Thedragonlolitucker wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
i would straight up quit if it was removed
exeeter702 wrote: »... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.
exeeter702 wrote: »... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.
Or, you know... They disagree with you?
Which is exactly what you're doing with them...
What combat changes? seriously theres no noticeable difference.
exeeter702 wrote: »... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.
Or, you know... They disagree with you?
Which is exactly what you're doing with them...
Exactly.
there is a group of people on this forum whom actually believe that others are stupid if they disagree with thier opinions, and attempt to teach others and even Force others to go along with their opinions and beliefs by posting insults and videos teaching others their way of playing eso. including smearing them and just basicly pushing their desires and gameplay on others.
it is just bullying and i hope the community and moderators and developers one day see what these guys do on this forum.
we know what animation canceling is and we know how to do it, infact you cannot play eso without animation canceling because it happens automatically and it is Very easy to perfect it and work with it. but we dont like it and we see it as a glitch and a plague and it does add stress to the servers and ruins gameplay. it also makes fighting others in pvp problematic and opens the doors to glitches that obviously were never intended.
it needs to be removed.
rager82b14_ESO wrote: »Thedragonlolitucker wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
i would straight up quit if it was removed
and you would be replaced by others who join, because the combat is one of the worse parts of this game.
rager82b14_ESO wrote: »exeeter702 wrote: »rager82b14_ESO wrote: »exeeter702 wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
Animation canceling is not a glitch.
I mean you can say that, does not mean it is true. Wtf is the point of a animation if it can be cancel. That is some dumb logic, and from a game design point of view. It is crazy to think that people would design a game where you can bypass the animation.
You are confused it's that simple. What you just said here exemplifies it. What I have learned over the years desperately trying to help those not informed, understand what is happening in this games combat system and why animation canceling as a "thing" is purely a byproduct of other mechancism at play, is that they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work. Instead they latch on to hyperbole and misguided rants and the issue on this subject continues to perpetuate itself when new players come in and are conditioned to believe the same.
I grow so tired of constantly posting fundamental explanations with as much clarity as I know how to deliver as to why animation canceling exists and how it is not an exploit nor a bug nor an accident. I break this down for people and it largely goes unheard or I get the occasional nods before the thread and comment gets buried, I try to post a new thread to help those who dont understand and it as well devolves by page 3 and it becomes a pissing contest all the same. Your kind dont want to understand, you believe you know what is happening and believe that the game would be better off.
It is not a bug
It is not a glitch
It is not an oversight
Eric wrobel words have been misconstrued and twisted and you all have ran with it ever since.
I am the one confused? You just typed a whole bunch of nothing, that did not answer my question at all.
I never saw someone type so much nothing before.
From a pure gameplay point of view what type of developers would want a game design that the full swing does not go off. The fact they kept it in so long shows two things. I mean light attack cancel dodge roll cancel it just looks stupid, and is a dumb explot.
1) They are not skilled enough to fix said exploit.
2) The combat they design is so poorly done, that they need to glitch out animations just to make it reasonable.
Both answers looks poorly on them.
Light attacking weaving looks bad. It is poorly done and takes away the elder scrolls feel. It will get fixed one day, they just slow at doing it.
This is the first step to fixing a problem that needs to be done.
It was answered a million times before in threads similar to this. The only answers u deserve for opening another thread with the same nonsense, is the one u got. It's not a glitch and it's not a bug and just because u don't know how to do it it doesn't mean it's bad.
rager82b14_ESO wrote: »
It was answered a million times before in threads similar to this. The only answers u deserve for opening another thread with the same nonsense, is the one u got. It's not a glitch and it's not a bug and just because u don't know how to do it it doesn't mean it's bad.
And that answer is wrong. Many many people have pointed out with logic why it is wrong, The people defending it crying we are twisting the developers words, yet the devs not said anything else about it. I wonder why?
My point is, this is a small step in fixing this exploit of the combat. We on the side of wanting this fix are pretty happy, but we need more done. So cheering the developers on.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
This game would be absolutely crap if you full removed it. Probably slower combat than GW2 which has cooldowns, or slower than WoW at that point. Waiting x seconds for a fancy useless animation to go off... lol.
I mean all that stuff could be balance out, but the combat is already crap in this game.Animation cancels is a glitch that improves it for some players, but that does not fix the problem. It needs to go, and make the combat a little bit faster/reaction base.
The fact that a glitch improves your combat, and they have not fixed it. That looks bad on the developers and the design of the game.
I think ~70-80% of all mmos I play have a form of animation canceling in it?
Many of them fixed it, because the developers had pride in the combat, and felt that a glitch undermines them. To leave this glitch in the game speaks volumes.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
Some areas in the world FPS would drop, but animation cancels looks bad, and is tedious. I just want it gone.
exactly!
well said.
i dont have a problem with light attack canceling but your right animation canceling in general ruined pvp and it does Heavily add calculations and stress and problems to lagg the servers, especially in pvp.
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
I kinda wish you couldn't block while casting abilities and such. Dark Souls-esk combat would be awesome. Like there should be trade offs for being offensive, supportive, or defensive. I think that would add more skill to the game rather than stacking the correct stats and holding block while burst someone down. Just my opinion though.
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
I kinda wish you couldn't block while casting abilities and such. Dark Souls-esk combat would be awesome. Like there should be trade offs for being offensive, supportive, or defensive. I think that would add more skill to the game rather than stacking the correct stats and holding block while burst someone down. Just my opinion though.
