Sanguinor2 wrote: »
Yeah, keep telling me how you can anticipate stealth ultis when you cant see or hear them. Everything I have heard so far is rationalization and people patting each other on the back because they agree with each other.
Question: How do cast times help with Stealth ults? Since the cast time is Shorter than cloak Duration you can still cast them invis without getting revealed or did zos do something to make that impossible? Been a while since I last played nightblade.
"cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?
Strider__Roshin wrote: »It's obvious that this was a bad decision. If ZOS doesn't revert the change it's a clear message that ZOS doesn't only ignore feedback, but also they lack the humility to admit that they were wrong.
Or they just know better in this case and don't listen to people who want something else than reactionary gameplay.
Reactionary gameplay is good and people should have ques to react but if u are basing that concept on less than half a second cast times then u screwed up big time. At their current iteration, those cast times, the only thing they achieve is making combat clunky, not making combat reactive nor do they give time to people to react.
I have plenty of time to react when I see ultis cast now, as it should be, and if I don't pay attention, I still die, as it should be. You however cannot react to something you cannot percieve, it's basic physics.
It's called anticipation and knowing the game. When you see a warden sub lining up, you should know what is coming for example. In fact that's what you are prety much doing now. Not actually seeing the ult beforehand and then reacting. And since you are talking about physics, you should probably know that is dumb to base the combat system around less than half a second reaction times.
And if you are going to implement a cast time on abilities, the abilities have to be designed with cast time in mind. Those ults were designed as instant. Slapping a cast time on them changes their design. They didn't implement counterplay. They essentially just nerfed instant burst ults and made combat clunky. And ironically even the reason they did this, is a total failure.
A low reaction time is better than none. And there is nothing you can say that would change my mind. Cast times on ultimates are fine, abilities should not do damage before they hit, that's just toxic gameplay. And I am 100 percent fine with the cast times. And clearly some agree, as well as the Devs.
Reaction time was and is virtually non-existent with performance as it is, and likely as it will always be. If you think there's reactive gameplay in PvP, you really don't know what you're talking about. Everything is predictive, not reactive.
ZOS_TrishM wrote: »Greetings,
We've had to remove several posts for baiting and flaming, content that is against our Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment.
Thank you for understanding.
How did I know the only reply from Zenimax Employees is COPY AND PASTE.
Anotherone773 wrote: »Cast time on ults doesn't make pve more challenging.
It does when you have to consider things like being interrupted, losing LoS or range, or needing to counter something else. When everything is instant, you dont have to think about timing, Just 1,la,2,la,3,ha,4,la,5,la,ws,1,la,2,la,3,ha,4,la,5,la,ws, repeat until target dies. Kind of like marching... Left, left, left, right, left! Gee that is challenging!
" Can you push buttons in a certain order?"
"I dont know... can you put these geometrically shaped wood blocks in the correct geometrically shaped holes?"So as the owner of said business, you'd abandon your own vision without even attempting to see it thru? Because a percentage (I won't use numbers because only ZOS has all the data) of your customers disagrees with your vision? Especially customers who disrespect and insult your competence?
Or would you not mind losing those customers who will never appreciate your vision in favor of finding new customers that will?
I've seen quite a few posts happy about the change. Again, not a fan of cast times, but my opinion is no more or less worthy as those for them. At least that's how I see it.
As a game designer its okay to take criticism, actually its apart of the job. Heres the issue, ZOS refuses to ever revert. When I was a combat designer I reverted based on feedback from vast majority of the players, ZOS does not. ZOS wont listen.
You realize these forums are just a tiny fraction of user feedback for this game, right? And that Gina collects data from multiple sources for feedback? AND that the general opinions of the people on this forum rarely are in sync to the rest of the games population, right?
"cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?
"cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?
John_Falstaff wrote: »"cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?
