@max_only You're obviously pretty upset and a lot of your posts on Bosmer have a lot comments no doubt so they stay on the top of the forums and get the devs attention. But I'm curious, if you could tweak the Bosmer passives yourself, what would you do to them?
@max_only You're obviously pretty upset and a lot of your posts on Bosmer have a lot comments no doubt so they stay on the top of the forums and get the devs attention. But I'm curious, if you could tweak the Bosmer passives yourself, what would you do to them?
I can't speak for the other players here, but personally I would just take out the 3m of stealth detect and replace it with 3m of stealth. I don't like the rest of hunters eye as it is kind of pointless. (Why should I spend Stam for a few moments of improved dps, when I could just NOT roll and just use the stamina for more attacks?) But the 3m of stealth would at least make the rest tolerable.
@max_only You're obviously pretty upset and a lot of your posts on Bosmer have a lot comments no doubt so they stay on the top of the forums and get the devs attention. But I'm curious, if you could tweak the Bosmer passives yourself, what would you do to them?
I can't speak for the other players here, but personally I would just take out the 3m of stealth detect and replace it with 3m of stealth. I don't like the rest of hunters eye as it is kind of pointless. (Why should I spend Stam for a few moments of improved dps, when I could just NOT roll and just use the stamina for more attacks?) But the 3m of stealth would at least make the rest tolerable.
This. I agree that this is the change I could live with and don't see how it would unbalance anything as far as competitive play.
BXR_Lonestar wrote: »Honestly, I think the Bosmer race changes would be okay if they would remove the requirement to roll dodge in order to get the extra armor penetration. I do like that they get extra speed when they roll dodge, but to tie the increased armor penetration to a roll dodge really hurts the utility of that racial bonus.
I do agree that wood elves should also maintain their sneakiness and that stealth detection is only mildly useful in one area of the game (PVP), but honestly, sneaking isn't as big of a factor in this game as it is in the single player games, where you could bypass entire conflicts by just sneaking. I'm not sure that 2m decrease in people's ability to detect them is make/break for most builds.
I'm not a huge wood-elf player, but I would like to see them decouple the increased armor pen from the need to roll dodge so that it was active all the time - maybe even increase it from 1480 to a flat 2k armor pen. That alone would give more build flexibility in terms of what armor you could wear. Maybe even remove stealth detection and replace it with increased damage while using bows. Doing this would make the race very attractive for those who want to be stamina/range focused characters.
This....BXR_Lonestar wrote: »Honestly, I think the Bosmer race changes would be okay if they would remove the requirement to roll dodge in order to get the extra armor penetration. I do like that they get extra speed when they roll dodge, but to tie the increased armor penetration to a roll dodge really hurts the utility of that racial bonus.
I do agree that wood elves should also maintain their sneakiness and that stealth detection is only mildly useful in one area of the game (PVP), but honestly, sneaking isn't as big of a factor in this game as it is in the single player games, where you could bypass entire conflicts by just sneaking. I'm not sure that 2m decrease in people's ability to detect them is make/break for most builds.
I'm not a huge wood-elf player, but I would like to see them decouple the increased armor pen from the need to roll dodge so that it was active all the time - maybe even increase it from 1480 to a flat 2k armor pen. That alone would give more build flexibility in terms of what armor you could wear. Maybe even remove stealth detection and replace it with increased damage while using bows. Doing this would make the race very attractive for those who want to be stamina/range focused characters.
If they wanted to be more lore friendly, it should be lowered stealth radius as before and some sort of bow damage/crit bonus. We are stealthy archers after all.
Elijah_Crow wrote: »This was a bad decision. I think it’s more of an issue now of swallowing pride and admitting it was a mistake. Return the stealth and remove the stealth detection.
I agree, stealth is all I care about in this case. I haven't put any points into Hunter's Eye because the speed bonus isn't something I care about and the pen bonus isn't worth a single skill point for its cost, let alone three.
If they reversed it so that the only thing the passive did was grant a reduced stealth radius with no detection bonus, no roll dodge nonsense, and no other effects at all, I'd still be happy.
I play Bosmer because it's a concept I enjoy (pre-Wrathstone), not because I want to be BiS.
MartiniDaniels wrote: »I agree, stealth is all I care about in this case. I haven't put any points into Hunter's Eye because the speed bonus isn't something I care about and the pen bonus isn't worth a single skill point for its cost, let alone three.
If they reversed it so that the only thing the passive did was grant a reduced stealth radius with no detection bonus, no roll dodge nonsense, and no other effects at all, I'd still be happy.
I play Bosmer because it's a concept I enjoy (pre-Wrathstone), not because I want to be BiS.
If you run with bow you lose a lot not placing skill points to Hunter's eye. I have also Nord and Redguard with bows and their speed after roll-dodge is notably lower then bosmer. And it's vastly superior to orc's sprint speed because unlike sprint roll-dodge doesn't stop you stam recovery, so you may move very fast without depleting your stamina. This is huge bonus especially for overland, given that unlike other sources of major expedition bow roll-dodge works with sheathed weapons and you don't bother with non-stop sheathing/unsheating when farming or wondering. Moving from node to node it's usually just one roll-dodge duration.
Another factor here (though subjective) is small height so bosmer roll-dodge animation is very smooth and natural, unlike when that big nord of mine roll-dodges like a sack of potatoes. So don't be so salty, just keep rolling, it's more fun then it might look when you get used to it
BXR_Lonestar wrote: »I'm not sure that 2m decrease in people's ability to detect them is make/break for most builds.
This is so simple to fix. Change 3m detection to reduction. Job done, bosmers get on with their lives.
