OrderoftheDarkness wrote: »TS fix the cost of Dizzy, it costs 2295 because -15%.
TheBonesXXX wrote: »Not too sure if I agree with the comparisons, the only two skills comparable to Jabs are rapid strikes and Scythe.
If ZOS follows it's overloaded skill trend, Jabs fits the criteria.
I never thought jabs was too OP before, but this patch I've been getting shredded by stamplars, often seeing jabs for 10k+ against my stamblade in CP PvP WITH Shuffle. New Moon Acolyte is the only real difference I can think of, but I wouldn't think that alone would be responsible for the huge spike in power. : /
I never thought jabs was too OP before, but this patch I've been getting shredded by stamplars, often seeing jabs for 10k+ against my stamblade in CP PvP WITH Shuffle. New Moon Acolyte is the only real difference I can think of, but I wouldn't think that alone would be responsible for the huge spike in power. : /
leepalmer95 wrote: »I never thought jabs was too OP before, but this patch I've been getting shredded by stamplars, often seeing jabs for 10k+ against my stamblade in CP PvP WITH Shuffle. New Moon Acolyte is the only real difference I can think of, but I wouldn't think that alone would be responsible for the huge spike in power. : /
Ey its because you can be weirdly tanky without actually attempting to be tanky.
Plus its direct dmg now and with dots nerfed you can run 6k wpn dmg + and go all in on direct dmg cp. Extra wpn dmg + the extra 10%~ from saving on thaum helps.
I mean i've shredded squishy people on mine but also hit people for basically nothing.
Here lies the answer, the ability became much more powerful when it became pure direct damage. That's why the guys like to put Jabs under Onslaught. 100% Direct damage also hits harder in noCP than 50/50 direct damage/DoT.leepalmer95 wrote: »I never thought jabs was too OP before, but this patch I've been getting shredded by stamplars, often seeing jabs for 10k+ against my stamblade in CP PvP WITH Shuffle. New Moon Acolyte is the only real difference I can think of, but I wouldn't think that alone would be responsible for the huge spike in power. : /
Ey its because you can be weirdly tanky without actually attempting to be tanky.
Plus its direct dmg now and with dots nerfed you can run 6k wpn dmg + and go all in on direct dmg cp. Extra wpn dmg + the extra 10%~ from saving on thaum helps.
I mean i've shredded squishy people on mine but also hit people for basically nothing.
Ahhh yeah I forgot about the change to direct damage.
I do not see undisputed evident. Just a comparison of skills that are not really comparable leading to a meaningless wall of text.
Show us a video of you up against jabs. That would be solid evidence. We could see what is actually happening and why OP is encountering such a challenge when up against jabs. It could provide Zos with helpful information. As it is this thread lacks that.
Try to play also some other class not only templarJabs alone is fine, only thing if anything that could be changed is the snare and lowering it to 30%. The thing that makes it strong are the other things in the Templar kit which have nothing todo with the jabs. Stop trying to get this skill nerfed for no reason. Trying slotting major evasion, using a cc and countering with your own burst to put them on the defensive to stop the jabs or have your shade planted esp if your a cloakblade by the sounds of it.
It's like the magsorc with BoL, the skill is really strong and imo there is nothing wrong with it but it's other things in the kit that can make it appear over the top like 1 way los that they abuse with pets. Stuff that has 0 counter play is the only thing that should be consider for nerfs not a skill that kills you because you refuse to use the numerous way of counter play and get upset about.
leepalmer95 wrote: »I never thought jabs was too OP before, but this patch I've been getting shredded by stamplars, often seeing jabs for 10k+ against my stamblade in CP PvP WITH Shuffle. New Moon Acolyte is the only real difference I can think of, but I wouldn't think that alone would be responsible for the huge spike in power. : /
Ey its because you can be weirdly tanky without actually attempting to be tanky.
Plus its direct dmg now and with dots nerfed you can run 6k wpn dmg + and go all in on direct dmg cp. Extra wpn dmg + the extra 10%~ from saving on thaum helps.
I mean i've shredded squishy people on mine but also hit people for basically nothing.
ThePhantomThorn wrote: »I do not see undisputed evident. Just a comparison of skills that are not really comparable leading to a meaningless wall of text.
Show us a video of you up against jabs. That would be solid evidence. We could see what is actually happening and why OP is encountering such a challenge when up against jabs. It could provide Zos with helpful information. As it is this thread lacks that.
this is comparing jabs to other skills and showing how overpowerd it is as a spammable. in pvp there are lots of different variables.
i have proven that jabs does more damage than every other spammable. (with burning light) and has a huge amount of extra effects.
ThePhantomThorn wrote: »and 'easy to miss' is a useless argument.I do not see undisputed evident. Just a comparison of skills that are not really comparable leading to a meaningless wall of text.
Show us a video of you up against jabs. That would be solid evidence. We could see what is actually happening and why OP is encountering such a challenge when up against jabs. It could provide Zos with helpful information. As it is this thread lacks that.
Joinovikova wrote: »Try to play also some other class not only templarJabs alone is fine, only thing if anything that could be changed is the snare and lowering it to 30%. The thing that makes it strong are the other things in the Templar kit which have nothing todo with the jabs. Stop trying to get this skill nerfed for no reason. Trying slotting major evasion, using a cc and countering with your own burst to put them on the defensive to stop the jabs or have your shade planted esp if your a cloakblade by the sounds of it.
It's like the magsorc with BoL, the skill is really strong and imo there is nothing wrong with it but it's other things in the kit that can make it appear over the top like 1 way los that they abuse with pets. Stuff that has 0 counter play is the only thing that should be consider for nerfs not a skill that kills you because you refuse to use the numerous way of counter play and get upset about.
Major evasion is not solution Top charge and spam jabs again. Counter with burst. Jabs currently has most one target dmg of all skills. There is way to counter but is not at same skill requirement level like put light charge and spam jabs. Don’t understand why class which has access to best purge, healing, cheapest op area ultimate has also access to strongest one target skill. It’s not healthy when Templar has better burst than glasscanon NB.
L2Math, because thats not how damage reduction works. If it worked like that, you could easily have 100% dmg reduction in mistform, which is impossible. Dmg reduction works multiplicatively, not additively. So you can stop spreading your biased misinformation.WreckfulAbandon wrote: »BRP DW reduces the damage of Jabs by 55% with one button press. If you aren't passed out over your keyboard that backbar 2pc set alone should ensure you never die to a Templar in a 1v1.