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MagBlade Theorycrafting Changes Thread

  • Metemsycosis
    Metemsycosis
    ✭✭✭✭
    ...Also wanted to add that i think mageblades should be building around soul tether. True in grp play, true in solo.

    So good rn.

    A build that values a high tooltip, high uptime, high crit damage, strong reliability.

    Everything else is set up. Float like a butterfly, sting like a bee.

    Tether, concealed, impale for the kill. Caluurions excellent here. Without it need an extra gcd.

    I value higher stats than fred but believe he has (nearly) the bis...
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iskiab wrote: »
    ThePedge wrote: »
    May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.

    NO-CP Cyro & BGs

    Troll King 1M/1H
    BTB
    War Maiden Inferno Sharpened
    BRP Resto Defending
    7x Impen, 7x Tri-Stat
    3x Arcane, 1x Spell Damage, 2x Mag Recovery
    Witch mother's
    Serpent Mundus
    Dark Elf

    Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest

    Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult

    I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.

    Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.

    Yea, looks pretty good. Warmaiden and BRB work well. A little on the squishy side for no-CP so would be prone to getting bursted, missing major prophesy too. I’d run SP, health and mag pots so you get the health recovery bonus on troll king.

    I’d also run better in CP then no-CP, no-CP can be really bursty so troll king doesn’t perform well but I imagine it’s meant to proc and take effect while cloak’s up. You can burn down a player in under 4 seconds and health recovery ticks every 2 seconds. That means you’d get maybe one health recovery tick while being bursted. I’ve never been a fan of troll king in no-CP.

    Yup. Troll King works best on tanky builds, because it proc is "dot ticking every 2s", so it won't save you if you're squishy. I've killed many NBs using this set, burst > troll king. Also for noCP you need stam recovery or high max stam otherwise you will end in stunlock.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    ThePedge wrote: »
    May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.

    NO-CP Cyro & BGs

    Troll King 1M/1H
    BTB
    War Maiden Inferno Sharpened
    BRP Resto Defending
    7x Impen, 7x Tri-Stat
    3x Arcane, 1x Spell Damage, 2x Mag Recovery
    Witch mother's
    Serpent Mundus
    Dark Elf

    Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest

    Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult

    I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.

    Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.

    I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.

    Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
    Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
    Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.

    So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.

    This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.

    In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.

    Putting all that together what I like the most would be the following:
    Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
    Net effect (before stat multipliers):
    -673 health, +2248 stam, +297 mag
    +462 health rec, -106 mag reg, +12 stam rec
    +129 spell dam, +833 spell crit

    So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.

    You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.

    Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.

    Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha

    I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.

    A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.

    Not sure what else to run on a stealth magblade
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    I played for a bit yesterday.... Don't know how y'all can still do it. My performance was worse than I remember, if that is even possible.

    Anyway I went full on yolo with gear and I have to say.... It was actually very effective. I was dumpstering everyone I ran into. Just straight spinner/WM/slimecraw with seducer resto for a little extra Regen back bar.

    Anyway try out full on offensive if you're rolling around cp.

    Oh the only trick to staying alive with a setup like this is to front bar dampen magic and keep it up. All you need on back bar is Regen, cloak, shade, rat, siphon. Front bar I went dampen, mercy, fear, swallow, ele drain. With all your back bar buffs up, just weave...hard... Playing it like old-school 1.5 magnb.



    Edited by GhostofDatthaw on November 25, 2019 11:59AM
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    ThePedge wrote: »
    ThePedge wrote: »
    May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.

    NO-CP Cyro & BGs

    Troll King 1M/1H
    BTB
    War Maiden Inferno Sharpened
    BRP Resto Defending
    7x Impen, 7x Tri-Stat
    3x Arcane, 1x Spell Damage, 2x Mag Recovery
    Witch mother's
    Serpent Mundus
    Dark Elf

    Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest

    Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult

    I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.

    Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.

    I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.

    Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
    Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
    Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.

    So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.

    This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.

    In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.

