Flame light attacks deal a lot more dmg than the lighting ones. This (+ the 8% single target dmg bonus) is the main reason why fire staff is used over the latter. Lighting is only good on builds that focus on aoe or heavy attacks.
Light attacks and weapon skills proc enchants on impact when used. Furthermore, lingering ground dots from weapon skills (like wall of elements) keep proccing the enchants on cd while they are active and hitting a target, even after switching bar. From what I remember, an exception to the rule is blade cloak from dw, which I think also keeps proccing enchants on cooldown after switching bars. It does for poisons at least.I have a noob question.
What exactly procs enchantments? I’m not 100% clear on this, I think it’s only light and heavy attacks plus weapon abilities, is this right?
So swallow soul - no
Light attacks - yes
Ritual of retribution - yes?
Crushing shock - ?
I think I’m getting confused between procing status effects and enchantments.
I wasn't referring to your comment.
@Iskiab was wondering why dk use flame staff, that's what i was answering.
Tbh, lightning staff can still work really well in some builds that focus more on AoE cleave. Engulfing flames, talons, inhale and leap all hit harder with a lightning staff. Might not be ideal on all builds but I have used it and it worked well.GhostofDatthaw wrote: »I wasn't referring to your comment.
@Iskiab was wondering why dk use flame staff, that's what i was answering.
Oh I got ya, I didn't see his comment. Yeah lightning on dk used to be the way to go a couple years ago though, I forget exactly what it was, my buddy is magdk main, it was like lash proced on off balance and shock wall would proc off balance and vulnerability or something. I kinda forget now exactly what the advantage was then but I remember him smacking me with multiple power lashes in a row. Now though yeah it's all flame or maybe maybe snb if you like to block
thankyourat wrote: »Well I finally got this new update downloaded (my internet is slow as balls). Business as usual in eso, same classes same bs. Pretty disheartening. I'm gonna shelf the magblade. I just cannot find a way to take a punch in this game while throwing some punches myself.
Gonna play my magsorc. Eh not my fav but I patch or two ago I jumped on the magsorc and man It was a night and day difference in power.
If you play a meta magblade build it’s not that bad. If you use BTB/Necro/Troll king you are very survivable with good damage. You don’t really need a delayed burst ability because the bow hits with the damage of two abilities. With minor protection from undo and 10% mitigation from merciless you can get you damage shield to be sturdy enough to get you out of bad situations. Rapid regen and swallow soul are alright together. You also have cloak for flat out escape. Magblade isn’t op but it’s really not that bad either.
zrazmab16_ESO wrote: »Can anyone advise which set would be better to pair with mother sorrow, Alfiq's or New moon acolyte. I have alfiq fire staff ninrhoned with weapon damage enchantment, while new moon acolyte fire staff infused with shock damage enchantment. Tooltip for swallow soul and elemental weapon is greater on alfiqs by 400. I run 2.1k mag recovery with both sets, just new moon have 5.5k less magicka and 5% increased cost while having overal less tooltip damage. Is it worth changing trait on new moon to nirnhoned and adding weapon damage enchant, as I would still sit at 36k magicka with 2.1k recovery.
zrazmab16_ESO wrote: »Can anyone advise which set would be better to pair with mother sorrow, Alfiq's or New moon acolyte. I have alfiq fire staff ninrhoned with weapon damage enchantment, while new moon acolyte fire staff infused with shock damage enchantment. Tooltip for swallow soul and elemental weapon is greater on alfiqs by 400. I run 2.1k mag recovery with both sets, just new moon have 5.5k less magicka and 5% increased cost while having overal less tooltip damage. Is it worth changing trait on new moon to nirnhoned and adding weapon damage enchant, as I would still sit at 36k magicka with 2.1k recovery.
I wasn't super impressed with New Moon on my magblade tbh, so I'd go Alfiq's — I'd miss the extra magicka too much (especially if I'm in no-CP.) If you choose New Moon, you might want to try playing it with infused first before transmuting. The two are extremely close, and from what I understand infused outperforms nirn in many scenarios.
zrazmab16_ESO wrote: »Can anyone advise which set would be better to pair with mother sorrow, Alfiq's or New moon acolyte. I have alfiq fire staff ninrhoned with weapon damage enchantment, while new moon acolyte fire staff infused with shock damage enchantment. Tooltip for swallow soul and elemental weapon is greater on alfiqs by 400. I run 2.1k mag recovery with both sets, just new moon have 5.5k less magicka and 5% increased cost while having overal less tooltip damage. Is it worth changing trait on new moon to nirnhoned and adding weapon damage enchant, as I would still sit at 36k magicka with 2.1k recovery.
