How are people not getting this?
Vigor is the only heal available for non-warden Stam characters.
Rapids is purely cosmetic.
"Oh, I'm not getting to my compass point fast enough! Literally unplayable!" Really?
Kiralyn2000 wrote: »SydneyGrey wrote: »All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.
Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.Basically they want to force people to have to play PvP.
That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")
...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.
(but I use fast travel in TES & Fallout constantly. Hmm. /ponder)
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!
Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!
100% of characters can take advantage of Rapids (in PVE AND PVP!!!)
Yeah, you don't use Rapids when doing dungeons/trials..
But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.
I don't want to PVP on my characters that are built to do writs.
So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")
Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)
If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?
Kiralyn2000 wrote: »SydneyGrey wrote: »All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.
Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.Basically they want to force people to have to play PvP.
That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")
...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.
(but I use fast travel in TES & Fallout constantly. Hmm. /ponder)
its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)
I know that the older I got, the less patience I have for padding of playtime via travel.
edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.
do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.
it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.
and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?
kendellking_chaosb14_ESO wrote: »CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!
Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!
100% of characters can take advantage of Rapids (in PVE AND PVP!!!)
Yeah, you don't use Rapids when doing dungeons/trials..
But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.
I don't want to PVP on my characters that are built to do writs.
So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")
Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)
If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?Kiralyn2000 wrote: »SydneyGrey wrote: »All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.
Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.Basically they want to force people to have to play PvP.
That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")
...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.
(but I use fast travel in TES & Fallout constantly. Hmm. /ponder)
its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)
I know that the older I got, the less patience I have for padding of playtime via travel.
edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.
do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.
it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.
and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?
Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.
PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I have a lot of stam characters, and when I'm levelling them, having a slow horse is worse than not having vigour. Besides on a lowbie I put attributes on both stam and mag, since most skills start as mag, and there's always a mag self heal available. I still grind vigour/caltrops as soon as I can enter Cyro, it's not a lot of AP, but I think rapids are more useful to my lowbies.
That's not true. Nightblades don't have a self-heal. Trying to play a stamblade with a resto staff doesn't work.
EvilAutoTech wrote: »There is already a Stam heal that you can get even sooner than rapids, and it does damage. I have had bloodthirst well before level 10, and then when I got to Cyrodiil, I had rapids too. Fast and able to heal myself in combat. Vigor is nice but not "necessary" at low levels.
Also taking away skills that were already unlocked just stinks to high heaven.
In the PTS Patch Notes v6.1.0 we see a very unwelcoming change:
Alliance War
• Assault
o Vigor: This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience. Previous XP gained in both of these skills will be retained, but if your Assault skill line is too low to obtain the 3rd skill, you will have to level it in order to gain access to Rapid Maneuvers again.
I do not understand why this change is coming. Rapid Maneuver is one of the most important skills in the game on EVERY character, especially at low levels. Actually almost everyone I talked with about this change didn’t like it, so I’m curious what you guys on the forums think about it. For myself, everytime I make a new character the first thing I do is level it to 10 and enter Cyrodiil to do the starter quest and unlock rapids. The single reason for this is to make the character playable. The mount speed at early levels is so low that without rapids, everything you do takes almost double the time or even worse.
At this moment you need almost zero AP to unlock rapids and 98k to unlock vigor. On the PTS these values will be switched.
So why do I think we need rapids to stay on level 1:
- At low levels your mount speed is so low the game is almost unplayable. It also takes a huge amount of time to get this mount speed to an acceptable level. Rapids immediately makes the game playable because a better mount speed.
- Every build uses rapids, not every build uses vigor. Magicka users never use vigor and a lot of stamina builds don’t need vigor either. Vigor is for builds where survival depends highly on the player him/herself and not on the healer: vMA, PvP and endgame PvE group content.
- In fact, low leveled players don’t even need vigor! At lower levels a player is carried hugely by the increased attributes so should be able to complete most content with just that. A low level player cant even sustain vigor! It is by no means a reliable heal at low levels…
- Not everyone has the time or money to plan all his alternate characters, buy character slots and already level the characters mount speed at a stable.
- Not everyone likes to PvP for the skills. While I agree rewards should only be given after someone has put energy into something, Rapids has been an AvA lvl 1 skill for a very long time now because it is immediately needed after character creation. And don’t get me wrong, I PvP maybe 50% or more of my time, so all of my alts already have both skills unlocked, but there are a lot of people who don’t have them both yet.
- Even if you want to PvP for it, it takes a huge amount of time to get the needed AP with a slow mount. On a leveled character, the AP is peanuts, but with no speed and low levels there are no means you will be at the AP ticks in Cyrodiil. You can’t yet defend yourself against higher leveled players so killing for AP is out of the question and imagine following a zerg that takes objectives in quick succession. You will miss almost every AP tick, except the keeps, which you will only get when your alliance does well. Let’s face it: the only way to level your AvA skill in a new character is by getting carried.
- Really, imagine again getting rapids on a slow mount, with maybe 10k AP/hour if have bad luck. Play 10 hours before you can use your character for the rest of the game.