    Putting all that together what I like the most would be the following:
    Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
    Net effect (before stat multipliers):
    -673 health, +2248 stam, +297 mag
    +462 health rec, -106 mag reg, +12 stam rec
    +129 spell dam, +833 spell crit

    So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.

    You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.

    Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.

    Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha

    I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.

    A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.

    Not sure what else to run on a stealth magblade

    I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while

    Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies
    Edited by GhostofDatthaw on November 25, 2019 12:07PM
  • ExistingRug61
    ExistingRug61
    ✭✭✭✭
    ThePedge wrote: »
    ThePedge wrote: »
    May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.

    NO-CP Cyro & BGs

    Troll King 1M/1H
    BTB
    War Maiden Inferno Sharpened
    BRP Resto Defending
    7x Impen, 7x Tri-Stat
    3x Arcane, 1x Spell Damage, 2x Mag Recovery
    Witch mother's
    Serpent Mundus
    Dark Elf

    Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest

    Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult

    I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.

    Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.

    I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.

    Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
    Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
    Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.

    So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.

    This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.

    In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.

    Putting all that together what I like the most would be the following:
    Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
    Net effect (before stat multipliers):
    -673 health, +2248 stam, +297 mag
    +462 health rec, -106 mag reg, +12 stam rec
    +129 spell dam, +833 spell crit

    So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.

    You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.

    Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.

    Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha

    I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.

    A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.

    Not sure what else to run on a stealth magblade

    I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while

    Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies

    Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).
    Edited by ExistingRug61 on November 25, 2019 12:19PM
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    ThePedge wrote: »
    ThePedge wrote: »
    May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.

    NO-CP Cyro & BGs

    Troll King 1M/1H
    BTB
    War Maiden Inferno Sharpened
    BRP Resto Defending
    7x Impen, 7x Tri-Stat
    3x Arcane, 1x Spell Damage, 2x Mag Recovery
    Witch mother's
    Serpent Mundus
    Dark Elf

    Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest

    Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult

    I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.

    Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.

    I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.

    Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
    Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
    Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.

    So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.

    This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.

    In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.

    Putting all that together what I like the most would be the following:
    Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
    Net effect (before stat multipliers):
    -673 health, +2248 stam, +297 mag
    +462 health rec, -106 mag reg, +12 stam rec
    +129 spell dam, +833 spell crit

    So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.

    You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.

    Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.

    Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha

    I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.

    A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.

    Not sure what else to run on a stealth magblade

    I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while

    Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies

    Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).

    If I were anything but Dunmer I would probably use Shackle for the extra Stam, but just having the Regen and once I have Amber Plasm + Skulls, will have more than enough Stamina and Regen to break free and occasionally roll dodge.
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    ThePedge wrote: »
    ThePedge wrote: »
    May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.

    NO-CP Cyro & BGs

    Troll King 1M/1H
    BTB
    War Maiden Inferno Sharpened
    BRP Resto Defending
    7x Impen, 7x Tri-Stat
    3x Arcane, 1x Spell Damage, 2x Mag Recovery
    Witch mother's
    Serpent Mundus
    Dark Elf

    Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest

    Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult

    I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.

    Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.

    I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.

    Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
    Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
    Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.

    So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.

    This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.

    In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.

    Putting all that together what I like the most would be the following:
    Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
    Net effect (before stat multipliers):
    -673 health, +2248 stam, +297 mag
    +462 health rec, -106 mag reg, +12 stam rec
    +129 spell dam, +833 spell crit

    So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.

    You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.

    Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.

    Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha

    I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.

    A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.

    Not sure what else to run on a stealth magblade

    I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while

    Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies

    Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).

    True, but you also have to factor in that shackle is the better damage option also more mag and a base damage line.
  • ExistingRug61
    ExistingRug61
    ✭✭✭✭
    ThePedge wrote: »
    ThePedge wrote: »
    May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.