MartiniDaniels wrote: »I agree, stealth is all I care about in this case. I haven't put any points into Hunter's Eye because the speed bonus isn't something I care about and the pen bonus isn't worth a single skill point for its cost, let alone three.
If they reversed it so that the only thing the passive did was grant a reduced stealth radius with no detection bonus, no roll dodge nonsense, and no other effects at all, I'd still be happy.
I play Bosmer because it's a concept I enjoy (pre-Wrathstone), not because I want to be BiS.
If you run with bow you lose a lot not placing skill points to Hunter's eye. I have also Nord and Redguard with bows and their speed after roll-dodge is notably lower then bosmer. And it's vastly superior to orc's sprint speed because unlike sprint roll-dodge doesn't stop you stam recovery, so you may move very fast without depleting your stamina. This is huge bonus especially for overland, given that unlike other sources of major expedition bow roll-dodge works with sheathed weapons and you don't bother with non-stop sheathing/unsheating when farming or wondering. Moving from node to node it's usually just one roll-dodge duration.
Another factor here (though subjective) is small height so bosmer roll-dodge animation is very smooth and natural, unlike when that big nord of mine roll-dodges like a sack of potatoes. So don't be so salty, just keep rolling, it's more fun then it might look when you get used to it
How am losing a lot (given that I'm predominately PvE). 10% movement speed isn't that big a deal, especially considering I might only roll dodge a few times during a fight. Usually I can just sprint out of the AoE and be fine. That saves a ton of stamina compared to roll-dodging.
And overland, that 10% is nothing compared to the 40% bonus you get from sprinting. My Bosmer with no Hunter's Eye will get from node to node faster and with less stamina usage than you would from roll-dodging and then walking at 110% speed. Not to mention that it's faster to mount up for anything more than 2-3 seconds away (assuming high/maxed mount speed)
MartiniDaniels wrote: »And of course you have no reasons to perceive my opinion as objective one, but you may look at what top players with their youtube channels are saying, for many if not all of them new bosmer is much better then previous one and actual BiS for medium armor agile builds in PV
And I'll explain why I'm bothering with all this. I agree on point that stealth detection is practically useless, and need to be replaced back with stealth radius and majority of "non-bosmer" people agrees on that.
But when you start to bash hunter's eye speed and penetration as useless, a lot will disagree and so may brush off those correct points about stealth too. So my only proposition's for bosmer's sake is to keep this topics separate. I.e. stealth separate, "useless penetration and speed" separate, otherwise we'll lose some of support we may have and as small chances for stealth return are, they will be even smaller.
If you compare mounting/dismounting (you should be out of combat and outdoors though), rapids, to pressing one button for "clunky roll-dodge" this discussion is pointless really. And of course nothing prevents you to use sprint after roll-dodge which can be exploited further with momentum physics, so you just abruptly press and release sprint and your character "teleports" several meters without blocking stam regen. This works reliably only if sufficient amount of speed is stacked, i.e major expedition+hunter's eye.
Not to mention ton of defensive advantages roll-dodge provides like immobilization immunity, invulnerability frames etc.. but ok, it's better to bash your favorite race as "under-performing" on daily basis, instead of getting best of what you got.
And of course you have no reasons to perceive my opinion as objective one, but you may look at what top players with their youtube channels are saying, for many if not all of them new bosmer is much better then previous one and actual BiS for medium armor agile builds in PVP.
Elijah_Crow wrote: »Elijah_Crow wrote: »This was a bad decision. I think it’s more of an issue now of swallowing pride and admitting it was a mistake. Return the stealth and remove the stealth detection.
At Bethesda Game Days in Boston during the ESO live, both Rich and Finn were asked about the Necromancer abilities triggering a negative reaction from NPC’s and if it would ever be applied to Vampire and Werewolf.
They said “It’s different when you change something existing”. “I could do that last week, but now I can’t.” That’s the issue.
It’s exactly what was done here. And it was done to my character of five years.
It’s definitely impacted my desire to even log into the game.
@max_only You're obviously pretty upset and a lot of your posts on Bosmer have a lot comments no doubt so they stay on the top of the forums and get the devs attention. But I'm curious, if you could tweak the Bosmer passives yourself, what would you do to them?
Previous passive: Reduces your detection radius in stealth by 3 meters. Increases your damage done while in stealth by 10%.
On live as of Feb 26 2019: Increases your stealth detection radius by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
Our suggestion: Reduces your detection radius in stealth by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
Red_Feather wrote: »Wood Elf passive should be that they are hated by most NPCs because they are parasites.
Elijah_Crow wrote: »Elijah_Crow wrote: »This was a bad decision. I think it’s more of an issue now of swallowing pride and admitting it was a mistake. Return the stealth and remove the stealth detection.
At Bethesda Game Days in Boston during the ESO live, both Rich and Finn were asked about the Necromancer abilities triggering a negative reaction from NPC’s and if it would ever be applied to Vampire and Werewolf.
They said “It’s different when you change something existing”. “I could do that last week, but now I can’t.” That’s the issue.
It’s exactly what was done here. And it was done to my character of five years.
It’s definitely impacted my desire to even log into the game.
So much this. When I heard that I was like "Uhhhh..."
Cundu_Ertur wrote: »
Which is only half a lore break, since Argonians have always had resistance to disease. However, the written and oral lore of ESO explicitly states that Argonians have poison resistance, too.
Oddly, I can't find any lore for either resistance in the written lore for Bosmer, even though they had disease resistance in Morrowind and Oblivion, and both in Skyrim.
In any case, the Argonian players have a valid gripe, too.
A racial passive built around a niche playstyle of roll dodging doesn't work for a large variety of builds--like the other stamina races open up for a character. You have to build for it specifically. Which is why it makes no sense as a Racial ability, it should have been an equipment set bonus.