Are the people saying light attack weaving isn't intended aware that Zos actively promotes it when you level up.
In a combat advice around lvl 40 they tell you that it is intended and that it's helpful.
@Anotherone773
Google or Steam aren't neccessarily better measurements of "public opinion" than forums. You are looking at a limited sample either way.
Any time there is a change their is a fuss made about it, especially here on the forums. The feedback they are getting in what? 2 days? is from players who dont like the changes made to the combat system. That opinion is actually irrelevant at this point. What they really care about is how the system is working. The few people in the short time on PTS isnt near enough to get an accurate assessment of the general population's feelings. Instead what they will focus on is how it is performing, bugs in the system, and obvious problems. They will make adjustments, if necessary, later down the road as they need too.And those statistics certainly don't tell anything about what people think about cast times on ultimates.
That doesnt matter much. You know what matter's, and they will never admit this, it is the people that spend money on this game. Because the first people you want to make happy are those that invest the most in your product. The person that bought the base game on sale for $9.99 and has not put any more investment in it since is not nearly as relevant as the person who has had a sub for 4 years and buys $100 in crowns every time they go on sale. What matters is the people who buy the product. It doesnt matter if you think they are qualified to give an opinion on the state of the game.Many reviews and evaluations on platforms like google, steam or amazon are created by people that don't have much knowledge about what they are rating, if any at all -
Involved does not transfer to useful feedback. Whining about the game constantly is not feedback. Coming here and demanding ZOS fix their game, is not feedback.Ofc forums are not exclusively filled with reasonable, factual and valueable feedback - but it is usually a place where we can find people that are a bit more involved in whatever the forum is about.
The few people who tested it on PTS didnt like it. No one seen that coming. PTS is not to test opinions, its to test functionality. So the opinions on this forum about the changes and if someone likes them is irrelevant. 99% of the player base will never come to these forums. Of the 1% that do, id guess less than 25% actually ever go on PTS.So the only thing we do know is that the vast majority of players that care enough to voice their opinion on this forum do not like cast times. And we do have plenty of evidence for this. Everything else is wild speculation.
everyone that does combat will be affected. And im pretty sure this game is almost impossible to play without doing some combat. So that makes this entire statement...irrelevant.If the majority of total players isn't affected by something or simply doesn't care - their opinion on the subject is irrelevant,
Wow. "I deem you not worthy to have an opinion on the game that you have bought and continue to invest in because your knowledge of mechanics and meta game is insufficent... so be silent intellectual peasant!" You are a big fan of Geniocracy and Elitism arent you?And if an opinion is based on lack of knowledge, then it shouldn't be basis for decision making either.
Fur_like_snow wrote: »Well if someone is running around Cyrodiil with 350 ping you’d never notice cast times. But let’s say you have a strong connection while playing a medium armor high precision build that requires a proper flawless rotation to execute you’d see how cast times effect the gameplay.
I’ve yet to see an in game example of how this change helps new players.
Since i guess you all just wanna argue about semantics and be pedantic lets circle back to the actual issue
animation cancelling and instant cast abilities together should never continue the damage if the are cancelled.
No other mmorpg or rpg or PvP or AvA has this where you are attacking something and the block, cancelling the animation of the attack to block and the attack still goes through.
No other mmorpg has animation cancelling? No other mmorpg has something where you are attacking something and the block cancels the animation with the damage going through? BDO? Your pretty funny, the first video I searched with "bdo animation cancel" instantly showcases how to block cancel a skill. It's a core component of that game. Maybe next time, stick to telling the truth.
Animation cancelling is a huge part of making combat in this game smooth. Having cast times on skills not only removes skill expression, but also severely hinders the ability for players with high ping to land their skills.
Anotherone773 wrote: »1) When you look at these forums and then other sources collectively, these forums seem very out of whack.
[...]
There are mountains of data that go into ZOS determining the direction of the game, that is why it doesnt seem like ZOS listens to forum users much. Other sources give a different impression than this forum.
