Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Dear ZOS, please add overland chest/resource node respawn timers

Daemons_Bane
Daemons_Bane
✭✭✭✭✭
✭✭
Title.. Add a timer, like 1 min, to overland chests and nodes.. so many players just loot what they want and leave the crap for someone else to clean up
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is already a respawn timer. It's the same whether the previous person took all or only some of the items.

    Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.
    The Moot Councillor
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    AlnilamE wrote: »
    There is already a respawn timer. It's the same whether the previous person took all or only some of the items.

    Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.

    I am asking them to respawn faster yeah, as I have always hated coming to a plundered node, or seeing new players experienec it.. I do not however ask for it to spawn in the same place as it disappeared from, so I do not see it as a big issue when it comes to exploitation
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    AlnilamE wrote: »
    There is already a respawn timer. It's the same whether the previous person took all or only some of the items.

    Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.

    I am asking them to respawn faster yeah, as I have always hated coming to a plundered node, or seeing new players experienec it.. I do not however ask for it to spawn in the same place as it disappeared from, so I do not see it as a big issue when it comes to exploitation

    But take these 2 scenarios:

    1: You come to a spawn point and find an unlocked chest with a few junk items in it.

    2: You come to a spawn point and nothing is there because someone just looted the chest.

    Both of these instances are exactly the same. Someone else got there before you did. Both of these instances are on the same respawn timer. The opened but not fully looted chest will respawn at the same amount of time as the fully looted chest.

    The only difference is in scenario 1, there are a few trash items for you to either ignore or pick up. It hurts you in no way because there wouldn't have been anything for you to pick up in the first place. No one is taking anything from you. In fact, you can just walk past already unlocked chests if you want to. It will still respawn at the same rate as if it had been fully looted.
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    seems unnecessary. dont like what you find? dont take it. the node will time out regardless.
    Edited by SpacemanSpiff1 on July 3, 2020 4:19PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    From people who tested it, the respawn timer is roughly ten minutes.

    Ten minutes is a long time for someone else to stumble over your cherrypicked chest or node.

    Its just selfish laziness. Seriously, I don't have ESO+, and I still manage to pick up everything from nodes and chests. I'd rather there be no node/chest there so I can move on to the next location than rush over only to find someone's leftover, often useless junk that's hardly even worth vendoring. You didn't want it enough to take it, so what makes you think anyone is going to feel good about finding the junk you left them?
  • Hixtory
    Hixtory
    ✭✭✭✭
    jaws343 wrote: »
    AlnilamE wrote: »
    There is already a respawn timer. It's the same whether the previous person took all or only some of the items.

    Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.

    I am asking them to respawn faster yeah, as I have always hated coming to a plundered node, or seeing new players experienec it.. I do not however ask for it to spawn in the same place as it disappeared from, so I do not see it as a big issue when it comes to exploitation

    But take these 2 scenarios:

    1: You come to a spawn point and find an unlocked chest with a few junk items in it.

    2: You come to a spawn point and nothing is there because someone just looted the chest.

    Both of these instances are exactly the same. Someone else got there before you did. Both of these instances are on the same respawn timer. The opened but not fully looted chest will respawn at the same amount of time as the fully looted chest.

    The only difference is in scenario 1, there are a few trash items for you to either ignore or pick up. It hurts you in no way because there wouldn't have been anything for you to pick up in the first place. No one is taking anything from you. In fact, you can just walk past already unlocked chests if you want to. It will still respawn at the same rate as if it had been fully looted.

    Wow thats great info, I always thought that the *** who doesnt loot everything messed with the chest and wont respawn after is properly looted. Thx
  • Sanctum74
    Sanctum74
    ✭✭✭✭✭
    ✭✭✭
    jaws343 wrote: »
    AlnilamE wrote: »
    There is already a respawn timer. It's the same whether the previous person took all or only some of the items.

    Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.

    I am asking them to respawn faster yeah, as I have always hated coming to a plundered node, or seeing new players experienec it.. I do not however ask for it to spawn in the same place as it disappeared from, so I do not see it as a big issue when it comes to exploitation

    But take these 2 scenarios:

    1: You come to a spawn point and find an unlocked chest with a few junk items in it.

    2: You come to a spawn point and nothing is there because someone just looted the chest.

    Both of these instances are exactly the same. Someone else got there before you did. Both of these instances are on the same respawn timer. The opened but not fully looted chest will respawn at the same amount of time as the fully looted chest.

    The only difference is in scenario 1, there are a few trash items for you to either ignore or pick up. It hurts you in no way because there wouldn't have been anything for you to pick up in the first place. No one is taking anything from you. In fact, you can just walk past already unlocked chests if you want to. It will still respawn at the same rate as if it had been fully looted.

