I have a lot of stam characters, and when I'm levelling them, having a slow horse is worse than not having vigour. Besides on a lowbie I put attributes on both stam and mag, since most skills start as mag, and there's always a mag self heal available. I still grind vigour/caltrops as soon as I can enter Cyro, it's not a lot of AP, but I think rapids are more useful to my lowbies.
CombatPrayer wrote: »I have a lot of stam characters, and when I'm levelling them, having a slow horse is worse than not having vigour. Besides on a lowbie I put attributes on both stam and mag, since most skills start as mag, and there's always a mag self heal available. I still grind vigour/caltrops as soon as I can enter Cyro, it's not a lot of AP, but I think rapids are more useful to my lowbies.
With a slow horse, you really will need that vigor. You'll be dead from constant dismounts, or in far more battles.
I agree with CMDR that this change is good for the game overall. Vigor is more important in both PvE and PvP. This is a change that makes sense.
Further, Zos has made it very easy and fast to unlock all the skills in both AvA lines. It used to require several times that amount of AP to get to the same ranks and Zos has already significantly increased the amount of AP we have gained.
I don't deny that vigor is more important in endgame. My main point is that rapids is needed immediately on all builds, while this isn't the same for vigor. Getting the AP on a leveled character is very easy yes, but on a character with low mount speed it is not. ZOS is making a change that will do no good for new characters, while usually a leveled character has done enough PvP to unlock both anyway.
I have a lot of stam characters, and when I'm levelling them, having a slow horse is worse than not having vigour. Besides on a lowbie I put attributes on both stam and mag, since most skills start as mag, and there's always a mag self heal available. I still grind vigour/caltrops as soon as I can enter Cyro, it's not a lot of AP, but I think rapids are more useful to my lowbies.
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »https://en.uesp.net/wiki/Online:Alliance_Points
These are the actual numbers to get to Alliance 5.
It's not much, trust me.
So I am sticking with ZOS on this one. Switch Rapids with Vigor.
Contrary to popular belief, Rapids is absolutely not essential for PvE. It's a group buff anyway so the horse boost will be easy to get for everyone in those few Trials and Dungeons where fast mounts do make a difference. Only one group member needs it equipped.
Is it important in Cyrodiil? Very. But Vigor is even more important. Rapids will not keep you alive in a battle. Vigor will. This change is not for PvE players. That they do get some benefit from a good stamina heal is coincidence. I am glad of course. Not least because again, in group content, Vigor is far more useful for the stam-dd's and to a lesser extent, tanks. (I have some odd builds but they work lol)
But Rapids? That AP you need to get Alliance 5 is nothing. 98k AP is not a lot. It's a little bit of time in Cyrodiil. Actually, BG is plenty to do it. Make sure you take your daily quests as it'll speed things up a lot.
Will you be slow in Cyrodiil for a bit? Yes. But like I say, BG works well at this point and it's a useless skill there. Or play Cyrodiil smart and use the Transistus network. You'll be surprised. Especially in below-50 which is where you should level the skill line anyway, if going for the full Alliance 10.
aliance rank 5 isnt the same as skillline lvl 5
And what are the two skill lines known as collectively, hmm?
The skilline will become lvl 5 when your AvA rank is 6 already
I know. I literally provided the link with all the details. Me. The information is right there in the first thread reply.
Twisting words is a common tactic used when you can't think of a better argument.
Mostly because there really is no argument, to be frank.
Wording aside, there is nothing "false" about the low requirements to get both skills now or post-stonethorn. And that is the bit that really matters for the sake of this discussion.
Hmm, I think we disagree on that part then.
Sure, on a leveled character it is extremely easy to get both skills, but that is not what I made this thread for.
It is the low leveled characters I'm worried about. It takes quite long on a new alt to get some AP, and rapids is immediately needed to make the game a bit playable at low levels. In my opinion vigor isn't needed at level 10, is easy to get at a higher level and removing rapids from assault level 1 is just unnecessary.
No, it doesn't. Use Below-50 content and you will be fine. That is what I do and I have Alliance 5 on the day. CP does not exist in Below-50 content. It is turned off. If anything it is easier to level here.
You see, if doing PvP at lvl 10, then you absolutely do benefit from Vigor. And, well, it's a PvP skill-line at the end of the day. This game needs more PvP rewards, not less. And this is actually a change that benefits both PvP and PvE players! PvE players actually get more benefit IMO. And that really is okay!
And Rapids is needed to "make the game playable at low levels"? What? Like, seriously, what?
