May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.
NO-CP Cyro & BGs
Troll King 1M/1H
BTB
War Maiden Inferno Sharpened
BRP Resto Defending
7x Impen, 7x Tri-Stat
3x Arcane, 1x Spell Damage, 2x Mag Recovery
Witch mother's
Serpent Mundus
Dark Elf
Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest
Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult
I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.
Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.
Yea, looks pretty good. Warmaiden and BRB work well. A little on the squishy side for no-CP so would be prone to getting bursted, missing major prophesy too. I’d run SP, health and mag pots so you get the health recovery bonus on troll king.
I’d also run better in CP then no-CP, no-CP can be really bursty so troll king doesn’t perform well but I imagine it’s meant to proc and take effect while cloak’s up. You can burn down a player in under 4 seconds and health recovery ticks every 2 seconds. That means you’d get maybe one health recovery tick while being bursted. I’ve never been a fan of troll king in no-CP.
ExistingRug61 wrote: »May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.
NO-CP Cyro & BGs
Troll King 1M/1H
BTB
War Maiden Inferno Sharpened
BRP Resto Defending
7x Impen, 7x Tri-Stat
3x Arcane, 1x Spell Damage, 2x Mag Recovery
Witch mother's
Serpent Mundus
Dark Elf
Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest
Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult
I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.
Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.
I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.
Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.
So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.
This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.
In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.
Putting all that together what I like the most would be the following:
Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
Net effect (before stat multipliers):
-673 health, +2248 stam, +297 mag
+462 health rec, -106 mag reg, +12 stam rec
+129 spell dam, +833 spell crit
So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.
You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.
Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.
ExistingRug61 wrote: »May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.
NO-CP Cyro & BGs
Troll King 1M/1H
BTB
War Maiden Inferno Sharpened
BRP Resto Defending
7x Impen, 7x Tri-Stat
3x Arcane, 1x Spell Damage, 2x Mag Recovery
Witch mother's
Serpent Mundus
Dark Elf
Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest
Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult
I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.
Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.
I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.
Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.
So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.
This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.
In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.
Putting all that together what I like the most would be the following:
Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
Net effect (before stat multipliers):
-673 health, +2248 stam, +297 mag
+462 health rec, -106 mag reg, +12 stam rec
+129 spell dam, +833 spell crit
So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.
You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.
Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.
Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha
I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.
A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.
Not sure what else to run on a stealth magblade
GhostofDatthaw wrote: »ExistingRug61 wrote: »May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.
NO-CP Cyro & BGs
Troll King 1M/1H
BTB
War Maiden Inferno Sharpened
BRP Resto Defending
7x Impen, 7x Tri-Stat
3x Arcane, 1x Spell Damage, 2x Mag Recovery
Witch mother's
Serpent Mundus
Dark Elf
Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest
Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult
I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.
Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.
I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.
Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.
So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.
This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.
In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.
Putting all that together what I like the most would be the following:
Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
Net effect (before stat multipliers):
-673 health, +2248 stam, +297 mag
+462 health rec, -106 mag reg, +12 stam rec
+129 spell dam, +833 spell crit
So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.
You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.
Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.
Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha
I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.
A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.
Not sure what else to run on a stealth magblade
I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while
Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies
ExistingRug61 wrote: »GhostofDatthaw wrote: »ExistingRug61 wrote: »May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.
NO-CP Cyro & BGs
Troll King 1M/1H
BTB
War Maiden Inferno Sharpened
BRP Resto Defending
7x Impen, 7x Tri-Stat
3x Arcane, 1x Spell Damage, 2x Mag Recovery
Witch mother's
Serpent Mundus
Dark Elf
Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest
Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult
I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.
Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.
I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.
Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.
So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.
This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.
In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.
Putting all that together what I like the most would be the following:
Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
Net effect (before stat multipliers):
-673 health, +2248 stam, +297 mag
+462 health rec, -106 mag reg, +12 stam rec
+129 spell dam, +833 spell crit
So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.
You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.
Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.
Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha
I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.
A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.
Not sure what else to run on a stealth magblade
I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while
Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies
Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).
ExistingRug61 wrote: »GhostofDatthaw wrote: »ExistingRug61 wrote: »May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.
