Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Nb rant

  • sproattt
    sproattt
    ✭✭✭
    Either remove the cast on incap and keep the silence or keep the cast then remove silence. I think silence just gives cc immunity far too often than the silence going in your favour. Half the time your incap isn't even going off when activated then once I go over the 120 mark Ile just use Ballista ult.

    What's with the big stupid animation on incap after 120 Ult though, looks so easy to foresee coming even the NPC's can dodge it with ease.
    Stamblade Main.
  • Dr_Ganknstein
    Dr_Ganknstein
    ✭✭✭✭✭
    sproattt wrote: »
    Either remove the cast on incap and keep the silence or keep the cast then remove silence. I think silence just gives cc immunity far too often than the silence going in your favour. Half the time your incap isn't even going off when activated then once I go over the 120 mark Ile just use Ballista ult.

    What's with the big stupid animation on incap after 120 Ult though, looks so easy to foresee coming even the NPC's can dodge it with ease.

    😅🤣
    Pictured NPCs dodge rolling my attacks. That would be hilarious. Talk about a bad night lol.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.
    Edited by Iskiab on February 25, 2020 5:19PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Dr_Ganknstein
    Dr_Ganknstein
    ✭✭✭✭✭
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.

    And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    That’s just my own bias. They spend far too much time in cloak being really timid, and are usually ignored unless they start kill stealing successfully and then someone goes up and kills the lot of them.

    Ranged is hard countered by shimmering shield and wings, good performance requires being matched against certain opponents. Plus a lot of BG maps are designed to give an advantage to melee with tight corners so it’s difficult to finish people off at range.

    I’ve seen videos of snipe NBs doing really well in cyrodiil because there’s lots of room, but BGs are different and brawlers tend to clean up.

    As a magplar I have lots of snipe deaths, but on my MagWarden I can take on an entire team of bow/bow builds.
    Edited by Iskiab on February 25, 2020 6:05PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Thedragonlolitucker
    Iskiab wrote: »
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    That’s just my own bias. They spend far too much time in cloak being really timid, and are usually ignored unless they start kill stealing successfully and then someone goes up and kills the lot of them.

    Ranged is hard countered by shimmering shield and wings, good performance requires being matched against certain opponents. Plus a lot of BG maps are designed to give an advantage to melee with tight corners so it’s difficult to finish people off at range.

    I’ve seen videos of snipe NBs doing really well in cyrodiil because there’s lots of room, but BGs are different and brawlers tend to clean up.

    As a magplar I have lots of snipe deaths, but on my MagWarden I can take on an entire team of bow/bow builds.

    they are literally useless i dont think ive ever died to a sniper
  • Anyron
    Anyron
    ✭✭✭✭✭
    Qbiken wrote: »
    Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃‍♂️💨

    For examples here is my Stamina NightBlade
    [snip]

    And my new OP magicka NightBlade

    [snip]

    Enjoy ✌

    [Removed Videos for naming and shaming, and profanity.]

    Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.

    There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.

    That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.

    Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.
    Edited by Anyron on February 26, 2020 4:40AM
  • Langeston
    Langeston
    ✭✭✭✭✭
    Anyron wrote: »
    Qbiken wrote: »
    Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃‍♂️💨

    For examples here is my Stamina NightBlade
    [snip]

    And my new OP magicka NightBlade

    [snip]

    Enjoy ✌

    [Removed Videos for naming and shaming, and profanity.]

    Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.

    There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.

    That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.

    Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.

    Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.
  • Thedragonlolitucker
    Langeston wrote: »
    Anyron wrote: »
    Qbiken wrote: »
    Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃‍♂️💨

    For examples here is my Stamina NightBlade
    [snip]

    And my new OP magicka NightBlade

    [snip]

    Enjoy ✌

    [Removed Videos for naming and shaming, and profanity.]

    Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.

    There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.

    That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.

    Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.

    Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.

    yeah its still there its atleast hittable after a cc though
  • Anyron
    Anyron
    ✭✭✭✭✭
    Langeston wrote: »
    Anyron wrote: »
    Qbiken wrote: »
    Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃‍♂️💨

    For examples here is my Stamina NightBlade
    [snip]

    And my new OP magicka NightBlade

    [snip]

    Enjoy ✌

    [Removed Videos for naming and shaming, and profanity.]

    Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.

    There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.

    That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.

    Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.

    Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.
    Langeston wrote: »
    Anyron wrote: »
    Qbiken wrote: »
    Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃‍♂️💨

    For examples here is my Stamina NightBlade
    [snip]

    And my new OP magicka NightBlade

    [snip]

    Enjoy ✌

    [Removed Videos for naming and shaming, and profanity.]

    Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.

    There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.

    That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.

    Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.

    Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.

    Nightblade
    Assassination
    Grim Focus:
    Increased the base duration of this ability and its morphs to 40 seconds, up from 20 seconds.
    Removed the minimum travel time of the bow proc from these abilities since they are slower than other projectiles, such as Crystal Fragments or Snipe.
    (then imagine how other projectiles feels when casted from melee distance, when there is 250ms more - and it different for each projectiles . cr frag has still 450ms and fury has 1000ms. )

    i dont play nightblade but at least i keep myself informed how other skills works rather than how it looks it works :)
    Edited by Anyron on February 26, 2020 12:57PM
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    This is what I’m focusing on:
    since they are slower than other projectiles, such as Crystal Fragments or Snipe.

    I wonder if this is still the case after removing it?
    Any way to validate this?
    Edited by kaithuzar on February 26, 2020 8:51PM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • MBBOWOLVERINE
    MBBOWOLVERINE
    ✭✭
    Only class that's a real problem is full damage magplar, stamcrow, magblade, sorc, stamplar etc. can be countered, as for black rose it's a matter of timing burst as they time theirs as they let buff run off and are vulnerable. Mag necro collosus into vamp drain is a 1 shot but that's not nb balance, more that ult being broken. Every class is stronger than nb but id prefer to see those get toned down like nb so skill is more a factor than overloaded class mechs. Played well nb can kill every other class. Tone down other classes, address fury and new moon, black rose duel wield, adjust cast times and you'll have your balance.
  • Langeston
    Langeston
    ✭✭✭✭✭
    Anyron wrote: »
    Langeston wrote: »
    Anyron wrote: »
    Qbiken wrote: »
    Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃‍♂️💨

    For examples here is my Stamina NightBlade
    [snip]

    And my new OP magicka NightBlade

    [snip]

    Enjoy ✌

    [Removed Videos for naming and shaming, and profanity.]

    Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.

    There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.

    That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.

    Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.

    Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.
    Langeston wrote: »
    Anyron wrote: »
    Qbiken wrote: »
    Im sorry but no just no NBs are still honestly the best solo glass in the game when it comes to ganking especially on a magicka NB its broken 100% broken and Stamina NightBlade you can 1vX for days as long as you dont follow the meta of new moon you will be just fine "honestly tried it on the PTS and in game on my NB and its overrated" NB is currently in an amazing spot but honestly my magicka NightBlade ganker should be nerfed I did my testing on target dummy's and was hitting for 150k in 1 second and also took it into pvp and yah anyone with 18k-30k HP dead in 1 second 30k+ 2 second 3 at max after that just run away 🏃‍♂️💨

    For examples here is my Stamina NightBlade
    [snip]

    And my new OP magicka NightBlade

    [snip]

    Enjoy ✌

    [Removed Videos for naming and shaming, and profanity.]

    Ganking and bombing are in my opinion not a good testinomy for the performance of a class, and should never be used to determain how to balance a class. Any class can gank but nigthblade simpy does it a bit better due to cloak. I don´t think nightblade lacks damage, but the ability to land it reliably is a big problem. Simple fix would be to remove the cast time on incap/soul harvest + reduce the minimum travel time on the bow proc. Those two changes alone will make nightblade more competitive.

    There is no minimum travel time on Grim focus now. It was removed. There is only projectile travel time alone which is something different.

    That means it can be delayed because of projectile animation when fired from distance but if its used at melee distance that damage is instant relatively. Melee distance in this game can be up to 7m if i recall correctly so there is still animation of that projectile. But there is no minimum travel time.