Anotherone773 wrote: »Any time there is a change their is a fuss made about it, especially here on the forums. The feedback they are getting in what? 2 days? is from players who dont like the changes made to the combat system. That opinion is actually irrelevant at this point. What they really care about is how the system is working. The few people in the short time on PTS isnt near enough to get an accurate assessment of the general population's feelings. Instead what they will focus on is how it is performing, bugs in the system, and obvious problems. They will make adjustments, if necessary, later down the road as they need too.
Anotherone773 wrote: »That doesnt matter much. You know what matter's, and they will never admit this, it is the people that spend money on this game. [...]
Anotherone773 wrote: »Involved does not transfer to useful feedback. Whining about the game constantly is not feedback. Coming here and demanding ZOS fix their game, is not feedback.
Gina had a thread about the undaunted event. And posted what feedback she was looking for. Many forum regulars ignored it and many of the people who did post in it gave very little to no useful feedback. Honestly you get far better feedback on reviews than you do on this forum. Its better thought out and better constructed.
Anotherone773 wrote: »The few people who tested it on PTS didnt like it. No one seen that coming. PTS is not to test opinions, its to test functionality. So the opinions on this forum about the changes and if someone likes them is irrelevant. 99% of the player base will never come to these forums. Of the 1% that do, id guess less than 25% actually ever go on PTS.
Anotherone773 wrote: »everyone that does combat will be affected. And im pretty sure this game is almost impossible to play without doing some combat. So that makes this entire statement...irrelevant.
Anotherone773 wrote: »Wow. "I deem you not worthy to have an opinion on the game that you have bought and continue to invest in because your knowledge of mechanics and meta game is insufficent[...]
The question remains though and one that the developers are answering, why have animations in their entirety if they are going to be cancelled mid-animation anyway?
There isn't a logical answer to that question other than its not working as intended.
I get it, you feel the game should be a certain way, but saying that I'm lying and that I am ignorant is petty and not helping anyone.
Also, light weaving is not ani-cancelling. Sure you can cancel an animation with a light attack currently, but that is not the same thing.
killingspreeb16_ESO wrote: ».
Block casting is in the same boat as animation cancelling. If you can't see the animation, you don't get the effect.
If they rework blocking animation to be able to see casting effects then that would be fine, but good for the goose good for the gander.
I understand you are trying to poke at me, but my logic is sound in both game design and function. The reason they never changed animation cancelling in the first place is because they couldn't or didn't feel it warranted engineering time, now they do and they are bringing it in line with what I feel was the original scope of the design documents.
Animations exist with beginning middle and end, why even have the end animation if it doesn't matter? Why waste all that calculation time, art development time, animation time if you are going to allow people to continue the damage before the animation is complete?
But you see part of the animation even if you cancel it and your logic works in game designed to be that way not eso.
Imagine playing the way you describe.
Light attack>istant spammable skill>weapon swap like we do in game but with your logic only weapon swap would go off because the light attack would have been canceled by the spammable that is also going to be canceled by the weapon swap.
I think everyone that actually play the game instead of the forum know that a gameplay like this is going to kill this game for good.
Not true, my logic would mean that you would simply add whatever milliseconds to the combo. light attack animation to instant skill to weapon swap right now its maybe 100ms because you are clipping the end of the animations, with what i'm speaking of it simply adds 300ms to that combo so everything still happens the way you expect it to, you just finish out the animation before the next animation happens.
If you cancel the animation before it finishes sure, but thats the entire point of what I'm saying.
Why have animations that have a set time to them if they don't matter?
I understand that you enjoy the way the combat is right now and you feel like my logic would be taking something away, but try to objectively look at it from a development standpoint.
Why do animations have an arc if they don't matter? Why not just clip the animation to the least common denominator and save all that development time?
I'm not saying that you shouldn't be able to combo skills together, simply that you should have to wait until the animation is complete to be able to have an attack done.
I guess the simplest way of stating it is the same way that they changed vampire drain -> the animation completes and the skill effect happens. If you cancel the skill before the animation is complete, you don't get the benefit of the skill.
This will 100% slow the combat down by milliseconds for each skill, that is a fact that I am not disputing, but my point is that it should be that way from the design of the game.
Cancelling animations cancels the skills effect.
