volkeswagon wrote: »I predict noone quits
volkeswagon wrote: »I predict noone quits
Pretty much most that are saying they will quit will not. We have seen people threaten to quit and suggest the game is dying but the game seems to continue to grow.
volkeswagon wrote: »I predict noone quits
volkeswagon wrote: »I predict noone quits
Pretty much most that are saying they will quit will not. We have seen people threaten to quit and suggest the game is dying but the game seems to continue to grow.
MirandaSharp wrote: »
EdmondDontes wrote: »Cooldowns are mandated lag.
cooldowns = mandated lag
If you don't like the lag, your feelings are the same about cooldowns.
The AOE's have been in game since inception, the lag has only been a problem for a couple years, and they were able to mitigate the vast majority of the performance issues during the midyear mayem event somehow, and there there were no aoe cooldowns over the course of the event. This is why so many are taking issue with the claim that lag is caused by AOE's, and the solution is to totally change the combat and the game in every way other than visually.
EdmondDontes wrote: »Cooldowns are mandated lag.
cooldowns = mandated lag
If you don't like the lag, your feelings are the same about cooldowns.
The AOE's have been in game since inception, the lag has only been a problem for a couple years, and they were able to mitigate the vast majority of the performance issues during the midyear mayem event somehow, and there there were no aoe cooldowns over the course of the event. This is why so many are taking issue with the claim that lag is caused by AOE's, and the solution is to totally change the combat and the game in every way other than visually.
I don't think that equating cooldowns to lag is accurate. With actual lag, AOEs and anything else you do is delayed. With the AOE cooldowns, you can cast your AOE, but still be able to fire off any number of single target abilities, roll dodge, sprint, etc...
AOEs have been in the game since the beginning, but the population is now is about 10x larger. That has an obvious implications as to the server load.
volkeswagon wrote: »I predict noone quits
Pretty much most that are saying they will quit will not. We have seen people threaten to quit and suggest the game is dying but the game seems to continue to grow.
TequilaFire wrote: »volkeswagon wrote: »I predict noone quits
Pretty much most that are saying they will quit will not. We have seen people threaten to quit and suggest the game is dying but the game seems to continue to grow.
Deadly serious this time.
I don't think in 7 years I have said that before.
EdmondDontes wrote: »EdmondDontes wrote: »Cooldowns are mandated lag.
cooldowns = mandated lag
If you don't like the lag, your feelings are the same about cooldowns.
The AOE's have been in game since inception, the lag has only been a problem for a couple years, and they were able to mitigate the vast majority of the performance issues during the midyear mayem event somehow, and there there were no aoe cooldowns over the course of the event. This is why so many are taking issue with the claim that lag is caused by AOE's, and the solution is to totally change the combat and the game in every way other than visually.
I don't think that equating cooldowns to lag is accurate. With actual lag, AOEs and anything else you do is delayed. With the AOE cooldowns, you can cast your AOE, but still be able to fire off any number of single target abilities, roll dodge, sprint, etc...
AOEs have been in the game since the beginning, but the population is now is about 10x larger. That has an obvious implications as to the server load.
What is the solution then?
In my mind, the solution isn't to radically change the game because more people are playing it. The solution is to add server capacity in proportion to the expanded player base. Right?
EdmondDontes wrote: »EdmondDontes wrote: »Cooldowns are mandated lag.
cooldowns = mandated lag
If you don't like the lag, your feelings are the same about cooldowns.
The AOE's have been in game since inception, the lag has only been a problem for a couple years, and they were able to mitigate the vast majority of the performance issues during the midyear mayem event somehow, and there there were no aoe cooldowns over the course of the event. This is why so many are taking issue with the claim that lag is caused by AOE's, and the solution is to totally change the combat and the game in every way other than visually.
I don't think that equating cooldowns to lag is accurate. With actual lag, AOEs and anything else you do is delayed. With the AOE cooldowns, you can cast your AOE, but still be able to fire off any number of single target abilities, roll dodge, sprint, etc...
AOEs have been in the game since the beginning, but the population is now is about 10x larger. That has an obvious implications as to the server load.
What is the solution then?
In my mind, the solution isn't to radically change the game because more people are playing it. The solution is to add server capacity in proportion to the expanded player base. Right?
I think that the solution is to ensure that performance is maintained as player base expands, not necessarily just blanked adding server capacity.
Skill cooldowns are a fundamental shift in how the game plays. Will you continue to play the game?
volkeswagon wrote: »I predict noone quits
Pretty much most that are saying they will quit will not. We have seen people threaten to quit and suggest the game is dying but the game seems to continue to grow.
Population size outside Cyrodil does not create lag.EdmondDontes wrote: »Cooldowns are mandated lag.
cooldowns = mandated lag
If you don't like the lag, your feelings are the same about cooldowns.
The AOE's have been in game since inception, the lag has only been a problem for a couple years, and they were able to mitigate the vast majority of the performance issues during the midyear mayem event somehow, and there there were no aoe cooldowns over the course of the event. This is why so many are taking issue with the claim that lag is caused by AOE's, and the solution is to totally change the combat and the game in every way other than visually.
I don't think that equating cooldowns to lag is accurate. With actual lag, AOEs and anything else you do is delayed. With the AOE cooldowns, you can cast your AOE, but still be able to fire off any number of single target abilities, roll dodge, sprint, etc...
AOEs have been in the game since the beginning, but the population is now is about 10x larger. That has an obvious implications as to the server load.