    Every other projectile has this and if you think your Grim focus is bad because of this please try to play ranged build in melee distance. That delay can be seen like that and still there are people that can fight with it. Mostly magbuilds.

    Perhaps I'm mistaken, but I thought the minimum travel time was reduced not eliminated.

    Nightblade
    Assassination
    Grim Focus:
    Increased the base duration of this ability and its morphs to 40 seconds, up from 20 seconds.
    Removed the minimum travel time of the bow proc from these abilities since they are slower than other projectiles, such as Crystal Fragments or Snipe.
    (then imagine how other projectiles feels when casted from melee distance, when there is 250ms more - and it different for each projectiles . cr frag has still 450ms and fury has 1000ms. )

    i dont play nightblade but at least i keep myself informed how other skills works rather than how it looks it works :)

    No need to be condescending about me misremembering something I read months ago.

    In any case, Crystal Frags still feels better on my sorc than Merciless does on my magblade — I don't miss with Frags, while Assassin's Will is probably 50-50 unless I hit it from cloak.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iskiab wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    "Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
    Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.

    especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp

    With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
    "braindead easy passives"
    Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.

    The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.

    That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.

    BS.

    Really? I would have thought that would be pretty obvious.

    Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
    Shadow image.

  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Juhasow wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    "Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
    Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.

    especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp

    With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
    "braindead easy passives"
    Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.

    The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.

    That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.

    BS.

    Really? I would have thought that would be pretty obvious.

    Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
    Shadow image.

    Unless you’re dueling, I’d say mist form serves the same purpose and is better.

    Shadow image is mostly only used in tower trolling or duels, all solo play. In any other setting it’s too expensive and with limited bar slots there are better options.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iskiab wrote: »
    Juhasow wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    "Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
    Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.

    especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp

    With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
    "braindead easy passives"
    Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.

    The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.

    That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.

    BS.

    Really? I would have thought that would be pretty obvious.

    Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
    Shadow image.

    Unless you’re dueling, I’d say mist form serves the same purpose and is better.

    Shadow image is mostly only used in tower trolling or duels, all solo play. In any other setting it’s too expensive and with limited bar slots there are better options.

    You know You can cherrypick scenarios for every class defining ability where it'll be less effective ? You wanted unique ability that nb have and nobody else have ? You got an example. And I rarely see nightblades with mist form in any PvP scenario.
  • ZOS_FalcoYamaoka
    Greetings,

    Some posts have been removed due to bashing/slanderous comments. Please review our community rules when posting on the forum.
    Staff Post
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Juhasow wrote: »
    Iskiab wrote: »
    Juhasow wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    "Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
    Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.

    especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp

    With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
    "braindead easy passives"
    Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.

    The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.

    That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.

    BS.

    Really? I would have thought that would be pretty obvious.

    Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
    Shadow image.

    Unless you’re dueling, I’d say mist form serves the same purpose and is better.

    Shadow image is mostly only used in tower trolling or duels, all solo play. In any other setting it’s too expensive and with limited bar slots there are better options.

    You know You can cherrypick scenarios for every class defining ability where it'll be less effective ? You wanted unique ability that nb have and nobody else have ? You got an example. And I rarely see nightblades with mist form in any PvP scenario.

    Is this a sorc L2P thread or something?

    Sorcs are everywhere. It’s still easily the most played class. I play across all pvp scenarios and sorcs are one of the most common solo classes, BG class and group play classes.

    Based on the things you guys are saying, you really need to get off the forums and actually try playing the game instead of forum warrioring.

    I’m also the only magblade I’ve seen since the patch on PC-NA in BGs, and it’s still my alt. The ONLY one. Basicly you can take whatever I play in BGs and say this is what ‘magblades do’ at this point, and that’s out of 100 BGs on multiple characters.

