Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Skill Cooldowns: Quit or Continue Playing

  • Crixus8000
    Crixus8000
    ✭✭✭✭✭
    No. Quit for good.
    Would be annoying for solo play.
    Edited by Crixus8000 on July 31, 2020 2:29PM
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    Before anything else, I want to wait for the test results.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    I in if it individual skiil cooldown as most of the time spaming aoe isnt rewarding since they last longer than 3 sec
  • Xelyum
    Xelyum
    ✭✭✭
    Yes. Same amount.
    It would also make a lot of things easier to balance if there was a cooldown involved
  • caperb
    caperb
    ✭✭✭✭✭
    Yes. Less often.
    If after the tests the cooldown will stay on the live server I will defenitely enjoy PvP less. I've done almost everything in PvE already anyway so the only things to do in PvE is achievement progression...

    If the cooldowns won't stay after the tests, I will play for the same amount of time as now.
  • rez0055
    rez0055
    ✭✭✭
    Yes. Same amount.
    I would say keep on playing. The EU server had lost already a major part of its active pvp players. It’s been a downward spiral and we can’t afford to lose more. Some changes look absolutely bad and I hope they won’t be implemented as we know now. But I’d say give them some time to do some testing. If the changes are so bad that it breaks classes completely yeah then you might consider to leave.
    Characters
    - Only-Drinks-With-Templars: Lvl 50 Argonian Magica Templar
    - Bialozar: Lvl 50 Khajitt Stamina Nightblade
    - Rez the Bald Sorceror: Lvl 50 Dark Elf Magica Sorceror
    - Gerard Snow: Lvl 50 Dark Elf Magica Dragonknight
    - Dorothea Black: Lvl 50 Imperial Stamina Templar
    - Demon Cleaver: Lvl 50 Orc Stamina Warden
    - Lord of BØnes: Lvl 50 Breton Magica Necromancer


    PC/EU server. You'll find my characters hoping on and off on the plains of Cyrodil with the guild The Black.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. Will play again later.
    Depends solely on implementation, if it's pvp only or overall redesign, what actual abilities affected, do this apply to the groups of 12+ or less/more, do this apply to solo etc. That's just tests so would like to see what they'll come up with after getting results and feedback given, example being Fengrush's latest review and bit of a rant about it, if it's gone in one ear of devs and went through the other into oblivion I'm done with pvp for sure (and I'm barely playing it now)
  • Mortiis13
    Mortiis13
    ✭✭✭✭
    Yes. Same amount.
    Ground based aoe dots with a CD would probably increase my sustain with magcro. How often boneyard cast two times in a row :trollface:

    But seriously. I think a CD on aoe ground dots (like bonyard/wall etc.) for 3 sec wouldn't hurt the gameplay, positioning would be more important, so it would maybe increase the skill gap between bad and good players. But it also could make aoe ground skills totally useless in pvp when they don't have a slow/immobilization.

    Aoe's like jabs or regeneration with a CD would hurt the gameplay massively and I would quit.
  • MyKillv2.0
    MyKillv2.0
    ✭✭✭✭✭
    Yes. Same amount.
    I do not play ESO because of the combat style. I play ESO for a dozen other reasons. In fact I find myself enjoying ESO combat style the least as it compares itself to the other two major MMOs on the market (WoW & FFXIV). So for me, if the implementation of cooldowns results in a good gameplay experience from a PvP perspective, I am completely thrilled with this.

    However I do not have an ounce of faith left that performance in this game is anything that is salvageable. I have almost entirely stopped PvP playing due to my frustration with performance. I realize the day is coming closer and closer that I will grow tired of performance in PvE as I did with PvP and quit the game all together. So while I hope the cooldown fix works, I have no faith that it will.

    So with that said, I emphasize with people who choose the game due to the playstyle that it offers over WoW & FFXIV. We all got into this game for different reasons and I feel bad for someone who is going to lose the main reason they got into this game. My empathy is compounded due to the fact that these people will lose their preferred playstyle for a reason that I do not have faith will actually cure the issue at hand.

    The situation just sucks, for everyone. People who want a good PvP experience. People who want a non-cooldown playstyle. Even the devs who geinuely want the game to work well. I don't know who benefits from this situation.
  • scorpius2k1
    scorpius2k1
    ✭✭✭✭✭
    I'm against Zenimax continually chasing their tails trying to "fix" the game with yet another obvious band-aid fix instead of actually fixing the CORE issue which is their software design. What I think is going on here is only a test in a LIVE environment, so it would only be temporary. That is my assumption but it would be nice if ZOS would be a bit more transparent here if that is or isn't the case because it is inciting quite the reaction from the community being left in the dark. So in other words, I'm not going to jump the gun and assume anything. IMHO, if it reaches live and implemented permanently I don't think it will go over well at all.