    NO-CP Cyro & BGs

    Troll King 1M/1H
    BTB
    War Maiden Inferno Sharpened
    BRP Resto Defending
    7x Impen, 7x Tri-Stat
    3x Arcane, 1x Spell Damage, 2x Mag Recovery
    Witch mother's
    Serpent Mundus
    Dark Elf

    Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest

    Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult

    I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.

    Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.

    I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.

    Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
    Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
    Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.

    So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.

    This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.

    In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.

    Putting all that together what I like the most would be the following:
    Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
    Net effect (before stat multipliers):
    -673 health, +2248 stam, +297 mag
    +462 health rec, -106 mag reg, +12 stam rec
    +129 spell dam, +833 spell crit

    So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.

    You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.

    Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.

    Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha

    I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.

    A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.

    Not sure what else to run on a stealth magblade

    I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while

    Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies

    Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).

    True, but you also have to factor in that shackle is the better damage option also more mag and a base damage line.

    Damage wise it’s basically even between Amber and shackle - both have a spell damage line and then shackle has 2k mag whereas Amber has 1k mag and a Crit line.

    That said I have also used shackle a lot and do like it, plus it sure is more easily accessible
    Edited by ExistingRug61 on November 25, 2019 12:45PM
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    ThePedge wrote: »
    ThePedge wrote: »
    May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.

    NO-CP Cyro & BGs

    Troll King 1M/1H
    BTB
    War Maiden Inferno Sharpened
    BRP Resto Defending
    7x Impen, 7x Tri-Stat
    3x Arcane, 1x Spell Damage, 2x Mag Recovery
    Witch mother's
    Serpent Mundus
    Dark Elf

    Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest

    Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult

    I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.

    Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.

    I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.

    Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
    Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
    Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.

    So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.

    This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.

    In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.

    Putting all that together what I like the most would be the following:
    Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
    Net effect (before stat multipliers):
    -673 health, +2248 stam, +297 mag
    +462 health rec, -106 mag reg, +12 stam rec
    +129 spell dam, +833 spell crit

    So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.

    You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.

    Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.

    Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha

    I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.

    A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.

    Not sure what else to run on a stealth magblade

    I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while

    Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies

    Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).

    True, but you also have to factor in that shackle is the better damage option also more mag and a base damage line.

    Damage wise it’s basically even between Amber and shackle - both have a spell damage line and then shackle has 2k mag whereas Amber has 1k mag and a Crit line.

    That said I have also used shackle a lot and do like it, plus it sure is more easily accessible

    That's the main thing to me, they are so close in style it's hard to tell which one is really the better set. Only thing that makes shackle clearly better imo is the accessability
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    ThePedge wrote: »
    ThePedge wrote: »
    May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.

    NO-CP Cyro & BGs

    Troll King 1M/1H
    BTB
    War Maiden Inferno Sharpened
    BRP Resto Defending
    7x Impen, 7x Tri-Stat
    3x Arcane, 1x Spell Damage, 2x Mag Recovery
    Witch mother's
    Serpent Mundus
    Dark Elf

    Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest

    Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult

    I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.

    Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.

    I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.

    Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
    Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
    Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.

    So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.

    This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.

    In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.

    Putting all that together what I like the most would be the following:
    Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
    Net effect (before stat multipliers):
    -673 health, +2248 stam, +297 mag
    +462 health rec, -106 mag reg, +12 stam rec
    +129 spell dam, +833 spell crit

    So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.

    You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.

    Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.

    Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha

    I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.

    A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.

    Not sure what else to run on a stealth magblade

    I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while

    Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies

    Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).

    True, but you also have to factor in that shackle is the better damage option also more mag and a base damage line.

    Damage wise it’s basically even between Amber and shackle - both have a spell damage line and then shackle has 2k mag whereas Amber has 1k mag and a Crit line.

    That said I have also used shackle a lot and do like it, plus it sure is more easily accessible

    That's the main thing to me, they are so close in style it's hard to tell which one is really the better set. Only thing that makes shackle clearly better imo is the accessability

    There’s also the advantage on shacklebreaker that it’s crafted. That allows you to use a heavy chest and medium helm/legs for a touch more resistances.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • srnm
    srnm
    ✭✭✭

    Both Shacklebreaker and Amber Plasm are outlier sets - meaning they provide more benefit than most other sets in the game.

