Cundu_Ertur wrote: »Night Silence (two trait craftable) is like the Shadow Dancer (light farmed) set and the Vampire skill of moving at normal speed in stealth.
Night Mother's Embrace (medium farmed, 5pc) and Night Terror (medium farmed, 3pc) each give a 2m hiding bonus and reduced cost of stealth.
If you go to a site with recommended builds you will never see any of these sets ever listed as a top tier set, though you may see NME as an acceptable starter tier set, maybe.
So, yeah. Them's the choices; scrounge around for garbage tier sets or race change.
The 'why' of it completely escapes me. WHY. If it was stealth gankers in PVP, well they are all Khajiit now; status of that problem is not fixed at all. If it was a misguided belief that Bosmer had never been stealthy in the lore or previous games, we've proven that they have been and are supposed to be stealthy, and proven it beyond any reasonable doubt. If it was to introduce more stealth vs counter-stealth gameplay, why try it on two races IN THE SAME ALLIANCE.
It was a silly, pointless, and hateful change.
Cundu_Ertur wrote: »The 'why' of it completely escapes me. WHY. If it was stealth gankers in PVP, well they are all Khajiit now; status of that problem is not fixed at all. If it was a misguided belief that Bosmer had never been stealthy in the lore or previous games, we've proven that they have been and are supposed to be stealthy, and proven it beyond any reasonable doubt. If it was to introduce more stealth vs counter-stealth gameplay, why try it on two races IN THE SAME ALLIANCE.
I've played a Khajit Stamblade forever and used one of the race change tokens to switch to Bosmer because 1. I always tossed up between the two races when I started and 2. The new passives are AMAZING for a stamblade guerilla playstyle.
In full medium armour I've noticed absolutely ZERO difference in how close to can get to mobs without getting detected and yes that's without using cloak.
I understand for RP purposes you're upset but in practice there is no difference unless you're wearing robes or plate in which case you're not RPing properly to begin with if you want to be sneaky.
I've played a Khajit Stamblade forever and used one of the race change tokens to switch to Bosmer because 1. I always tossed up between the two races when I started and 2. The new passives are AMAZING for a stamblade guerilla playstyle.
In full medium armour I've noticed absolutely ZERO difference in how close to can get to mobs without getting detected and yes that's without using cloak.
I understand for RP purposes you're upset but in practice there is no difference unless you're wearing robes or plate in which case you're not RPing properly to begin with if you want to be sneaky.
Then you're doing something weird. Ever since the nerf, I've been detected much easier than before.
Cundu_Ertur wrote: »It was a silly, pointless, and hateful change.
Cundu_Ertur wrote: »I've played a Khajit Stamblade forever and used one of the race change tokens to switch to Bosmer because 1. I always tossed up between the two races when I started and 2. The new passives are AMAZING for a stamblade guerilla playstyle.
In full medium armour I've noticed absolutely ZERO difference in how close to can get to mobs without getting detected and yes that's without using cloak.
I understand for RP purposes you're upset but in practice there is no difference unless you're wearing robes or plate in which case you're not RPing properly to begin with if you want to be sneaky.
Then you're doing something weird. Ever since the nerf, I've been detected much easier than before.
Same. Detected much more easily now.
Elijah_Crow wrote: »If anyone knows any gaming journalists, maybe bringing outside attention will sway them.
Ask the streamers and the podcasters.
Shimmer did a youtube discussion about the changes and the bosmer loss of stealth got some airtime. (Keep in mind this was back in January and nothing changed from it.)
https://youtu.be/CQ3SZ08WoTI?t=1767
Go to about 29:30 into the video, (the real stealth discussion starts about 31:00). One person STRONGLY thought the loss of stealth was a big deal.
Other then that no one seems to care, it's all about dps meters.
I can’t tell who is who in that video except for Shimmer
The guy who explains the problem the way we have been talking about it, who was that? Jason they said?
Ok It appears the person who ws "Who uses stealth in Pve?" was Jason.
The other one who gives a long speech about keeping stealth I think is named Steve.
EDIT: I should also note that he appears to identify himself as a "Streamer's husband", maybe Shimmers husband?
....and that would be me. Steve / @MMOCrow on twitter / @Elijah_Crow / Shimmer's husband..lol
I've participated in the feedback and have done my best to call attention to it. I still disagree with the change and among other threads, posted my thoughts here as well.