Anotherone773 wrote: »Joy_Division wrote: »No, I can't. This is just circular "logic" to get us back to the point where we just throw our hands in the air because we can't ask every single person. People who abide by this "logic" should delete their forum account, never participate in a public survey, and just burn every book and study ever that endeavored to assess public opinion because they place zero value in them and will never accept their outcome (unless, I am guessing, the outcome matches what they want to hear.) Seriously, if people are going to disregard forum feedback as a legitimate measure of public opinion, why do they offer their opinion on these forums and expect me to value it as representative? Either these forums are indicators of public opinion or they are not.
It is easy to prove that these forums are not a good measure of public opinion. All you have to do is read them. They are full of bitter non relenting complaining about the game. It use to have some constructive feedback thrown in, but now it is 90% complaining just to be complaining.
You can find this on any given day in any forum subcategory. If you read these forums daily, like i do, you would think this is the most hated, broken, buggy game to ever exist. You wouldnt understand how it hasnt been shut down yet. But if you go Elsweyr, that perception drastically changes.
* 91% of google users like this game.
* 79% of Steam users( all time, over 49k) have a positive view of this game.
* 87% of Steam reviews in the last 30 days (2.8k) have a positive review of the game.
* 4 star plus on amazon.
* 4 out of 5 stars or better from most sites like IGN, MMORPG, PCGameWorld, etc.
* Steam charts. Our best independent idea of users playing the game. Year over year average users growth for 2018-2019:
-Jan. +17%
-Feb. +33%
-Mar. +27%
-Apr. +29%
-May +40%
-Jun +12%
-Jul +7%
-Aug -9%
-Sep -4%
-Oct. -16%
-Nov. +5%
-Dec +4%
As you can see ESO started really strong in the first 2 quarters. As Rich said, " They are killing it". Then it flops and cools down after Elsweyr. That gives the impression that Elsweyr is a flop, but that is unlikely. That is when they started having major problems with performance though. So that put a big damper on people wanting to play.
Gina will gather feedback from various sources and after all feedback is collected, they will determine that the biggest issues with the game causing the drop will likely be performance. Which is why it has become a primary focus, rather than a " we will get to it"
What you see on these forums is just a tiny little sliver of the information they use to determine the roadmap for the game. Only certain users visit game forums, only certain users visit reddit, some users only will use steam forums, most users dont review a game/product and a user is 10x more likely to review a product they are unhappy with than one they are happy with.
They collect their data from as many places to get the most accurate representation of the general feeling of their customers. That is a driving factor in what direction a game takes and also what they can sell to new players based on market trends.
Since i guess you all just wanna argue about semantics and be pedantic lets circle back to the actual issue
animation cancelling and instant cast abilities together should never continue the damage if the are cancelled.
No other mmorpg or rpg or PvP or AvA has this where you are attacking something and the block, cancelling the animation of the attack to block and the attack still goes through.
You know what has that? Street Fighter, Mortal Kombat, Tekken (kinda) etc.
These are because you are fighting 1 player and its expected for you to be predictive in combat. Eso is on paper a reactive game, sure you can be predictive and that will give you an advantage, but right now as it is the game punishes reactive gameplay and rewards predictive.
Animation cancelling in all forms needs to exist, even those who don't understand it and call it cheating would probably not like this game if you couldn't stop your channel to block or dodge, BUT
There is no reason that the damage portion of the skill should still go through when the animation is cancelled.
If you are lobbying for this then you are lobbying for making this a fighting game like Street Fighter, not trying to make it a balanced experience for AvAvA or 4v4v4 or small scale v 30 whatever.
Anotherone773 wrote: »Joy_Division wrote: »No, I can't. This is just circular "logic" to get us back to the point where we just throw our hands in the air because we can't ask every single person. People who abide by this "logic" should delete their forum account, never participate in a public survey, and just burn every book and study ever that endeavored to assess public opinion because they place zero value in them and will never accept their outcome (unless, I am guessing, the outcome matches what they want to hear.) Seriously, if people are going to disregard forum feedback as a legitimate measure of public opinion, why do they offer their opinion on these forums and expect me to value it as representative? Either these forums are indicators of public opinion or they are not.
It is easy to prove that these forums are not a good measure of public opinion. All you have to do is read them. They are full of bitter non relenting complaining about the game. It use to have some constructive feedback thrown in, but now it is 90% complaining just to be complaining.
