So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.
Well, that explains it.
About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.
Well, that explains it.
About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
Well those buffs/debuffs should be removed from the other classes then. Literally everything you just mentioned is available on other classes and in many cases is *much* easier to proc. (i.e. procced by ranged AOE rather than melee single target abilities.) My suggestions simply give NBs the same buffs other classes have available to them, and since most (if not all) of them would be on single target abilities they'd still be less potent than those other classes that get AOE Major Fracture, AOE Major Defile, etc. So basically, you're saying that this should be a "Nerf Sorc/DK/Templar/Warden/Necro thread" instead of a "Buff NB thread" — personally I think it'd be better if NBs were just brought up to the level of the other classes.
What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.
Well, that explains it.
About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
Well those buffs/debuffs should be removed from the other classes then. Literally everything you just mentioned is available on other classes and in many cases is *much* easier to proc. (i.e. procced by ranged AOE rather than melee single target abilities.) My suggestions simply give NBs the same buffs other classes have available to them, and since most (if not all) of them would be on single target abilities they'd still be less potent than those other classes that get AOE Major Fracture, AOE Major Defile, etc. So basically, you're saying that this should be a "Nerf Sorc/DK/Templar/Warden/Necro thread" instead of a "Buff NB thread" — personally I think it'd be better if NBs were just brought up to the level of the other classes.
I can only see Wardens having a lot of those buffs, and that is their intended design, their class identity. DKs have Maim, but they are supposed to be tanky, it makes sense. NBs have actually been brought DOWN to the other classes. They used to have way more buffs and debuffs than any other class, especially sorcs. Aside from wardens. It just wasn't done right. They got questionable stuff like a defensive buff on their burst skill. And I think they need more offensive power, at the cost of defense.
I can only see Wardens having a lot of those buffs, and that is their intended design, their class identity. DKs have Maim, but they are supposed to be tanky, it makes sense. NBs have actually been brought DOWN to the other classes. They used to have way more buffs and debuffs than any other class, especially sorcs. Aside from wardens. It just wasn't done right. They got questionable stuff like a defensive buff on their burst skill. And I think they need more offensive power, at the cost of defense.
I can only see Wardens having a lot of those buffs, and that is their intended design, their class identity. DKs have Maim, but they are supposed to be tanky, it makes sense. NBs have actually been brought DOWN to the other classes. They used to have way more buffs and debuffs than any other class, especially sorcs. Aside from wardens. It just wasn't done right. They got questionable stuff like a defensive buff on their burst skill. And I think they need more offensive power, at the cost of defense.
Well, just from looking at ESO Skillbook:
DKs get Major Fracture on an cheap AOE DOT ability that does a significant amount of damage up front, while Wardens get Major Fracture on an even cheaper AOE ability that does close to twice as much up front damage. They also get an AOE Major Defile, Major Heroism that procs any time someone attacks from range, and a single target Major Maim ability. Necros get AOE Major Defile on one of the cheapest spammables in the game that does almost as much damage as both NB Ultimates and they get an AOE damage ability that applies Major Breach & Fracture. Templars get a single target damage ability that applied Major Defile. I may have missed some.
NBs get...Major Fracture on a single target ability that does no damage. (You can only have it up on one person at a time too.) One of the morphs of it also gives you major Berserk for 5 seconds, but only once you've killed them, lol.
And none of this is taking into consideration all of the defensive/healing Major buffs that nearly all classes get, the far better sustain they have, the AOE Major debuffs most of them get on their ultimates, the insane (by NB standards) healing available to all of them, or the fact that Necros can pop their own "synergy" (completely defeating the whole purpose of synergies, btw) doing about as much damage as any of ultimates available to NBs.
I'm fine with the garbage healing, and while it's frustrating that anyone in the game with an AOE, potion, or slotted ability can completely turn off my main defensive ability, I've gotten used to it. What I can't accept is that every other class can be tankier than me and heal better than me, all while being able to do vastly more damage than me. NB have to build for damage, healing, or being tanky — other classes don't. They're able to have their cake & eat it too. All I want is for NBs to be on a level playing field.
I should note: this is coming from the perspective of a magblade. When I played stamblade, I don't remember it being as bad, but that may be because I was probably at a much lower MMR at that point.
What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.
Well, that explains it.
About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.
Well, that explains it.
About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
You know stamcro has 100% uptime on major defile right lol 🤣What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.
Well, that explains it.
About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
Deathlord92 wrote: »What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.
Well, that explains it.
About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.You know stamcro has 100% uptime on major defile right lol 🤣What I'd like to see:
Teleport Strike: add the stun back in to bring it in line with Toppling Charge/Streak/Shield Charge and adjust ancillary effects accordingly.