NO-CP Cyro & BGs
Troll King 1M/1H
BTB
War Maiden Inferno Sharpened
BRP Resto Defending
7x Impen, 7x Tri-Stat
3x Arcane, 1x Spell Damage, 2x Mag Recovery
Witch mother's
Serpent Mundus
Dark Elf
Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest
Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult
I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.
Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.
I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.
Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.
So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.
This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.
In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.
Putting all that together what I like the most would be the following:
Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
Net effect (before stat multipliers):
-673 health, +2248 stam, +297 mag
+462 health rec, -106 mag reg, +12 stam rec
+129 spell dam, +833 spell crit
So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.
You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.
Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.
Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha
I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.
A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.
Not sure what else to run on a stealth magblade
I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while
Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies
Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).
GhostofDatthaw wrote: »ExistingRug61 wrote: »GhostofDatthaw wrote: »ExistingRug61 wrote: »May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.
NO-CP Cyro & BGs
Troll King 1M/1H
BTB
War Maiden Inferno Sharpened
BRP Resto Defending
7x Impen, 7x Tri-Stat
3x Arcane, 1x Spell Damage, 2x Mag Recovery
Witch mother's
Serpent Mundus
Dark Elf
Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest
Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult
I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.
Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.
I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.
Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.
So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.
This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.
In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.
Putting all that together what I like the most would be the following:
Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
Net effect (before stat multipliers):
-673 health, +2248 stam, +297 mag
+462 health rec, -106 mag reg, +12 stam rec
+129 spell dam, +833 spell crit
So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.
You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.
Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.
Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha
I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.
A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.
Not sure what else to run on a stealth magblade
I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while
Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies
Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).
True, but you also have to factor in that shackle is the better damage option also more mag and a base damage line.
ExistingRug61 wrote: »GhostofDatthaw wrote: »ExistingRug61 wrote: »GhostofDatthaw wrote: »ExistingRug61 wrote: »May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.
NO-CP Cyro & BGs
Troll King 1M/1H
BTB
War Maiden Inferno Sharpened
BRP Resto Defending
7x Impen, 7x Tri-Stat
3x Arcane, 1x Spell Damage, 2x Mag Recovery
Witch mother's
Serpent Mundus
Dark Elf
Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest
Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult
I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.
Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.
I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.
Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.
So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.
This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.
In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.
Putting all that together what I like the most would be the following:
Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
Net effect (before stat multipliers):
-673 health, +2248 stam, +297 mag
+462 health rec, -106 mag reg, +12 stam rec
+129 spell dam, +833 spell crit
So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.
You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.
Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.
Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha
I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.
A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.
Not sure what else to run on a stealth magblade
I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while
Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies
Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).
True, but you also have to factor in that shackle is the better damage option also more mag and a base damage line.
Damage wise it’s basically even between Amber and shackle - both have a spell damage line and then shackle has 2k mag whereas Amber has 1k mag and a Crit line.
That said I have also used shackle a lot and do like it, plus it sure is more easily accessible
GhostofDatthaw wrote: »ExistingRug61 wrote: »GhostofDatthaw wrote: »ExistingRug61 wrote: »GhostofDatthaw wrote: »ExistingRug61 wrote: »May have been posted before as it's on a popular ESO site, but I started using a build today and I like it. Feel like there's improvements to be made.
NO-CP Cyro & BGs
Troll King 1M/1H
BTB
War Maiden Inferno Sharpened
BRP Resto Defending
7x Impen, 7x Tri-Stat
3x Arcane, 1x Spell Damage, 2x Mag Recovery
Witch mother's
Serpent Mundus
Dark Elf
Ele Drain, Lotus Fan, Swallow Soul, Fear, Merciless, Soul Harvest
Shadow Cloak, Phantasmal, Shade, Siphoning Strikes, Healing Ward, Soul Tether / Resto Ult
I'm missing Major Sorcery, need to test PvE/Spell Power pots, but I think I'll miss the Health burst.
Also might swap Phantasmal for RAT for Expedition, I use the prior for raid setup so what I had.
I think there a definitely some things that could be optimised with this setup. Its hard to get too much more effective spell damage but you can certainly get more off stat without giving up anything. I made a post a while back in this thread about trying to optimise these things (specifically looking at BTB and drinks), but at the risk of repeating myself this is quite a good example of it.
Looking at what you have, two things stand out to me as non-ideal, namely the serpent mundus and witchmothers potent brew.
