Either remove the cast on incap and keep the silence or keep the cast then remove silence. I think silence just gives cc immunity far too often than the silence going in your favour. Half the time your incap isn't even going off when activated then once I go over the 120 mark Ile just use Ballista ult.
What's with the big stupid animation on incap after 120 Ult though, looks so easy to foresee coming even the NPC's can dodge it with ease.
So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
That’s just my own bias. They spend far too much time in cloak being really timid, and are usually ignored unless they start kill stealing successfully and then someone goes up and kills the lot of them.
Ranged is hard countered by shimmering shield and wings, good performance requires being matched against certain opponents. Plus a lot of BG maps are designed to give an advantage to melee with tight corners so it’s difficult to finish people off at range.
I’ve seen videos of snipe NBs doing really well in cyrodiil because there’s lots of room, but BGs are different and brawlers tend to clean up.
As a magplar I have lots of snipe deaths, but on my MagWarden I can take on an entire team of bow/bow builds.
Unfadingsilence wrote: »Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃♂️💨
For examples here is my Stamina NightBlade
[snip]
And my new OP magicka NightBlade
[snip]
Enjoy ✌
[Removed Videos for naming and shaming, and profanity.]
Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.
Unfadingsilence wrote: »Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃♂️💨
For examples here is my Stamina NightBlade
[snip]
And my new OP magicka NightBlade
[snip]
Enjoy ✌
[Removed Videos for naming and shaming, and profanity.]
Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.
There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.
That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.
Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.
Unfadingsilence wrote: »Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃♂️💨
For examples here is my Stamina NightBlade
[snip]
And my new OP magicka NightBlade
[snip]
Enjoy ✌
[Removed Videos for naming and shaming, and profanity.]
Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.
There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.
That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.
Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.
Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.
Unfadingsilence wrote: »Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃♂️💨
For examples here is my Stamina NightBlade
[snip]
And my new OP magicka NightBlade
[snip]
Enjoy ✌
[Removed Videos for naming and shaming, and profanity.]
Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.
There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.
That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.
Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.
Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.
Unfadingsilence wrote: »Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃♂️💨
For examples here is my Stamina NightBlade
[snip]
And my new OP magicka NightBlade
[snip]
Enjoy ✌
[Removed Videos for naming and shaming, and profanity.]
Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.
There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.
That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.
Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.
Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.
Unfadingsilence wrote: »Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃♂️💨
For examples here is my Stamina NightBlade
[snip]
And my new OP magicka NightBlade
[snip]
Enjoy ✌
[Removed Videos for naming and shaming, and profanity.]
Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.
There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.
That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.
Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.
Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.Unfadingsilence wrote: »Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃♂️💨
For examples here is my Stamina NightBlade
[snip]
And my new OP magicka NightBlade
[snip]
Enjoy ✌
[Removed Videos for naming and shaming, and profanity.]
Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.
There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.
That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.
Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.
Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.
Nightblade
Assassination
Grim Focus:
Increased the base duration of this ability and its morphs to 40 seconds, up from 20 seconds.
Removed the minimum travel time of the bow proc from these abilities since they are slower than other projectiles, such as Crystal Fragments or Snipe.
(then imagine how other projectiles feels when casted from melee distance, when there is 250ms more - and it different for each projectiles . cr frag has still 450ms and fury has 1000ms. )
i dont play nightblade but at least i keep myself informed how other skills works rather than how it looks it works
Shadow image."braindead easy passives"Thedragonlolitucker wrote: »"Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.
especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp
With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.
The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.
That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.
BS.
Really? I would have thought that would be pretty obvious.
Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
Shadow image."braindead easy passives"Thedragonlolitucker wrote: »"Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.
especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp
With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.
The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.
That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.
BS.
Really? I would have thought that would be pretty obvious.
Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
Shadow image."braindead easy passives"Thedragonlolitucker wrote: »"Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.
especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp
With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.
The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.
That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.
BS.
Really? I would have thought that would be pretty obvious.
Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
Unless you’re dueling, I’d say mist form serves the same purpose and is better.
