Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Makes me wonder why wow classic is such a huge success then... Or old school RuneScape. Just to stick to popular MMOs.
I could bring gta online here too, that's going FAST towards becoming saints row online...
Whether I like the patches or not, that's irrelevant here, but saying this is the only game where patches make the game worse is a stretch that renders your argument null.
Also, worse/better is a pov. I'm of the opinion that reducing DPS is great, but also that sucky sustain is bad for casual average players. To me, is this patch good or bad?
Answer? Both. Just like all the other patches ever in every game ever. Some people like it, some don't, most don't care or even hear about the changes.
And I'll go even further to say that after sustain gets figured out, metawise, no one will be too upset. Just like Morrowind. Remember that patch? I do. It sucked.
Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Joy_Division wrote: »Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Makes me wonder why wow classic is such a huge success then... Or old school RuneScape. Just to stick to popular MMOs.
I could bring gta online here too, that's going FAST towards becoming saints row online...
Whether I like the patches or not, that's irrelevant here, but saying this is the only game where patches make the game worse is a stretch that renders your argument null.
Also, worse/better is a pov. I'm of the opinion that reducing DPS is great, but also that sucky sustain is bad for casual average players. To me, is this patch good or bad?
Answer? Both. Just like all the other patches ever in every game ever. Some people like it, some don't, most don't care or even hear about the changes.
And I'll go even further to say that after sustain gets figured out, metawise, no one will be too upset. Just like Morrowind. Remember that patch? I do. It sucked.
Null? I'll repeat myself.Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Is it characteristic for MMOs to devolve and become less fun to play over time? It's an honest question, I haven't played one before. It doesn't strike me as a very sound business philosophy.
Joy_Division wrote: »Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Makes me wonder why wow classic is such a huge success then... Or old school RuneScape. Just to stick to popular MMOs.
I could bring gta online here too, that's going FAST towards becoming saints row online...
Whether I like the patches or not, that's irrelevant here, but saying this is the only game where patches make the game worse is a stretch that renders your argument null.
Also, worse/better is a pov. I'm of the opinion that reducing DPS is great, but also that sucky sustain is bad for casual average players. To me, is this patch good or bad?
Answer? Both. Just like all the other patches ever in every game ever. Some people like it, some don't, most don't care or even hear about the changes.
And I'll go even further to say that after sustain gets figured out, metawise, no one will be too upset. Just like Morrowind. Remember that patch? I do. It sucked.
Null? I'll repeat myself.Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Is it characteristic for MMOs to devolve and become less fun to play over time? It's an honest question, I haven't played one before. It doesn't strike me as a very sound business philosophy.
My mistake. You were very clear, my brain that's just tired.
And yes, it's pretty common. Between programming clutter, greed, power creep, innovations for the sake of innovations... Plenty of reasons that lead most, if not all, MMOs downhill. Some go down faster, some take longer, but eventually they all get this feeling of "whyyyyyyy???" that we're getting from ZOS right now. I don't think it's a philosophy, but a consequence of corporate thinking. Gotta keep ignorant nameless investors happy somehow.
OH, and unfriendly unwelcoming economies are also a thing that happen. If inflation's isn't kept at a hardcore check, it's impossible for new players to enjoy the game, and lots of games fail there too. ESO has so many gold sinks, it's one of the most stable economies I've seen in MMOs. Helps with this aura of casual friendly game too.
Your only choice will be to quit if you will not accept it. Even play the game without ESO+ and without buying DLCs is still accepting the update as you are contributing to the health of the game.
People cry out the sky is falling all the time so it really lacks much meaning to suggest you will quit the game or stop paying Zos money.
Your only choice will be to quit if you will not accept it. Even play the game without ESO+ and without buying DLCs is still accepting the update as you are contributing to the health of the game.
People cry out the sky is falling all the time so it really lacks much meaning to suggest you will quit the game or stop paying Zos money.