    .
    Edited by scorpius2k1 on July 31, 2020 3:06PM
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • HankTwo
    HankTwo
    ✭✭✭✭✭
    No. Quit for good.
    If skill cooldowns become ZOS final solution for the lag, and are implemented on a wide array of skills, then yeah, I will leave.
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    Depends if their solution to a problem that is completely of their own making is to completely ruin the combat for everyone. Plenty of other games out there and everything will be changed again in a quarter of a year anyway.

    Plus, whatever changes they do decide to make are going to take some time to set in motion. So many changes they would need to do and test. We talking about 6 months, a year maybe?
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Pyvos
    Pyvos
    ✭✭✭✭
    Hurbster wrote: »
    So many changes they would need to do and test. We talking about 6 months, a year maybe?

    I imagine that mass skill updated could largely be automated using tooling then adjusted after the fact. Likely something they could address within a quarter's update.

    Not that it is something I want specifically, but like many others, for me it's a wait and see. I'm not gonna be up in arms yet until I experience the tests, see how they impact Cyrodiil gameplay, and what their response is based on data. Until then it's a guessing game and why ruin my own enjoyment of the game over something that may not even come to fruition? It'd be likely ragequitting over the light / heavy attack change proposal they put forward that never was actually implemented.

    Would I get affected? Absolutely. Would I enjoy the combat in ESO substantially less? Depends on the implementation. I appreciate the reactive nature of the combat system, but coming from other games like WoW a per-skill cooldown (as opposed to a larger GCD or an "all AOE CD") isn't something that is going to absolutely ruin the game for me.
    Edited by Pyvos on July 31, 2020 3:36PM
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    I play solo, it's what I enjoy. If they do make these changes and bring them into the rest of the game (as they have shown no inclination in the past to separate out PvP and PvP skills) then my playstyle just won't work anymore.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Reverb wrote: »
    Where the option for “not sure”? I haven’t tested it yet to see how it feels to me, and Zeni hasn’t decided what they’re going to do long term. It’s premature for rage quitting.

    However, I would hope they seriously look at class skills before making long term changes like that, to ensure equitable balance of aoe and single target skills for each class.

    Since I don’t trust Zeni to be that thoughtful about anything, there’s a high likelihood that any change they make will flatten my enjoyment of the game. I’m withholding judgement until that happens though.

    Same thoughts from me, verbatim.

    One of the reasons I have loved ESO from day one I played was the combat. I think I would adjust, but would want to know more about how this will really translate -- if they even do it --- to long term balancing for the game and skills, because I am not fond of global CDs and turn based play, which I gladly left behind in other MMOs I grew tired of playing that way.
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Yes. Same amount.
    ccfeeling wrote: »
    As we all noticed PVE trial always lag no matter what rig and connection we run , I think ZOS might apply the same config to PVE later .

    I thought they were going to address that in 6.1.0 and it's a separate issue. There's a mention of this in the PTS patch notes.
    https://forums.elderscrollsonline.com/en/discussion/comment/6859438/#Comment_6859438
    Edited by Dusk_Coven on July 31, 2020 4:26PM
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    Yes. Same amount.
    Tammany wrote: »
    TERA is a rare example
    ... of a dead game nobody plays

    New expansions new exciting classes more fashions tons of interesting events, and one of the few games that isn't afraid to be sexy because they know that's what people want.

    Just because they don't buy reviews to place them in top 10 lists online doesn't mean no one's playing.
    What we get in NA is even 6 months behind what's released in Korea.

    They use cooldowns very carefully and it works not only like a no-cd combat game but you weave in different skills smoothly so it's not the same set of skills over and over again that ends up being macro'ed here. Combat is not just fast and fluid but it looks better and is more fun and not as monotonous. Combined with a control scheme that lets you do it and watch the action on your screen instead of staring at your keyboard or skill bars.

    They even review player suggestions and actually implement some https://www.seraphinush-gaming.com/posts/dev-notes/review/2020/06/
    Edited by Dusk_Coven on July 31, 2020 4:33PM
  • Sheridan
    Sheridan
    ✭✭✭✭
    Yes. Same amount.
    Yes, same amount, this does not change anything for me. I am playing ESO because of the Elder Scrolls world, not because it has a certain cooldown for skills.
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    No. Quit for good.
    Think of it this way.

