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How overtuned jabs/sweeps really is

  • Xvorg
    Xvorg
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    EtTuBrutus wrote: »
    Daemonai wrote: »
    EtTuBrutus wrote: »
    Daemonai wrote: »
    EtTuBrutus wrote: »
    You add a passive to the damage with burning light, but fail to mention ANY other passive bonuses gained using other skills.

    What other passive is comparable to Burning Light? The only passive comparable, Implosion, was deleted for being OP.
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    My point was more that he's including a passive, while not on others. Whether it's about damage or not. In a vacuum including all the passives, lots of skills are super loaded. Jabs and sweeps just happen to be much more damage oriented. I mean, think of how good netch sounds. But it doesn't kill ppl so it's not brought up.

    You can prove your point by posting other class spammables with their passives and compare them to Jabs with its passives.

    Somehow I think Jabs would still win out, and by a large margin.

    Also, the entire purpose of spammables is to do damage, so when you have a passive that is buffing a spammable to be head and shoulders better than the next best spammable, it's absolutely relevant to include it in a comparison with other class spammables.

    No other class has a Burning Light equivalent so of course none can be included in the comparison.

    Sure, dks flame lash:

    -Can proc burning status effect to increase damage and grants 500 magicka sustain. Also the burning status is increased by 50% vs ANY other class.
    -Procs off balance for 10% increased damage though cp, which in turn grants a TON of damage and utility.
    -Heals for a large amount
    -Stuns
    -Wait for it..... 30% SNARE (the passive is on any damage from the tree, so your dots you've got up permanently is a snare like jabs you get upfront without counterplay other than dodge.
    - increased damage by 6 percent though passives

    You all easily put a number on burning light, but dk ardent passive do WAY more than templars. You can do this with EVERY spammable in the game. While i agree that burning light is a great DAMAGE passive, it's not more than a 10% dmg increase to all damage, a damage/ stun/heal/snare.

    This game about total kit, if you're dying to jabs and burning light and not a whole combo, you're bad and don't have the credibility to speak about balance.

    Just the snare, the burning status is just meh with BS and mitigation (it goes from 300 to 600 each tick), the off balance is easily got from a shock staff with a shock glyph on any class (including... stamplar, no pun intended), the Heal is good but not OP, it doesn't stun anymore (damn murkmire nerfs) and the dmg is not increased through WiR because it is not an AoE flame based skill.

    Try again. Though I concede you the perma snare is more than enough
    Sarcasm is something too serious to be taken lightly

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  • Ariades_swe
    Ariades_swe
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    Don't mind this guy he puts up a new nerfpost each day just check his post history.
    Jabs is one of the hardest hitting skill in the game if you decide to be a moron and just stand in the channel.
    It's also one of the easiest skill in the game to avoid with movement if you slot a snare removal.
    Only potates gets hit by full channels of jabs until they die.

    Are you a potato Phantom?
    Edited by Ariades_swe on January 16, 2020 5:53PM
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