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Nb rant

  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Spriggans and new moon, 2H maul and infused masters bow. Switch between Balorgh and blood spawn for monster set.

    Rally, SA. Executioner, relentless focus, camp hunter, incap. DBoS if running Balorgh.

    Reapers mark, poison injection, shadow image, magnum shot vigor, temporal guard.

    Think we were on the same team a couple of days ago.

    Nothing special about the build, I suppose it would even be considered "meta".

    Run with group, mark a target that group and you are about to kill, get major berserk, profit. Obviously stay at 5 stacks of relentless to be able to hang. Once spectral bow is used, shadow image back out and stack it again, then back to melee.

    Just put magnum shot back on the bar yesterday. Honestly its a hilarious troll skill to knock people off edges to their doom lol.

    Might go back to reverse slice because if you proc Balorgh and happened to have a lot of ultimate then dawnbreaker you can really screw up the enemy team.

    Also play with cryodiils ward, New moon, thurvokun. Throw on AoE and it great IF you have a team that sticks together. Debuff everyone into defile eternity.
    Hey everyone! Look! It's a signature!
  • Langeston
    Langeston
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    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.

    Well, that explains it.
    About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
    What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.

    You're essentially saying that this should be a "Nerf Sorc/DK/Templar/Warden/Necro thread" then, seeing as literally everything you just mentioned is available on other classes (and in many cases is *much* easier to proc — i.e. ranged AOE rather than melee single target abilities.)

    If some "buffs or debuffs are just too strong to be readily available," they should be removed from all of the other classes too, not just NBs. My suggestions simply give NBs the same buffs other classes have available to them, and since most (if not all) of them would be on single target abilities they'd still be less potent than those other classes that get AOE Major Fracture, AOE Major Defile, etc. Personally though, I think it'd be better if NBs were just brought up to the level of the other classes.
    Edited by Langeston on March 6, 2020 5:26AM
  • Lord-Otto
    Lord-Otto
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    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.

    Well, that explains it.
    About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
    What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.

    Well those buffs/debuffs should be removed from the other classes then. Literally everything you just mentioned is available on other classes and in many cases is *much* easier to proc. (i.e. procced by ranged AOE rather than melee single target abilities.) My suggestions simply give NBs the same buffs other classes have available to them, and since most (if not all) of them would be on single target abilities they'd still be less potent than those other classes that get AOE Major Fracture, AOE Major Defile, etc. So basically, you're saying that this should be a "Nerf Sorc/DK/Templar/Warden/Necro thread" instead of a "Buff NB thread" — personally I think it'd be better if NBs were just brought up to the level of the other classes.

    I can only see Wardens having a lot of those buffs, and that is their intended design, their class identity. DKs have Maim, but they are supposed to be tanky, it makes sense. NBs have actually been brought DOWN to the other classes. They used to have way more buffs and debuffs than any other class, especially sorcs. Aside from wardens. It just wasn't done right. They got questionable stuff like a defensive buff on their burst skill. And I think they need more offensive power, at the cost of defense.
  • Thedragonlolitucker
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.

    Well, that explains it.
    About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
    What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.

    Well those buffs/debuffs should be removed from the other classes then. Literally everything you just mentioned is available on other classes and in many cases is *much* easier to proc. (i.e. procced by ranged AOE rather than melee single target abilities.) My suggestions simply give NBs the same buffs other classes have available to them, and since most (if not all) of them would be on single target abilities they'd still be less potent than those other classes that get AOE Major Fracture, AOE Major Defile, etc. So basically, you're saying that this should be a "Nerf Sorc/DK/Templar/Warden/Necro thread" instead of a "Buff NB thread" — personally I think it'd be better if NBs were just brought up to the level of the other classes.

    I can only see Wardens having a lot of those buffs, and that is their intended design, their class identity. DKs have Maim, but they are supposed to be tanky, it makes sense. NBs have actually been brought DOWN to the other classes. They used to have way more buffs and debuffs than any other class, especially sorcs. Aside from wardens. It just wasn't done right. They got questionable stuff like a defensive buff on their burst skill. And I think they need more offensive power, at the cost of defense.

    Major defile is just way too op incap but totally fine on a delayed spammable with 100 percent uptime warden has fracture on shalks and dk has it on noxious breath an aoe dot
  • Langeston
    Langeston
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    Lord-Otto wrote: »
    I can only see Wardens having a lot of those buffs, and that is their intended design, their class identity. DKs have Maim, but they are supposed to be tanky, it makes sense. NBs have actually been brought DOWN to the other classes. They used to have way more buffs and debuffs than any other class, especially sorcs. Aside from wardens. It just wasn't done right. They got questionable stuff like a defensive buff on their burst skill. And I think they need more offensive power, at the cost of defense.