My hope at this point is that the stealth detection range reduction is added to the Legerdemain skill line since they seem determined not to reverse this direction. I understand what they are trying to do, but I think the change falls extremely short of the goals. I still support the game and understand that sometimes the implementation leaves something lacking even though at first glance it might look good on paper.
You can read my thoughts on it here.
https://forums.elderscrollsonline.com/en/discussion/comment/5782647#Comment_5782647
Elijah_Crow wrote: »Oh, and the others on the stream were @sylviermoone (GM of Angry Unicorn Traders), @Philgo68 (Creator of Master Merchant) , Zason, @Shimmer , and me. And of course everyone participating in the stream chat.
TheTraveler wrote: »So is it for definite official now? I was holding back on a race change hoping that ZOS would relent and give the Bosmer their stealth back. But now that the Thieve's and assasin's event is on, I need to change to a cat quickly so as not to miss out on tickets, and let my dear little carefully crafted Bosmer girl go, if they're still ridiculously insisting on removing her stealth.
Elijah_Crow wrote: »
My hope at this point is that the stealth detection range reduction is added to the Legerdemain skill line since they seem determined not to reverse this direction.
That still makes Bosmer just as stealthy as 7 other races, and less stealthy than 2 races. But Elder Scrolls lore has for decades highlighted wood elves as being masters of stealth. And there are several quests in the game that mention and/or feature Bosmer stealth in the dialogue. Are they really going to reword those quests, and bring the voice actors back in for editing sessions?
That still makes Bosmer just as stealthy as 7 other races, and less stealthy than 2 races. But Elder Scrolls lore has for decades highlighted wood elves as being masters of stealth. And there are several quests in the game that mention and/or feature Bosmer stealth in the dialogue. Are they really going to reword those quests, and bring the voice actors back in for editing sessions?
No, that costs money. They'll likely just leave them wrong, just like the ones about Agronian poison resistance.
TLDR
Altmer have always been better with arcane skills. These are just facts of this universe.
Finally, stealth detection is useless in pve all the time. Full stop. If they gave Orcs a passive to hug other players instead of a useful lore friendly passive I would be here about that too.
ProbablePaul wrote: »They are actually keeping a part of the game mechanic; a game mechanic is more general than a passive alone, meaning that anything pertaining to stealth would fall under that umbrella, whether that be decreased or increased detection radius. There are no errors in logic here, just your interpretation of it.
Err... Explain again how removing something entirely and replacing it by something else entirely is "keeping" it ?
You're going to a restaurant and order a meal. The waiter brings you an entirely different meal. You complain. The waiter says "Ah, come on, you're getting a meal anyway, and this one is actually even tastier than what you ordered". According to your own logic, you have no reason to complain, it is a meal, after all.
ProbablePaul wrote: »Cundu_Ertur wrote: »No, they do not. The Khajiit increase their ability to go into and remain in stealth. The Bosmer completely lose any and all bonus to this. Instead, the Bosmer get an improvement to their ability to see through stealth, which is completely different and not stealth at all by any definition, and which did not belong in any way to the previous iteration of the passive which was shared by the two races. Let's review the old passive: Bosmer and Khajiit both had a 3m reduction to the distance at which they would be detected in hiding, and both had a 10% bonus to damage done from stealth. The Khajiit keep part of that previous passive (and even improve with regard to that part) in that their new reduction is 5m instead of 3m but they lose the additional damage; the Bosmer keep exactly NONE of it, losing both the bonus to damage and in being able to hide. Note: detecting hidden things was not any part of the previous, shared passive.ProbablePaul wrote: »......
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!), we wanted to take away some of the focus from the passive and build that into their other passives instead. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
Developer Comment:
The thick forests of Valenwood have imprinted the importance of the ability to hunt in the Wood Elf race, and as such they have a natural adeptness for detecting potential threats. Quick to react and well versed in the poisons of nature, they can outlast and outwit their opponents. These traits are demonstrated with their natural speed boost when tactfully engaging combat, and their unparalleled Stamina Recovery.
Look at your logic that I bolded. Enemies can’t be bothered to sneak about.
Then look at the change you made. Increases your Stealth detection radius by 3m
So enemies can’t be bothered to sneak yet Bosmer can detect sneaking better. Your own explanation invalidates your own logic.