I wasn't super impressed with New Moon on my magblade tbh, so I'd go Alfiq's — I'd miss the extra magicka too much (especially if I'm in no-CP.) If you choose New Moon, you might want to try playing it with infused first before transmuting. The two are extremely close, and from what I understand infused outperforms nirn in many scenarios.
I just tried New Moon out today, switched out spinners.
I’m not sure what to think of it either, I ran OOM a couple times. I would be sure to put cloak on the non-New Moon bar for sure. I’ve been using it like spinners and only using the 5 piece on one bar, think that’s it’s best use.
I believe they do someone tested for the buffs, seeAre sets like Innate Axiom & War Maiden affected by the Master Assassin passive and/or Major Sorcery? I always just assumed that they weren't because the spell damage from them doesn't show up in your stats, but it just occurred to me that it's possible that that is an incorrect assumption.
Are sets like Innate Axiom & War Maiden affected by the Master Assassin passive and/or Major Sorcery? I always just assumed that they weren't because the spell damage from them doesn't show up in your stats, but it just occurred to me that it's possible that that is an incorrect assumption.
If ZOS ever decide to nerf Zaan, Cauurion, Cloak sustain, Cloak speed, or they take the sustain out of the CP system, I'm done for.
Are sets like Innate Axiom & War Maiden affected by the Master Assassin passive and/or Major Sorcery? I always just assumed that they weren't because the spell damage from them doesn't show up in your stats, but it just occurred to me that it's possible that that is an incorrect assumption.
zrazmab16_ESO wrote: »I wasn't super impressed with New Moon on my magblade tbh, so I'd go Alfiq's — I'd miss the extra magicka too much (especially if I'm in no-CP.) If you choose New Moon, you might want to try playing it with infused first before transmuting. The two are extremely close, and from what I understand infused outperforms nirn in many scenarios.
For my playstyle I can’t really decide. New moon on on my fight initiations (cloack>bar swap>Light attack>Elemental weapon) seems to be performing better due to shock enchantment. Ofcourse having 40k+ mag with alfiq is comfortable, but i think 36k should be very reasonable amount to work around even for cloaking magblade.
Is there any another sets, which could perform better combined with mothers sorrow, on my initial rotation damage? As well i run slimecraw and can’t see any better option for my build atm
GhostofDatthaw wrote: »zrazmab16_ESO wrote: »I wasn't super impressed with New Moon on my magblade tbh, so I'd go Alfiq's — I'd miss the extra magicka too much (especially if I'm in no-CP.) If you choose New Moon, you might want to try playing it with infused first before transmuting. The two are extremely close, and from what I understand infused outperforms nirn in many scenarios.
For my playstyle I can’t really decide. New moon on on my fight initiations (cloack>bar swap>Light attack>Elemental weapon) seems to be performing better due to shock enchantment. Ofcourse having 40k+ mag with alfiq is comfortable, but i think 36k should be very reasonable amount to work around even for cloaking magblade.
Is there any another sets, which could perform better combined with mothers sorrow, on my initial rotation damage? As well i run slimecraw and can’t see any better option for my build atm
Tbh I would drop mother sorrow all together. I really dislike building crit like that because you can easily hit like 40-50% crit without it. And have much better stats in the process. Ms is a pve set through and through imo. You would be better off dropping Ms for a stat set like btb, shackle, necro, and then running your damage set.
GhostofDatthaw wrote: »Tbh I would drop mother sorrow all together. I really dislike building crit like that because you can easily hit like 40-50% crit without it. And have much better stats in the process. Ms is a pve set through and through imo. You would be better off dropping Ms for a stat set like btb, shackle, necro, and then running your damage set.
I tried it too. You lose so much stat compared to wearing something like Bright-Throat's. The clincher for me was that I use RAT. Given the choice of RAT -> dodge roll -> Cloak or Healing Ward -> dodge roll -> Cloak (I play with a fair amound of stam regen), I find RAT is basically fine, as is Healing Ward without the speed at different times. The set would probably suit a build that uses the light armor shield. Then again, you lose so much mag and thereby weaken your shield. It's just not very good.brandonv516 wrote: »I tried out Marauder's Haste finally. The speed buff is nice and easy to proc, but I just feel that my build is lacking by trying to use a utility set.
So back to my bread and butter.
