It’s not like bosmers caught ZOS’s short straw when it comes to possible sets. Bosmers caught ZOS’s “we don’t really care” straw.
MartiniDaniels wrote: »How it should be:
- redguards should be best in pure melee builds like DW/2H, and rise those to competitive level
- orcs better in mixed builds DW/bow
- bosmers best at bow/bow
- khajiits best at crit builds
How it is now - orc, orc, orc, orc.
"We are happy with balance like it is now" (c) ZOS
Okay. Is animation canceling going to stay in the game for the foreseeable future?
Yep, it’s part of the game at this point, because we’re, you know, five years old now. Taking that away and removing that is going to alienate a lot of our player base because they’ve learned this system and kind of how it works.
Just saw this E3 article: https://wccftech.com/elder-scrolls-online-e3-2019-interview-focusing-on-performance-improvements-team-is-aware-crossplay-is-what-players-want/
This was Rich's response to whether animation cancelling is here to stay. Emphasis mine.Okay. Is animation canceling going to stay in the game for the foreseeable future?
Yep, it’s part of the game at this point, because we’re, you know, five years old now. Taking that away and removing that is going to alienate a lot of our player base because they’ve learned this system and kind of how it works.
But apparently alienating Bosmer players by removing the stealth they had for 5 years (plus 20 years of elder scrolls lore) is A-OK. This is the second such answer from the Devs. The other was at Bethesda game days when asked if they would add justice consequences to things like WW and Vampire. No, they said, because that would be a major change in player's gameplay after 5 years - "we could do that yesterday but not today."
I'm sick of their inconsistent BS and rather than addressing it they just close down any discussion once they get tired of ignoring it.
I agree with you and as long as they keep ignoring legit issues, I will ignore renewing ESO+ and buying new content.
But apparently alienating Bosmer players by removing the stealth they had for 5 years (plus 20 years of elder scrolls lore) is A-OK. This is the second such answer from the Devs. The other was at Bethesda game days when asked if they would add justice consequences to things like WW and Vampire. No, they said, because that would be a major change in player's gameplay after 5 years - "we could do that yesterday but not today."
I would be curious too.
However, I know of at least 2 people across my guilds who ONLY make Bosmer's. Any class, any role, the race is bosmer.
I think there will always be a subset of people who play/have bosmers no matter how badly their stats are. I have two (A nb and a warden) and I refuse to race change them. Although I also refuse to put points into Hunters eye.
I would be curious too.
However, I know of at least 2 people across my guilds who ONLY make Bosmer's. Any class, any role, the race is bosmer.
I think there will always be a subset of people who play/have bosmers no matter how bad their stats are. I have two (A nb and a warden) and I refuse to race change them. Although I also refuse to put points into Hunters eye.
It’s like I said
I have a Bosmer stam Sorc in pvp and this passive either doesn’t work or is a detriment. I was running a scroll and ran right over stealthed players, I did not have a 3 meter warning ahead of time. I ran over a khajiit and an elf like that.
Another time I was in stealth and walking and I was discovered by another stealthed character at the same time. I might have discovered them half a second earlier but it brought me out of stealth thereby ruining any strategic “advantage”.
I wish I recorded my play sessions just for this kind of thing.
TLDR
In short, thank you for your hard work on these updates, just one problem: stealth detection is does not provide any benefit to PVE gameplay and very limited benefit in pvp. Please change that one part back to stealth radius reduction because it is useful in both pvp and pve as you have pointed out in your own notes.
Wood ElfIncreases experience gain in Bow Skill Line by 15%, decreases fall damage taken by 10% → No changes
Y’ffre’s Endurance: 21% Stamina Recovery → Increases your Stamina Recovery by 258.
Resist Affliction: 6% Max Stamina and 1485 Poison and Disease Resistance → Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect.