    Stop trying to kill other classes because you only play one and haven’t learned how to play it. I play a magsorc as well and you guys are spouting pure nonsense, magsorcs are still one of the strongest classes. Any sorc who can’t figure out sorc burst is a pure noob. The only magclass that’s just as good that’s left is a MagWarden, a sorc complaining about any other mag class is a whole lotta L2P.
    Edited by Iskiab on February 29, 2020 8:24PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • JinxxND
    JinxxND
    ✭✭✭✭
    Mag sorcs users actually complaining :lol:
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    JinxxND wrote: »
    Mag sorcs users actually complaining :lol:

    As a recent development, I saw a magblade in one BG, and in the same time I’ve had 3 full magsorc groups.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iskiab wrote: »
    Juhasow wrote: »
    Iskiab wrote: »
    Juhasow wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    "Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
    Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.

    especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp

    With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
    "braindead easy passives"
    Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.

    The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.

    That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.

    BS.

    Really? I would have thought that would be pretty obvious.

    Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
    Shadow image.

    Unless you’re dueling, I’d say mist form serves the same purpose and is better.

    Shadow image is mostly only used in tower trolling or duels, all solo play. In any other setting it’s too expensive and with limited bar slots there are better options.

    You know You can cherrypick scenarios for every class defining ability where it'll be less effective ? You wanted unique ability that nb have and nobody else have ? You got an example. And I rarely see nightblades with mist form in any PvP scenario.

    Is this a sorc L2P thread or something?

    Sorcs are everywhere. It’s still easily the most played class. I play across all pvp scenarios and sorcs are one of the most common solo classes, BG class and group play classes.

    Based on the things you guys are saying, you really need to get off the forums and actually try playing the game instead of forum warrioring.

    I’m also the only magblade I’ve seen since the patch on PC-NA in BGs, and it’s still my alt. The ONLY one. Basicly you can take whatever I play in BGs and say this is what ‘magblades do’ at this point, and that’s out of 100 BGs on multiple characters.

    Stop trying to kill other classes because you only play one and haven’t learned how to play it. I play a magsorc as well and you guys are spouting pure nonsense, magsorcs are still one of the strongest classes. Any sorc who can’t figure out sorc burst is a pure noob. The only magclass that’s just as good that’s left is a MagWarden, a sorc complaining about any other mag class is a whole lotta L2P.

    How is that even related to what I said ? You wanted to name unique ability that nb have which would meet certain criteria so I gave You one. Rest is just Your agenda tied to it.
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    Things nb needs we either need major fracture back on surprise attack or buff mark it’s incredibly underwhelming when warden source of major fracture is a hard hitting aoe my idea is add minor vulnerability to mark or put a heavy dot on the marked target second give the stun back to incap get rid of silence I will be a very happy stamblade if this happens 🙏
  • Langeston
    Langeston
    ✭✭✭✭✭
    Juhasow wrote: »
    Iskiab wrote: »
    Juhasow wrote: »
    Iskiab wrote: »
    Juhasow wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Iskiab wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    "Almost impossible to have below 25k hp"... Spoken like a true nightblade. I'm sitting here at 22.9k. That's what you get when you don't get all the stat buffs for free by simply slotting your abilities. Shows how spoiled nightblades really are.
    Stamblades are fine, they're just balanced. Inferior to top stam builds, yes, but still ahead of most mag builds. Speaking of, MAGblade needs something. Now that they (and in extension every mag class) are melee-ranged due to the Destructive Reach changes, they should get the same damage coefficients and heavy attack speeds as stamina melee players have.

    especially in cp its hard to go under 25k hp due to tristats glyphs and foods even in no cp with 8 points into hp i have 25k hp

    With a drink food (Spring-Loaded) and no hp passive it is very easy to go below 25k in CP. Nightblades have braindead easy passives, no secret.
    "braindead easy passives"
    Compared to what? I can think of classes with much better passives, and once you add in the fact that every other classes active skills just do more, literally *every* class seems "braindead" compared to NBs.

    The passives come with almost no cost, that makes them braindead easy. You get a huge 8% max mag, max health and critrate just for slotting abilities you're using anyway. Major resists don't require slotting and casting a useless skill, they are free as long as you use an ability you would normally use every couple seconds. There is just no planning involved, no choice you have to make. NB just gets it.