No, it really isn't. That is called getting stuff done a bit faster, but it's far from essential in PvE. Can you please tell me where you can't access a town in Stonefalls because it's been sieged by Aldmeri players? That is where Rapids is actually needed. To react to sieges. It doesn't make a difference in PvE beyond shaving a few minutes off getting to your next quest. The PvE zones are honestly not that big.
Despite that though, not having Vigor when running stamina builds may as well mean not bothering in PvP, because you will die, and die very quickly. This is true for most players. That is why Vigor trading places with Rapids is a bigger benefit.
(Yes, I am just going to call it Alliance 5 because you all know what I mean.)
Kiralyn2000 wrote: »the1andonlyskwex wrote: »Vigor is useful to new players in combat, while rapids is mostly useful for veteran players trying to speedlevel alts. I think ZOS is making a good decision.
rapids is useful to ALL players trying to level any of their characters, especially a first one when they may be short on gold to consistently keep leveling their horse. you do not have to be speed leveling in order to want to move from quest to quest at a reasonable pace.
Eh. A true new player has nothing to compare the speed to, and isn't in a rush (at least, I wasn't). They have no frame of reference to think that Rapids is a 'required' skill. As opposed to the seasoned pro, who's been using fast mounts + Rapids for so long that the idea of playing without it causes withdrawal jitters.
(like I said, I personally have never used the skill in four years, so I just don't get the whole "gotta have it!" thing.* And yeah, I've leveled multiple characters while still training their mounts. Heck, my first character I alternated Speed & Pack Space, because not having room for everything - no leveled bank & no mule alts - was much more important than getting there faster.)
* every once in awhile during some holiday event, I'll see some dude glow and then run a bit faster to do the daily we're all grinding, and I'll think "hmm, I guess that could be a bit useful". But then I forget about it again, because it's just a little more speed. /shrug
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Strider__Roshin wrote: »Stamina players need a heal more than a magic player needs to get to the next quest giver. It's a good change, and it's pretty selfish that players are against it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Kiralyn2000 wrote: »the1andonlyskwex wrote: »Vigor is useful to new players in combat, while rapids is mostly useful for veteran players trying to speedlevel alts. I think ZOS is making a good decision.
rapids is useful to ALL players trying to level any of their characters, especially a first one when they may be short on gold to consistently keep leveling their horse. you do not have to be speed leveling in order to want to move from quest to quest at a reasonable pace.
Eh. A true new player has nothing to compare the speed to, and isn't in a rush (at least, I wasn't). They have no frame of reference to think that Rapids is a 'required' skill. As opposed to the seasoned pro, who's been using fast mounts + Rapids for so long that the idea of playing without it causes withdrawal jitters.
(like I said, I personally have never used the skill in four years, so I just don't get the whole "gotta have it!" thing.* And yeah, I've leveled multiple characters while still training their mounts. Heck, my first character I alternated Speed & Pack Space, because not having room for everything - no leveled bank & no mule alts - was much more important than getting there faster.)
* every once in awhile during some holiday event, I'll see some dude glow and then run a bit faster to do the daily we're all grinding, and I'll think "hmm, I guess that could be a bit useful". But then I forget about it again, because it's just a little more speed. /shrug
that's you. not everyone is you. you have an option right now to forget about rapids, while a new player who feels so sluggish, can ask in chat what they can do to be faster and have rapids suggested to them along with leveling a horse. if the go through with the change though... that option for the rest of us is GONE. and that includes new players who see people around them moving so quickly, wonder how they do it, ask about it and will no longer have such easy acess to it.
the1andonlyskwex wrote: »Vigor is useful to new players in combat, while rapids is mostly useful for veteran players trying to speedlevel alts. I think ZOS is making a good decision.
I have a lot of stam characters, and when I'm levelling them, having a slow horse is worse than not having vigour. Besides on a lowbie I put attributes on both stam and mag, since most skills start as mag, and there's always a mag self heal available. I still grind vigour/caltrops as soon as I can enter Cyro, it's not a lot of AP, but I think rapids are more useful to my lowbies.
That's not true. Nightblades don't have a self-heal. Trying to play a stamblade with a resto staff doesn't work.
Caligamy_ESO wrote: »Also think about how many stamina characters have had to partake in PVP to earn their vigor for their PVE builds, and then essentially hit the delete key on all of those players who will never have to spend the time in Cyrodiil again. That bit sounds nice in theory but its also just erasing a big chunk of players who don't want to be there, and are just a bunch of fodder for 'skilled pvpers' to get free kills on while also taking Cyro slots away from actual pvpers from the pvp environments.
SydneyGrey wrote: »All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.
Basically they want to force people to have to play PvP.