    They are not exactly the same. Farming is about efficiency and if i have to stop to pick a resource and find out its just junk, then I’ve wasted time that I could have gone to a different resource node. I prefer to not be disrespectful to other players so i end up taking the junk so no one else gets stuck with it and so the resource will respawn faster instead of having to wait through an additional despawn timer before the respawn timer activates.

    Even without Eso+ i still always empty the node because it allows for faster respawns, no wasted time at half picked nodes, everyone in the area ends up with more resources in the end, and its just the respectful thing to do.

  • ImmortalCX
    ImmortalCX
    ✭✭✭✭✭
    jaws343 wrote: »

    Both of these instances are exactly the same. Someone else got there before you did. Both of these instances are on the same respawn timer. The opened but not fully looted chest will respawn at the same amount of time as the fully looted chest.

    I did not know that. I figured there were good samaritans taking out the junk so they could respawn.

    Does this also mean that unlooted (simple) chests might respawn as higher tier?
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    jaws343 wrote: »
    AlnilamE wrote: »
    There is already a respawn timer. It's the same whether the previous person took all or only some of the items.

    Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.

    I am asking them to respawn faster yeah, as I have always hated coming to a plundered node, or seeing new players experienec it.. I do not however ask for it to spawn in the same place as it disappeared from, so I do not see it as a big issue when it comes to exploitation

    But take these 2 scenarios:

    1: You come to a spawn point and find an unlocked chest with a few junk items in it.

    2: You come to a spawn point and nothing is there because someone just looted the chest.

    Both of these instances are exactly the same. Someone else got there before you did. Both of these instances are on the same respawn timer. The opened but not fully looted chest will respawn at the same amount of time as the fully looted chest.

    The only difference is in scenario 1, there are a few trash items for you to either ignore or pick up. It hurts you in no way because there wouldn't have been anything for you to pick up in the first place. No one is taking anything from you. In fact, you can just walk past already unlocked chests if you want to. It will still respawn at the same rate as if it had been fully looted.

    I still would like to see the timer reduced drastically.. 10 min, if the info is true, is a long time for something to be around with only junk left in it, because some lazy idiot (assuming they know how it works) refuses to clear out the container/node.. Reducing it to around 1 min would remove that issue.. It's not about what is "taken" from me, it's about the annoyance of it.. I like finding treasure chests hidden around the world, but that sours quite a bit when you just get some idiots leftovers.. I always clear them out so that no one has to find them after me
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    The only difference is in scenario 1, there are a few trash items for you to either ignore or pick up. It hurts you in no way because there wouldn't have been anything for you to pick up in the first place. No one is taking anything from you.

    Timer for respawn is long.
    Especially awful when mobs around chest respawn. I see the chest from far away, ride to it, kill mobs around it, and... then find out that the chest was partially looted by somebody long time ago :|

    There can be no excuse to leave chests partially looted, those players are just bad.
    Even during free ESO+ trials, I often saw chests which only had style stones in them - while literally everyone had access to craft bag :o

    Especially disgusting when someone loots many chests on certain farm route, and leaves some trash item in every chest in his trail. Such players have inventory management problem and still insist on opening chests instead of finding a merchant? Or they are just jerks who think that it's nice to leave trash for other players? No reason would justify such behavior.

    I would prevent players from opening any non-instanced chests for 24 hours (account-wide, so they can't relog to other character and bypass this), if they haven't fully looted 2 treasure chests in a row :)
  • kyle.wilson
    kyle.wilson
    ✭✭✭✭✭
    Title.. Add a timer, like 1 min, to overland chests and nodes.. so many players just loot what they want and leave the crap for someone else to clean up

    They should not be respawning faster, but maybe they should trigger timer a respawn once partially looted.
    We don't need to incentivize macro farming one node for hours
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Some sort of penalty would indeed scare off most of the idiots.. Of course this change would also have to include a prompt/tutorial when you open a chest/node for the first time
  • SidraWillowsky
    SidraWillowsky
    ✭✭✭✭✭
    ✭✭✭
    From people who tested it, the respawn timer is roughly ten minutes.

    Ten minutes is a long time for someone else to stumble over your cherrypicked chest or node.

    Its just selfish laziness. Seriously, I don't have ESO+, and I still manage to pick up everything from nodes and chests. I'd rather there be no node/chest there so I can move on to the next location than rush over only to find someone's leftover, often useless junk that's hardly even worth vendoring. You didn't want it enough to take it, so what makes you think anyone is going to feel good about finding the junk you left them?

