January1171 wrote: »They should keep rapids where it is, and move vigor to slot two. Or move vigor to one and rapids at two. But if ZOS's reasoning is "we want a better leveling experience" moving rapids to SLOT THREE is not the way to do it.
Of course my inner cynic wonders if that it might be a ploy to get people to buy riding lessons.
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the1andonlyskwex wrote: »Vigor is useful to new players in combat, while rapids is mostly useful for veteran players trying to speedlevel alts. I think ZOS is making a good decision.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
the1andonlyskwex wrote: »Vigor is useful to new players in combat, while rapids is mostly useful for veteran players trying to speedlevel alts. I think ZOS is making a good decision.
rapids is useful to ALL players trying to level any of their characters, especially a first one when they may be short on gold to consistently keep leveling their horse. you do not have to be speed leveling in order to want to move from quest to quest at a reasonable pace.
People actually slot Rapid in PvE? That boggles my mind. How much time is that saving you, going from the wayshrine to your quest, like a whole 6 seconds?
Anyway. This change was specifically FOR PvE people, like my dad, who refuses to PvP but who runs a stam character that needs Vigor. Now PvE stam people don't have to touch Cyrodiil for more than the intro quest, never have to see another player on the battlefield, and still get their only useful heal (for non-wardens).
As for getting to AvA 6 for rapids... I went from AvA 2 to AvA 7 in just two and a half hours of awkwardly healing and occasionally firing a meatbag at someone. Didn't even have a full five-piece set on at the time, just a weird patchwork of overland drops. It's not that hard, gang.
LOL at "its essential for every build". Dude people were complaining that stam cant reliably heal and they changed that. Its been wanted for years.
All these crown store theories just funny really.
People actually slot Rapid in PvE? That boggles my mind. How much time is that saving you, going from the wayshrine to your quest, like a whole 6 seconds?
Anyway. This change was specifically FOR PvE people, like my dad, who refuses to PvP but who runs a stam character that needs Vigor. Now PvE stam people don't have to touch Cyrodiil for more than the intro quest, never have to see another player on the battlefield, and still get their only useful heal (for non-wardens).
As for getting to AvA 6 for rapids... I went from AvA 2 to AvA 7 in just two and a half hours of awkwardly healing and occasionally firing a meatbag at someone. Didn't even have a full five-piece set on at the time, just a weird patchwork of overland drops. It's not that hard, gang.
Everyone I know in Pve uses rapids. Everyone.
People actually slot Rapid in PvE? That boggles my mind. How much time is that saving you, going from the wayshrine to your quest, like a whole 6 seconds?
Anyway. This change was specifically FOR PvE people, like my dad, who refuses to PvP but who runs a stam character that needs Vigor. Now PvE stam people don't have to touch Cyrodiil for more than the intro quest, never have to see another player on the battlefield, and still get their only useful heal (for non-wardens).
As for getting to AvA 6 for rapids... I went from AvA 2 to AvA 7 in just two and a half hours of awkwardly healing and occasionally firing a meatbag at someone. Didn't even have a full five-piece set on at the time, just a weird patchwork of overland drops. It's not that hard, gang.
Everyone I know in Pve uses rapids. Everyone.
See, that just shows the variety of experiences that exist in a single game. I've been playing for more than two years and have never once seen Rapids used by anyone outside of PvP.
Maybe it's people who do that brand of solo questing where you just skip all the dialogue and run from compass point to compass point without stopping for anything in between?
People actually slot Rapid in PvE? That boggles my mind. How much time is that saving you, going from the wayshrine to your quest, like a whole 6 seconds?
People actually slot Rapid in PvE? That boggles my mind. How much time is that saving you, going from the wayshrine to your quest, like a whole 6 seconds?
Anyway. This change was specifically FOR PvE people, like my dad, who refuses to PvP but who runs a stam character that needs Vigor. Now PvE stam people don't have to touch Cyrodiil for more than the intro quest, never have to see another player on the battlefield, and still get their only useful heal (for non-wardens).
As for getting to AvA 6 for rapids... I went from AvA 2 to AvA 7 in just two and a half hours of awkwardly healing and occasionally firing a meatbag at someone. Didn't even have a full five-piece set on at the time, just a weird patchwork of overland drops. It's not that hard, gang.
Everyone I know in Pve uses rapids. Everyone.
See, that just shows the variety of experiences that exist in a single game. I've been playing for more than two years and have never once seen Rapids used by anyone outside of PvP.
People actually slot Rapid in PvE? That boggles my mind. How much time is that saving you, going from the wayshrine to your quest, like a whole 6 seconds?
Anyway. This change was specifically FOR PvE people, like my dad, who refuses to PvP but who runs a stam character that needs Vigor. Now PvE stam people don't have to touch Cyrodiil for more than the intro quest, never have to see another player on the battlefield, and still get their only useful heal (for non-wardens).
As for getting to AvA 6 for rapids... I went from AvA 2 to AvA 7 in just two and a half hours of awkwardly healing and occasionally firing a meatbag at someone. Didn't even have a full five-piece set on at the time, just a weird patchwork of overland drops. It's not that hard, gang.
Everyone I know in Pve uses rapids. Everyone.
Maybe it's people who do that brand of solo questing where you just skip all the dialogue and run from compass point to compass point without stopping for anything in between?
DocFrost72 wrote: »I respect the argument that others like rapids, but consider this.
Without rapids, you get there later.
Without vigor, you don't get there at all. You die.
Combat > convenience, to me.
Dragonredux wrote: »Literally just switch Vigor and Siege Shield from Support. Then both Vigor and Rapids gets unlocked when you complete the tutorial. Stam players get a reliable self heal and everyone gets their mount speed bonus. Siege shield feels better in assault anyways since most people using it are assaulting anyways. Plus, anyone who wants to use this skill pretty much wants to pvp to begin with.
DocFrost72 wrote: »I respect the argument that others like rapids, but consider this.
Without rapids, you get there later.
Without vigor, you don't get there at all. You die.
Combat > convenience, to me.
I see your point - but only if you're a stam character.
Assuming half the characters in eso are stam and half are mag - vigor is potentially useful to 50% of all characters.
Rapids is potentially useful to 100% of characters.
DocFrost72 wrote: »DocFrost72 wrote: »I respect the argument that others like rapids, but consider this.
Without rapids, you get there later.
Without vigor, you don't get there at all. You die.
Combat > convenience, to me.
I see your point - but only if you're a stam character.
Assuming half the characters in eso are stam and half are mag - vigor is potentially useful to 50% of all characters.
Rapids is potentially useful to 100% of characters.
That's why I don't disparage the other side of this argument; it's a valid concern. I just happen to fall into the mindset that 50% unable to do something is more detrimental 100% doing it slower. As i have a stake in this, it weighs more heavily on me as a (primarily) stamina player.
DocFrost72 wrote: »I respect the argument that others like rapids, but consider this.
Without rapids, you get there later.
Without vigor, you don't get there at all. You die.
Combat > convenience, to me.
I see your point - but only if you're a stam character.
Assuming half the characters in eso are stam and half are mag - vigor is potentially useful to 50% of all characters.
Rapids is potentially useful to 100% of characters.