Skjaldbjorn wrote: »And once again, you keep saying this "stepping on toes" thing. You act as though other classes don't share skills of similar or even identical types and styles. The Bound Armaments change was just a re-hash of Grim Focus. Is that "stepping on the toes" of Nightblades? Having Shalks as the central, identifying skill of Stamden means Magden is "stepping on their toes". We've been over this. I do understand your point, I just feel it's completely misguided. Arctic Blast is not in any way a defining Magden skill.
ESO_Nightingale wrote: »Skjaldbjorn wrote: »And once again, you keep saying this "stepping on toes" thing. You act as though other classes don't share skills of similar or even identical types and styles. The Bound Armaments change was just a re-hash of Grim Focus. Is that "stepping on the toes" of Nightblades? Having Shalks as the central, identifying skill of Stamden means Magden is "stepping on their toes". We've been over this. I do understand your point, I just feel it's completely misguided. Arctic Blast is not in any way a defining Magden skill.
When i sent in the suggestion for icicle flurry (what seems to now be bound armaments) i included a different proc condition. i think the actual proc itself is actually unique and i like it.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »And once again, you keep saying this "stepping on toes" thing. You act as though other classes don't share skills of similar or even identical types and styles. The Bound Armaments change was just a re-hash of Grim Focus. Is that "stepping on the toes" of Nightblades? Having Shalks as the central, identifying skill of Stamden means Magden is "stepping on their toes". We've been over this. I do understand your point, I just feel it's completely misguided. Arctic Blast is not in any way a defining Magden skill.
When i sent in the suggestion for icicle flurry (what seems to now be bound armaments) i included a different proc condition. i think the actual proc itself is actually unique and i like it.
Having played both a Stamblade and Stam Sorc, it's the same, really. Same condition, the only change is you can cast it early which is horribly inefficient and really only ever done by mistake. Honestly, the fact you can cast it before max stacks means you can't refresh the buff until it's entirely expired or immediate double-casting which is an enormous PITA at times. But effectively, they're the same skill. It's not unique.
ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »And once again, you keep saying this "stepping on toes" thing. You act as though other classes don't share skills of similar or even identical types and styles. The Bound Armaments change was just a re-hash of Grim Focus. Is that "stepping on the toes" of Nightblades? Having Shalks as the central, identifying skill of Stamden means Magden is "stepping on their toes". We've been over this. I do understand your point, I just feel it's completely misguided. Arctic Blast is not in any way a defining Magden skill.
When i sent in the suggestion for icicle flurry (what seems to now be bound armaments) i included a different proc condition. i think the actual proc itself is actually unique and i like it.
Having played both a Stamblade and Stam Sorc, it's the same, really. Same condition, the only change is you can cast it early which is horribly inefficient and really only ever done by mistake. Honestly, the fact you can cast it before max stacks means you can't refresh the buff until it's entirely expired or immediate double-casting which is an enormous PITA at times. But effectively, they're the same skill. It's not unique.
i see, has this been reported to a class rep?
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »And once again, you keep saying this "stepping on toes" thing. You act as though other classes don't share skills of similar or even identical types and styles. The Bound Armaments change was just a re-hash of Grim Focus. Is that "stepping on the toes" of Nightblades? Having Shalks as the central, identifying skill of Stamden means Magden is "stepping on their toes". We've been over this. I do understand your point, I just feel it's completely misguided. Arctic Blast is not in any way a defining Magden skill.
When i sent in the suggestion for icicle flurry (what seems to now be bound armaments) i included a different proc condition. i think the actual proc itself is actually unique and i like it.
Having played both a Stamblade and Stam Sorc, it's the same, really. Same condition, the only change is you can cast it early which is horribly inefficient and really only ever done by mistake. Honestly, the fact you can cast it before max stacks means you can't refresh the buff until it's entirely expired or immediate double-casting which is an enormous PITA at times. But effectively, they're the same skill. It's not unique.
i see, has this been reported to a class rep?