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!), we wanted to take away some of the focus from the passive and build that into their other passives instead. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
Developer Comment:
The thick forests of Valenwood have imprinted the importance of the ability to hunt in the Wood Elf race, and as such they have a natural adeptness for detecting potential threats. Quick to react and well versed in the poisons of nature, they can outlast and outwit their opponents. These traits are demonstrated with their natural speed boost when tactfully engaging combat, and their unparalleled Stamina Recovery.
Look at what I bolded. Enemies can’t be bothered to sneak about.
Then look at the change you made. Increases your Stealth detection radius by 3m
So enemies can’t be bothered to sneak yet Bosmer can detect sneaking better. Your own explanation invalidates your own logic.
Rethink this please.
Edit: here is how bad this change is as tested on the PTS
https://forums.elderscrollsonline.com/en/discussion/455172/a-visual-of-khajiits-new-stealth-capability-stacking-is-quite-extreme/The Lore
https://en.uesp.net/wiki/Lore:Bosmer
Their agility makes them well-suited as scouts and thieves.
chameleon-like ability to hide in forested areas.
They often rely on their forest-coupling skills to make use of guerrilla tactics. The title of their most famous poem, the Meh Ayleidion, means "The One Thousand Benefits of Hiding".[15]
The Bosmer are one of the few who worship the trickster Baan Dar, the trickster spirit of thieves and beggars
There are many other deities with significant Bosmer cults, such as Hircine.[59] They also worship the moon gods Jone and Jode.[59][61] Ancient stories of the supernatural, enigmatic Wilderking abound in Greenshade.[62] Like the Nords, the trickster spirit Herma-Mora appears in their legends (and they insist he is not to be confused with the Daedra Hermaeus Mora). And, of course, in a culture replete with trickster spirits, they do not forget the greatest trickster of all: Lorkhan.[59]
https://en.uesp.net/wiki/Lore:Varieties_of_Faith:_The_Wood_Elves
The Rite of Theft
The Rite of Theft is a cherished Bosmeri custom, though one which outsiders have trouble appreciating.[72] The Bosmer steal from each other, and upon return of the stolen item, they demand a boon commensurate to the item's worth.[73] In ancient times, the Bosmer Vanirion the Thief was renowned for demanding over two hundred payments after invoking the Rite.[71] In more modern times, the Bosmer of Greenshade are particularly infamous for their thievery.[49]
TES Arena: They are well suited towards any class, although their nimbleness serves them best in any art involving thievery.
https://en.uesp.net/wiki/Arena:Races#Wood_Elf
TES Daggerfall: "Wood Elves hail from the province of Valenwood. You are part of a small, fair-skinned people known to be extremely agile and quick. Wood Elves have a natural affinity for the bow and arrow, and all members of their race have some ability with that weapon. There are well-known Wood Elves in most every class, but the arts of thievery are their particular forte
TES Battlespire: Hailing from the forests of Valenwood, the Wood Elves are the finest archers in all of Tamriel. These cousins of the High Elves and Dark Elves are nimble and quick as the wind. Because of their curious natures and natural agility, Wood Elves often become thieves (No Khajiit in this game)
TES Morrowind: Bosmer had +10 sneak in that game. Khajiit only had +5 https://en.uesp.net/wiki/Morrowind:Bosmer
In Shadowkey, it’s Argonians who are noted for being Thieves, Khajiit for dodging and Bosmer for healing.
TES Oblivion: https://en.uesp.net/wiki/Oblivion:Bosmer Once again, +10 sneak for Bosmer, only +5 sneak for Khajiit.
TES Skyrim: Khajiit have +10 sneak and Bosmer have +5.
In this chart, in the Skills Row, click on the last yellow icon for Bosmer. It’s +10 sneak. For Khajiit it’s +5.
https://en.uesp.net/wiki/Morrowind:Races
https://en.uesp.net/wiki/Oblivion:Races
We are asking for sneak radius. The sneak radius we always had.