You can find this on any given day in any forum subcategory. If you read these forums daily, like i do, you would think this is the most hated, broken, buggy game to ever exist. You wouldnt understand how it hasnt been shut down yet. But if you go Elsweyr, that perception drastically changes.
* 91% of google users like this game.
* 79% of Steam users( all time, over 49k) have a positive view of this game.
* 87% of Steam reviews in the last 30 days (2.8k) have a positive review of the game.
* 4 star plus on amazon.
* 4 out of 5 stars or better from most sites like IGN, MMORPG, PCGameWorld, etc.
* Steam charts. Our best independent idea of users playing the game. Year over year average users growth for 2018-2019:
-Jan. +17%
-Feb. +33%
-Mar. +27%
-Apr. +29%
-May +40%
-Jun +12%
-Jul +7%
-Aug -9%
-Sep -4%
-Oct. -16%
-Nov. +5%
-Dec +4%
As you can see ESO started really strong in the first 2 quarters. As Rich said, " They are killing it". Then it flops and cools down after Elsweyr. That gives the impression that Elsweyr is a flop, but that is unlikely. That is when they started having major problems with performance though. So that put a big damper on people wanting to play.
Gina will gather feedback from various sources and after all feedback is collected, they will determine that the biggest issues with the game causing the drop will likely be performance. Which is why it has become a primary focus, rather than a " we will get to it"
What you see on these forums is just a tiny little sliver of the information they use to determine the roadmap for the game. Only certain users visit game forums, only certain users visit reddit, some users only will use steam forums, most users dont review a game/product and a user is 10x more likely to review a product they are unhappy with than one they are happy with.
They collect their data from as many places to get the most accurate representation of the general feeling of their customers. That is a driving factor in what direction a game takes and also what they can sell to new players based on market trends.
WreckfulAbandon wrote: »NB has been really hurt by the cast time change. Even before cast times were added it was usually possible to avoid an incap after a fear but now it's trivial to avoid an incap. I don't even like NB's and think they deserve to have their class ult land more often, especially after Defile got removed and cost got increased.
Also @Joy_Division you delivered a Critical Hit above that was both factually accurate and entertaining to read. Thanks for the chuckle.
one could also ask for a bit more lag in cyrodiil to give enough time for counter play. In all the time I have played I have never heard anyone being happy for cast times, but zos has just introduced a ton of bad decisions, which means the game today just doesn't work well - performance is terrible and all the skill changes, such as cast times and useless skill lines, turn the game into a boring mess.
and if one doesn't believe that is the general opinion just look at the amount of players left in the pvp campaigns. in the past you would have 3 constantly pop locked cp campaigns, and many people in queue. back then people still enjoyed the game. A bit over a year ago you would have 1 pop locked campaign. Now (ofc not with event taking place right now) , you have a hard time reaching even high pop in a campaign.
sweatapodimas wrote: »Yeah this was a terrible idea. Play in so clunky both in PVE and PVP.
Since i guess you all just wanna argue about semantics and be pedantic lets circle back to the actual issue
animation cancelling and instant cast abilities together should never continue the damage if the are cancelled.
No other mmorpg or rpg or PvP or AvA has this where you are attacking something and the block, cancelling the animation of the attack to block and the attack still goes through.
You know what has that? Street Fighter, Mortal Kombat, Tekken (kinda) etc.
These are because you are fighting 1 player and its expected for you to be predictive in combat. Eso is on paper a reactive game, sure you can be predictive and that will give you an advantage, but right now as it is the game punishes reactive gameplay and rewards predictive.
Animation cancelling in all forms needs to exist, even those who don't understand it and call it cheating would probably not like this game if you couldn't stop your channel to block or dodge, BUT
There is no reason that the damage portion of the skill should still go through when the animation is cancelled.
If you are lobbying for this then you are lobbying for making this a fighting game like Street Fighter, not trying to make it a balanced experience for AvAvA or 4v4v4 or small scale v 30 whatever.
You can easily argue that the reason this MMO is better than others is because of their reactive combat. If I wanted to play something slower, I'd go to WOW or Final Fantasy. Why would you want ESO to be like their competitors when in this way they're superior?