Not sure I follow. The part that's annoying, or that the skills are nearly identical? Because I wouldn't even bother reporting that, honestly. There's far more important things to work on right now in ESO than skills being similar lol
ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »And once again, you keep saying this "stepping on toes" thing. You act as though other classes don't share skills of similar or even identical types and styles. The Bound Armaments change was just a re-hash of Grim Focus. Is that "stepping on the toes" of Nightblades? Having Shalks as the central, identifying skill of Stamden means Magden is "stepping on their toes". We've been over this. I do understand your point, I just feel it's completely misguided. Arctic Blast is not in any way a defining Magden skill.
When i sent in the suggestion for icicle flurry (what seems to now be bound armaments) i included a different proc condition. i think the actual proc itself is actually unique and i like it.
Having played both a Stamblade and Stam Sorc, it's the same, really. Same condition, the only change is you can cast it early which is horribly inefficient and really only ever done by mistake. Honestly, the fact you can cast it before max stacks means you can't refresh the buff until it's entirely expired or immediate double-casting which is an enormous PITA at times. But effectively, they're the same skill. It's not unique.
i see, has this been reported to a class rep?
Not sure I follow. The part that's annoying, or that the skills are nearly identical? Because I wouldn't even bother reporting that, honestly. There's far more important things to work on right now in ESO than skills being similar lol
the former.
ESO_Nightingale wrote: »okay I've finished my roadmap thing for the warden class, including the suggestions from the previous discussion: https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
Previously it was just about magicka warden, but now i've tried to update it for both. I believe it's come out well.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »okay I've finished my roadmap thing for the warden class, including the suggestions from the previous discussion: https://docs.google.com/document/d/1fWoOX0S4yrR_KFZcjBAvHvR2K6T__6LrIGiaERV8NQA/edit?usp=sharing
Previously it was just about magicka warden, but now i've tried to update it for both. I believe it's come out well.
As I said before, your Creeping Pollen change completely destroys the seemingly hard rule in ESO for ages that Stamina don't get ground-based class DoTs. It's always been weapon skills. The only AoE effects Stam gets from class skills are instant cast DD, or things like FoO or Ritual.
ESO_Nightingale wrote: »Quite a fair point, didn't you suggest a change to leeching vines?
Skjaldbjorn wrote: »The problem I keep coming back to is PVP. Warden has eaten a metric ton of nerfs and balance changes that were largely rooted in PVP. If it were up to me, i'd scale Shalks and Birds to bring Warden in line, but the PVP community would go nuts. So I am attempting to find meaningful routes to scale Warden damage while touching those skills as little as humanly possible.
ESO_Nightingale wrote: »Skjaldbjorn wrote: »The problem I keep coming back to is PVP. Warden has eaten a metric ton of nerfs and balance changes that were largely rooted in PVP. If it were up to me, i'd scale Shalks and Birds to bring Warden in line, but the PVP community would go nuts. So I am attempting to find meaningful routes to scale Warden damage while touching those skills as little as humanly possible.
I think that touching them as we talked about before would be fine. It would bring the power back into the class instead of just raw power buffs on passives and through slotted effects. people would complain, but the changes need to happen sooner or later. preferably sooner to help get the class into a more comfortable spot with more identity.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »The problem I keep coming back to is PVP. Warden has eaten a metric ton of nerfs and balance changes that were largely rooted in PVP. If it were up to me, i'd scale Shalks and Birds to bring Warden in line, but the PVP community would go nuts. So I am attempting to find meaningful routes to scale Warden damage while touching those skills as little as humanly possible.
I think that touching them as we talked about before would be fine. It would bring the power back into the class instead of just raw power buffs on passives and through slotted effects. people would complain, but the changes need to happen sooner or later. preferably sooner to help get the class into a more comfortable spot with more identity.
But again, I do firmly disagree with you on the bleed identity. Firmly. I don't think that fits Warden at all without a complete visual overhaul. If Zos is willing to go to that length, okay. But otherwise, it makes no sense and shouldn't have been the road they took to start with.
ESO_Nightingale wrote: »To me, i think it makes sense. As the animals can rip people apart. Talons, claws and thousands of tiny mandibles can all puncture skin and cause bleeding.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »To me, i think it makes sense. As the animals can rip people apart. Talons, claws and thousands of tiny mandibles can all puncture skin and cause bleeding.
