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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Skill Cooldowns: Quit or Continue Playing

Skoomah
Skoomah
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Skill cooldowns are a fundamental shift in how the game plays. Will you continue to play the game?

Skill Cooldowns: Quit or Continue Playing 557 votes

Yes. Same amount.
42%
laurajfTabbycatbookwormdriosketchGilvothck37090UglyTriangledaryl.rasmusenb14_ESOdcam86b14_ESOMurderMostFoulsarahvhoffb14_ESOssewallb14_ESOThrabenXelyumIruil_ESOIzanagi.Xiiib16_ESOCyberOnEsoDanikatixiealainjbrennanb16_ESO 239 votes
Yes. Less often.
11%
GnineNirntrotterMahabahabthagresiachexentb16_ESOCaliguloveNebthet78luen79rwb17_ESOLinaleahStreegaangrydrewLettigallMarigold1pleximusThe UninvitedSleep724mrfr33z3LadyNalcaryaDarth_TrumpiousGeneral_Zeranth 62 votes
No. Will play again later.
14%
WaTeR-aBuSeRchimneyswift_ESOcalitrumanb14_ESOAlendrinxaraanzariaSimen.askeland89b16_ESOObsidian3Odysseus87Stillianwsmith97ub17_ESObooksmcreadDedricusdsalterbadmojoDisgracefulMindSoris0ctaveElo106BalticBlues 78 votes
No. Quit for good.
31%
Glory85flyingbrick_ESOfastolfv_ESOne.ga.kurai_ESOvailjohn_ESOMoloch1514Joy_Divisionasuitandtyb14_ESOBelegnolekypranb14_ESODarcyMardinYusufGythralShadowHvoAlienSlofsinz_xb16_ESODaviiid_ESObuho.29eb17_ESOmagnusthorekjkerlandsenrwb17_ESO 178 votes
  • Skoomah
    Skoomah
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    No. Quit for good.
    ESO is enjoyable for me because of how combat works. Adding cast times to ultimates and eliminating elements of animation canceling has already diminished the fast paced edgy nature of combat in ESO.

    The proposed change to add even longer cast times with the skill cooldowns would make combat so slow and even more clunky than it already is. Time for me to peace out if the change goes through.
  • Sylvermynx
    Sylvermynx
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    Yes. Same amount.
    I'm flexible. The other MMOs I played had cooldowns - took me a long time to figure out combat in this game as it's so different (and I'm not very fond of it either - I definitely, at nearly 73, do not have the reflexes for this sort of combat....)

    I'll figure it out. I don't play any of the "competitive" content, so....
  • Taleof2Cities
    Taleof2Cities
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    We're a long ways off from this actually happening, @Skoomah ... if you think the "writing's on the wall" that's your own business (not forum-goers' business).
  • Ackwalan
    Ackwalan
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    This isn't a FPS game. There should be more then headshots and rotation button pushing.
  • LarsS
    LarsS
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    Yes. Same amount.
    Its a test and can adapt. Could live with alternative 2 live if it substantially improves lag. Remeber todays we often have a longer "cooldown time" due to lag.

    GM for The Daggerfall Authority EU PC
  • ssewallb14_ESO
    ssewallb14_ESO
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    Yes. Same amount.
    If they added cooldowns to AOEs and it actually fixed the lag, yes, I'd probably go back to Cyrodiil and play more actually.
  • Tandor
    Tandor
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    Yes. Same amount.
    We know nothing of any changes that will actually be made as yet, nor whether any such changes will be wholly restricted to combat in Cyrodiil in which case they'll only affect a minority of players anyway.
  • BRCOURTN
    BRCOURTN
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    Yes. Same amount.
    @Skoomah this going how you envisioned?
  • Dojohoda
    Dojohoda
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    Yes. Same amount.
    If it helps I am all in. Currently Cyrodiil is a mess of 50 layers of aoe damage and aoe ccs.
    WTB waders.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • the1andonlyskwex
    the1andonlyskwex
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    I don't really expect the blanket 3-second cooldowns ZOS is using for the test to be even remotely representative of whatever they actually wind up doing.
  • bellatrixed
    bellatrixed
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    Yes. Same amount.
    I have always hated this game's combat and loved the game in spite of it, so it doesn't matter to me lol.

