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Skill Cooldowns: Quit or Continue Playing

  • SgtNuttzmeg
    SgtNuttzmeg
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    Yes. Less often.
    zaria wrote: »
    Lumsdenml wrote: »
    Cooldowns are mandated lag.

    cooldowns = mandated lag

    If you don't like the lag, your feelings are the same about cooldowns.

    The AOE's have been in game since inception, the lag has only been a problem for a couple years, and they were able to mitigate the vast majority of the performance issues during the midyear mayem event somehow, and there there were no aoe cooldowns over the course of the event. This is why so many are taking issue with the claim that lag is caused by AOE's, and the solution is to totally change the combat and the game in every way other than visually.

    I don't think that equating cooldowns to lag is accurate. With actual lag, AOEs and anything else you do is delayed. With the AOE cooldowns, you can cast your AOE, but still be able to fire off any number of single target abilities, roll dodge, sprint, etc...

    AOEs have been in the game since the beginning, but the population is now is about 10x larger. That has an obvious implications as to the server load.
    Population size outside Cyrodil does not create lag.
    Overland zones is limited to avoid crowding not performance.
    Trials is 12 man.
    However you can not run an instance of Cyrodil on multiple servers without sub diving the map.

    As I understand the real problem is then two large groups clashes and starting lots of AoE damage and heals, number of calculation might be players^2 with two ball groups, multiply with average numbers of AoE.

    But it isn't. That is the real joke. They reduced the number of AOEs going off effectively by 2/3s in the First Environment. That only produced a reduction of server lag of about 25%. This means that it may be a contributing factor but it is not the main factor.
    Legions of Mordor Core

    Cold0neFTBs
  • mairwen85
    mairwen85
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    (no "wait and see" option)

    It depends how they implement it. I am, however, getting more and more frustrated that this is possibly the only game that actively punishes its players for learning how to play it.

    Edited by mairwen85 on October 26, 2020 1:02PM
  • zaria
    zaria
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    No. Will play again later.
    zaria wrote: »
    Lumsdenml wrote: »
    Cooldowns are mandated lag.

    cooldowns = mandated lag

    If you don't like the lag, your feelings are the same about cooldowns.

    The AOE's have been in game since inception, the lag has only been a problem for a couple years, and they were able to mitigate the vast majority of the performance issues during the midyear mayem event somehow, and there there were no aoe cooldowns over the course of the event. This is why so many are taking issue with the claim that lag is caused by AOE's, and the solution is to totally change the combat and the game in every way other than visually.

    I don't think that equating cooldowns to lag is accurate. With actual lag, AOEs and anything else you do is delayed. With the AOE cooldowns, you can cast your AOE, but still be able to fire off any number of single target abilities, roll dodge, sprint, etc...

    AOEs have been in the game since the beginning, but the population is now is about 10x larger. That has an obvious implications as to the server load.
    Population size outside Cyrodil does not create lag.
    Overland zones is limited to avoid crowding not performance.
    Trials is 12 man.
    However you can not run an instance of Cyrodil on multiple servers without sub diving the map.

    As I understand the real problem is then two large groups clashes and starting lots of AoE damage and heals, number of calculation might be players^2 with two ball groups, multiply with average numbers of AoE.

    But it isn't. That is the real joke. They reduced the number of AOEs going off effectively by 2/3s in the First Environment. That only produced a reduction of server lag of about 25%. This means that it may be a contributing factor but it is not the main factor.
    I'm aware, and I assume most of the performance gain the first week was because PvP players stayed in IC while Cyrodil was had lots PvE players grinding AP for rapids so fewer large fights.

    Much the same way Cyrodil worked better during midyear mayhem as it spread the PvP guilds onto the overflow servers.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Waseem
    Waseem
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    they tried and everything went horrible let them try more what's the issue?
    PC EU

  • Shewolf075
    Shewolf075
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    Unsure. I try to pull myself to playing in Cyrodiil as that was my favourite past time and now with the cool downs it's painful to enter combat with everything dulled down. Took away the fun out of action.
  • forthwinds
    forthwinds
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    No. Quit for good.
    You can't change the fundamental basics of combat 5 years post release in an mmo. The game was built around not having cooldowns & this will end up affecting PvE as well once they "re-balance" skills for cooldowns. I've played numerous alphas that have better performance and less bugs than this game... it's sad we've come to this point where the developers thought this was a good idea to even test. Cooldowns will absolutely ruin what little hope is left for this game as a whole, forget just pvp.