    I've seen a magden build that uses both sets together - but it also gets most of its kills in combo with the vampire stun.
    Notice how many vamps are running around cyro again?

    Anyway, I've been meaning to see what what Amber + Shackle is like on a magblade.
    Anyone using it?
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    Those sets are high value, let down a little by pairing best with a food that is no longer BIS, e.g. Witchmother's Potent Brew. Clockwork Citrus Fillet and Disastrously Bloody Mara are better, but on the other hand, if you're running Sugar Skulls and/or prismatic enchants, you probably don't need Shackle. If you're managing your stamina with Leeching Strikes, Meditate or by using Mist Form a lot, you might not need the stamina regen. It all comes down to playstyle and build.
    Edited by fred4 on November 26, 2019 4:06PM
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    I’m leveling a new toon, when I have time I’ll throw shacklebreaker and amber plasm together using Mara. It could be a really good idea.

    Likely a good combo for a trolltankblade using ice staff and sword and board. It could work... maybe.
    Edited by Iskiab on November 26, 2019 4:14PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
    ✭✭✭✭✭
    Well it's patch day. Played 3 Battlegrounds Deathmatches, got first place on my team in all 3, and I don't feel like I need to even change my build one bit.

    Two favorite changes:

    -Spectral Bow - very reliable now in being effective
    -Soul Tether - amazing burst heal when outnumbered and low
    I really do wish the cast time was removed from Soul Tether though.

    And thank goodness they reverted the range on Shadow Image...

    Just coming back, did they buff soul tether?
  • WacArnold
    WacArnold
    ✭✭✭
    Idk how you guys do it the more i play the more i realize how much everything is dodged.

    One dodge roll dodges my ulti and bow. Its like the since the travel time has decreased its fast enough to hit during a dodge roll. Everybody notices soul harvest and dodges and fear is worthless that same dodge roll to break fear dodges the ulti and bow. Plus building bow procs is pretty much obvious what your gonna do, not to metion a hey look at me, my defenses are down and i cant burst, good time to attack dont you think? Just played a bg im low on resources just keeping up rat to stay with team. Plus aoes everywhere cloak is a no go. Bought to tear my hair out.

    The last thing im going to try is using soul tether. Can that be dodged since its aoe? I still dont know if it would be worth a crap. Its expensive for trying to use like soul harvest and without a ulti i will never put dents in most players. I could use some reduction gear but then im lacking even more stat wise.

    Pissing me off with this game. God bless you guys that can make it work. I just can't seem to find my bearings anymore.




    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    WacArnold wrote: »
    Idk how you guys do it the more i play the more i realize how much everything is dodged.

    One dodge roll dodges my ulti and bow. Its like the since the travel time has decreased its fast enough to hit during a dodge roll. Everybody notices soul harvest and dodges and fear is worthless that same dodge roll to break fear dodges the ulti and bow. Plus building bow procs is pretty much obvious what your gonna do, not to metion a hey look at me, my defenses are down and i cant burst, good time to attack dont you think? Just played a bg im low on resources just keeping up rat to stay with team. Plus aoes everywhere cloak is a no go. Bought to tear my hair out.

    The last thing im going to try is using soul tether. Can that be dodged since its aoe? I still dont know if it would be worth a crap. Its expensive for trying to use like soul harvest and without a ulti i will never put dents in most players. I could use some reduction gear but then im lacking even more stat wise.

    Pissing me off with this game. God bless you guys that can make it work. I just can't seem to find my bearings anymore.

    Dodged or they’re a projectile. I always get a kick out of bow Stamblades, all the Wardens always ask to not kill them so they can build ultimate.

    In general melee > channel > aoe > projectile. I’d look at meteor as an ultimate maybe, soul tether’s a lot better then it was as well.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭✭
    Well it's patch day. Played 3 Battlegrounds Deathmatches, got first place on my team in all 3, and I don't feel like I need to even change my build one bit.