Only choice is to quit really this is why corporate office numbers are public knowledge if the combat team doesn’t listen speak to their superiors.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Makes me wonder why wow classic is such a huge success then... Or old school RuneScape. Just to stick to popular MMOs.
I could bring gta online here too, that's going FAST towards becoming saints row online...
Whether I like the patches or not, that's irrelevant here, but saying this is the only game where patches make the game worse is a stretch that renders your argument null.
Also, worse/better is a pov. I'm of the opinion that reducing DPS is great, but also that sucky sustain is bad for casual average players. To me, is this patch good or bad?
Answer? Both. Just like all the other patches ever in every game ever. Some people like it, some don't, most don't care or even hear about the changes.
And I'll go even further to say that after sustain gets figured out, metawise, no one will be too upset. Just like Morrowind. Remember that patch? I do. It sucked.
Null? I'll repeat myself.Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Is it characteristic for MMOs to devolve and become less fun to play over time? It's an honest question, I haven't played one before. It doesn't strike me as a very sound business philosophy.
My mistake. You were very clear, my brain that's just tired.
And yes, it's pretty common. Between programming clutter, greed, power creep, innovations for the sake of innovations... Plenty of reasons that lead most, if not all, MMOs downhill. Some go down faster, some take longer, but eventually they all get this feeling of "whyyyyyyy???" that we're getting from ZOS right now. I don't think it's a philosophy, but a consequence of corporate thinking. Gotta keep ignorant nameless investors happy somehow.
OH, and unfriendly unwelcoming economies are also a thing that happen. If inflation's isn't kept at a hardcore check, it's impossible for new players to enjoy the game, and lots of games fail there too. ESO has so many gold sinks, it's one of the most stable economies I've seen in MMOs. Helps with this aura of casual friendly game too.
Fair enough. I think it would be better to build off of a foundation of the parts we do like rather than try to reinvent the game every 3 months, but I guess that's unrealistic.
Your only choice will be to quit if you will not accept it. Even play the game without ESO+ and without buying DLCs is still accepting the update as you are contributing to the health of the game.
People cry out the sky is falling all the time so it really lacks much meaning to suggest you will quit the game or stop paying Zos money.
Only choice is to quit really this is why corporate office numbers are public knowledge if the combat team doesn’t listen speak to their superiors.
I actually just unsubbed and already have a new mmo in mind Sadly ZOS would rather as said above "reinvent the game every 3months" than just improve what they have.
Your only choice will be to quit if you will not accept it. Even play the game without ESO+ and without buying DLCs is still accepting the update as you are contributing to the health of the game.
People cry out the sky is falling all the time so it really lacks much meaning to suggest you will quit the game or stop paying Zos money.
Only choice is to quit really this is why corporate office numbers are public knowledge if the combat team doesn’t listen speak to their superiors.
I actually just unsubbed and already have a new mmo in mind Sadly ZOS would rather as said above "reinvent the game every 3months" than just improve what they have.
I have invested a lot into this game time and financially I can’t just give up and play something else. This game actually is pretty important to me for a few reasons. Most of which deal with something that happened to me in 2015
Joy_Division wrote: »Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Is it characteristic for MMOs to become less fun to play over time? It's an honest question, I haven't played one before. It doesn't strike me as a very sound business philosophy.
KillsAllElves wrote: »
Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Reading briefly through several forums it appears as no player feedback is being truly considered with changes being implemented.
Dots over nerfed and buffed up but still missing the claimed target of 33% weaker than live.
Stone fist being pushed through despite numerous complaints to its cost its animation (slam dunk would have been a stam whip but no)
Now this 50% nerf to daedric prey yet where is the power fantasy then for a pet master
Sustain is awful and this alone is a large amount of the problem
Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
Sincerely
A very concerned and adamant player
GrimTheReaper45 wrote: »Reading briefly through several forums it appears as no player feedback is being truly considered with changes being implemented.
Dots over nerfed and buffed up but still missing the claimed target of 33% weaker than live.
