BalticBlues wrote: »other morph could become a "Beckoning Tauntbone" which stays with a Necrotank to be used as a range taunt (instead of InnerFire) which pulls reliably taunted enemies in.
thadjarvis wrote: »to understand what do you mean the skill to do: Do you mean a non-pet skill that range taunts as well as chains in an enemy like a combo of silver leach and inner fire. Costs stam or mag? Or do you mean a pet skill? Does the pet give threat to the pet or player? Is the taunt AOE? What's it's duration? Cost 1 or 2 skill slots? Is the pet invincible? Does it chain too?
BalticBlues wrote: »BalticBlues wrote: »other morph could become a "Beckoning Tauntbone" which stays with a Necrotank to be used as a range taunt (instead of InnerFire) which pulls reliably taunted enemies in.thadjarvis wrote: »to understand what do you mean the skill to do: Do you mean a non-pet skill that range taunts as well as chains in an enemy like a combo of silver leach and inner fire. Costs stam or mag? Or do you mean a pet skill? Does the pet give threat to the pet or player? Is the taunt AOE? What's it's duration? Cost 1 or 2 skill slots? Is the pet invincible? Does it chain too?
Good questions! After some thinking:
A "Beckoning Tauntbone" should be in line with the other Necro Pets:
- - Pet skill (as Skeletal Mage and Spirital Mender), Pets also is invincible and stays with Necromancer
- - as with other Necro Pets: 1 Skill slot, 16s secs duration (prolonged if an enemy is taunted with this skill)
- - the skill range-taunts AND chains ONE enemy to the Necro who gets the threat for 15secs (as InnerFire does)
- - allows a NecroTank replacing "Beckoning Armor" with "Summoner's Armor" to become a real PetTank
- - costs Mag because it replaces InnerFire and StalkingBlastbones
I’m just annoyed that flame clench, our only offensive stun, keeps knocking my opponents out of the blast range of my blastbones and colossus - fix that, Zenimax. Thank you in advance
They could also create a PvP and PvE version of grave grasp.
As it currently stands, this skill is absolutely redundant in all scenarios.
Ghostly embrace can work ín PvE, but neither is useful in PvP.
Considering the state of necroes and the usefulness of their abilities, I think empowering grasp should be completely redesigned. No one can get it to work anyways, since your pets are all over the place in combat, so you don't have any control over the situation - something which goes for way too many necro abilities already. Blastbones acting up, mender not healing etc.
Make empowering grasp a single target (magicka) ability that immobilizes upon cast, adds minor maim to the target for 8 seconds and grants the caster empowerment or minor/major sorcery for X seconds.
No way that would be overpowered and it would give necroes a much needed offensive CC.
Futher, the cool animation where the skeletal hands appears from the ground already exists and looks sinisterly sweet.
@ZOS_BrianWheeler
Now that the new class hype has died down, can ZOS please remove the criminal offenses from the concerned skills? Vampires are just as feared and fought in the game and yet NPCs don't freak out when I mist form around.
It's sincerely tiring to get bounties while questing near/inside towns because some random NPC saw me use the class' main damage skill.
Edit: wrong thread.