    Two favorite changes:

    -Spectral Bow - very reliable now in being effective
    -Soul Tether - amazing burst heal when outnumbered and low
    I really do wish the cast time was removed from Soul Tether though.

    And thank goodness they reverted the range on Shadow Image...

    Just coming back, did they buff soul tether?
    The initial burst now heals you for half damage.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    The thing that still sets soul harvest apart is defile. With healing buffed to stupid hights it becomes even more important
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    @casparian what you playing these days? Got Rak and strid to play some destiny 2 with me lately.
  • WacArnold
    WacArnold
    ✭✭✭
    Iskiab wrote: »
    WacArnold wrote: »
    Idk how you guys do it the more i play the more i realize how much everything is dodged.

    One dodge roll dodges my ulti and bow. Its like the since the travel time has decreased its fast enough to hit during a dodge roll. Everybody notices soul harvest and dodges and fear is worthless that same dodge roll to break fear dodges the ulti and bow. Plus building bow procs is pretty much obvious what your gonna do, not to metion a hey look at me, my defenses are down and i cant burst, good time to attack dont you think? Just played a bg im low on resources just keeping up rat to stay with team. Plus aoes everywhere cloak is a no go. Bought to tear my hair out.

    The last thing im going to try is using soul tether. Can that be dodged since its aoe? I still dont know if it would be worth a crap. Its expensive for trying to use like soul harvest and without a ulti i will never put dents in most players. I could use some reduction gear but then im lacking even more stat wise.

    Pissing me off with this game. God bless you guys that can make it work. I just can't seem to find my bearings anymore.

    Dodged or they’re a projectile. I always get a kick out of bow Stamblades, all the Wardens always ask to not kill them so they can build ultimate.

    In general melee > channel > aoe > projectile. I’d look at meteor as an ultimate maybe, soul tether’s a lot better then it was as well.

    How did that meteor drain combo work out where you the one talking about that?
    The thing that still sets soul harvest apart is defile. With healing buffed to stupid hights it becomes even more important

    I also like the damage buff. But it gets dodged so much i hardly ever hit it unless come in from stealth.

    Idk im debabting starting a stam character it seems like stam is very strong. You are able to block cast heals better, damage is high, plus dodge rolling is better. The only thing that is stopping me is dizzy swing. I dont like charge up skills and every dk warden and stam sorc use that. I just want a class that is competitive against all classes 1v1. I dont like having to leave a 1v1 because im out classed. My personal skill with magblade is not good enough to over come the balance difference.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    WacArnold wrote: »
    Iskiab wrote: »
    WacArnold wrote: »
    Idk how you guys do it the more i play the more i realize how much everything is dodged.

    One dodge roll dodges my ulti and bow. Its like the since the travel time has decreased its fast enough to hit during a dodge roll. Everybody notices soul harvest and dodges and fear is worthless that same dodge roll to break fear dodges the ulti and bow. Plus building bow procs is pretty much obvious what your gonna do, not to metion a hey look at me, my defenses are down and i cant burst, good time to attack dont you think? Just played a bg im low on resources just keeping up rat to stay with team. Plus aoes everywhere cloak is a no go. Bought to tear my hair out.

    The last thing im going to try is using soul tether. Can that be dodged since its aoe? I still dont know if it would be worth a crap. Its expensive for trying to use like soul harvest and without a ulti i will never put dents in most players. I could use some reduction gear but then im lacking even more stat wise.

    Pissing me off with this game. God bless you guys that can make it work. I just can't seem to find my bearings anymore.

    Dodged or they’re a projectile. I always get a kick out of bow Stamblades, all the Wardens always ask to not kill them so they can build ultimate.

    In general melee > channel > aoe > projectile. I’d look at meteor as an ultimate maybe, soul tether’s a lot better then it was as well.

    How did that meteor drain combo work out where you the one talking about that?
    The thing that still sets soul harvest apart is defile. With healing buffed to stupid hights it becomes even more important

    I also like the damage buff. But it gets dodged so much i hardly ever hit it unless come in from stealth.