    Well, just from looking at ESO Skillbook:
    DKs get Major Fracture on an cheap AOE DOT ability that does a significant amount of damage up front, while Wardens get Major Fracture on an even cheaper AOE ability that does close to twice as much up front damage. They also get an AOE Major Defile, Major Heroism that procs any time someone attacks from range, and a single target Major Maim ability. Necros get AOE Major Defile on one of the cheapest spammables in the game that does almost as much damage as both NB Ultimates and they get an AOE damage ability that applies Major Breach & Fracture. Templars get a single target damage ability that applied Major Defile. I may have missed some.

    NBs get...Major Fracture on a single target ability that does no damage. (You can only have it up on one person at a time too.) One of the morphs of it also gives you major Berserk for 5 seconds, but only once you've killed them, lol.

    And none of this is taking into consideration all of the defensive/healing Major buffs that nearly all classes get, the far better sustain they have, the AOE Major debuffs most of them get on their ultimates, the insane (by NB standards) healing available to all of them, or the fact that Necros can pop their own "synergy" (completely defeating the whole purpose of synergies, btw) doing about as much damage as any of ultimates available to NBs.

    I'm fine with the garbage healing, and while it's frustrating that anyone in the game with an AOE, potion, or slotted ability can completely turn off my main defensive ability, I've gotten used to it. What I can't accept is that every other class can be tankier than me and heal better than me, all while being able to do vastly more damage than me. NB have to build for damage, healing, or being tanky — other classes don't. They're able to have their cake & eat it too. All I want is for NBs to be on a level playing field.

    I should note: this is coming from the perspective of a magblade. When I played stamblade, I don't remember it being as bad, but that may be because I was probably at a much lower MMR at that point.
    Edited by Langeston on March 6, 2020 11:42AM
  • Thedragonlolitucker
    Langeston wrote: »
    Lord-Otto wrote: »
    I can only see Wardens having a lot of those buffs, and that is their intended design, their class identity. DKs have Maim, but they are supposed to be tanky, it makes sense. NBs have actually been brought DOWN to the other classes. They used to have way more buffs and debuffs than any other class, especially sorcs. Aside from wardens. It just wasn't done right. They got questionable stuff like a defensive buff on their burst skill. And I think they need more offensive power, at the cost of defense.

    Well, just from looking at ESO Skillbook:
    DKs get Major Fracture on an cheap AOE DOT ability that does a significant amount of damage up front, while Wardens get Major Fracture on an even cheaper AOE ability that does close to twice as much up front damage. They also get an AOE Major Defile, Major Heroism that procs any time someone attacks from range, and a single target Major Maim ability. Necros get AOE Major Defile on one of the cheapest spammables in the game that does almost as much damage as both NB Ultimates and they get an AOE damage ability that applies Major Breach & Fracture. Templars get a single target damage ability that applied Major Defile. I may have missed some.

    NBs get...Major Fracture on a single target ability that does no damage. (You can only have it up on one person at a time too.) One of the morphs of it also gives you major Berserk for 5 seconds, but only once you've killed them, lol.

    And none of this is taking into consideration all of the defensive/healing Major buffs that nearly all classes get, the far better sustain they have, the AOE Major debuffs most of them get on their ultimates, the insane (by NB standards) healing available to all of them, or the fact that Necros can pop their own "synergy" (completely defeating the whole purpose of synergies, btw) doing about as much damage as any of ultimates available to NBs.

    I'm fine with the garbage healing, and while it's frustrating that anyone in the game with an AOE, potion, or slotted ability can completely turn off my main defensive ability, I've gotten used to it. What I can't accept is that every other class can be tankier than me and heal better than me, all while being able to do vastly more damage than me. NB have to build for damage, healing, or being tanky — other classes don't. They're able to have their cake & eat it too. All I want is for NBs to be on a level playing field.

    I should note: this is coming from the perspective of a magblade. When I played stamblade, I don't remember it being as bad, but that may be because I was probably at a much lower MMR at that point.

    stamblade is only better 1vx coz its stamina, magblade is superior in duels
  • Rikumaru
    Rikumaru
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    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.

    Well, that explains it.
    About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
    What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.

    So you say NB had way too many easy to get buffs? Warden has free access to:

    Major fracture / breach on a burst skill which will have a 100% uptime. That's fine but not major fracture on Surprise Attack? Mmkay.

    An auto purge every 5 seconds on a free skill, of which is a superior sustain skill.