Serpent mundus because generally speaking you can get off-stat sustain from other sources where it is better than a 1:1 tradeoff with something that could be used for your main stat.
Witchmothers potent brew because it is comparatively low amount of stats in comparison to some other options.
So, starting with a replacement to the serpent I would look to instead get that stam recovery from Amberplasm. Amberplasm is one of the most stat dense sets available, even more so than BTB, if you value the stam sustain, which it appears you do. So I would be swapping BTB for Amberplasm, which gives you the stam rec in a more efficient way but frees up the mundus choice. A side benefit of this is being no longer tied to drinks.
This will reduce max mag but that can likely be made up with other changes. It could be as simple as using the Mage mundus, as considering BTB + Serpent swapped to Amberplasm + Mage would be something like -1k mag but +129 spell damage and +833 spell crit, with everything else staying almost the same. But there are probably better options once alternate food/drink is considered.
In terms of replacing Witchmothers I would consider the highest stat options, so Sugar Skulls or Disastrously Bloody Mara. If going Sugar Skulls it would probably mean changing armour glyphs back to magicka from Prismatic (this is a less efficient choice in isolation, but Sugar Skulls more than makes up for it), whereas Disastrously Bloody Mara would likely keep Prismatics. These options both give more stats, but lack the mag recovery so would likely mean using the atronach mundus and/or adjusting jewellery traits/glyphs. Note the Atronach mundus has the slight advantage over jewellery glyphs of being out of combat sustain.
Putting all that together what I like the most would be the following:
Change BTB + WMPB + Serpent + prismatic glyphs to Amber + Sugar Skulls + Atronach + magicka glyphs
Net effect (before stat multipliers):
-673 health, +2248 stam, +297 mag
+462 health rec, -106 mag reg, +12 stam rec
+129 spell dam, +833 spell crit
So apart from a small health loss and mag rec loss, everything is better. A small damage boost but the main gains are bonus max stam and health rec.
You could balance out the mag recovery by changing the trait on one jewellery that has a recovery enchant from arcane to infused, which will lose you 870 mag but gain 100 mag rec. This would be a small magicka loss in comparison to what you have now, but the spell damage and crit gain is definitely more, especially in nocp where spell damage is comparatively more powerful vs max stat.
Alternatively going Amber + Atronach + Disastrously Bloody Mara and keeping prismatic glyphs would result in getting extra health instead of stam, but max mag would be a bit lower. Depends if you want health or stam - I like stam most of the time, but the extra health may be better to stop being bursted and let Troll King be more effective.
Thanks for the insight, I've always looked at Amber Plasm but never had luck with finding RoM groups. Might just respec healer temporarily haha
I main stamblade and use Troll King there and it boosted my survivability compared to Bloodspawn by a lot.
A full 3s cloak with being disengaged will net me two ticks, so roughly 5k health, plus Healing Ward (or rapid Regen which is my other setup), and any HoT from Swallow Soul.
Not sure what else to run on a stealth magblade
I ran gold amber for a while and it is a very good set, however, in the end I found it to be easily interchangeable with shackle. It's like well I don't have any numbers on front of me but it's like amber -1000 Stam/mag +100 Regen -100 damage over shackle... And I think amber also has a crit line? I forget. Anyway that was the conclusion I came too after running amber then both and then just shackle for a while
Especially considering you're trying to pug it through dungeon finder. Get some buddies to farm it, that's how I got all my gear. Have 3 friends run it with you and bam that essentially 4 dungeon runs. Honestly most of my gear I didn't even find and vice versa for my buddies
Yeah they are fairly similar in terms of stat density and what you get. It really depends if you prefer stam regen (Amber) or max stam (Shackle). The reason I like Amber is that It is basically the only way to get stam regen efficiently (as opposed to a 1:1 trade for something), whereas I can get max stam efficiently in other ways (food, prismatic glyphs, race).
True, but you also have to factor in that shackle is the better damage option also more mag and a base damage line.
Damage wise it’s basically even between Amber and shackle - both have a spell damage line and then shackle has 2k mag whereas Amber has 1k mag and a Crit line.