    Idk im debabting starting a stam character it seems like stam is very strong. You are able to block cast heals better, damage is high, plus dodge rolling is better. The only thing that is stopping me is dizzy swing. I dont like charge up skills and every dk warden and stam sorc use that. I just want a class that is competitive against all classes 1v1. I dont like having to leave a 1v1 because im out classed. My personal skill with magblade is not good enough to over come the balance difference.

    Meh, meteor is okayish. At least it’s a ranged ultimate for ranged magblades. I was playing with meteor and fear to make it so people don’t block it but still figuring it out.

    If you don’t want to be outclassed you don’t need to go stam. Magtemplar, MagWarden and Magsorc do well. MagDK is okay if you like being tanky. Some people can make magnecro work (or hybrid using the stam blastbones for Major defile) but I think it takes a lot practice. Mag aren’t like stam where you can flip flop between classes easily.

    MagWarden aren’t talked about a lot but do okay. Fighting a magblade is easy - shimmering shield makes you invulnerable to everything a magblade will do except sap, concealed and soul harvest. Weakness is against melee classes so you need speed.
    Edited by Iskiab on November 27, 2019 7:14PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    WacArnold wrote: »
    Iskiab wrote: »
    WacArnold wrote: »
    Idk how you guys do it the more i play the more i realize how much everything is dodged.

    One dodge roll dodges my ulti and bow. Its like the since the travel time has decreased its fast enough to hit during a dodge roll. Everybody notices soul harvest and dodges and fear is worthless that same dodge roll to break fear dodges the ulti and bow. Plus building bow procs is pretty much obvious what your gonna do, not to metion a hey look at me, my defenses are down and i cant burst, good time to attack dont you think? Just played a bg im low on resources just keeping up rat to stay with team. Plus aoes everywhere cloak is a no go. Bought to tear my hair out.

    The last thing im going to try is using soul tether. Can that be dodged since its aoe? I still dont know if it would be worth a crap. Its expensive for trying to use like soul harvest and without a ulti i will never put dents in most players. I could use some reduction gear but then im lacking even more stat wise.

    Pissing me off with this game. God bless you guys that can make it work. I just can't seem to find my bearings anymore.

    Dodged or they’re a projectile. I always get a kick out of bow Stamblades, all the Wardens always ask to not kill them so they can build ultimate.

    In general melee > channel > aoe > projectile. I’d look at meteor as an ultimate maybe, soul tether’s a lot better then it was as well.

    How did that meteor drain combo work out where you the one talking about that?
    The thing that still sets soul harvest apart is defile. With healing buffed to stupid hights it becomes even more important

    I also like the damage buff. But it gets dodged so much i hardly ever hit it unless come in from stealth.

    Idk im debabting starting a stam character it seems like stam is very strong. You are able to block cast heals better, damage is high, plus dodge rolling is better. The only thing that is stopping me is dizzy swing. I dont like charge up skills and every dk warden and stam sorc use that. I just want a class that is competitive against all classes 1v1. I dont like having to leave a 1v1 because im out classed. My personal skill with magblade is not good enough to over come the balance difference.

    I was having more success last time I was playing using sh more out of the usual combo. Someone made the comment in here earlier about using it more as an opener before the cc and bow. I liked the idea after the cast times. Rolling in the stupid glass cannon build I was able to soul harvest with like 2 mercy stacks, they don't really dodge because you didn't fear. Weave in a few swallows then a fear bow, shock enchants hopefully proc and give vulnerability. It's just alot of pressure in that combo and it flowed very well for more a standard destro resto playstyle.
  • Jeezye
    Jeezye
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    Hey guys, I barely played during the last four months because I couldn't bare the handicap that you shackle yourself with when playing magblade.

    I kinda wanted to jump back the next days and test a high burst build, going fully offensive with high crit multipliers. My question is, what is the best frontbar damage set out there atm? Is spinners really the way to go?