    We have yet to redesign CP.
    We are in the mid of redesigning classes <Sorc changes for instance>.
    The devs can't figure out a vision for the game <LA change? Nope ok ok How about Cooldowns!? No? Umm Umm How about this!>

    I just don't think they have the time or direction to do this. You not just talking about tossing a couple CD's and call it a patch. It would have to change skills, class identity, and focus on that as fast as possible.

    We can't even get them to admit what their doing with CP and that stopped in Murkmire. You really want to toss triple more work on that?
  • Ascarl
    Ascarl
    ✭✭✭✭✭
    Yes. Same amount.
    The poll seems very biased for me. There is not even an option for "Play more" or "Depends on details".
  • thelast111
    thelast111
    ✭✭
    No. Quit for good.
    No cooldown on skills, it is ruining the game.

    In battle reflexes is importent, the quicker you are to react the better you are against enemies.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    No. Will play again later.
    3 second CD's?
    no.
    but if they split AoE heals and Point blank AoE's into separate 2 second CD's and buff the over time based AoE floor targeted spells duration to compensate i'd be fine with it.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. Will play again later.
    Skoomah wrote: »
    ESO is enjoyable for me because of how combat works. Adding cast times to ultimates and eliminating elements of animation canceling has already diminished the fast paced edgy nature of combat in ESO.

    The proposed change to add even longer cast times with the skill cooldowns would make combat so slow and even more clunky than it already is. Time for me to peace out if the change goes through.
    Agree, if it come to Cyrodil, well I could go there if I needed more geodes in half a year I estimate, PvDoor in an ghost town.
    If its overall, I'm out, just imagine pugging an dungeon, even causal stuff like public dungeon would be slow going.

    Yes it would solve the performance issue by reduce the player base a lot.
    Edited by zaria on September 12, 2020 3:42AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes. Same amount.
    Vaoh wrote: »
    idk wrote: »
    We're a long ways off from this actually happening, @Skoomah ... if you think the "writing's on the wall" that's your own business (not forum-goers' business).

    I agree with To2C. Right now Zos is testing things and has yet to make a decision. We also know for a fact they do listen to us as they chose to not go forward with any changes from the off-cycle PTS a few months ago.

    The sky is not falling.

    I think the primary issue is that cooldowns are even a consideration. All of this while procs are the main offenders, yet ZOS is not considering disabling those. Basically prioritize proc sets instead of casting actual abilities.

    Heck some of these procs are literally such laggy AoEs that they singlehandley drop my console FPS (like Winter’s Respite).

    FPS is not an indicator of server lag as that is directly related to the local machine load, not the server. Yes, Server lag can create FPS issues in other ways but the example above seems more of a local machine issue.
  • Blackleopardex
    Blackleopardex
    ✭✭✭✭
    No. Quit for good.
    To consider this change is insanity. But hey, they did it the sneakiest way they could, slowly dumbing down the game to a casual friendly skill-cap. They are not done tho, a year from now we will have more changes to combat that makes it even more balanced for people that just started playing a month ago. I have been pretty much inactive since my GPU died in may, I fear a comeback at this point is gonna be disappointing, with or without this ßhit staying they already broke the combat for me over the last year or two. For all of you that like the changes over the last year+; viel spaß.
    Edited by Blackleopardex on September 12, 2020 9:35AM
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    Yes. Same amount.
    Just have tried PvP last night with a friend for the monthly geode, oh gosh, never though PvP could become more plain and braindead with these AoE CD...
    Just remove PvP already, it will never be good till you separate skill from both mode like GW2 did..
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    Yes. Same amount.
    I feel game does not work properly so I've already pretty much quit playing regularily. What ZoS does is pretty irrelevant to me until they get the game in a state I find worth playing. Not holding my breath.
    Edited by rpa on September 12, 2020 10:13AM
  • Heimdarm
    Heimdarm
    ✭✭✭
    Yes. Same amount.
    Adding cooldowns I think is a bad idea. My skills are already not working and casting after I press the key for them, so I guess they already have a cooldown lol...

    If they want less skills used in a given time I think it would be a much better idea to simply make bar swapping impossible in combat. So, players would use only their main bar for their chosen activity with no more than 5+1 skills.
  • Mariusghost84
    Mariusghost84
    ✭✭✭✭✭
    No. Quit for good.
    I will def play same amount, just drop my stamplar and switch main to NB.
  • pod88kk
    pod88kk
    ✭✭✭✭✭
    ✭✭
    As a console player I really feel like it will make the game difficult to play unless they do an overhaul of the current buff tracking system. Simply greying out skills wont be good enough
This discussion has been closed.