- ZOS brings this as an upgrade for stamina builds, but what about all the other builds in the game? Stamina builds don’t even need it at low levels and getting it with rapids unlocked is much easier. Implementing this change will be a huge QOL deterioration.
- Please don’t force people into buying more crown store upgrades.
So this might be a lot of text, but I think its for the best of the game when we keep it as it is now.
What is everyone else thinking?
MaleAmazon wrote: »@MaleAmazonHas it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.
They already relocated it in a patch (used to be assault rank 10).
Oreyn_Bearclaw wrote: »Guessing mount Speed sales have slowed. This is a bad change. Every character needs rapids, less than half need vigor.
Yes and? It was still in the Assault skill line, not Support. I'm not talking about moving up and down the same skill line, I'm talking about the people who claim that "it is simple" to just put it over in Support instead of Assault.
Rank 5 is like 90kap. That is barely an hour for anyone who knows what they are doing. For new players, a short venture into pvp for the first time wont make them stop playing the game. Most new players wont even know about the ability until someone tells them about it anyways.
CMDR_Un1k0rn wrote: »
Honestly, PvP is not that bad. You needn't even go to Cyrodiil. Battlegrounds will do plenty and at most it's 14 matches. Almost certainly less.
People actually slot Rapid in PvE? That boggles my mind. How much time is that saving you, going from the wayshrine to your quest, like a whole 6 seconds?
...
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January1171 wrote: »They should keep rapids where it is, and move vigor to slot two. Or move vigor to one and rapids at two. But if ZOS's reasoning is "we want a better leveling experience" moving rapids to SLOT THREE is not the way to do it.
Of course my inner cynic wonders if that it might be a ploy to get people to buy riding lessons.
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »https://en.uesp.net/wiki/Online:Alliance_Points
These are the actual numbers to get to Alliance 5.
It's not much, trust me.
So I am sticking with ZOS on this one. Switch Rapids with Vigor.
Contrary to popular belief, Rapids is absolutely not essential for PvE. It's a group buff anyway so the horse boost will be easy to get for everyone in those few Trials and Dungeons where fast mounts do make a difference. Only one group member needs it equipped.
Is it important in Cyrodiil? Very. But Vigor is even more important. Rapids will not keep you alive in a battle. Vigor will. This change is not for PvE players. That they do get some benefit from a good stamina heal is coincidence. I am glad of course. Not least because again, in group content, Vigor is far more useful for the stam-dd's and to a lesser extent, tanks. (I have some odd builds but they work lol)
But Rapids? That AP you need to get Alliance 5 is nothing. 98k AP is not a lot. It's a little bit of time in Cyrodiil. Actually, BG is plenty to do it. Make sure you take your daily quests as it'll speed things up a lot.
Will you be slow in Cyrodiil for a bit? Yes. But like I say, BG works well at this point and it's a useless skill there. Or play Cyrodiil smart and use the Transistus network. You'll be surprised. Especially in below-50 which is where you should level the skill line anyway, if going for the full Alliance 10.
aliance rank 5 isnt the same as skillline lvl 5
And what are the two skill lines known as collectively, hmm?

kendellking_chaosb14_ESO wrote: »CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Keep only talking about PvP (and end-game PVP) at that. PEOPLE AREN'T TALKING ABOUT JUST PVP!!!!
Maybe 30% of characters created in this game use Vigor (those are are stam (50%), minus several stam classes have their own source of heals) Stam players doing dungeons/trials don't use Vigor (in most cases)... you have a healer!
100% of characters can take advantage of Rapids (in PVE AND PVP!!!)
Yeah, you don't use Rapids when doing dungeons/trials..
But you do use it in overland questing, doing event dailies, getting to Harrowstorms/Dolmens/Dragons.
I don't want to PVP on my characters that are built to do writs.
So, at level 10, I go into cyrodiil, and do the bare minimum I had to do to unlock rapids (the intro quest, and you can skip "training")
Now, I have to do some pvp to level up a skill I've already unlocked (also, in the past when ZoS has re-ordered skills in a skill line, if you unlocked it... it stayed unlocked... why the change? Probably to sell the Alliance Skill Line in the crown store)
If, I had known, I would have actually done the tutorial, since it gives quite a bit more AP than skipping it, but I won't have the option to do that now... will I?Kiralyn2000 wrote: »SydneyGrey wrote: »All the people who are ok with switching rapids and vigor all play stamina characters and do PvP regularly anyway.
Huh. I would have thought the people in favor of this are the Stam players who DON'T play PvP. Because if they did, it doesn't effect them either way, since they can get to rank 5 easily.Basically they want to force people to have to play PvP.
That's what people said constantly about Vigor over the years I've played. Because all the PvE Stam players who wanted to have a heal (as opposed to just being a bit faster) were forced to have to play PvP. (And whenever they asked for that to be improved, the PvPers tossed back "but we have to PvE to get gear for our PvP! It's only right that you PvE-only people be stuck getting farmed by us for a few days to get your heal!")
