The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The maintenance is complete, and the PTS is now back online and patch 10.0.1 is available.

This patch can’t go live. For the love of this game do not let this go live as is

  • WoppaBoem
    WoppaBoem
    ✭✭✭✭✭
    I like the patch notes, this will be great, maybe sustain should be looked at yes, all the rest good stuff :)
    Xbox EU & NA - PVP Only
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    ...
    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
    ...

    Are you new here? :trollface:

    It is the same with every release. People bring up valid concerns, but it doesn't matter. If ZOS said a new update will be released on a certain date, it will be released. And every single time it is a mess.

    Ik they most likely won’t and no I am not new here. This is an honest last ditch long shot hope that the devs will actually listen before they utterly ruin this game for good.

    Also if you actually read and tried to understand my wording I wasn’t asking for content to be delayed just combat changes

    "ruin the game for good"?
    Oh boohoo you are such drama queen. Everyone will adapt and carry on in month time. Its not worse than last patch was and its definitely not bigger deal than what Morrowind or Murkmire did.

    Damage reduced costs increases. Everyone really? Players who just learned their rotation a week ago are gonna be good to go in a month. Scalebreaker was not all that bad the problem was dots were buffed but the hard counters like purge were not brought up enough to alleviate the dot increases. People before complained nobody died in pvp because of tank meta and now people are dying but it’s bad seriously. Only problem with dot buff is that there was so many to choose from with the buffs entropy and soul trap received other than that it wasn’t half bad.

    Yes. People that spend 2 months learning live rotation are gonna learn new PTS rotation in 2 weeks tops. DMG on the floor barely dropped. The game is literally gonna get simpler and easier next patch. Sustain will sux just for Magicka (not thats good), but it wont be any worse what we had after Morrowind for nearly 2 years. PVP issue of DoT is getting fixed, obviously there will be another main issue to complain about, but thats just wednesday around here.

    See you next PTS. Or someone that will replace you in the 'going emotional over balance changes' department.

    Your claiming I’m getting emotional over these changes when if you actually look at my forum history I defended many changes the devs made. Sustain will suck just for magicka but isn’t this play the way you want so why is it sustain has to suck for 1 side. Pvp issue of dots is being fixed correction nerfed also 2 months learn new rotation in 2 weeks well let’s see that’s new gear and transmutes leveling skills if not done already fine tuning cp testing. Dmg on the floor barely dropped have you even played with players just getting the hang of a rotation dps on the floor is really low. The lower dmg barely effects the top but is felt by the lower end. This game is getting simpler and easier right with all these new stacking mechanics a mini game in a game keep stacks up.

    You must not have played every class or maybe then you would understand that what’s good for the goose isn’t always good for the gander.

    Its not this patch thats causing it, sustain always sucked more for Magicka for some reason. New gear? Transmutes? Leveling skills? Literally nothing like that is going to happen. There is no new gear or skills. This patch is literally just removing skills from bar and using spammables more. Literally dumbed down and easier, which is legit reason to complain but you arent really complaining about that.

    And yes I play with players sitting on floor every day. I help them every day. Their DPS is going to be barely different than it was before/after Wrathstone. Both Elsweyr and current live patch gave floor DPS and now they are taking it back while making it easier for the floor guys to get more. If people drop to less DPS than they had at Scalebreaker its because your/others like you help sux or they dont try at all. Waiting for DPS handouts is wrong way to approach endgame. Also big lie the lower damage barely affects the top. Top is getting most screwed this patch making some content nearly impossible (not impossible as "i cant bother to learn anim canceling" like people around floor try to excuse themself), the top are losing 3 times more dps than floor guys do.
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    ...
    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
    ...

    Are you new here? :trollface:

    It is the same with every release. People bring up valid concerns, but it doesn't matter. If ZOS said a new update will be released on a certain date, it will be released. And every single time it is a mess.