You're surely aware that there's such a thing that is called global cooldown, and even before cast times, there had to be at least one second before any subsequent skill/ultimate cast. What you say is: 1) uninformed superstition, 2) has nothing to do with the problem at hand, because while global cooldown dictates (as it always had) minimum time between skill casts (including ultimates), cast times introduce a harmful time between action and effect, so it's basically an artificially created lag. Now, I suppose you -love- playing with 400ms ping, but not everyone adores network lags. And I'm not even mentioning that it harms such thing as swap-cancelling that used to greatly add to fluidity of rotations.
@victory.immortalb16_ESO , you can't fire a succession of skills instantly, macros can't help you with it, because global cooldowns are server-side. It's about time to bury those myths already.
WARNING - UNPOPULAR COMMENT FOLLOWS
If nobody had told me certain ultimates got a cast time, I wouldn't even know it had happened. Even knowing it has happened, the characters I have who have some cast time ultimates are... working exactly the same as they did before. I'm not noticing any difference. Which means the impact this has on my gameplay is somewhere around zero.
Granted, some of this is likely because there is often a half second lag between when I do anything in this game and stuff happens on the screen anyway. There's nothing to notice because it's business as usual. But even if this game was super smooth, I doubt I could find myself caring about not even a half second delay. I'm just not that twitchy.
What ultis are you using?
"cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?
holden_caulfield wrote: »The problem according to my understanding is that casting times cause a loss of burst damage in a two skills combo ( First instant second delayed so there are more than a second between the two) and that damage skills whose visual clues start before the real effect give to the enemy time to react (as warden's Bird).
Am I correct?
John_Falstaff wrote: »And I'm not even mentioning that it harms such thing as swap-cancelling that used to greatly add to fluidity of rotations.
darthgummibear_ESO wrote: »John_Falstaff wrote: »And I'm not even mentioning that it harms such thing as swap-cancelling that used to greatly add to fluidity of rotations.
I've actually had a lot of broken rotations since this change because of swapping too fast and the ultimate never going off.
WARNING - UNPOPULAR COMMENT FOLLOWS
If nobody had told me certain ultimates got a cast time, I wouldn't even know it had happened. Even knowing it has happened, the characters I have who have some cast time ultimates are... working exactly the same as they did before. I'm not noticing any difference. Which means the impact this has on my gameplay is somewhere around zero.
Granted, some of this is likely because there is often a half second lag between when I do anything in this game and stuff happens on the screen anyway. There's nothing to notice because it's business as usual. But even if this game was super smooth, I doubt I could find myself caring about not even a half second delay. I'm just not that twitchy.
What ultis are you using?
Mostly my magblade... who I take into Cyro to get event tickets because she is super sneak. Apparently soul tether has a cast time. Seriously didn’t notice and had no idea until I looked at it a few days ago and went “huh, so this is one they added a cast time to? Kay... feels exactly the same...”
darthgummibear_ESO wrote: »John_Falstaff wrote: »And I'm not even mentioning that it harms such thing as swap-cancelling that used to greatly add to fluidity of rotations.
I've actually had a lot of broken rotations since this change because of swapping too fast and the ultimate never going off.
darthgummibear_ESO wrote: »John_Falstaff wrote: »And I'm not even mentioning that it harms such thing as swap-cancelling that used to greatly add to fluidity of rotations.
I've actually had a lot of broken rotations since this change because of swapping too fast and the ultimate never going off.
The very definition of l2p right there....
"cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?
"cast times" on ultimate are right.. You shouldnt be able to fire 2skills + 2 light attacks and ultimate in one second.. I dont get what bothers you on "cast times".. Its only about 400ms?
Classic example of who those cast times are suppose to help. People who don't have a damn clue about the game and will never learn cause quite frankly you are too ignorant to learn.
Fur_like_snow wrote: »Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.
Fur_like_snow wrote: »Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.
So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.
Fur_like_snow wrote: »Ask any mid to high tier NB how incap feels since they added cast time. Some of you clearly have never played a medium armor glass cannon build that relies on precise timing to pull off.
So because nightblades were spoiled by exploiting lag and desync it should always stay that way. No.