    Free 10% HP to yourself and your allies. To get the same amount of max HP, you need to slot 3 shadow skills per bar which is completely non-viable (and it still gives 1% less HP).

    Minor berserk on a cheap mobility skill.

    Minor vulnerability on a viable DOT skill.

    Major mending from just getting low.

    Major Heroism (the only class with this buff) on a defensive skill better than reflect wings.

    But yeah sure, keep talking about how NB had easy access to OP buffs. I've not even mentioned Stamcro yet because there would be no point comparing that thing to any iteration of NB in the recent past.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Deathlord92
    Deathlord92
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    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.

    Well, that explains it.
    About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
    What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.

    Well, that explains it.
    About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
    What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
    You know stamcro has 100% uptime on major defile right lol 🤣
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.

    Well, that explains it.
    About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
    What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
    Lord-Otto wrote: »
    Langeston wrote: »
    Lord-Otto wrote: »
    Langeston wrote: »
    What I'd like to see:

    Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.

    Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.

    Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.

    Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.

    Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.

    Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.

    Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?

    Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.

    Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)

    Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.

    Cripple: Add Defile

    Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.

    I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.

    You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.

    Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.

    Well, that explains it.
    About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
    What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
    You know stamcro has 100% uptime on major defile right lol 🤣

    I didn't talk about necros because that class was released AFTER the drastic changes to Defile and such. It is already considered in the class' design and balancing.
  • mav1234
    mav1234
    ✭✭✭✭✭
    Lord-Otto wrote: »
    I didn't talk about necros because that class was released AFTER the drastic changes to Defile and such. It is already considered in the class' design and balancing.

    is it, though?

    it does not seem to be. frankly it seemed like the travel time and ability for an opponent to temporarily evade blast bones was a key part of why it could cause major defile.
  • sproattt
    sproattt
    ✭✭✭
    Pretty sure they have access to minor and major but dont quote me later.

    Sure I had fought a guy who was using both Defiles whilst spamming dizzy and a random onslaught when Ult is available.

    Games so stale and crusty, laggy, zergy, Tanky and boring as hellllll right now. Performance is abysmal and no amount of servers and patches gonna fix it. Still disconnects in keeps during captures(load screens mid fight at keeps).

    Any Stam player in cyro is Dizzy, onslaught or leap combo. Fury/Bspwn bla bla bla.... Same old.

    If youre thinking about buying the dlc at £54.99 you need to get your head checked out. Rip off.
    Stamblade Main.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    mav1234 wrote: »
    Lord-Otto wrote: »
    I didn't talk about necros because that class was released AFTER the drastic changes to Defile and such. It is already considered in the class' design and balancing.

    is it, though?

    it does not seem to be. frankly it seemed like the travel time and ability for an opponent to temporarily evade blast bones was a key part of why it could cause major defile.

    Maybe. Whatever it is, it's supposed to not be easily applyable.
  • Dr_Ganknstein
    Dr_Ganknstein
    ✭✭✭✭✭
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.

    And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.

    And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.

    I'm on xbox na. Contributed plenty.
    https://youtu.be/kimbqB2sGS0
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Icky wrote: »
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.

    And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.

    And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.

    I'm on xbox na. Contributed plenty.
    https://youtu.be/kimbqB2sGS0

    I watched the video. There's no question that you were able to contribute very well in a low MMR match.

    As your competition gets better though, it will become more frustrating as it is not nearly as effective.

    I still stand by my original reply (in the context of more competitive matches).
  • justaquickword
    justaquickword
    ✭✭✭✭
    A bad tradesman always blames his tools...
  • Dr_Ganknstein
    Dr_Ganknstein
    ✭✭✭✭✭
    Icky wrote: »
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.

    And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.

    And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.

    I'm on xbox na. Contributed plenty.
    https://youtu.be/kimbqB2sGS0

    I watched the video. There's no question that you were able to contribute very well in a low MMR match.

    As your competition gets better though, it will become more frustrating as it is not nearly as effective.

    I still stand by my original reply (in the context of more competitive matches).

    Wont happen, I retired undefeated.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Icky wrote: »
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.

    And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
    Icky wrote: »
    Iskiab wrote: »
    So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.

    I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?

    I’m also seeing magnum shot a lot, thought that was weird.

    Why are the bow ones a waste of space?

    The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.

    And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.

    I'm on xbox na. Contributed plenty.
    https://youtu.be/kimbqB2sGS0

    Keep doing BGs, it’ll be interesting to see if you can keep it up. There was one stamblade named Ovenface or something like that with a similar style who did a lot of BGs on PC-NA.

    Love your videos btw, but on this one I missed the laser sounds on your ballista.
    Edited by Iskiab on March 10, 2020 12:54AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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