Bosmer have 3 trickster gods as well. Baan Dar, Lorkhan and the Woodland Man aka Herma-Mora
If you want to make us unique from Khajiit then keep the sneaking part the same (reduce stealth radius) but give us bonus to lockpicking instead of pickpocketing. Or if it’s going to be the last passive we earn, let it be reduce stealth radius and further stamina recovery. Or, my personal favorite, let us cannabalize eligible corpses like werewolves but we incur an immediate death penalty if done in the wrong company. or really anything else as long as we keep our stealth radius reduction. Another idea is bonus to range damage of any kind (that will help a Bosmer casters too since you said you didn’t want to punish people for not choosing a magic race for a magic class. Something like that would be in keeping with the lore.The Bottom Line
We aren’t sad because we can’t gank people. If anything, Khajiit with their higher crit and larger radius will be better gankers anyway.
Also, not one of us is asking for the extra damage, just the radius reduction. Also, if we cared about pvp we’d want to keep the passive like what is on offer because the offered passive stacks with Hasty Retreat. And stealth DETECTION is only useful in pvp, and is never used in pve. So sorry to burst that bubble, we aren’t gankers.
Also, it is fine that you can complete stealthy quests with a non-stealth race, the game would be unbalanced if it were impossible. The bottom line is that a Bosmer is not as noticeable as a Nord when crouched. It’s not realistic. Bosmer have always had a higher sneak bonus than other races, as I pointed out above, it’s not hard to understand. Altmer have always been better with arcane skills. These are just facts of this universe.
Finally, stealth detection is useless in pve all the time. Full stop. If they gave Orcs a passive to hug other players instead of a useful lore friendly passive I would be here about that too.
@ZOS_GinaBruno
@ZOS_Gilliam
@ZOS_BrianWheeler
@ZOS_Lawrence_Schick
MindOfTheSwarm wrote: »To be honest they could simply make them the Stamina version of Altmer's with a couple of differences. Something like this would suit the woodland hunter feel nicely:
Keep everything else the same and change final passive to something like this:
Hunter's Eye:
Increases your detection radius in Stealth by 1m and gain 3% Movement Speed.
Gain 400 Physical and Spell Penetration.
Rank II - Unlocked at Bosmer (Wood Elf) 35
Increases your detection radius in Stealth by 2m and gain 6% Movement Speed. Gain 900 Physical and Spell Penetration.
Rank III - Unlocked at Bosmer (Wood Elf) 50
Increases your detection radius in Stealth by 3m
Gain 10% Movement Speed. Gain 1500 Physical and Spell Penetration. Deal 2% more Direct Damage when flanking a target.
Now I am aware that ZoS removed percentage based buffs for good reason, but this has a specific mechanic behind it.
On a side note I feel that all classes should have their passives reworked so that they can play Stamina or Magicka and benefit from their passives equally.
bosmers are perfect as they are actually.
MindOfTheSwarm wrote: »To be honest they could simply make them the Stamina version of Altmer's with a couple of differences. Something like this would suit the woodland hunter feel nicely:
Keep everything else the same and change final passive to something like this:
Hunter's Eye:
Increases your detection radius in Stealth by 1m and gain 3% Movement Speed.
Gain 400 Physical and Spell Penetration.
Rank II - Unlocked at Bosmer (Wood Elf) 35
Increases your detection radius in Stealth by 2m and gain 6% Movement Speed. Gain 900 Physical and Spell Penetration.
Rank III - Unlocked at Bosmer (Wood Elf) 50
Increases your detection radius in Stealth by 3m
Gain 10% Movement Speed. Gain 1500 Physical and Spell Penetration. Deal 2% more Direct Damage when flanking a target.
Now I am aware that ZoS removed percentage based buffs for good reason, but this has a specific mechanic behind it.
On a side note I feel that all classes should have their passives reworked so that they can play Stamina or Magicka and benefit from their passives equally.
"The Penetration bonus is good but hard to use effectively because of it's proc condition (roll dodge). [Good For] Stamina characters but not among the top ones for PVE or PVP."
/sigh