Either convert it to a melee spammable with a talon-y look/feel, or make the bird something substantial that really imparts the dynamic. A big ass eagle or hawk, we can talk about it.
thadjarvis wrote: »Think poison makes more sense than bleed imo. To my knowledge bleed didn’t enter into warden till divide change. Poison has been there from getgo, and RP wise makes sense when throwing bugs at people.
-Arktic Blast:
Remove the Heal
Reduce the cost to 3780 Magicka (AOE-Standart)
Increase the Radius to 8m and duration to 8s
=>Magden currently has nothing that really sets him apart from Stamden! This ability would work well as a class identity Skill!
Skjaldbjorn wrote: »-Arktic Blast:
Remove the Heal
Reduce the cost to 3780 Magicka (AOE-Standart)
Increase the Radius to 8m and duration to 8s
=>Magden currently has nothing that really sets him apart from Stamden! This ability would work well as a class identity Skill!
@Tolino
Winter's Revenge and Permafrost. We share every other skill. What sets Stamden apart from Magden? lol
ESO_Nightingale wrote: »Skjaldbjorn wrote: »-Arktic Blast:
Remove the Heal
Reduce the cost to 3780 Magicka (AOE-Standart)
Increase the Radius to 8m and duration to 8s
=>Magden currently has nothing that really sets him apart from Stamden! This ability would work well as a class identity Skill!
@Tolino
Winter's Revenge and Permafrost. We share every other skill. What sets Stamden apart from Magden? lol
The many more non class skills
Skjaldbjorn wrote: »@ESO_Nightingale Finally, as a last point, I will parallel to Necromancer. Necro is probably the closest class to Warden in every conceivable way. They are eerily similar from a design aspect, such as skills like Shalks/Blastbones, as well as a ranged spammable in the two skull variants. We're also the only two DLC classes, which seem to be built from a much different dynamic than any other ESO classes. Let's take a second and look at what their class skill split is.
Pestilent Colossus (Stam) // Glacial Colossus (Mag)
Venom Skull (Stam) // Ricochet Skull (Mag)
Blighted Blastbones (Stam) // Stalking Blastbones (Mag)
Skeletal Archer (Stam) // Skeletal Arcanist (Mag)
Detonating Siphon (Stam) // Mystic Siphon (Mag)
N/A (Stam) // Avid & Unnerving Boneyard (Mag)
So the defining, class-identity skill for Mag is Boneyard. That's it. That's the only meaningful DPS skill they have that is different from Stam, and Stam even uses it sometimes as a utility skill.
I hate to break this to you, but Winter's Revenge is Magden's class identity. It's not necessarily fair or how I would do it, but it's clearly by design, as Necromancer repeats it almost to the exact, minute detail.
Whether you realize it or not, my Arctic Blast benefits us both without hurting PVP at all. It's a good change, that makes the most functional sense for all involved to give us both a new skill to interact with on various levels.
Right now, Stamden has 4 class skills that are directly DPS skills. Bear, Shalks, Swarm, Birb. Mag has 5 by adding in WE. Necro has 5/6, respectively. I'm not trying to steal Magden's identity. I'm just trying to get us to that same plateau. Stamden deserves 5 class DPS skills.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »-Arktic Blast:
Remove the Heal
Reduce the cost to 3780 Magicka (AOE-Standart)
Increase the Radius to 8m and duration to 8s
=>Magden currently has nothing that really sets him apart from Stamden! This ability would work well as a class identity Skill!
@Tolino
Winter's Revenge and Permafrost. We share every other skill. What sets Stamden apart from Magden? lol
The many more non class skills
So Stamina Warden's "defining class identity" is having weapon skills. Like every other Stam in the game. I hope you realize how silly that sounds lol
thadjarvis wrote: »Think poison makes more sense than bleed imo. To my knowledge bleed didn’t enter into warden till divide change. Poison has been there from getgo, and RP wise makes sense when throwing bugs at people.
@ESO_Nightingale
I think the primary issue @Skjaldbjorn brought up was missed in your tooltips: PvE stamden usage. I may have missed it but I didn’t see something that buffs group damage directly or indirectly. Unless a class is a very high outlier DPS, group damage buff is what matters.
I’m getting a little lost as to what the pain points are with so many changes and how they’d inter relate. What are the 2 to 4 pain point changes in the tool tips?