Here's the answer to this:Happy about cast times here. And quite a few on the forums were as well, they just dont come into these threads becaue they know its just gonna be a bunch of people that want to be able to kill others befor they can respond patting each other on the back.
People who are arguing for Cast Times obviously dont know how to PvP, send any of em towards any decent player and they would get trashed.
If getting hit by a nerfed Incap is a matter of life or death for you, you'll die with or without cast times. Cast times just add a few moments of misery for you and a wasted time for your opponent, that's all. Cast times make it hard or even impossible to kill actually skilled players.Nightblades were just spoiled that they could get free kills before. you should -never- be able to kill someone before they can see or hear it in this game, there is 0 counterplay
WreckfulAbandon wrote: »NB has been really hurt by the cast time change. Even before cast times were added it was usually possible to avoid an incap after a fear but now it's trivial to avoid an incap. I don't even like NB's and think they deserve to have their class ult land more often, especially after Defile got removed and cost got increased.
Also @Joy_Division you delivered a Critical Hit above that was both factually accurate and entertaining to read. Thanks for the chuckle.
Nightblades were just spoiled that they could get free kills before. you should -never- be able to kill someone before they can see or hear it in this game, there is 0 counterplayone could also ask for a bit more lag in cyrodiil to give enough time for counter play. In all the time I have played I have never heard anyone being happy for cast times, but zos has just introduced a ton of bad decisions, which means the game today just doesn't work well - performance is terrible and all the skill changes, such as cast times and useless skill lines, turn the game into a boring mess.
and if one doesn't believe that is the general opinion just look at the amount of players left in the pvp campaigns. in the past you would have 3 constantly pop locked cp campaigns, and many people in queue. back then people still enjoyed the game. A bit over a year ago you would have 1 pop locked campaign. Now (ofc not with event taking place right now) , you have a hard time reaching even high pop in a campaign.
Happy about cast times here. And quite a few on the forums were as well, they just dont come into these threads becaue they know its just gonna be a bunch of people that want to be able to kill others befor they can respond patting each other on the back.sweatapodimas wrote: »Yeah this was a terrible idea. Play in so clunky both in PVE and PVP.
Counterplay isnt clunky, its how the game is supposed to be played. You cannot counter what you cannot see or hear.Since i guess you all just wanna argue about semantics and be pedantic lets circle back to the actual issue
animation cancelling and instant cast abilities together should never continue the damage if the are cancelled.
No other mmorpg or rpg or PvP or AvA has this where you are attacking something and the block, cancelling the animation of the attack to block and the attack still goes through.
You know what has that? Street Fighter, Mortal Kombat, Tekken (kinda) etc.
These are because you are fighting 1 player and its expected for you to be predictive in combat. Eso is on paper a reactive game, sure you can be predictive and that will give you an advantage, but right now as it is the game punishes reactive gameplay and rewards predictive.
Animation cancelling in all forms needs to exist, even those who don't understand it and call it cheating would probably not like this game if you couldn't stop your channel to block or dodge, BUT
There is no reason that the damage portion of the skill should still go through when the animation is cancelled.
If you are lobbying for this then you are lobbying for making this a fighting game like Street Fighter, not trying to make it a balanced experience for AvAvA or 4v4v4 or small scale v 30 whatever.
You can easily argue that the reason this MMO is better than others is because of their reactive combat. If I wanted to play something slower, I'd go to WOW or Final Fantasy. Why would you want ESO to be like their competitors when in this way they're superior?
Tell me, how does one react to something you cannot see or hear? Ill wait.
I think the original poster's thesis is completely wrong. The majority want cast times, cooldowns, travel times, spamming penalties, and other variations that obtain the same outcome.
The streamers, most dedicated players, end game players are a minority of the population. The majority is bent on making the game as easy and uncomplicated as possible.
I think the original poster's thesis is completely wrong. The majority want cast times, cooldowns, travel times, spamming penalties, and other variations that obtain the same outcome.
The streamers, most dedicated players, end game players are a minority of the population. The majority is bent on making the game as easy and uncomplicated as possible.
Happy about cast times here. And quite a few on the forums were as well, they just dont come into these threads becaue they know its just gonna be a bunch of people that want to be able to kill others befor they can respond patting each other on the back.