Population size outside Cyrodil does not create lag.EdmondDontes wrote: »Cooldowns are mandated lag.
cooldowns = mandated lag
If you don't like the lag, your feelings are the same about cooldowns.
The AOE's have been in game since inception, the lag has only been a problem for a couple years, and they were able to mitigate the vast majority of the performance issues during the midyear mayem event somehow, and there there were no aoe cooldowns over the course of the event. This is why so many are taking issue with the claim that lag is caused by AOE's, and the solution is to totally change the combat and the game in every way other than visually.
I don't think that equating cooldowns to lag is accurate. With actual lag, AOEs and anything else you do is delayed. With the AOE cooldowns, you can cast your AOE, but still be able to fire off any number of single target abilities, roll dodge, sprint, etc...
AOEs have been in the game since the beginning, but the population is now is about 10x larger. That has an obvious implications as to the server load.
Overland zones is limited to avoid crowding not performance.
Trials is 12 man.
However you can not run an instance of Cyrodil on multiple servers without sub diving the map.
As I understand the real problem is then two large groups clashes and starting lots of AoE damage and heals, number of calculation might be players^2 with two ball groups, multiply with average numbers of AoE.
I'm aware, and I assume most of the performance gain the first week was because PvP players stayed in IC while Cyrodil was had lots PvE players grinding AP for rapids so fewer large fights.SgtNuttzmeg wrote: »Population size outside Cyrodil does not create lag.EdmondDontes wrote: »Cooldowns are mandated lag.
cooldowns = mandated lag
If you don't like the lag, your feelings are the same about cooldowns.
The AOE's have been in game since inception, the lag has only been a problem for a couple years, and they were able to mitigate the vast majority of the performance issues during the midyear mayem event somehow, and there there were no aoe cooldowns over the course of the event. This is why so many are taking issue with the claim that lag is caused by AOE's, and the solution is to totally change the combat and the game in every way other than visually.
I don't think that equating cooldowns to lag is accurate. With actual lag, AOEs and anything else you do is delayed. With the AOE cooldowns, you can cast your AOE, but still be able to fire off any number of single target abilities, roll dodge, sprint, etc...
AOEs have been in the game since the beginning, but the population is now is about 10x larger. That has an obvious implications as to the server load.
Overland zones is limited to avoid crowding not performance.
Trials is 12 man.
However you can not run an instance of Cyrodil on multiple servers without sub diving the map.
As I understand the real problem is then two large groups clashes and starting lots of AoE damage and heals, number of calculation might be players^2 with two ball groups, multiply with average numbers of AoE.
But it isn't. That is the real joke. They reduced the number of AOEs going off effectively by 2/3s in the First Environment. That only produced a reduction of server lag of about 25%. This means that it may be a contributing factor but it is not the main factor.
Kept out of Cyrodil during the last two weeks, and yes IC has more players than usual.forthwinds wrote: »You can't change the fundamental basics of combat 5 years post release in an mmo. The game was built around not having cooldowns & this will end up affecting PvE as well once they "re-balance" skills for cooldowns. I've played numerous alphas that have better performance and less bugs than this game... it's sad we've come to this point where the developers thought this was a good idea to even test. Cooldowns will absolutely ruin what little hope is left for this game as a whole, forget just pvp.
Also, this poll is biased & a lot of people posting are saying they don't even pvp as is. If you weren't doing testing during these tests, what gives you a right to even give your opinion?
Take an trip into Cyrodil and fight some NPC.huh?
can somebody please clue me in into what this is about?
I like to solo keep resources, but I can't anymore because of the cool down. My build is worthless now.
Worse, this will not be an Cyrodil only thing. However I assume they will not run with cooldowns as yes it will solve the performance issue but will have an high impact on the revenue but rater some other nerf.
ah, okay. so it is a pvp-only change which adds a 3sec CD to aoe abilities in cyrodiil, which is made out of necessity because somehow ZOS [and now, microsoft] cannot afford the kind of server performance needed for their extremely successful top-grossing MMO.
makes sense to me.
ah, okay. so it is a pvp-only change which adds a 3sec CD to aoe abilities in cyrodiil, which is made out of necessity because somehow ZOS [and now, microsoft] cannot afford the kind of server performance needed for their extremely successful top-grossing MMO.
makes sense to me.
I kept playing this game for 6 years on and off because i love the combat in ESO. If they turn it into cooldown counting hybrid action game then i would rather play GW2. That game has the same mechanic with cooldowns and actually it runs better, more eye candy and less laggy.
That also cut down on the revenue stream who would be unpopular.It may help performance if some of us left. Maybe that's part of the plan.
alainjbrennanb16_ESO wrote: »we might as well just admit, zos wants us all on a nb with bow and poisons