    Also, this poll is biased & a lot of people posting are saying they don't even pvp as is. If you weren't doing testing during these tests, what gives you a right to even give your opinion?
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  • hexentb16_ESO
    hexentb16_ESO
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    Yes. Less often.
    I like ESO and left WoW for it. I really don't want cooldowns that will ruin the fluid gameplay of ESO that I enjoy. I'd still play ESO if it became more like WoW but will stop if something else more unique comes along since ESO wouldn't be as unique anymore.
  • Kieduss
    Kieduss
    Soul Shriven
    No. Quitting for good if this gets implemented. You can't completely redesign a games core combat mechanics after 5-6 years and expect to be taken seriously as a dev team.
  • Anzriel
    Anzriel
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    No. Quit for good.
    What amuses me is that they cut skill usage down dramatically with the changes, lots of people stayed in IC rather than Cyrodiil and there was still only 25% improvement. I mean, I understand the coding at this point must be absurdly complex given how big the game is, but fundamentally changing combat like this that would make an already mediocre combat downright horrid? I don't understand why it's even being considered? I mean, maybe they've thought of it from an angle I personally haven't considered but it just seems very out of touch. Why do they seem to keep coming back to this cooldown and channeled skill nonsense that people have to keep rejecting because they don't want it to be a common feature of the combat? ZoS, please, people want combat to be smoother and more enjoyable, not even more slow and clunky.
  • zaria
    zaria
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    No. Will play again later.
    forthwinds wrote: »
    You can't change the fundamental basics of combat 5 years post release in an mmo. The game was built around not having cooldowns & this will end up affecting PvE as well once they "re-balance" skills for cooldowns. I've played numerous alphas that have better performance and less bugs than this game... it's sad we've come to this point where the developers thought this was a good idea to even test. Cooldowns will absolutely ruin what little hope is left for this game as a whole, forget just pvp.

    Also, this poll is biased & a lot of people posting are saying they don't even pvp as is. If you weren't doing testing during these tests, what gives you a right to even give your opinion?
    Kept out of Cyrodil during the last two weeks, and yes IC has more players than usual.
    However needed skillpoints on an alt and went into Cyrodil farmed some skyshard.
    Entered an delve, one was enough did not bother with the boss. This was on the overland build for an tank so no thought of skills with cooldown.

    Now I do not believe they will be as stupid as adding cooldowns, I see it more likely that they will convert some abilities to single target and remove some secondary AoE effects on others.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Skoomah
    Skoomah
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    No. Quit for good.
    ZOS, are you going to share with us feedback and plans for next steps?
  • Muttsmutt
    Muttsmutt
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    Yes. Same amount.
    huh?
    can somebody please clue me in into what this is about?
    PC-EU // UNDEAD
  • BleedMe_AnOcean
    BleedMe_AnOcean
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    I'm completely unsure. First, I doubt it would happen at all. Second, if it does, I'm not going to throw down my controller and stomp off crying. I'd give it a fair shot and then decide.

    I guess I'd have to see HOW it's implemented. Right now, we have 10 skills and two Ultimates. If anywhere from one to three of those have cooldowns, I could still build a solid rotation. In fact, it may even be MORE challenging to do so. My biggest concern comes with the rebalancing that would need to come alongside adding CDs. If I can only fire a skill once every X seconds, then that skill has to be powerful enough to justify the length of the CD, but it can't be so powerful that I can one-shot everything in a 30-meter radius or become immortal for a solid five minutes, either.

    Perhaps we'd have a larger front bar with additional skills? All it would require is a separate button press combo (I'm on console) to get to that skillbar. If we had MORE skills, then putting a few on CD would make much more sense.
    Edited by BleedMe_AnOcean on October 28, 2020 1:26PM
  • zaria
    zaria
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    No. Will play again later.
    Muttsmutt wrote: »
    huh?
    can somebody please clue me in into what this is about?
    Take an trip into Cyrodil and fight some NPC.
    Then run away very scared.

    In short in Cyrodil all AoE skills now shares an 3 second cooldown because some test.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Muttsmutt
    Muttsmutt
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    Yes. Same amount.
    zaria wrote: »
    Muttsmutt wrote: »
    huh?
    can somebody please clue me in into what this is about?
    Take an trip into Cyrodil and fight some NPC.
    Then run away very scared.

    In short in Cyrodil all AoE skills now shares an 3 second cooldown because some test.

    ah, okay. so it is a pvp-only change which adds a 3sec CD to aoe abilities in cyrodiil, which is made out of necessity because somehow ZOS [and now, microsoft] cannot afford the kind of server performance needed for their extremely successful top-grossing MMO.

    makes sense to me.
    PC-EU // UNDEAD
  • amir412
    amir412
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    No. Quit for good.
    This poll has simple answer:

    If i main a nightblade/stamcro - Yes, i'll keep playing

    If i main any other class - No
    PC | EU | AD | "@Saidden"| 1700 CP|
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    No. Quit for good.
    They have been dead set on slowing combat down for quite awhile now. This time they are doing it under the guise of "improving performance," but we all know they had their minds made up well before any of these useless tests were implemented.
  • FrancisCrawford
    FrancisCrawford
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    Almakor wrote: »
    I like to solo keep resources, but I can't anymore because of the cool down. My build is worthless now.

    Pretty much my situation.

    Not that I ever PvPed much, but I do have >20 5-transmute-stone geodes sitting in inventory, and could potentially want more for the new sticker book mechanic. I'm the kind of PvEer who can solo resources and heal pretty effectively, but am hopeless in head-to-head PvP fighting. So the main things I do in Cyrodiil are potentially both being taken away.
  • zaria
    zaria
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    No. Will play again later.
    Muttsmutt wrote: »
    zaria wrote: »
    Muttsmutt wrote: »
    huh?
    can somebody please clue me in into what this is about?
    Take an trip into Cyrodil and fight some NPC.
    Then run away very scared.