    They should make it so you can't open a chest if you don't have five free inventory slots like they do with antiquities. I'm sure people would still leave crap in chests out of spite, but at least make it harder for people to run around leaving chests half looted.
  • CoronHR
    CoronHR
    ✭✭✭✭✭
    i was about to say that this would be a good idea, but if the chest respawns anyway (i didn't realise that) then it's fine as is. i actually don't mind picking up someone else junk because it goes in craft bag, as i have eso+, and it really doesn't matter at all if the chest will just respawn on its own regularly. if you see a chest open and you don't want what's inside, just leave it, as it will respawn regardless
    PC - EU - Steam client
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    From people who tested it, the respawn timer is roughly ten minutes.

    Ten minutes is a long time for someone else to stumble over your cherrypicked chest or node.

    Its just selfish laziness. Seriously, I don't have ESO+, and I still manage to pick up everything from nodes and chests. I'd rather there be no node/chest there so I can move on to the next location than rush over only to find someone's leftover, often useless junk that's hardly even worth vendoring. You didn't want it enough to take it, so what makes you think anyone is going to feel good about finding the junk you left them?

    They should make it so you can't open a chest if you don't have five free inventory slots like they do with antiquities. I'm sure people would still leave crap in chests out of spite, but at least make it harder for people to run around leaving chests half looted.

    On the contrary, this would encourage people to only take what they *really* want out of the chest so it takes them longer to get to that point.

    What they could do is change the colour of a chests slightly once it's been open so that the people who get upset about this can see from a distance that the chest has been unlocked already and don't have to approach to find out when they see the "Open" instead of "Unlock"
    The Moot Councillor
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Title.. Add a timer, like 1 min, to overland chests and nodes.. so many players just loot what they want and leave the crap for someone else to clean up

    They should not be respawning faster, but maybe they should trigger a respawn once partially looted.
    We don't need to incentivize macro farming one node for hours

    A respawn timer is exactly what I am asking for..

    As it is now - Player A comes to the chest, is a *** and only takes what he wants, leaves the rest behind.. Then along comes player B, who can now clean up after A..

    What I want - As soon as player A lifts out an item, a timer starts counting down from 1 min.. When that timer ends, the chest is gone, so that no one has to clean up for an idiot

  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    I always find it funny when people try to peddle some unwritten rule about looting chests, when in reality people are using the loot systems default settings as designed and intended. ZOS intentionally has made inventory management a part of the games design. If people choose not to hoover up everything as a means to adapt to that, it is 100% their prerogative to do so.
    Edited by BigBragg on July 2, 2020 8:15PM
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    seems necessary. dont like what you find? dont take it. the node will time out regardless.

    Back when I was playing Trade Wars on BBS's my name when I was playing a good guy was Spaceman Spiff. When playing a bad guy it was kargen.

    Back to the topic at hand I think the chests should be an all or nothing scenario. When you open the chest you can either hit a button to take all or leave the chest as is. It does take some time to run to a chest and gets frustrating when once you get there all that is left is skeever droppings.
    and then the parrot said, "must be the water mines green too."
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some sort of penalty would indeed scare off most of the idiots.. Of course this change would also have to include a prompt/tutorial when you open a chest/node for the first time

    Sorry, this idea is a windfall for bots.

    I don't support it due to the endless exploit possibilities.

    ZOS definitely won't support it.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Title.. Add a timer, like 1 min, to overland chests and nodes.. so many players just loot what they want and leave the crap for someone else to clean up

    They should not be respawning faster, but maybe they should trigger a respawn once partially looted.
    We don't need to incentivize macro farming one node for hours

    A respawn timer is exactly what I am asking for..

    As it is now - Player A comes to the chest, is a *** and only takes what he wants, leaves the rest behind.. Then along comes player B, who can now clean up after A..

    What I want - As soon as player A lifts out an item, a timer starts counting down from 1 min.. When that timer ends, the chest is gone, so that no one has to clean up for an idiot

    So if someone opens a chest and didn't realize their inventory was full, the chest will disappear before they are able to do something about it?

    Maybe ZOS should just create a setting that makes touched nodes and chests invisible to people who get upset about them instead, and let the rest of us get our loot.

    I always clear everything up, but I don't care at all if I get to a chest or node that someone already got to and left worms (or regulus) behind.
    The Moot Councillor
  • twev
    twev
    ✭✭✭✭✭
    ✭✭
    From people who tested it, the respawn timer is roughly ten minutes.

    Ten minutes is a long time for someone else to stumble over your cherrypicked chest or node.

    Its just selfish laziness. Seriously, I don't have ESO+, and I still manage to pick up everything from nodes and chests. I'd rather there be no node/chest there so I can move on to the next location than rush over only to find someone's leftover, often useless junk that's hardly even worth vendoring. You didn't want it enough to take it, so what makes you think anyone is going to feel good about finding the junk you left them?

    Partially looted chests don't stick around until a new one respawns, they despawn reasonably quickly, as seen by many people who call a banker or vendor to make room in inv to finish looting it - and when they dismiss the assistant the chest is already gone.