Also, they're reasoning seems pretty spot on, as both races have their own distinct version of a stealth detection passive.You're missing the point. The devs explicitly acknowledge that being able to see hidden things is completely unimportant in PVE, and then go right on ahead and give Bosmer this useless ability.ProbablePaul wrote: »Your comment about enemies sneaking about is missing the point, as they were elaborating on the sneaking mechanic being a non-universal one.
If you're going to make an argument against what someone said, you shouldn't remove the parts of their argument, especially if the parts you're removing agree with the points you're making.Also, they're reasoning seems pretty spot on, as both races have their own distinct version of a stealth detection passive. Your comment about enemies sneaking about is missing the point, as they were elaborating on the sneaking mechanic being a non-universal one. Maybe you mean for them to clarify what they meant by, "We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives."? Because the current, truest version of the wood elf passive is reduced detection, not increased detection. Although, their proposed passive is still a version of the passive, none-the-less; they never said they'd be identical.
Aaaaand, no, you're missing the point of my entire post, and the same point OP missed as well - what you interpret and what was said are two different things.
Regarding what the devs said, "We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives." They are actually keeping a part of the game mechanic; a game mechanic is more general than a passive alone, meaning that anything pertaining to stealth would fall under that umbrella, whether that be decreased or increased detection radius. There are no errors in logic here, just your interpretation of it.
Though, (and again) I did admit that the dev's confusingly said they would be 'keeping parts of each racial passive' implying that those parts that would be kept would be the ones we've seen before. But once they mentioned 'supporting that game mechanic' they could potentially do anything with stealth, and still technically be correct by calling it a version. Where in this case, instead of keeping the passives as we knew them, for bosmer they kept the three meter radius, except gave them increased instead of decreased radius; for khajiit, the khajiit kept the decreased radius, but they changed the size of the radius.
As for my post, the point was to encourage the OP to, rather than call the devs out on their logic, simply ask for the passive to return to the bosmer, instead. Why? OP didn't know what he was talking about, and I was trying to substantiate that.
You are the one missing the error. The part I’m discussing is not:
“We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives”
I’m discussing this quote:
“(many enemies in Tamriel can’t be bothered sneaking about!)”
Which concludes with them coming up with
“Increases your Stealth detection”.
You are the one interpreting what they said. They made a hypothesis, and a claim, and then came up with the wrong conclusion. Enemies don’t stealth -> now you can detect stealth enemies. Illogical.
“But once they mentioned 'supporting that game mechanic' they could potentially do anything with stealth, and still technically be correct by calling it a version.“
What is this clown court? Is this Bird Law? You are making it too complex for a very simple formula. You are technically correct. They kept the word “stealth”. They could have changed the stealth color and you’d be technically correct. I guess.
Enemies do not stealth, their words, not mine. Therefore you can detect stealthed enemies. ???
Enemies do not eat, therefore you can starve out enemies.
Enemies do not laugh therefore you can make them laugh to death.
ProbablePaul wrote: »However, max_only is very keen to point out in his post following yours that I'm being really obnoxious with all of this.. and I would agree with that if I were doing this for the sake of being correct. But I'm not, I'm trying to draw attention to the fact that the devs know how to better communicate these ideas than we do; most developers are required to take math courses that teach proofs, if they majored in computer science(most, if not all, do). Now truth be told, computer science doesn't create the best logicians, but insulting the dev's logic when nothing is wrong with it, is not likely to get something from them, especially when max_only misses the mark in his own reasoning.
ProbablePaul wrote: »ProbablePaul wrote: »They are actually keeping a part of the game mechanic; a game mechanic is more general than a passive alone, meaning that anything pertaining to stealth would fall under that umbrella, whether that be decreased or increased detection radius. There are no errors in logic here, just your interpretation of it.
Err... Explain again how removing something entirely and replacing it by something else entirely is "keeping" it ?
You're going to a restaurant and order a meal. The waiter brings you an entirely different meal. You complain. The waiter says "Ah, come on, you're getting a meal anyway, and this one is actually even tastier than what you ordered". According to your own logic, you have no reason to complain, it is a meal, after all.
Your analogy doesn't work because the roles and circumstance doesn't translate well, but also because it concerns subjective feelings towards the meal, i.e. it's tastiness(?), ideas like that can't be proved right or wrong with logic. But, because of that, I like it as your example illustrates exactly what's wrong with max_only's argument.