Mark Target: do something — maybe add a DOT or rework the ability to work as a delayed burst skill à la Haunting Curse. Right now all it's good for is broadcasting to your opponent that a NB is about to attempt an [extremely clunky & easy to evade] combo.
Merciless Resolve: maybe drop one of the stacks and/or lower the travel time a bit more.
Surprise Attack/Concealed Weapon: add Major Fracture/Breach back in.
Shadowy Disguise/Dark Cloak: take the Major Expedition from Path of Darkness put on both morphs — both are pretty lackluster right now. For the most part, Path of Darkness is really only used in PVE & in my experience Major Expedition isn't particularly useful in Dungeons.
Path of Darkness: replace Major Expedition with something like Minor Protection on Refreshing & Minor Defile on Twisting.
Mass Hysteria: add something to bring it into line with Turn Evil. Maybe Minor Maim or something?
Shadow Image This might be controversial, but I'd like for this ability to work kind of like Streak: you simply blink away in the direction you are facing. Shorten the distance, no need to add in any damage or stun, just make it more usable/controllable in hectic situations.
Swallow Soul: at minimum needs a damage buff. Another ancillary effect would also be nice (such as doing more damage every third cast à la Flame Skull?)
Malevolent Offering: make one of the morphs a self heal. Right now, it's nearly impossible to play a magblade in PVP without a resto back bar which puts you at a sizable disadvantage compared to other classes.
Cripple: Add Defile
Siphoning Strikes: boost the amount of stamina/magicka restored per LA. Right now. NBs have close to (if not the) worst sustainability in the game & it's a complete joke compared to classes like Warden & Necro. Maybe add Major Brutality/Sorcery to it.
I'm just spitballing & this is all off the top of my head — I'm sure these suggestions would need some balancing. I just want to see the Assassin class be able to get kills again. I don't mind playing the squishiest class, and I almost don't mind that there's no class burst heal. (Although being forced to run a resto back bar is severely limiting.) What I do find unacceptable is that all of the other classes have it all right now: tankiness, crazy amounts of healing, and insane damage with their absurdly overloaded abilities. I'm fine with the idea of being quickly & easily killed, but there needs to be some sort of reward for all the risks you take playing as a NB. And to be honest, I don't think most of these suggested changes are out of line with what's available to the other classes.
You're not spitballing - you're pretty much just reversing any change/nerf that has happened to NBs lately.
Actually, yes I was. I wasn't around pre-nerf so I don't even know what NBs were like before. The changes I suggested just made sense to me based on the weaknesses of the class as I perceive them, relative to the other classes. If those changes would "reverse the nerfs" then I suppose it was just a lucky guess.
Well, that explains it.
About those changes, it has turned out that some buffs or debuffs are just too strong to be readily available. Defile was a huge problem at one point, until ZOS (after a long back and forth) just called it and removed it from almost all frequent abilities. Maim is also extremely strong, much like Berserk, and should be achievable with a 100% uptime. Built-in major Breech on a spammable was also grossly overpowered.
What I think NB needs are just small, reasonable damage enhancers. Not abusable buffs.
I didn't talk about necros because that class was released AFTER the drastic changes to Defile and such. It is already considered in the class' design and balancing.
I didn't talk about necros because that class was released AFTER the drastic changes to Defile and such. It is already considered in the class' design and balancing.
is it, though?
it does not seem to be. frankly it seemed like the travel time and ability for an opponent to temporarily evade blast bones was a key part of why it could cause major defile.
brandonv516 wrote: »So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.
And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
brandonv516 wrote: »So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.
And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
brandonv516 wrote: »So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.
And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.brandonv516 wrote: »So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.
And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
I'm on xbox na. Contributed plenty.
https://youtu.be/kimbqB2sGS0
brandonv516 wrote: »brandonv516 wrote: »So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.
And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.brandonv516 wrote: »So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.
And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
I'm on xbox na. Contributed plenty.
https://youtu.be/kimbqB2sGS0
I watched the video. There's no question that you were able to contribute very well in a low MMR match.
As your competition gets better though, it will become more frustrating as it is not nearly as effective.
I still stand by my original reply (in the context of more competitive matches).
brandonv516 wrote: »So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.
And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.brandonv516 wrote: »So what are most stamblades running? I’m seeing a lot more stamblades in BGs and some are doing well. The bow ones are still a waste of space, but the melee ones seem to be doing well.
I can’t figure out why and what the difference would be this patch vs the last one, just higher weapon damage?
I’m also seeing magnum shot a lot, thought that was weird.
Why are the bow ones a waste of space?
The ones I see on Xbox are. They typically get about a half dozen kills or so with zero deaths, but contribute nothing to healing/assisting/objectives.
And also if it wasn't for Snipe desyncing, they would be even worse. But maybe other platforms are different.
I'm on xbox na. Contributed plenty.
https://youtu.be/kimbqB2sGS0