I tried it too. You lose so much stat compared to wearing something like Bright-Throat's. The clincher for me was that I use RAT. Given the choice of RAT -> dodge roll -> Cloak or Healing Ward -> dodge roll -> Cloak (I play with a fair amound of stam regen), I find RAT is basically fine, as is Healing Ward without the speed at different times. The set would probably suit a build that uses the light armor shield. Then again, you lose so much mag and thereby weaken your shield. It's just not very good.brandonv516 wrote: »I tried out Marauder's Haste finally. The speed buff is nice and easy to proc, but I just feel that my build is lacking by trying to use a utility set.
So back to my bread and butter.
It's frustrating that shield size is tied to magicka and that healing is tied to damage stats. Everything pushes you towards optimizing your basic stats. Many things that are nice to play result in a damage or healing / shielding deficit that nerfs you pretty hard.
If your using healing ward you are probably already back barring brp Resto. Maybe if you were using harness/dampen but then as Fred noted you will run into low stat issues.I tried it too. You lose so much stat compared to wearing something like Bright-Throat's. The clincher for me was that I use RAT. Given the choice of RAT -> dodge roll -> Cloak or Healing Ward -> dodge roll -> Cloak (I play with a fair amound of stam regen), I find RAT is basically fine, as is Healing Ward without the speed at different times. The set would probably suit a build that uses the light armor shield. Then again, you lose so much mag and thereby weaken your shield. It's just not very good.brandonv516 wrote: »I tried out Marauder's Haste finally. The speed buff is nice and easy to proc, but I just feel that my build is lacking by trying to use a utility set.
So back to my bread and butter.
It's frustrating that shield size is tied to magicka and that healing is tied to damage stats. Everything pushes you towards optimizing your basic stats. Many things that are nice to play result in a damage or healing / shielding deficit that nerfs you pretty hard.
What if you back bar Marauder's with Willpower on the front bar?
Or, if your other set is something like Spinner's, front bar that, back bar Marauder's, with 2 willpower rings.
This! This is why I hate the skill too, especially in lag. I'm not fond of the Merciless mini-game either.Shade, I hate that skill so much. I try anything and everything not to use it. I always double cast it and instantly teleport to it.
ExistingRug61 wrote: »If your using healing ward you are probably already back barring brp Resto. Maybe if you were using harness/dampen but then as Fred noted you will run into low stat issues.I tried it too. You lose so much stat compared to wearing something like Bright-Throat's. The clincher for me was that I use RAT. Given the choice of RAT -> dodge roll -> Cloak or Healing Ward -> dodge roll -> Cloak (I play with a fair amound of stam regen), I find RAT is basically fine, as is Healing Ward without the speed at different times. The set would probably suit a build that uses the light armor shield. Then again, you lose so much mag and thereby weaken your shield. It's just not very good.brandonv516 wrote: »I tried out Marauder's Haste finally. The speed buff is nice and easy to proc, but I just feel that my build is lacking by trying to use a utility set.
So back to my bread and butter.
It's frustrating that shield size is tied to magicka and that healing is tied to damage stats. Everything pushes you towards optimizing your basic stats. Many things that are nice to play result in a damage or healing / shielding deficit that nerfs you pretty hard.
What if you back bar Marauder's with Willpower on the front bar?
Or, if your other set is something like Spinner's, front bar that, back bar Marauder's, with 2 willpower rings.
Really, if you want the speed and you don’t already have swift jewellery that’s a better option - three gold swift will give you 18% at the cost of ~2.5k mag (if replacing arcane) or ~300 spell damage or regen (if replacing infused). Which should be even or less than what you can gain with a more specialised 5piece bonus from another set. Plus the speed is permanent.
Those are all good ideas, but it doesn't change the fact that you can swap out Marauder for Bright Throat's in all those setups...I tried it too. You lose so much stat compared to wearing something like Bright-Throat's. The clincher for me was that I use RAT. Given the choice of RAT -> dodge roll -> Cloak or Healing Ward -> dodge roll -> Cloak (I play with a fair amound of stam regen), I find RAT is basically fine, as is Healing Ward without the speed at different times. The set would probably suit a build that uses the light armor shield. Then again, you lose so much mag and thereby weaken your shield. It's just not very good.brandonv516 wrote: »I tried out Marauder's Haste finally. The speed buff is nice and easy to proc, but I just feel that my build is lacking by trying to use a utility set.
So back to my bread and butter.
It's frustrating that shield size is tied to magicka and that healing is tied to damage stats. Everything pushes you towards optimizing your basic stats. Many things that are nice to play result in a damage or healing / shielding deficit that nerfs you pretty hard.
What if you back bar Marauder's with Willpower on the front bar?
Or, if your other set is something like Spinner's, front bar that, back bar Marauder's, with 2 willpower rings.