There is already a respawn timer. It's the same whether the previous person took all or only some of the items.
Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.
Daemons_Bane wrote: »There is already a respawn timer. It's the same whether the previous person took all or only some of the items.
Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.
I am asking them to respawn faster yeah, as I have always hated coming to a plundered node, or seeing new players experienec it.. I do not however ask for it to spawn in the same place as it disappeared from, so I do not see it as a big issue when it comes to exploitation
Daemons_Bane wrote: »There is already a respawn timer. It's the same whether the previous person took all or only some of the items.
Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.
I am asking them to respawn faster yeah, as I have always hated coming to a plundered node, or seeing new players experienec it.. I do not however ask for it to spawn in the same place as it disappeared from, so I do not see it as a big issue when it comes to exploitation
But take these 2 scenarios:
1: You come to a spawn point and find an unlocked chest with a few junk items in it.
2: You come to a spawn point and nothing is there because someone just looted the chest.
Both of these instances are exactly the same. Someone else got there before you did. Both of these instances are on the same respawn timer. The opened but not fully looted chest will respawn at the same amount of time as the fully looted chest.
The only difference is in scenario 1, there are a few trash items for you to either ignore or pick up. It hurts you in no way because there wouldn't have been anything for you to pick up in the first place. No one is taking anything from you. In fact, you can just walk past already unlocked chests if you want to. It will still respawn at the same rate as if it had been fully looted.
Daemons_Bane wrote: »There is already a respawn timer. It's the same whether the previous person took all or only some of the items.
Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.
I am asking them to respawn faster yeah, as I have always hated coming to a plundered node, or seeing new players experienec it.. I do not however ask for it to spawn in the same place as it disappeared from, so I do not see it as a big issue when it comes to exploitation
But take these 2 scenarios:
1: You come to a spawn point and find an unlocked chest with a few junk items in it.
2: You come to a spawn point and nothing is there because someone just looted the chest.
Both of these instances are exactly the same. Someone else got there before you did. Both of these instances are on the same respawn timer. The opened but not fully looted chest will respawn at the same amount of time as the fully looted chest.
The only difference is in scenario 1, there are a few trash items for you to either ignore or pick up. It hurts you in no way because there wouldn't have been anything for you to pick up in the first place. No one is taking anything from you. In fact, you can just walk past already unlocked chests if you want to. It will still respawn at the same rate as if it had been fully looted.
Both of these instances are exactly the same. Someone else got there before you did. Both of these instances are on the same respawn timer. The opened but not fully looted chest will respawn at the same amount of time as the fully looted chest.
Daemons_Bane wrote: »There is already a respawn timer. It's the same whether the previous person took all or only some of the items.
Are you asking for chests/nodes to respawn faster if someone doesn't take anything than what they normally would? That would be abused from here to Sunday.
I am asking them to respawn faster yeah, as I have always hated coming to a plundered node, or seeing new players experienec it.. I do not however ask for it to spawn in the same place as it disappeared from, so I do not see it as a big issue when it comes to exploitation
But take these 2 scenarios:
1: You come to a spawn point and find an unlocked chest with a few junk items in it.
2: You come to a spawn point and nothing is there because someone just looted the chest.
Both of these instances are exactly the same. Someone else got there before you did. Both of these instances are on the same respawn timer. The opened but not fully looted chest will respawn at the same amount of time as the fully looted chest.
The only difference is in scenario 1, there are a few trash items for you to either ignore or pick up. It hurts you in no way because there wouldn't have been anything for you to pick up in the first place. No one is taking anything from you. In fact, you can just walk past already unlocked chests if you want to. It will still respawn at the same rate as if it had been fully looted.
The only difference is in scenario 1, there are a few trash items for you to either ignore or pick up. It hurts you in no way because there wouldn't have been anything for you to pick up in the first place. No one is taking anything from you.
Daemons_Bane wrote: »Title.. Add a timer, like 1 min, to overland chests and nodes.. so many players just loot what they want and leave the crap for someone else to clean up
VaranisArano wrote: »From people who tested it, the respawn timer is roughly ten minutes.
Ten minutes is a long time for someone else to stumble over your cherrypicked chest or node.
Its just selfish laziness. Seriously, I don't have ESO+, and I still manage to pick up everything from nodes and chests. I'd rather there be no node/chest there so I can move on to the next location than rush over only to find someone's leftover, often useless junk that's hardly even worth vendoring. You didn't want it enough to take it, so what makes you think anyone is going to feel good about finding the junk you left them?
SidraWillowsky wrote: »VaranisArano wrote: »From people who tested it, the respawn timer is roughly ten minutes.