Shadow image is mostly only used in tower trolling or duels, all solo play. In any other setting it’s too expensive and with limited bar slots there are better options.
Shadow image."braindead easy passives"Thedragonlolitucker wrote: »"Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.
especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp
With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.
The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.
That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.
BS.
Really? I would have thought that would be pretty obvious.
Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
Unless you’re dueling, I’d say mist form serves the same purpose and is better.
Shadow image is mostly only used in tower trolling or duels, all solo play. In any other setting it’s too expensive and with limited bar slots there are better options.
You know You can cherrypick scenarios for every class defining ability where it'll be less effective ? You wanted unique ability that nb have and nobody else have ? You got an example. And I rarely see nightblades with mist form in any PvP scenario.
Mag sorcs users actually complaining
Shadow image."braindead easy passives"Thedragonlolitucker wrote: »"Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.
especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp
With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.
The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.
That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.
BS.
Really? I would have thought that would be pretty obvious.
Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
Unless you’re dueling, I’d say mist form serves the same purpose and is better.
Shadow image is mostly only used in tower trolling or duels, all solo play. In any other setting it’s too expensive and with limited bar slots there are better options.
You know You can cherrypick scenarios for every class defining ability where it'll be less effective ? You wanted unique ability that nb have and nobody else have ? You got an example. And I rarely see nightblades with mist form in any PvP scenario.
Is this a sorc L2P thread or something?
Sorcs are everywhere. It’s still easily the most played class. I play across all pvp scenarios and sorcs are one of the most common solo classes, BG class and group play classes.
Based on the things you guys are saying, you really need to get off the forums and actually try playing the game instead of forum warrioring.
I’m also the only magblade I’ve seen since the patch on PC-NA in BGs, and it’s still my alt. The ONLY one. Basicly you can take whatever I play in BGs and say this is what ‘magblades do’ at this point, and that’s out of 100 BGs on multiple characters.
Stop trying to kill other classes because you only play one and haven’t learned how to play it. I play a magsorc as well and you guys are spouting pure nonsense, magsorcs are still one of the strongest classes. Any sorc who can’t figure out sorc burst is a pure noob. The only magclass that’s just as good that’s left is a MagWarden, a sorc complaining about any other mag class is a whole lotta L2P.
Shadow image."braindead easy passives"Thedragonlolitucker wrote: »"Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.
especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp
With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.
The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.
That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.
BS.
Really? I would have thought that would be pretty obvious.
Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
Unless you’re dueling, I’d say mist form serves the same purpose and is better.
Shadow image is mostly only used in tower trolling or duels, all solo play. In any other setting it’s too expensive and with limited bar slots there are better options.
You know You can cherrypick scenarios for every class defining ability where it'll be less effective ? You wanted unique ability that nb have and nobody else have ? You got an example. And I rarely see nightblades with mist form in any PvP scenario.
Is this a sorc L2P thread or something?
Sorcs are everywhere. It’s still easily the most played class. I play across all pvp scenarios and sorcs are one of the most common solo classes, BG class and group play classes.
Based on the things you guys are saying, you really need to get off the forums and actually try playing the game instead of forum warrioring.
I’m also the only magblade I’ve seen since the patch on PC-NA in BGs, and it’s still my alt. The ONLY one. Basicly you can take whatever I play in BGs and say this is what ‘magblades do’ at this point, and that’s out of 100 BGs on multiple characters.
Stop trying to kill other classes because you only play one and haven’t learned how to play it. I play a magsorc as well and you guys are spouting pure nonsense, magsorcs are still one of the strongest classes. Any sorc who can’t figure out sorc burst is a pure noob. The only magclass that’s just as good that’s left is a MagWarden, a sorc complaining about any other mag class is a whole lotta L2P.
How is that even related to what I said ? You wanted to name unique ability that nb have which would meet certain criteria so I gave You one. Rest is just Your agenda tied to it.
Yup like these ideas especially ambush stun either way something has to happen there’s been enough requests about buffing nb surely zos has taken notice at the very least just want my class to be fun to play again.What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insanely more damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.