That said I have also used shackle a lot and do like it, plus it sure is more easily accessible
That's the main thing to me, they are so close in style it's hard to tell which one is really the better set. Only thing that makes shackle clearly better imo is the accessability
brandonv516 wrote: »Well it's patch day. Played 3 Battlegrounds Deathmatches, got first place on my team in all 3, and I don't feel like I need to even change my build one bit.
Two favorite changes:
-Spectral Bow - very reliable now in being effective
-Soul Tether - amazing burst heal when outnumbered and low
I really do wish the cast time was removed from Soul Tether though.
And thank goodness they reverted the range on Shadow Image...
Idk how you guys do it the more i play the more i realize how much everything is dodged.
One dodge roll dodges my ulti and bow. Its like the since the travel time has decreased its fast enough to hit during a dodge roll. Everybody notices soul harvest and dodges and fear is worthless that same dodge roll to break fear dodges the ulti and bow. Plus building bow procs is pretty much obvious what your gonna do, not to metion a hey look at me, my defenses are down and i cant burst, good time to attack dont you think? Just played a bg im low on resources just keeping up rat to stay with team. Plus aoes everywhere cloak is a no go. Bought to tear my hair out.
The last thing im going to try is using soul tether. Can that be dodged since its aoe? I still dont know if it would be worth a crap. Its expensive for trying to use like soul harvest and without a ulti i will never put dents in most players. I could use some reduction gear but then im lacking even more stat wise.
Pissing me off with this game. God bless you guys that can make it work. I just can't seem to find my bearings anymore.
The initial burst now heals you for half damage.HEBREWHAMMERRR wrote: »brandonv516 wrote: »Well it's patch day. Played 3 Battlegrounds Deathmatches, got first place on my team in all 3, and I don't feel like I need to even change my build one bit.
Two favorite changes:
-Spectral Bow - very reliable now in being effective
-Soul Tether - amazing burst heal when outnumbered and low
I really do wish the cast time was removed from Soul Tether though.
And thank goodness they reverted the range on Shadow Image...
Just coming back, did they buff soul tether?
Idk how you guys do it the more i play the more i realize how much everything is dodged.
One dodge roll dodges my ulti and bow. Its like the since the travel time has decreased its fast enough to hit during a dodge roll. Everybody notices soul harvest and dodges and fear is worthless that same dodge roll to break fear dodges the ulti and bow. Plus building bow procs is pretty much obvious what your gonna do, not to metion a hey look at me, my defenses are down and i cant burst, good time to attack dont you think? Just played a bg im low on resources just keeping up rat to stay with team. Plus aoes everywhere cloak is a no go. Bought to tear my hair out.
The last thing im going to try is using soul tether. Can that be dodged since its aoe? I still dont know if it would be worth a crap. Its expensive for trying to use like soul harvest and without a ulti i will never put dents in most players. I could use some reduction gear but then im lacking even more stat wise.
Pissing me off with this game. God bless you guys that can make it work. I just can't seem to find my bearings anymore.
Dodged or they’re a projectile. I always get a kick out of bow Stamblades, all the Wardens always ask to not kill them so they can build ultimate.
In general melee > channel > aoe > projectile. I’d look at meteor as an ultimate maybe, soul tether’s a lot better then it was as well.
GhostofDatthaw wrote: »The thing that still sets soul harvest apart is defile. With healing buffed to stupid hights it becomes even more important
Idk how you guys do it the more i play the more i realize how much everything is dodged.
One dodge roll dodges my ulti and bow. Its like the since the travel time has decreased its fast enough to hit during a dodge roll. Everybody notices soul harvest and dodges and fear is worthless that same dodge roll to break fear dodges the ulti and bow. Plus building bow procs is pretty much obvious what your gonna do, not to metion a hey look at me, my defenses are down and i cant burst, good time to attack dont you think? Just played a bg im low on resources just keeping up rat to stay with team. Plus aoes everywhere cloak is a no go. Bought to tear my hair out.
The last thing im going to try is using soul tether. Can that be dodged since its aoe? I still dont know if it would be worth a crap. Its expensive for trying to use like soul harvest and without a ulti i will never put dents in most players. I could use some reduction gear but then im lacking even more stat wise.
Pissing me off with this game. God bless you guys that can make it work. I just can't seem to find my bearings anymore.
Dodged or they’re a projectile. I always get a kick out of bow Stamblades, all the Wardens always ask to not kill them so they can build ultimate.