Although, because I don't think you're being sarcastic I'll try to respond using your analogy, let 'getting a meal', be stealth game mechanics and let 'a meal with chicken' be the old passive and 'a meal with pork' be the new mechanic: max_only is claiming that the dev's have contradicted themselves, not because they've taken the meal with chicken and replaced it with pork, but because the recent changes took away the meal entirely. The same is being said when people cite the lore, in that bosmers are always given a meal, but the recent change has taken their meal away, entirely. Which is not true, but representing it that way bears more weight (to those that agree with that, mind you) and ultimately has a greater impact. The truth is that the devs have provided bosmers with a meal, just not one as desirable as some would like. The point being that the devs are not being 'illogical.'
However, max_only is very keen to point out in his post following yours that I'm being really obnoxious with all of this.. and I would agree with that if I were doing this for the sake of being correct. But I'm not, I'm trying to draw attention to the fact that the devs know how to better communicate these ideas than we do; most developers are required to take math courses that teach proofs, if they majored in computer science(most, if not all, do). Now truth be told, computer science doesn't create the best logicians, but insulting the dev's logic when nothing is wrong with it, is not likely to get something from them, especially when max_only misses the mark in his own reasoning.ProbablePaul wrote: »Cundu_Ertur wrote: »No, they do not. The Khajiit increase their ability to go into and remain in stealth. The Bosmer completely lose any and all bonus to this. Instead, the Bosmer get an improvement to their ability to see through stealth, which is completely different and not stealth at all by any definition, and which did not belong in any way to the previous iteration of the passive which was shared by the two races. Let's review the old passive: Bosmer and Khajiit both had a 3m reduction to the distance at which they would be detected in hiding, and both had a 10% bonus to damage done from stealth. The Khajiit keep part of that previous passive (and even improve with regard to that part) in that their new reduction is 5m instead of 3m but they lose the additional damage; the Bosmer keep exactly NONE of it, losing both the bonus to damage and in being able to hide. Note: detecting hidden things was not any part of the previous, shared passive.ProbablePaul wrote: »......
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds.
A quick note on why we changed the Stealthy passive: Previously this passive was shared between Khajiit and Wood Elf, and didn’t help them feel distinct enough from each other. Additionally, since Sneaking isn’t a universal mechanic to the game (many enemies in Tamriel can’t be bothered sneaking about!), we wanted to take away some of the focus from the passive and build that into their other passives instead. We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives.
Developer Comment:
The thick forests of Valenwood have imprinted the importance of the ability to hunt in the Wood Elf race, and as such they have a natural adeptness for detecting potential threats. Quick to react and well versed in the poisons of nature, they can outlast and outwit their opponents. These traits are demonstrated with their natural speed boost when tactfully engaging combat, and their unparalleled Stamina Recovery.
Look at your logic that I bolded. Enemies can’t be bothered to sneak about.
Then look at the change you made. Increases your Stealth detection radius by 3m
So enemies can’t be bothered to sneak yet Bosmer can detect sneaking better. Your own explanation invalidates your own logic.
Also, they're reasoning seems pretty spot on, as both races have their own distinct version of a stealth detection passive.You're missing the point. The devs explicitly acknowledge that being able to see hidden things is completely unimportant in PVE, and then go right on ahead and give Bosmer this useless ability.ProbablePaul wrote: »Your comment about enemies sneaking about is missing the point, as they were elaborating on the sneaking mechanic being a non-universal one.
If you're going to make an argument against what someone said, you shouldn't remove the parts of their argument, especially if the parts you're removing agree with the points you're making.Also, they're reasoning seems pretty spot on, as both races have their own distinct version of a stealth detection passive. Your comment about enemies sneaking about is missing the point, as they were elaborating on the sneaking mechanic being a non-universal one. Maybe you mean for them to clarify what they meant by, "We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives."? Because the current, truest version of the wood elf passive is reduced detection, not increased detection. Although, their proposed passive is still a version of the passive, none-the-less; they never said they'd be identical.
Aaaaand, no, you're missing the point of my entire post, and the same point OP missed as well - what you interpret and what was said are two different things.
Regarding what the devs said, "We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives." They are actually keeping a part of the game mechanic; a game mechanic is more general than a passive alone, meaning that anything pertaining to stealth would fall under that umbrella, whether that be decreased or increased detection radius. There are no errors in logic here, just your interpretation of it.