Stone fist being pushed through despite numerous complaints to its cost its animation (slam dunk would have been a stam whip but no)
Now this 50% nerf to daedric prey yet where is the power fantasy then for a pet master
Sustain is awful and this alone is a large amount of the problem
Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
Sincerely
A very concerned and adamant player
They dont give a ***. They didnt even give a *** with nerfmire and a member of the dev team left because of how HATED that patch was. They didnt give a *** about the entire skill audit process despite the fact its abundantly clear players didnt want it and it has had a noticeable impact on the games population. Didnt give a *** about multibid despite every gm and officer telling them its a trainwreck. Didnt listen to the dot buff concerns, patch later there nerfing it, didnt care when they needlessly buffed runecage and then nerfed it a patch later. didnt care when they made templar garbage for a year, still dont care about then they made magden garbage from launch.
They 110% do not, never have and never will care about feedback or quality or bug testing. Long as casuals shut up and buy crates, business as usual. They cant delay a patch, are you crazy? What about all the crownstore items that this patch will add or that they have planned to go along with this patches theme. so what if the game is bugged, or we all hate combat now. Long as you can access the crown store and your purchasing doesnt lag its 100% ok
Joy_Division wrote: »Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Is it characteristic for MMOs to become less fun to play over time? It's an honest question, I haven't played one before. It doesn't strike me as a very sound business philosophy.
ESO was my first, but not only modern MMO. (Excluding MUDs.) Devs make mistakes and no one is perfect. But it's the only game I've seen where the patch notes deliberately call out fun things for nerfs instead of working on providing equally fun counters... in some cases removing fun things that already had abundant counters, like blaze-plars.
The graveyard of unique, fun builds and skills grows every patch, and they usually aren't being replaced by new fun things to try.
Joy_Division wrote: »Is it characteristic for MMOs to become less fun to play over time? It's an honest question, I haven't played one before. It doesn't strike me as a very sound business philosophy.
GusTheWizard wrote: »The cost of Stonefist is fine.
This makes it around 2100 Stam, which is in line with the other spammables.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Makes me wonder why wow classic is such a huge success then... Or old school RuneScape. Just to stick to popular MMOs.
I could bring gta online here too, that's going FAST towards becoming saints row online...
Whether I like the patches or not, that's irrelevant here, but saying this is the only game where patches make the game worse is a stretch that renders your argument null.
Also, worse/better is a pov. I'm of the opinion that reducing DPS is great, but also that sucky sustain is bad for casual average players. To me, is this patch good or bad?
Answer? Both. Just like all the other patches ever in every game ever. Some people like it, some don't, most don't care or even hear about the changes.
And I'll go even further to say that after sustain gets figured out, metawise, no one will be too upset. Just like Morrowind. Remember that patch? I do. It sucked.
Null? I'll repeat myself.Joy_Division wrote: »This is the only game I have ever played where patches make it less enjoyable to play
Is it characteristic for MMOs to devolve and become less fun to play over time? It's an honest question, I haven't played one before. It doesn't strike me as a very sound business philosophy.
My mistake. You were very clear, my brain that's just tired.
And yes, it's pretty common. Between programming clutter, greed, power creep, innovations for the sake of innovations... Plenty of reasons that lead most, if not all, MMOs downhill. Some go down faster, some take longer, but eventually they all get this feeling of "whyyyyyyy???" that we're getting from ZOS right now. I don't think it's a philosophy, but a consequence of corporate thinking. Gotta keep ignorant nameless investors happy somehow.
OH, and unfriendly unwelcoming economies are also a thing that happen. If inflation's isn't kept at a hardcore check, it's impossible for new players to enjoy the game, and lots of games fail there too. ESO has so many gold sinks, it's one of the most stable economies I've seen in MMOs. Helps with this aura of casual friendly game too.
Fair enough. I think it would be better to build off of a foundation of the parts we do like rather than try to reinvent the game every 3 months, but I guess that's unrealistic.