In general melee > channel > aoe > projectile. I’d look at meteor as an ultimate maybe, soul tether’s a lot better then it was as well.
How did that meteor drain combo work out where you the one talking about that?GhostofDatthaw wrote: »The thing that still sets soul harvest apart is defile. With healing buffed to stupid hights it becomes even more important
I also like the damage buff. But it gets dodged so much i hardly ever hit it unless come in from stealth.
Idk im debabting starting a stam character it seems like stam is very strong. You are able to block cast heals better, damage is high, plus dodge rolling is better. The only thing that is stopping me is dizzy swing. I dont like charge up skills and every dk warden and stam sorc use that. I just want a class that is competitive against all classes 1v1. I dont like having to leave a 1v1 because im out classed. My personal skill with magblade is not good enough to over come the balance difference.
Idk how you guys do it the more i play the more i realize how much everything is dodged.
One dodge roll dodges my ulti and bow. Its like the since the travel time has decreased its fast enough to hit during a dodge roll. Everybody notices soul harvest and dodges and fear is worthless that same dodge roll to break fear dodges the ulti and bow. Plus building bow procs is pretty much obvious what your gonna do, not to metion a hey look at me, my defenses are down and i cant burst, good time to attack dont you think? Just played a bg im low on resources just keeping up rat to stay with team. Plus aoes everywhere cloak is a no go. Bought to tear my hair out.
The last thing im going to try is using soul tether. Can that be dodged since its aoe? I still dont know if it would be worth a crap. Its expensive for trying to use like soul harvest and without a ulti i will never put dents in most players. I could use some reduction gear but then im lacking even more stat wise.
Pissing me off with this game. God bless you guys that can make it work. I just can't seem to find my bearings anymore.
Dodged or they’re a projectile. I always get a kick out of bow Stamblades, all the Wardens always ask to not kill them so they can build ultimate.
In general melee > channel > aoe > projectile. I’d look at meteor as an ultimate maybe, soul tether’s a lot better then it was as well.
How did that meteor drain combo work out where you the one talking about that?GhostofDatthaw wrote: »The thing that still sets soul harvest apart is defile. With healing buffed to stupid hights it becomes even more important
I also like the damage buff. But it gets dodged so much i hardly ever hit it unless come in from stealth.
Idk im debabting starting a stam character it seems like stam is very strong. You are able to block cast heals better, damage is high, plus dodge rolling is better. The only thing that is stopping me is dizzy swing. I dont like charge up skills and every dk warden and stam sorc use that. I just want a class that is competitive against all classes 1v1. I dont like having to leave a 1v1 because im out classed. My personal skill with magblade is not good enough to over come the balance difference.
Hey guys, I barely played during the last four months because I couldn't bare the handicap that you shackle yourself with when playing magblade.
I kinda wanted to jump back the next days and test a high burst build, going fully offensive with high crit multipliers. My question is, what is the best frontbar damage set out there atm? Is spinners really the way to go?
Here's the build I'm after, basically layering in elemental from stealth and building bows from both range and melee with high mobility: https://en.uesp.net/wiki/Special:EsoBuildData?id=125748
any recommendations on sets?
Idk, melee magblade can be rough, and the more players there are spamming aoes the harder it is.
Whenever I try I have the best luck farting around at range and only going melee to burst. Elemental weapon can be cool because you an use it as a spammable and part of a ghetto burst combo.
Maybe Ele weapon - LA - lotus fan - vampire drain (one that gives speed) - and soul harvest at the end of the dodge roll. Something like that, I donno.
Still feel like magblade’s missing self healing to be a true melee class.
As far as I can tell, Spinner is still competitive. The alternative is New Moon Acolyte. I wouldn't fancy the cost increase, but it would only be on one bar, so might be worth trying.Hey guys, I barely played during the last four months because I couldn't bare the handicap that you shackle yourself with when playing magblade.
I kinda wanted to jump back the next days and test a high burst build, going fully offensive with high crit multipliers. My question is, what is the best frontbar damage set out there atm? Is spinners really the way to go?
Here's the build I'm after, basically layering in elemental from stealth and building bows from both range and melee with high mobility: https://en.uesp.net/wiki/Special:EsoBuildData?id=125748
any recommendations on sets?