    That would be true if NB abilities were decent, but for the most part they aren’t. The best way to play a NB is to use the least amount of class abilities possible to unlock the passives, then use abilities from other skill lines.

    BS.

    Really? I would have thought that would be pretty obvious.

    Simple then, name me one NB ability that’s better then a weapon skill ability, or one class defining ability that’s better than another class’ ability (excluding cloak since its subjective).
    Shadow image.

    Unless you’re dueling, I’d say mist form serves the same purpose and is better.

    Shadow image is mostly only used in tower trolling or duels, all solo play. In any other setting it’s too expensive and with limited bar slots there are better options.

    You know You can cherrypick scenarios for every class defining ability where it'll be less effective ? You wanted unique ability that nb have and nobody else have ? You got an example. And I rarely see nightblades with mist form in any PvP scenario.

    Is this a sorc L2P thread or something?

    Sorcs are everywhere. It’s still easily the most played class. I play across all pvp scenarios and sorcs are one of the most common solo classes, BG class and group play classes.

    Based on the things you guys are saying, you really need to get off the forums and actually try playing the game instead of forum warrioring.

    I’m also the only magblade I’ve seen since the patch on PC-NA in BGs, and it’s still my alt. The ONLY one. Basicly you can take whatever I play in BGs and say this is what ‘magblades do’ at this point, and that’s out of 100 BGs on multiple characters.

    Stop trying to kill other classes because you only play one and haven’t learned how to play it. I play a magsorc as well and you guys are spouting pure nonsense, magsorcs are still one of the strongest classes. Any sorc who can’t figure out sorc burst is a pure noob. The only magclass that’s just as good that’s left is a MagWarden, a sorc complaining about any other mag class is a whole lotta L2P.

    How is that even related to what I said ? You wanted to name unique ability that nb have which would meet certain criteria so I gave You one. Rest is just Your agenda tied to it.

    You named Shade as a "NB ability that’s better then a weapon skill ability or one class defining ability that’s better than another class’ ability" — it fails both tests. In nearly all cases Mistform is better & more useful to NBs, and it's a skill that's available to everyone. As far as Class abilities go, Streak is vastly superior in almost every possible way. Iskaib is right: once the novelty wears off, Shade is [at best] a niche ability that's really only useful in duels or trolling in Cyrodiil.
  • Langeston
    Langeston
    ✭✭✭✭✭
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
    Edited by Langeston on March 2, 2020 9:20AM
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insanely more damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
    Yup like these ideas especially ambush stun either way something has to happen there’s been enough requests about buffing nb surely zos has taken notice at the very least just want my class to be fun to play again.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
  • Rikumaru
    Rikumaru
    ✭✭✭✭✭
    Heres some skill changes imo nightblade needs to become great again:


    Incap: Readd major defile for 6 seconds. Remove cast time.

    Soul Harvest: 15m range. Remove cast time.

    Surprise Attack: Add major fracture and remove the 5% pen passive from the skill.

    Concealed Weapon: Add major breach and reduce cost of the skill.

    Soul tether / Soul Siphon: Remove cast time.

    Grim Focus (Both morphs): Remove 10% damage reduction passive and readd minor berserk. (Heavily benefits magblades as stamblades already slot camo hunter for minor berserk and major savagery).

    Swallow Soul: Readd minor vitality and reduce cost by 15%.

    Siphoning Strikes / Leeching Strikes: Make it a free cast. Add major brutality for Leeching morph and major sorcery for Siphoning morph. (Won't effect stamblade as they already use rally.)

    Ambush / Lotus fan: Speed up the animation as it's currently far too slow to be viable.


    The majority of these changes are pretty much directed at magblade as they have been subpar for an extremely long time now. The siphoning strikes change in particular (major sorcery) alongside concealed / strife becoming actually useful would go a very long way to improving the class as a whole since magblade struggles very much for bar space.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Langeston
    Langeston
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.
    Edited by Langeston on March 5, 2020 5:35PM
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.

    Well, that explains it.
    About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
    What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
Sign In or Register to comment.