Ten minutes is a long time for someone else to stumble over your cherrypicked chest or node.
Its just selfish laziness. Seriously, I don't have ESO+, and I still manage to pick up everything from nodes and chests. I'd rather there be no node/chest there so I can move on to the next location than rush over only to find someone's leftover, often useless junk that's hardly even worth vendoring. You didn't want it enough to take it, so what makes you think anyone is going to feel good about finding the junk you left them?
They should make it so you can't open a chest if you don't have five free inventory slots like they do with antiquities. I'm sure people would still leave crap in chests out of spite, but at least make it harder for people to run around leaving chests half looted.
kyle.wilson wrote: »Daemons_Bane wrote: »Title.. Add a timer, like 1 min, to overland chests and nodes.. so many players just loot what they want and leave the crap for someone else to clean up
They should not be respawning faster, but maybe they should trigger a respawn once partially looted.
We don't need to incentivize macro farming one node for hours
SpacemanSpiff1 wrote: »seems necessary. dont like what you find? dont take it. the node will time out regardless.
Daemons_Bane wrote: »Some sort of penalty would indeed scare off most of the idiots.. Of course this change would also have to include a prompt/tutorial when you open a chest/node for the first time
Daemons_Bane wrote: »kyle.wilson wrote: »Daemons_Bane wrote: »Title.. Add a timer, like 1 min, to overland chests and nodes.. so many players just loot what they want and leave the crap for someone else to clean up
They should not be respawning faster, but maybe they should trigger a respawn once partially looted.
We don't need to incentivize macro farming one node for hours
A respawn timer is exactly what I am asking for..
As it is now - Player A comes to the chest, is a *** and only takes what he wants, leaves the rest behind.. Then along comes player B, who can now clean up after A..
What I want - As soon as player A lifts out an item, a timer starts counting down from 1 min.. When that timer ends, the chest is gone, so that no one has to clean up for an idiot
VaranisArano wrote: »From people who tested it, the respawn timer is roughly ten minutes.
Ten minutes is a long time for someone else to stumble over your cherrypicked chest or node.
Its just selfish laziness. Seriously, I don't have ESO+, and I still manage to pick up everything from nodes and chests. I'd rather there be no node/chest there so I can move on to the next location than rush over only to find someone's leftover, often useless junk that's hardly even worth vendoring. You didn't want it enough to take it, so what makes you think anyone is going to feel good about finding the junk you left them?
I always find it funny when people try to peddle some unwritten rule about looting chests, when in reality people are using the loot systems default settings as designed and intended. ZOS intentionally has made inventory management a part of the games design. If people choose not to hoover up everything as a means to adapt to that, it is 100% their prerogative to do so.
Taleof2Cities wrote: »Daemons_Bane wrote: »Some sort of penalty would indeed scare off most of the idiots.. Of course this change would also have to include a prompt/tutorial when you open a chest/node for the first time
Sorry, this idea is a windfall for bots.
I don't support it due to the endless exploit possibilities.
ZOS definitely won't support it.
Daemons_Bane wrote: »kyle.wilson wrote: »Daemons_Bane wrote: »Title.. Add a timer, like 1 min, to overland chests and nodes.. so many players just loot what they want and leave the crap for someone else to clean up
They should not be respawning faster, but maybe they should trigger a respawn once partially looted.
We don't need to incentivize macro farming one node for hours
A respawn timer is exactly what I am asking for..
As it is now - Player A comes to the chest, is a *** and only takes what he wants, leaves the rest behind.. Then along comes player B, who can now clean up after A..
What I want - As soon as player A lifts out an item, a timer starts counting down from 1 min.. When that timer ends, the chest is gone, so that no one has to clean up for an idiot
So if someone opens a chest and didn't realize their inventory was full, the chest will disappear before they are able to do something about it?
Maybe ZOS should just create a setting that makes touched nodes and chests invisible to people who get upset about them instead, and let the rest of us get our loot.
I always clear everything up, but I don't care at all if I get to a chest or node that someone already got to and left worms (or regulus) behind.
There can be no excuse to leave chests partially looted, those players are just bad.
Daemons_Bane wrote: »
We each have our ingame issues and annoyances.. This matters to some of us.. If you tell a PvP'er to just leave Cyrodill if it annoys him, do you think it would help?
Rather than faster respawn I'd prefer a visual/audio clue that the chest/node is less than it should be - then I could make an informed choice about going to take a look or not.
Rather than faster respawn I'd prefer a visual/audio clue that the chest/node is less than it should be - then I could make an informed choice about going to take a look or not.