    Here's the build I'm after, basically layering in elemental from stealth and building bows from both range and melee with high mobility: https://en.uesp.net/wiki/Special:EsoBuildData?id=125748

    any recommendations on sets?
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Jeezye wrote: »
    Hey guys, I barely played during the last four months because I couldn't bare the handicap that you shackle yourself with when playing magblade.

    I kinda wanted to jump back the next days and test a high burst build, going fully offensive with high crit multipliers. My question is, what is the best frontbar damage set out there atm? Is spinners really the way to go?

    Here's the build I'm after, basically layering in elemental from stealth and building bows from both range and melee with high mobility: https://en.uesp.net/wiki/Special:EsoBuildData?id=125748

    any recommendations on sets?

    The one thing I'll say and it's related to reapers mark... It makes you very very predictable, maybe you will find a way to make better use of it than I did. It just felt way too slow and destroyed by a dodge roll, the animation is a giant "I'm about to burst" sign. Plus you lose that pretty nice mag steal and need to rely on passive Regen and strikes even more.
  • Iskiab
    Iskiab
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    ✭✭✭
    Idk, melee magblade can be rough, and the more players there are spamming aoes the harder it is.

    Whenever I try I have the best luck farting around at range and only going melee to burst. Elemental weapon can be cool because you an use it as a spammable and part of a ghetto burst combo.

    Maybe Ele weapon - LA - lotus fan - vampire drain (one that gives speed) - and soul harvest at the end of the dodge roll. Something like that, I donno.

    Still feel like magblade’s missing self healing to be a true melee class.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • brandonv516
    brandonv516
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    ✭✭✭
    Iskiab wrote: »
    Idk, melee magblade can be rough, and the more players there are spamming aoes the harder it is.

    Whenever I try I have the best luck farting around at range and only going melee to burst. Elemental weapon can be cool because you an use it as a spammable and part of a ghetto burst combo.

    Maybe Ele weapon - LA - lotus fan - vampire drain (one that gives speed) - and soul harvest at the end of the dodge roll. Something like that, I donno.

    Still feel like magblade’s missing self healing to be a true melee class.

    Would be cool if we had a unique heal on Concealed Weapon. My idea would be each consecutive hit with it provides a larger heal than the last.

    1st hit - 1k heal
    2nd hit - 2k heal
    3rd hit - 4k heal
    4th hit - 8k heal
    5th hit - 16k heal

    Since ZoS likes making us play mini-games with our skills, might as well add another to our array.
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    Jeezye wrote: »
    Hey guys, I barely played during the last four months because I couldn't bare the handicap that you shackle yourself with when playing magblade.

    I kinda wanted to jump back the next days and test a high burst build, going fully offensive with high crit multipliers. My question is, what is the best frontbar damage set out there atm? Is spinners really the way to go?

    Here's the build I'm after, basically layering in elemental from stealth and building bows from both range and melee with high mobility: https://en.uesp.net/wiki/Special:EsoBuildData?id=125748

    any recommendations on sets?
    As far as I can tell, Spinner is still competitive. The alternative is New Moon Acolyte. I wouldn't fancy the cost increase, but it would only be on one bar, so might be worth trying.
  • WacArnold
    WacArnold
    ✭✭✭
    So im having some trouble getting burst down running btb/cal and troll still with spring loaded.

    Some changes I have made defense wise are, I have added concealed to my back bar to give a little extra speed to get out of situations. Now im wondering, there is not really anyway to add resistants but I can add health. If I run disastrous bloody mara with tri stat glyphs I can get 28k health and 3k health recovery while still getting 40k magicka on front bar. Right now im at 24k health will adding that extra amount of health give me some extra bulk to survive a burst? Is is worth it? Right now skills like leap stun me and really hit hard giving opponents time to execute me. Just trying to add some bulk to survive that kind of thing.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Metemsycosis
    Metemsycosis
    ✭✭✭✭
    Sounds like you need more upfront resists.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
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