of the other two as passives.

    However the way skill design is handled, I'm not confident that ZOS will do a good job on any solution they come up with.
    Edited by Thannazzar on September 12, 2020 3:49PM
  • AlnilamE
    AlnilamE
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    Yes. Same amount.
    ChaosWotan wrote: »
    "The "Yes. Same amount" count is worringly high.
    I am convinced that the devs can do whatever. This game is unkillable."


    This refers to the testing period. This is not a permanent change at this point.
    The Moot Councillor
  • Nirntrotter
    Nirntrotter
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    Yes. Less often.
    I'm still hopeful that these tests are only here to suss out what affects the servers in what way instead of actually testing upcoming combat changes. Introducing cooldowns for real in this game would be ESO's NGE. Completely antithetical to it's current state and design.
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • ElderBear
    ElderBear
    Yes. Same amount.
    It’s an MMO and so it’s expected that changes to mechanics will happen Over time

    As long as it’s not SWG combat Upgrade...😬

    I can except and work with changes for good MMO’s I enjoy
  • Vevvev
    Vevvev
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    No. Will play again later.
    I played around in Cyrodiil for a while only to find out I didn't use a whole lot of AOEs, but the fact my armor and my healing skill now share a 3 second cooldown has been very, very annoying. I honestly don't even see a performance increase since the performance is exactly the same given the population in Cyrodiil. This makes me think the Area of Effect abilities are not really the crux of the problem plaguing PVP. Yes I know calculating collisions in 3D space can be taxing but that's why you don't do a calculation on the entire area, only the area that's being played in!

    If you really want to point your finger at area of effect abilities killing performance look at the 20 man ball groups all casting Proximity Detonation at once and spamming Purge over and over and over and over and over. Do something about the abilities that are being utilized like this to wreck performance, not every single AOE in the game. Still find it funny how the anti-group abilities are the ones being used by groups to wipe out other groups.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • zaria
    zaria
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    No. Will play again later.
    If it's only in PvP, I'll probably stay since I rarely PvP anyway and I don't have lag problems with this game. (I do get DC'd too often, but that appears to be some other bug).

    But if this cool-downs were instituted game-wide, i.e., also in PvE, I'll quit. Quick combat has always been one of the best things about ESO. Changing that would fundamentally change the game.
    LOL imagine pugging an dungeon if this go live :)
    Most don't know about this, look at the bug forum.
    Moved ESO on an monthly plan because of this.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • NightSquirrel
    NightSquirrel
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    No. Quit for good.
    This game is so good wow can’t imagine a better game wowowow.
    Edited by NightSquirrel on September 12, 2020 5:10PM
  • Jaimeh
    Jaimeh
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    No. Will play again later.
    I'm curious to know what activities those who chose 'yes' do mostly in the game.
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    Well, it has not helped the lag at all. I don't know what it is showing server side, but there was definitely lag last night. I think that until ZOS makes it reduced AP for running more than the opposite faction in the battle... a reduction based on your numbers vs theirs we won't see any improvement.
  • Khatou
    Khatou
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    There is a solution to help them balance the TESO PVP, is to stop playing it, it will surely be at their :D level.
  • kindred
    kindred
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    No. Quit for good.
    The thing that I love about this game is the fluid and responsive combat. I've always loved that there are no cd's and I don't have to tab target. If they do this it'll break my heart and I'll probably go back to wow or start playing ffiv.
  • thegreat_one
    thegreat_one
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    Who here actually remembers WHY they are doing this :)
  • Sahidom
    Sahidom
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    Yes. Same amount.
    I'll adapt to the changes they decide. This is probably a historic time for ZOS to actually address a core problem of their game. It also illustrates how many classes are imbalanced in their design. Hopefully, these tests will fix both issues for a better class design that works well within their objective goal to improve server performance. The later is an olive branch to prove my theory right; who knows since they have so many bandaid fixes to unravel for an actual solution.
    Edited by Sahidom on September 13, 2020 12:23AM
  • rpa
    rpa
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    Yes. Same amount.
    Who here actually remembers WHY they are doing this :)

    Reason they are trying this is they do not know how to fix the performance.
  • Thornen
    Thornen
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    No. Quit for good.
    The one good thing about this game is the combat, Zenimax have continuously pushed unwanted changes like cast times on ultimate's, gap closer fixes etc etc that have done nothing to improve performance and consistently introduce new bugs and problems on top of the old bugs and problems that are never fixed.

    If they do decide to implement these changes combat will be slower again and I can guarantee that there will be more broken stuff on top.

    People have been asking ZOS to delay content and fix bugs since launch and it still falls on deaf ears, stop defending a company that is clearly focused on crown store sales and will do whatever they think will help that rather than the game.
  • SamanthaCarter
    SamanthaCarter
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    PvP what else
  • Inyhel
    Inyhel
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    No. Quit for good.
    It would be sad if this happened, but I have other things to play so would drop.
  • Crow_IX
    Crow_IX
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    No. Quit for good.
    the skill floor is raising and the skill ceiling is lowering. pvp is becoming very stale and boring, more frustrating than anything. zos doesnt seem to understand how their changes are poorly effecting the game. im not sure what kind of stats theyre looking at but so many vet players are leaving the game because pvp is getting worse. proc sets carrying players, lack of healing and defense, solo play is going to be impossible soon. the direction theyre taking the game is just frustrating for most of us pvpers who have been around for so long. this game was so fun was so great, had all these skill based mechanics and build diversity. now there is only a few builds to run yet there are thousands of sets in the game and skill based mechanics like animation canceling is almost taken out of the game, now they want to add cool downs? to "fix performance"? the cd changes have only made the game feel and perform worse. skills seem to accidently buffer or not even respond, lag is still very apparent and possibly even worse. it just really sucks that this game used to be so fun and now its just frustrating most the time.
    RIP skill based PvP days. . .
  • Almakor
    Almakor
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    No. Quit for good.
    I like to solo keep resources, but I can't anymore because of the cool down. My build is worthless now.
  • Incursion
    Incursion
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    No. Quit for good.
    nope
  • techyeshic
    techyeshic
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    Yes. Same amount.
    Almakor wrote: »
    I like to solo keep resources, but I can't anymore because of the cool down. My build is worthless now.

    Why not just do what 50% if the population is doing and play NB?

    Or sNecro is unphased. sWarfend isnt hurt much. Or just get procs.
This discussion has been closed.