Who is insane the AoE DoTs is much more an costly for server than the instants as the ground dots stays and has to be calculated each tick.I see a lot of people writing this off as 'just a test', I encourage people to go read the sticky post in the alliance war section by Rich Lambert. He straight up says they are going to rework the classes if their assumption about AOE spam causing lag is confirmed. He also blames the players for spamming AOEs saying it wasnt their intention for the game.
These tests arent searching for problems, they are being used to justify gutting AOE skills across the board. PVE and PVP WILL be affected by this, thinking otherwise is extremely naive. It wont be an AOE cooldown either, it will be the removal of instant damage&healing AOEs. They will probably only leave us with the DoT style ones.
Who is insane the AoE DoTs is much more an costly for server than the instants as the ground dots stays and has to be calculated each tick.I see a lot of people writing this off as 'just a test', I encourage people to go read the sticky post in the alliance war section by Rich Lambert. He straight up says they are going to rework the classes if their assumption about AOE spam causing lag is confirmed. He also blames the players for spamming AOEs saying it wasnt their intention for the game.
These tests arent searching for problems, they are being used to justify gutting AOE skills across the board. PVE and PVP WILL be affected by this, thinking otherwise is extremely naive. It wont be an AOE cooldown either, it will be the removal of instant damage&healing AOEs. They will probably only leave us with the DoT style ones.
How many AoE spamable are in common use in Cyrodil?Who is insane the AoE DoTs is much more an costly for server than the instants as the ground dots stays and has to be calculated each tick.I see a lot of people writing this off as 'just a test', I encourage people to go read the sticky post in the alliance war section by Rich Lambert. He straight up says they are going to rework the classes if their assumption about AOE spam causing lag is confirmed. He also blames the players for spamming AOEs saying it wasnt their intention for the game.
These tests arent searching for problems, they are being used to justify gutting AOE skills across the board. PVE and PVP WILL be affected by this, thinking otherwise is extremely naive. It wont be an AOE cooldown either, it will be the removal of instant damage&healing AOEs. They will probably only leave us with the DoT style ones.
True but those are already ticking away while we are throwing instant dmg AOEs on top of them. Over time area effects cant be spammed because recasting just resets it.
How many AoE spamable are in common use in Cyrodil?Who is insane the AoE DoTs is much more an costly for server than the instants as the ground dots stays and has to be calculated each tick.I see a lot of people writing this off as 'just a test', I encourage people to go read the sticky post in the alliance war section by Rich Lambert. He straight up says they are going to rework the classes if their assumption about AOE spam causing lag is confirmed. He also blames the players for spamming AOEs saying it wasnt their intention for the game.
These tests arent searching for problems, they are being used to justify gutting AOE skills across the board. PVE and PVP WILL be affected by this, thinking otherwise is extremely naive. It wont be an AOE cooldown either, it will be the removal of instant damage&healing AOEs. They will probably only leave us with the DoT style ones.
True but those are already ticking away while we are throwing instant dmg AOEs on top of them. Over time area effects cant be spammed because recasting just resets it.
Combat prayer is one after the nerf to healing spring. Spin to win is an spamable but not very popular in PvP, Rarely see people using pulsar.
We have acid spray and Cleave who is an AoE who adds an dot to target, not really spammed unless you want to hit multiple enemies with it as they don't hit an large area.
Now you have proxy detonation who is nice to use with an ground based AoE, not spammed but used often. Proxy detonation is very nice for counting ball groups.
Lots of skills has secondary AoE effect like force pulse even staff heavy attacks, most of these can be removed without much issues I think and this is the lowest hanging fruit.
Yes kind of forgot class skills, sorcerer has streak but that has increasing cost, templar has sweep and others.How many AoE spamable are in common use in Cyrodil?Who is insane the AoE DoTs is much more an costly for server than the instants as the ground dots stays and has to be calculated each tick.I see a lot of people writing this off as 'just a test', I encourage people to go read the sticky post in the alliance war section by Rich Lambert. He straight up says they are going to rework the classes if their assumption about AOE spam causing lag is confirmed. He also blames the players for spamming AOEs saying it wasnt their intention for the game.
These tests arent searching for problems, they are being used to justify gutting AOE skills across the board. PVE and PVP WILL be affected by this, thinking otherwise is extremely naive. It wont be an AOE cooldown either, it will be the removal of instant damage&healing AOEs. They will probably only leave us with the DoT style ones.