    In short in Cyrodil all AoE skills now shares an 3 second cooldown because some test.

    ah, okay. so it is a pvp-only change which adds a 3sec CD to aoe abilities in cyrodiil, which is made out of necessity because somehow ZOS [and now, microsoft] cannot afford the kind of server performance needed for their extremely successful top-grossing MMO.

    makes sense to me.
    Worse, this will not be an Cyrodil only thing. However I assume they will not run with cooldowns as yes it will solve the performance issue but will have an high impact on the revenue but rater some other nerf.
    And then they will have to try to adjust and balance classes because of it.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    No. Will play again later.
    ZOS seems to think we come back periodically, but I don't think you'll see many back after the way this his been handled and other recent announcements.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Yes. Same amount.
    Muttsmutt wrote: »
    zaria wrote: »
    Muttsmutt wrote: »
    huh?
    can somebody please clue me in into what this is about?
    Take an trip into Cyrodil and fight some NPC.
    Then run away very scared.

    In short in Cyrodil all AoE skills now shares an 3 second cooldown because some test.

    ah, okay. so it is a pvp-only change which adds a 3sec CD to aoe abilities in cyrodiil, which is made out of necessity because somehow ZOS [and now, microsoft] cannot afford the kind of server performance needed for their extremely successful top-grossing MMO.

    makes sense to me.

    microsoft may have just bought out the company but you wont see nothing for a while they understand the problem
    Main character dk - Vanikifar whitestrike
  • mayasunrising
    mayasunrising
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    Oh wow. I just went into Cyro after several months of hiatus (I got hooked on Conan Exiles) and I REALLY do not like the AoE cool down. I'm playing a mag sorc built around AoE damage. It was like playing in slow motion and now I'm unable to layer certain spells (primarily Wall of Elements, and Lightning Flood). I do understand that ZOS is trying to find solutions to server lag and the ball zerg dilemma, but this really feels more like a punishment towards certain playstyles than a solution. I really hop this doesn't get implemented in PvE as well.
    Edited by mayasunrising on October 29, 2020 11:57PM
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  • Rukia541
    Rukia541
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    Soris wrote: »
    I kept playing this game for 6 years on and off because i love the combat in ESO. If they turn it into cooldown counting hybrid action game then i would rather play GW2. That game has the same mechanic with cooldowns and actually it runs better, more eye candy and less laggy.

    Some GW2 maps are 'unplayable' (EXTREMELY FRUSTRATING) and worse skill delay than I've seen in ESO. Mainly PoF / living world maps.

    I suspect its the garbage cheap amazon servers everyone seems to be using. I used to never lag in any MMO and now its a plague in all of them, at least the ones that aren't dead, so grass is not greener. Anyway just because its combat is structured and balanced doesn't necessarily make it fun.

    I only play thief cuz everything else seems slow af. ESO is like playing thief initiative mechanic on every class, no CDs on weapon abilities and managing your resource. Pressing my greatsword 2 button for example on guardian then autoattacking for 6 seconds isn't exactly engaging, I'd say even WoW rotations are more interesting than GW2s.

    Eyecandy is subjective, I prefer the much more realistic vision of ES.

    The only thing I despise about ESO combat is its completely built around constant buffing , I just want to use attacks not maintenance skills 24/7. Thats why I quit playing, its such a pain in the ass in high end content and pvp, I feel like I'm only buffing myself and never actually playing my class. And its every. single. fight. Just once I would like to engage without having to press 5 god damn buffs.
    Edited by Rukia541 on October 30, 2020 12:16AM
  • Almakor
    Almakor
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    No. Quit for good.
    56% of the over over 500 players say they will play less because of this skill cool down. If ZOS isn't going to get the message and reverse this they might as well sell ESO to a company that's actually willing to spend the money to expand the servers.
  • kojou
    kojou
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    Yes. Same amount.
    If it only applies to PVP then I wouldn't mind at all. If it is PVE then I would have some concerns.
    Playing since beta...
  • Banana
    Banana
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    No. Quit for good.
    It may help performance if some of us left. Maybe that's part of the plan.
  • BoraxFlux
    BoraxFlux
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    Yes. Same amount.
    If it improves the experience, I'll adapt.
  • zaria
    zaria
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    No. Will play again later.
    Banana wrote: »
    It may help performance if some of us left. Maybe that's part of the plan.
    That also cut down on the revenue stream who would be unpopular.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Yes. Same amount.
    we might as well just admit, zos wants us all on a nb with bow and poisons
    Main character dk - Vanikifar whitestrike
  • Berchelous
    Berchelous
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    No. Quit for good.
    we might as well just admit, zos wants us all on a nb with bow and poisons

    ZOS PvP Idea after aoe changes: Now everyone has to play Stamblade Bow with Sheer Venom! No other class is allowed.
This discussion has been closed.