Though, (and again) I did admit that the dev's confusingly said they would be 'keeping parts of each racial passive' implying that those parts that would be kept would be the ones we've seen before. But once they mentioned 'supporting that game mechanic' they could potentially do anything with stealth, and still technically be correct by calling it a version. Where in this case, instead of keeping the passives as we knew them, for bosmer they kept the three meter radius, except gave them increased instead of decreased radius; for khajiit, the khajiit kept the decreased radius, but they changed the size of the radius.
As for my post, the point was to encourage the OP to, rather than call the devs out on their logic, simply ask for the passive to return to the bosmer, instead. Why? OP didn't know what he was talking about, and I was trying to substantiate that.
You are the one missing the error. The part I’m discussing is not:
“We still want to support that game mechanic however, so we kept parts of each the Wood Elf’s and the Khajiit’s version of these passives”
I’m discussing this quote:
“(many enemies in Tamriel can’t be bothered sneaking about!)”
Which concludes with them coming up with
“Increases your Stealth detection”.
You are the one interpreting what they said. They made a hypothesis, and a claim, and then came up with the wrong conclusion. Enemies don’t stealth -> now you can detect stealth enemies. Illogical.
“But once they mentioned 'supporting that game mechanic' they could potentially do anything with stealth, and still technically be correct by calling it a version.“
What is this clown court? Is this Bird Law? You are making it too complex for a very simple formula. You are technically correct. They kept the word “stealth”. They could have changed the stealth color and you’d be technically correct. I guess.
Enemies do not stealth, their words, not mine. Therefore you can detect stealthed enemies. ???
Enemies do not eat, therefore you can starve out enemies.
Enemies do not laugh therefore you can make them laugh to death.
Focusing on what's in the parentheses for the gist of a statement is likely to lead you down the wrong path, considering what parentheses are used for.
But also, don't get me wrong, after I saw the addition of extra penetration after dodge rolling, I wanted the passive reversed, but then again, I don't mind waiting to see what the devs do with the game, I like where they're taking it, but I digress. Anyways, my goal is not for the sake of being correct, my goal is not to discourage you or others from asking for what they want, nor am I trying to tell you what you're doing is wrong. But, I just don't think this approach is going to get you anywhere; it might even cause more harm than good for what you're trying to achieve. I thought I was helping, but maybe not.
On another note, I was thinking about these passives the other night, and while comparing Bosmer to Khajiit I thought their passives should be switched because cats are biologically better at seeing things in the dark, or in the shadows. Also, Bosmer's are known to be archers, hunters using long ranged weapons, requiring an undisturbed steady aim. Being able to detect enemies within 3m might help to see encroaching enemies sooner, but it doesn't provide more time to steady a shot like being well hidden does. Although, they are hitting some things on the head; consider the etymology of the word 'hunting' which mostly means "to search for diligently" or "to chase", which fits the devs decision.
Either way, good luck.
ProbablePaul wrote: »Although, because I don't think you're being sarcastic I'll try to respond using your analogy, let 'getting a meal', be stealth game mechanics and let 'a meal with chicken' be the old passive and 'a meal with pork' be the new mechanic: max_only is claiming that the dev's have contradicted themselves, not because they've taken the meal with chicken and replaced it with pork, but because the recent changes took away the meal entirely. The same is being said when people cite the lore, in that bosmers are always given a meal, but the recent change has taken their meal away, entirely. Which is not true, but representing it that way bears more weight (to those that agree with that, mind you) and ultimately has a greater impact. The truth is that the devs have provided bosmers with a meal, just not one as desirable as some would like. The point being that the devs are not being 'illogical.'
Emphasis mine.ProbablePaul wrote: »However, max_only is very keen to point out in his post following yours that I'm being really obnoxious with all of this.. and I would agree with that if I were doing this for the sake of being correct. But I'm not, I'm trying to draw attention to the fact that the devs know how to better communicate these ideas than we do; most developers are required to take math courses that teach proofs, if they majored in computer science(most, if not all, do). Now truth be told, computer science doesn't create the best logicians, but insulting the dev's logic when nothing is wrong with it, is not likely to get something from them, especially when max_only misses the mark in his own reasoning.
They aren’t gods, they’re humans. They are capable of making mistakes and I don’t know of many who would say they are better communicators than anyone else. In fact, lack of communication is a constant sore spot for forum residents.I'm trying to draw attention to the fact that the devs know how to better communicate these ideas than we do