...I wonder if my lack of need for Rapid is that I started playing MMOs where getting to go faster was a lot harder/slower. In vanilla WoW (which was still more 'friendly' and accessible than previous games), you only got your first, slow mount at level 40. And the fast mount at level 60 cost 1000 gold, which was a huge amount for the time. Plus no porting to wayshrines from anywhere, you could only Hearthstone back to a single chosen Inn once every... hour(?), riding a Gryphon to travel to another zone took several minutes, no queuing for dungeons so you had to walk to them... so, yeah. Maybe I just don't see the basic mount & training in this game to be that bad? Eh, whatever.
(but I use fast travel in TES & Fallout constantly. Hmm. /ponder)
its weird, cause I started with those games as well and its the reason WHY i appreciate being able to go faster, sooner nowadays. heck even in WoW - not only you get mounts earlier nowadays, and they cost less, but if you are leveling alts and have been playing long enough, there is a mount that is usable at lvl 1. and... there are also 2 and 3 seater mounts... something ESO also adding (though it looks like its going to be crown only... sigh)
I know that the older I got, the less patience I have for padding of playtime via travel.
edited to add. as for the argument of "new players don't know what a fast horse is" really? are new players playing in their own instances, where they cannot see how quickly OTHER PLAYERS MOVE AROUND? new players don't have acess to chat to ask HOW are players moving so quickly? come. ON.
do you all know why there was no conversation about rapids? because IT IS A GIVEN. do you know how often I see people advise new players to go to Cyrodil at lvl 10 and pick up rapids by doing the quest that doesn't even involve pvp? EVERY. SINGLE. DAY.
it used to be a given. there was no point in discussing it because it was there, it was accessible, it WORKED. there were no issues or problems with it. now... ZoS is MAKING it a problem.
and here is the thing. stam players having a stam heal available earlier IS a legitimate improvement. but... please.. riddle me this, folks. WHY does it have to come at a cost of quality of life that most of us have been enjoying for YEARS regardless of our class or specialization?
Both of you are missing the point NO PvP players who PvP will notice this day weeks months years you passed AvAvA lv5. This is a PvP skill PvE benefits are good but at the beginning and end of the day it's better for PvP players.
PvP players have to grind out boring PvE for all our other skills you think we all like doing the same dungeon with different bosses, no but we want Mettle. You think we see enough undead to level Fighters Guild in PvP no but we grind it to get Dawn Breaker. Deep Thoughts is great when your potions are on cooldown and you break LOS for a few solid second Psijic grind is long and boring but if you want it you have to grind. If you can't be bothered to do a few hours of PvP or BG the ask zos to move your speed to Soul Magic.
I'm NOT missing the point. YOU are. right now a LOT of players, especialy in PVE, are benefiting from this skill. do you think moving vigor up to make it accessible early is JUST for pvp players benefit? do you think zos is NOT aware of all the pve players grudgingly grinding out pvp to get vigor on some of their stam toons?
this is a change that negatively affects pve players quite possible more then pvp players. it. does NOT. HAVE. TO HAPPEN. THIS. WAY.
Did you not notice that he quoted 98K AP as the amount to unlock skill line level 5? You know, the actual right amount that it takes to unlock skill line level 5, and notably not the lesser amount that it takes to unlock alliance rank 5? Come on, it's obvious what he was talking about, and he got his numbers right. He obviously understands how it works. You're not teaching him anything he doesn't know.CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »https://en.uesp.net/wiki/Online:Alliance_Points
These are the actual numbers to get to Alliance 5.
It's not much, trust me.
So I am sticking with ZOS on this one. Switch Rapids with Vigor.
Contrary to popular belief, Rapids is absolutely not essential for PvE. It's a group buff anyway so the horse boost will be easy to get for everyone in those few Trials and Dungeons where fast mounts do make a difference. Only one group member needs it equipped.
Is it important in Cyrodiil? Very. But Vigor is even more important. Rapids will not keep you alive in a battle. Vigor will. This change is not for PvE players. That they do get some benefit from a good stamina heal is coincidence. I am glad of course. Not least because again, in group content, Vigor is far more useful for the stam-dd's and to a lesser extent, tanks. (I have some odd builds but they work lol)
But Rapids? That AP you need to get Alliance 5 is nothing. 98k AP is not a lot. It's a little bit of time in Cyrodiil. Actually, BG is plenty to do it. Make sure you take your daily quests as it'll speed things up a lot.
Will you be slow in Cyrodiil for a bit? Yes. But like I say, BG works well at this point and it's a useless skill there. Or play Cyrodiil smart and use the Transistus network. You'll be surprised. Especially in below-50 which is where you should level the skill line anyway, if going for the full Alliance 10.
aliance rank 5 isnt the same as skillline lvl 5
And what are the two skill lines known as collectively, hmm?
soo dude u wont belive me : ok ...
(source https://en.uesp.net/wiki/Online:Alliance_Points)
mhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
(if u dont understand it basicly says that at aliance rank 5 u would be skill line 4 and if u reach alliance rank 6 with 88k ap u would be skill line lvl5)
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
redgreensunset wrote: »Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.