True but those are already ticking away while we are throwing instant dmg AOEs on top of them. Over time area effects cant be spammed because recasting just resets it.
Combat prayer is one after the nerf to healing spring. Spin to win is an spamable but not very popular in PvP, Rarely see people using pulsar.
We have acid spray and Cleave who is an AoE who adds an dot to target, not really spammed unless you want to hit multiple enemies with it as they don't hit an large area.
Now you have proxy detonation who is nice to use with an ground based AoE, not spammed but used often. Proxy detonation is very nice for counting ball groups.
Lots of skills has secondary AoE effect like force pulse even staff heavy attacks, most of these can be removed without much issues I think and this is the lowest hanging fruit.
If all we had was over time AOEs then Zos could control the rate at which they calculate. For example they could make it tick half as much for double the damage per tick. With instant AOEs the player decides how many time they want to cast it.
I dont know how many AOEs get spammed in general. But I know I do spam them quite a bit on my magsorc and my warden healer. But Zos seems to think AOEs are the issue so I imagine it happens a lot.
Yes kind of forgot class skills, sorcerer has streak but that has increasing cost, templar has sweep and others.How many AoE spamable are in common use in Cyrodil?Who is insane the AoE DoTs is much more an costly for server than the instants as the ground dots stays and has to be calculated each tick.I see a lot of people writing this off as 'just a test', I encourage people to go read the sticky post in the alliance war section by Rich Lambert. He straight up says they are going to rework the classes if their assumption about AOE spam causing lag is confirmed. He also blames the players for spamming AOEs saying it wasnt their intention for the game.
These tests arent searching for problems, they are being used to justify gutting AOE skills across the board. PVE and PVP WILL be affected by this, thinking otherwise is extremely naive. It wont be an AOE cooldown either, it will be the removal of instant damage&healing AOEs. They will probably only leave us with the DoT style ones.
True but those are already ticking away while we are throwing instant dmg AOEs on top of them. Over time area effects cant be spammed because recasting just resets it.
Combat prayer is one after the nerf to healing spring. Spin to win is an spamable but not very popular in PvP, Rarely see people using pulsar.
We have acid spray and Cleave who is an AoE who adds an dot to target, not really spammed unless you want to hit multiple enemies with it as they don't hit an large area.
Now you have proxy detonation who is nice to use with an ground based AoE, not spammed but used often. Proxy detonation is very nice for counting ball groups.
Lots of skills has secondary AoE effect like force pulse even staff heavy attacks, most of these can be removed without much issues I think and this is the lowest hanging fruit.
If all we had was over time AOEs then Zos could control the rate at which they calculate. For example they could make it tick half as much for double the damage per tick. With instant AOEs the player decides how many time they want to cast it.
I dont know how many AOEs get spammed in general. But I know I do spam them quite a bit on my magsorc and my warden healer. But Zos seems to think AOEs are the issue so I imagine it happens a lot.
Whatever they do i'm sure it will be as effective as the block changes they swore we wouldn't notice, or "minor" animation cancelling changes, or the cast times that allow counterplay, or...
Back then this started it was an IC event going on, now you probably also had loads of mostly causal pve players wanting to get vigor during double AP. Causal as other had used their alts to farm 50 crystal geodes on all their alts for an long time.I thought I wouldn't really care, but honestly, the cooldowns pretty much make AoE skills worthless. The problem is that many AoE skills are just better than single target in terms of DPS. If AoEs in general did less damage and weren't the optimal skills to use, it'd be fine, maybe. Really, that should be the design of an AoE: it does less damage, but does it to a larger area. That's not particularly the case in this game.
If they've actually seen improvement from this, it's probably because a) fewer people wanted to play PvP, and b) because people largely stopped using AoE abilities altogether. I know I did.
I already don't play PvP much because, frankly, I don't find Cyrodiil to be an enjoyable experience. There's little strategy besides attrition. Player skill isn't really a factor. BGs are much more fun.
If this ridiculous change were implemented into PVE, I'd absolutely stop playing. The fluidity of combat is what really separates this game from other MMOs I've played.
They need to find strategies that don't revolve around making players weaker as a solution to every problem they encounter. This is especially true considering a lot of classes rely on AoEs as their main abilities while others don't. Nightblades alone faced virtually no difficulty with this, while everyone else was heavily impacted.