"The Penetration bonus is good but hard to use effectively because of it's proc condition (roll dodge). [Good For] Stamina characters but not among the top ones for PVE or PVP."
/sigh
As it stands in pvp/pve at the end game meta bosmer really has no place. You must go off the beaten path just to look like a bosmer.
thegreatme wrote: »As it stands in pvp/pve at the end game meta bosmer really has no place. You must go off the beaten path just to look like a bosmer.
Its actually funny because just yesterday I was testing some things out with a fellow guildie on this. We both play bosmer toons, though I main bosmer and they main Nord. Their Nord is built as a tank, which is supposed to be sub-par as a DPS compared to other races.
In just a day of half-arsed fidgeting with their gear to go from Tank to kind-of-DPSy, they were doing almost as much DPS on their Nord tank as their own Raid-built Bosmer crit-DPS glass canon and my Bosmer main DPS who has twice the CP (maxed) and is built specifically for damage.
Clearly something is broken here.
thegreatme wrote: »"The Penetration bonus is good but hard to use effectively because of it's proc condition (roll dodge). [Good For] Stamina characters but not among the top ones for PVE or PVP."
/sigh
Correction: Decent for Stamina characters. They won't even say its outright good for them in their guide, unlike other races, which kinda just further makes my point lol
Breton: "Makes its passives a good fit for magicka builds, helps you focus on damage and not worry about running out of resources"
Orc: "Great choice for stamina builds and melee/physical damage. One of the top races for DPS and decent tank."
Redguard: "Great for stamina builds and sustain. Cost Reduction, stamina restore, reduce snares."
Altmer: "One of the top races for magicka builds. Extra spell damage for better DPS and faster completion. Built in stamina-restore on magicka builds for better pvp quality of life."
Khajiit: "Top race for everything stealth, from thieving to PvP. The best option for thief builds. One of the only two most versatile races for both successful magicka and stamina builds."
Argonian: "Magicka race that is especially good as a Healer and decent DPS. Restore all resources quickly every time they drink a potion, reliable for all content."
Dunmer: "One of the only two most versatile races for both successful magicka and stamina builds. Thanks to its passives, one of the top DPS options for both magicka and stamina builds in both PvE and PvP.
Nord: "The top option for Tanks, thanks to physical/spell resistances and Ulti generation. Great choice for sturdy characters that can reach resistance cap, but not the best for DPS because of lacking offensive passives."
Imperial: "Great race for Stamina builds. Second best option for Tanks and one of the best options for DPS. Very strong in both PvE and PvP because of its sustain and resource recovery."
Bosmer: "Mostly good for stamina sustain, which other classes do better at anyway + extra perks. You have a kinda neat passive, but actually its an active and janky af to use effectively. Not one of the top races in anything, not even stealth, which is its lore-friendly trademark. Really just kinda on this list purely as an honorable mention towards the fact it exists and that's about it, but at least it makes a cute roleplay character for your ERP fantasies I guess."
thegreatme wrote: »"The Penetration bonus is good but hard to use effectively because of it's proc condition (roll dodge). [Good For] Stamina characters but not among the top ones for PVE or PVP."
/sigh
Correction: Decent for Stamina characters. They won't even say its outright good for them in their guide, unlike other races, which kinda just further makes my point lol
Breton: "Makes its passives a good fit for magicka builds, helps you focus on damage and not worry about running out of resources"
Orc: "Great choice for stamina builds and melee/physical damage. One of the top races for DPS and decent tank."
Redguard: "Great for stamina builds and sustain. Cost Reduction, stamina restore, reduce snares."
Altmer: "One of the top races for magicka builds. Extra spell damage for better DPS and faster completion. Built in stamina-restore on magicka builds for better pvp quality of life."
Khajiit: "Top race for everything stealth, from thieving to PvP. The best option for thief builds. One of the only two most versatile races for both successful magicka and stamina builds."
Argonian: "Magicka race that is especially good as a Healer and decent DPS. Restore all resources quickly every time they drink a potion, reliable for all content."
Dunmer: "One of the only two most versatile races for both successful magicka and stamina builds. Thanks to its passives, one of the top DPS options for both magicka and stamina builds in both PvE and PvP.
Nord: "The top option for Tanks, thanks to physical/spell resistances and Ulti generation. Great choice for sturdy characters that can reach resistance cap, but not the best for DPS because of lacking offensive passives."
Imperial: "Great race for Stamina builds. Second best option for Tanks and one of the best options for DPS. Very strong in both PvE and PvP because of its sustain and resource recovery."
Bosmer: "Mostly good for stamina sustain, which other classes do better at anyway + extra perks. You have a kinda neat passive, but actually its an active and janky af to use effectively. Not one of the top races in anything, not even stealth, which is its lore-friendly trademark. Really just kinda on this list purely as an honorable mention towards the fact it exists and that's about it, but at least it makes a cute roleplay character for your ERP fantasies I guess."
huh? Bosmer sustain is much better than Redguard's sustain, even with weapon abilities. Snare reduction is useless in that it is multiplicative with snares themselves, and that every build has some form of snare removal/immunity/mitigation.
Redguard: "Great for stamina builds and sustain. Cost Reduction, stamina restore, reduce snares."
RogueShark wrote: »Redguard: "Great for stamina builds and sustain. Cost Reduction, stamina restore, reduce snares."
Bosmer has better sustain that Redguard.
RogueShark wrote: »Redguard: "Great for stamina builds and sustain. Cost Reduction, stamina restore, reduce snares."
Bosmer has better sustain that Redguard.
How are you justifying this, or is this just how you feel?
RogueShark wrote: »RogueShark wrote: »Redguard: "Great for stamina builds and sustain. Cost Reduction, stamina restore, reduce snares."
Bosmer has better sustain that Redguard.
How are you justifying this, or is this just how you feel?
Bosmer sustain (258 every 2 seconds in combat, higher out of combat) can be affected by multipliers. You need a measly .48 modifier to your recovery to beat out adrenaline rush, which is something like 380 in a perfect and unrealistic situation (you won't always get your adrenaline rush every 5 seconds). Many classes don't even use weapon ability spammables, making the weapon cost reduction unattractive versus raw sustain.
Only situation where Redguard sustain will have one up over Bosmer is if you never stop sprinting/blocking constantly. They also get superior sustain when out of combat, such as moving from one group of enemies to the next, so IMO that sort of washes out.
Edit: I should note I'm speaking primarily from a PvE standpoint.