I hope that's sarcasmrelentless_turnip wrote: »rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
I kinda wish you couldn't block while casting abilities and such. Dark Souls-esk combat would be awesome. Like there should be trade offs for being offensive, supportive, or defensive. I think that would add more skill to the game rather than stacking the correct stats and holding block while burst someone down. Just my opinion though.
There is a trade off... You die if you can't use the mechanics already existent in the game 🙄
Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.
rager82b14_ESO wrote: »
Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.
I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.
You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.
rager82b14_ESO wrote: »Now if you can do something about animation cancel, it will go a long ways.
The new block is already a start. I agree. Bet anim cancel is a huge part of the whole performance problem too.
no its not, a huge problem are the cyrodiil ball groups which spam a lot of AOEs/second the whole day,
which causes thousands of different calculations in only one group fight/second.
cyrodiil performance is directly related to the number of ball groups that are on the move at the same time.
who said anything about cyrodiil?
Do you have performance problems in pve?
rager82b14_ESO wrote: »
Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.
I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.
You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.
DukeDiewalker wrote: »If block and block cancelling stays as it is right now, then ESO has no future. This is going in a direction far far away from the game we once loved.
Animation cancelling is and should forever be a major part of ESO and its highend PvP and PvE!
rager82b14_ESO wrote: »
Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.
I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.
You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.
Showing the video and understanding it are two different things. Yes You've shown the video. But You still don't understand AC if You keep Your claims. That video is super basic and doesn't go into any technical details of animation cancelling like global cooldown intervals for specific attack types , time windows for registering next attack , client side vs server side of AC etc. Things that are important to fully understand what animation cancelling is in ESO and how it works.
There is severe lack of videos explaining technical side of AC and this is why people like You still call it glitch or exploit. Because You don't fully understand it. You just know piece of information. Then You find info that it was not intended at day 1 of development but devs embraced it later on so You of course jump into conclussion that it's a glitch and exploit. And You'll ignore any information or opinion saying otherwise same as You ignored end of the video You've linked where Dottz is saying that it's not a cheating and You continue to call it an exploit.
rager82b14_ESO wrote: »
It was answered a million times before in threads similar to this. The only answers u deserve for opening another thread with the same nonsense, is the one u got. It's not a glitch and it's not a bug and just because u don't know how to do it it doesn't mean it's bad.
And that answer is wrong. Many many people have pointed out with logic why it is wrong, The people defending it crying we are twisting the developers words, yet the devs not said anything else about it. I wonder why?
My point is, this is a small step in fixing this exploit of the combat. We on the side of wanting this fix are pretty happy, but we need more done. So cheering the developers on.
Main reason that PvE and PvP feel so fundamentally different in this game, is that mobs have to play by different rules. Almost all their heavy hitting stuff is well telegraphed, like the tutorial teaches you to encounter, like a single player game. And then you step into PvP and get wrecked as soon as somebody sees you because everything is instant. PvE is reactive, PvP is proactive, and people can like one over the other for different reasons.Dusk_Coven wrote: »DukeDiewalker wrote: »If block and block cancelling stays as it is right now, then ESO has no future. This is going in a direction far far away from the game we once loved.
Animation cancelling is and should forever be a major part of ESO and its highend PvP and PvE!
Yes. Let's add it to all NPCs and mobs too so they can block cancel for no reason at all other than to cancel their animations for some kind of advantage.
rager82b14_ESO wrote: »rager82b14_ESO wrote: »
Best way to recognize someone who hates AC and have little idea of what it is and how it works in ESO is to look for words "exploit" or "glitch" in the comments.
I showed a video to explain if you don't understand. We understand fully what it is, and it is an exploit of the combat system. Pure and simple. No ifs and or buts.
You can say I am wrong, does not mean I am. Bypassing animations and making every skill/spell at the same speed as the GCD is an exploit. If they wanted this to happen, they would not make some spells or skills be longer than the gcd.
Showing the video and understanding it are two different things. Yes You've shown the video. But You still don't understand AC if You keep Your claims. That video is super basic and doesn't go into any technical details of animation cancelling like global cooldown intervals for specific attack types , time windows for registering next attack , client side vs server side of AC etc. Things that are important to fully understand what animation cancelling is in ESO and how it works.
There is severe lack of videos explaining technical side of AC and this is why people like You still call it glitch or exploit. Because You don't fully understand it. You just know piece of information. Then You find info that it was not intended at day 1 of development but devs embraced it later on so You of course jump into conclussion that it's a glitch and exploit. And You'll ignore any information or opinion saying otherwise same as You ignored end of the video You've linked where Dottz is saying that it's not a cheating and You continue to call it an exploit.
You are lying. You are saying I don't understand. I clearly understand it. You just don't want to admit that I don't agree with you.
I understand it. I don't want it in the game. Do I make myself clear? Every thread that has someone saying they don't want it, you got people telling them they don't understand. We understand what it is clearly and we don't want it.
exeeter702 wrote: »... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.
Or, you know... They disagree with you?
Which is exactly what you're doing with them...
exeeter702 wrote: »exeeter702 wrote: »... they either have zero interest in the truth or they legitimately are failing to grasp critical elements that define and explain the systems at work.
Or, you know... They disagree with you?
Which is exactly what you're doing with them...
What I've explained is not an opinion that's the problem. You all chose to plug your ears and "lalalalalalala I cant hear you lalalalalala" your way out of reason.