    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    BigBragg wrote: »
    I always find it funny when people try to peddle some unwritten rule about looting chests, when in reality people are using the loot systems default settings as designed and intended. ZOS intentionally has made inventory management a part of the games design. If people choose not to hoover up everything as a means to adapt to that, it is 100% their prerogative to do so.

    Is it that bad, that I want the experience to be better for the one who risks coming up to a nearly empty loot container?
    Some sort of penalty would indeed scare off most of the idiots.. Of course this change would also have to include a prompt/tutorial when you open a chest/node for the first time

    Sorry, this idea is a windfall for bots.

    I don't support it due to the endless exploit possibilities.

    ZOS definitely won't support it.

    How would it be that much more exploitable?
    AlnilamE wrote: »
    Title.. Add a timer, like 1 min, to overland chests and nodes.. so many players just loot what they want and leave the crap for someone else to clean up

    They should not be respawning faster, but maybe they should trigger a respawn once partially looted.
    We don't need to incentivize macro farming one node for hours

    A respawn timer is exactly what I am asking for..

    As it is now - Player A comes to the chest, is a *** and only takes what he wants, leaves the rest behind.. Then along comes player B, who can now clean up after A..

    What I want - As soon as player A lifts out an item, a timer starts counting down from 1 min.. When that timer ends, the chest is gone, so that no one has to clean up for an idiot

    So if someone opens a chest and didn't realize their inventory was full, the chest will disappear before they are able to do something about it?

    Maybe ZOS should just create a setting that makes touched nodes and chests invisible to people who get upset about them instead, and let the rest of us get our loot.

    I always clear everything up, but I don't care at all if I get to a chest or node that someone already got to and left worms (or regulus) behind.

    Making it invisible until it respawns works fine too.. Note though that I was not dead set on the 1 min.. Just something less than the 5-10 min we have now, which imo is too much
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fischblut wrote: »
    There can be no excuse to leave chests partially looted, those players are just bad.

    Just move on. People spend more energy complaining about it than is caused by moving on...
    Edited by Elsonso on July 3, 2020 3:31PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Elsonso wrote: »
    Fischblut wrote: »
    There can be no excuse to leave chests partially looted, those players are just bad.

    Just move on. People spend more energy complaining about it than is caused by moving on...

    We each have our ingame issues and annoyances.. This matters to some of us.. If you tell a PvP'er to just leave Cyrodill if it annoys him, do you think it would help?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am pretty sure there is already a respawn timer that stars after someone interacts with the chest. We see this in trials and I suspect it is the same for all chests.

    Chests in the open world would be subject to exploitation if they would respawn faster just because someone left an item in there. More chest farmers would leave an item in there so they could farm chests faster.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsonso wrote: »
    Fischblut wrote: »
    There can be no excuse to leave chests partially looted, those players are just bad.

    Just move on. People spend more energy complaining about it than is caused by moving on...

    We each have our ingame issues and annoyances.. This matters to some of us.. If you tell a PvP'er to just leave Cyrodill if it annoys him, do you think it would help?

    I have no idea, but I have been saying that about PVP for years. Maybe someone has listened to me.

    My point is that hundreds of things bother each of us every day. Out of all of those things, this easy-to-move-on item seems to get a life and persist. The game is designed to handle the situation. If you just move on, the game will happily continue doing what it does, you continue doing what you do, and other players go about doing what they do. Simple.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • deleted221106-002999
    deleted221106-002999
    ✭✭✭✭✭
    ✭✭
    Rather than faster respawn I'd prefer a visual/audio clue that the chest/node is less than it should be - then I could make an informed choice about going to take a look or not.

  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Souterain wrote: »
    Rather than faster respawn I'd prefer a visual/audio clue that the chest/node is less than it should be - then I could make an informed choice about going to take a look or not.

    If you come up to a chest that has already been opened, you do not have to unlock it.

    The same does not apply to resource nodes, though.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    If I can add this...

    Perhaps the chests, etc should despawn after any loot is taken (30 secs after being opened).

    And

    Any chest that has not been opened by a player who wasn’t in the area of the last player, should get a full item as if it was new.

    That would fix the issue
    Edited by NewBlacksmurf on July 3, 2020 7:41PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Souterain wrote: »
    Rather than faster respawn I'd prefer a visual/audio clue that the chest/node is less than it should be - then I could make an informed choice about going to take a look or not.

    This is a good idea. The lid could be propped open if it has been unlocked.

    While the reply to this above is correct, that it did not affect resource nodes, the idea of a shorter respawn timer if something remains in the node or chest could be exploited. That alone is a very good reason why the proposed idea should not be implemented.
Sign In or Register to comment.