    Super fast, zero downtime pressure to animation cancel while spastically casting spells every .25 seconds is not a good time for me. I like classic MMOs with cooldowns.
    ESO Roleplay | RP community for all factions/servers/platforms
  • Crash427
    Crash427
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    No. Quit for good.
    I don't really expect the blanket 3-second cooldowns ZOS is using for the test to be even remotely representative of whatever they actually wind up doing.

    Whatever they do i'm sure it will be as effective as the block changes they swore we wouldn't notice, or "minor" animation cancelling changes, or the cast times that allow counterplay, or...
  • Reverb
    Reverb
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    Where the option for “not sure”? I haven’t tested it yet to see how it feels to me, and Zeni hasn’t decided what they’re going to do long term. It’s premature for rage quitting.

    However, I would hope they seriously look at class skills before making long term changes like that, to ensure equitable balance of aoe and single target skills for each class.

    Since I don’t trust Zeni to be that thoughtful about anything, there’s a high likelihood that any change they make will flatten my enjoyment of the game. I’m withholding judgement until that happens though.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Soris
    Soris
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    No. Will play again later.
    I kept playing this game for 6 years on and off because i love the combat in ESO. If they turn it into cooldown counting hybrid action game then i would rather play GW2. That game has the same mechanic with cooldowns and actually it runs better, more eye candy and less laggy.
    Welkynd [Templar/AD/EU]
  • Vaoh
    Vaoh
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    No. Will play again later.
    I’ll just stick to PvE like basically everyone else.
  • idk
    idk
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    Yes. Same amount.
    We're a long ways off from this actually happening, @Skoomah ... if you think the "writing's on the wall" that's your own business (not forum-goers' business).

    I agree with To2C. Right now Zos is testing things and has yet to make a decision. We also know for a fact they do listen to us as they chose to not go forward with any changes from the off-cycle PTS a few months ago.

    The sky is not falling.

    Edit: just noting with a mere 38 votes in that 60% say that they will keep playing as they do now. Only 13% say they will quit for good. Oddly we have seen a lot of people say they are quitting the game because of some change and they do not seem to leave. So not sure how much of that 13% is actually legit.
    Edited by idk on July 30, 2020 11:29PM
  • 5cript
    5cript
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    No. Quit for good.
    For cyrodiil only? Doesnt affect me.
    The entire game? Hell no.
  • the1andonlyskwex
    the1andonlyskwex
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    Crash427 wrote: »
    I don't really expect the blanket 3-second cooldowns ZOS is using for the test to be even remotely representative of whatever they actually wind up doing.

    Whatever they do i'm sure it will be as effective as the block changes they swore we wouldn't notice, or "minor" animation cancelling changes, or the cast times that allow counterplay, or...

    Well, I'm one of the people who thinks light attacks should be on the GCD, so...
  • Vaoh
    Vaoh
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    No. Will play again later.
    idk wrote: »
    We're a long ways off from this actually happening, @Skoomah ... if you think the "writing's on the wall" that's your own business (not forum-goers' business).

    I agree with To2C. Right now Zos is testing things and has yet to make a decision. We also know for a fact they do listen to us as they chose to not go forward with any changes from the off-cycle PTS a few months ago.

    The sky is not falling.

    I think the primary issue is that cooldowns are even a consideration. All of this while procs are the main offenders, yet ZOS is not considering disabling those. Basically prioritize proc sets instead of casting actual abilities.

    Heck some of these procs are literally such laggy AoEs that they singlehandley drop my console FPS (like Winter’s Respite).
  • Tommy_The_Gun
    Tommy_The_Gun
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    Yes. Same amount.
    I only do crafting dailies nowadays so...
    Edited by Tommy_The_Gun on July 30, 2020 11:29PM
  • Scottfree2
    Scottfree2
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    Yes. Same amount.
    I'm curious to see how this works out, especially if it affects survivability.

    I dont mind a change that eases the strain on my hands, so i'm in wait and see mode, doubt id give up playing anyway.
  • volkeswagon
    volkeswagon
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    Yes. Same amount.
    I don't like the combat in this game anyway. With all the magic Wand rotations, AOE's and animation canceling its too complex and pretty sure that's where the lag and crashes in pvp and trials comes from. Just simplify it and make higher end skills do more damage. You can even have achievement based skills that do high damage that you only aquire by collecting pieces from trials etc. so instead of doing trials to collect gear you can also do them to collect pieces that can be combined to aquire a high damage skill. I know people were opposed to it but it makes more sense that light attacks restore resourcres and heavy attacks cost more and do more damage because that is just logical.
    Edited by volkeswagon on July 31, 2020 1:23AM
  • Kalik_Gold
    Kalik_Gold
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    Yes. Same amount.
    Game play is already down. So will probably stay the same as it is now.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • BisDasBlutGefriert
    BisDasBlutGefriert
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    Yes. Same amount.
    Even if it does go through, it's definitely not going to change my casual amount of game time. I'll adapt.

    Those who are quitting; first off, can I have your stuff? PCNA, name is same as forum. And secondly, if you say you're going to quit, put your money where your mouth is and actually do it. I'm sick of reading quitting threads then seeing those same quitters the next day in game. Cause I don't want to see another one of your quitting part 2 threads.
    Edited by BisDasBlutGefriert on July 31, 2020 12:12AM
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • dem0n1k
    dem0n1k
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    I'm going to wait & see how the tests pan out before making any playtime decisions.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Red_Feather
    Red_Feather
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    No. Quit for good.
    I hang out on mmorpg sites and it is popular opinion that eso has awful combat. The the lack of cooldowns are the only thing positive about it. It's not news. It's always been that way. I'd find it hard to stay just for the voice acting.

    If I were to predict, I will head back to guild wars 2, grudgingly. Guild Wars 1 and 2 have great combat, but I hate it's cooldowns and I hate GW2 for changing so much from GW1. Hopefully the cantha expansion comes out next year. And then much later I'm going to ashes of creation because everything I seen reminds me of Guild Wars 1 which is my favourite online rpg. I am 100% going there.

    Edited by Red_Feather on July 31, 2020 12:40AM
  • Dusk_Coven
    Dusk_Coven
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    Yes. Same amount.
    "Same Amount" being already actually very little while I wait for more story content. If it continues to disappoint them I'm out.

    As for the AoE test -- I think they will eventually see the reasonable alternative and implement it: Shut down Cyrodiil and focus on Battlegrounds.
    In BG, they can control the number of participants, and therefore they don't necessarily have to deal with a few dozen players spamming whatever continuously. They can limit it to 4v4v4, 12v12, or whatever to keep it fun and yet manageable. All without having to change the rules so drastically.

    Want keeps? Farms? Whatever? Just copy those map chunks into BG and make a new BG map to have that experience.
    Cyrodiil and IC and other open world PvP is a failed experiment. The game design can't cope and any changes will just hurt people who aren't even involved in those game areas and playing in those problematic ways.

    http://gq-game-mods.blogspot.com/2020/07/what-everyone-already-knew-exploiting-destroys-the-game-for-everyone.html
    Edited by Dusk_Coven on July 31, 2020 12:36AM
  • Cronopoly
    Cronopoly
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    I'll play until any other MMO feels better whether it's a ZOS product or not.

    Right now ESO serves my dopamine need. 🤪🤫

    Also Duke Nukem Forever..I mean StarCitizen isn't ever coming out. Well maybe when I'm 80.

    Amazon's MMO might not fullfil, Camelot II looks like it may not as well. Cyberpunk hmm interesting Simpson...
  • Sylvermynx
    Sylvermynx
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    Yes. Same amount.
    I have always hated this game's combat and loved the game in spite of it, so it doesn't matter to me lol.

    Super fast, zero downtime pressure to animation cancel while spastically casting spells every .25 seconds is not a good time for me. I like classic MMOs with cooldowns.

    Yup. You said it all there.
  • Hapexamendios
    Hapexamendios
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    Will wait and see, but I am completely against the idea of the cool downs being implemented in PVE.
This discussion has been closed.