    Ik they most likely won’t and no I am not new here. This is an honest last ditch long shot hope that the devs will actually listen before they utterly ruin this game for good.

    Also if you actually read and tried to understand my wording I wasn’t asking for content to be delayed just combat changes

    "ruin the game for good"?
    Oh boohoo you are such drama queen. Everyone will adapt and carry on in month time. Its not worse than last patch was and its definitely not bigger deal than what Morrowind or Murkmire did.

    Damage reduced costs increases. Everyone really? Players who just learned their rotation a week ago are gonna be good to go in a month. Scalebreaker was not all that bad the problem was dots were buffed but the hard counters like purge were not brought up enough to alleviate the dot increases. People before complained nobody died in pvp because of tank meta and now people are dying but it’s bad seriously. Only problem with dot buff is that there was so many to choose from with the buffs entropy and soul trap received other than that it wasn’t half bad.

    Yes. People that spend 2 months learning live rotation are gonna learn new PTS rotation in 2 weeks tops. DMG on the floor barely dropped. The game is literally gonna get simpler and easier next patch. Sustain will sux just for Magicka (not thats good), but it wont be any worse what we had after Morrowind for nearly 2 years. PVP issue of DoT is getting fixed, obviously there will be another main issue to complain about, but thats just wednesday around here.

    See you next PTS. Or someone that will replace you in the 'going emotional over balance changes' department.

    Your claiming I’m getting emotional over these changes when if you actually look at my forum history I defended many changes the devs made. Sustain will suck just for magicka but isn’t this play the way you want so why is it sustain has to suck for 1 side. Pvp issue of dots is being fixed correction nerfed also 2 months learn new rotation in 2 weeks well let’s see that’s new gear and transmutes leveling skills if not done already fine tuning cp testing. Dmg on the floor barely dropped have you even played with players just getting the hang of a rotation dps on the floor is really low. The lower dmg barely effects the top but is felt by the lower end. This game is getting simpler and easier right with all these new stacking mechanics a mini game in a game keep stacks up.

    You must not have played every class or maybe then you would understand that what’s good for the goose isn’t always good for the gander.

    Its not this patch thats causing it, sustain always sucked more for Magicka for some reason. New gear? Transmutes? Leveling skills? Literally nothing like that is going to happen. There is no new gear or skills. This patch is literally just removing skills from bar and using spammables more. Literally dumbed down and easier, which is legit reason to complain but you arent really complaining about that.

    And yes I play with players sitting on floor every day. I help them every day. Their DPS is going to be barely different than it was before/after Wrathstone. Both Elsweyr and current live patch gave floor DPS and now they are taking it back while making it easier for the floor guys to get more. If people drop to less DPS than they had at Scalebreaker its because your/others like you help sux or they dont try at all. Waiting for DPS handouts is wrong way to approach endgame. Also big lie the lower damage barely affects the top. Top is getting most screwed this patch making some content nearly impossible (not impossible as "i cant bother to learn anim canceling" like people around floor try to excuse themself), the top are losing 3 times more dps than floor guys do.

    If it’s making some content nearly impossible for the top what do you think it’s gonna do for the people who already struggle or can’t complete that content?

    People thought dot meta was boring the new and improved meta is gonna be worse apply up to possibly 3 dots and just cast spammable with the occasional dot reapply. This essentially eliminates the back bar all together except buff skills.
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    CaliMade wrote: »
    BattleAxe wrote: »
    Reading briefly through several forums it appears as no player feedback is being truly considered with changes being implemented.

    Dots over nerfed and buffed up but still missing the claimed target of 33% weaker than live.
    Stone fist being pushed through despite numerous complaints to its cost its animation (slam dunk would have been a stam whip but no)
    Now this 50% nerf to daedric prey yet where is the power fantasy then for a pet master
    Sustain is awful and this alone is a large amount of the problem


    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.

    Sincerely
    A very concerned and adamant player

    STONE 👏 FIST 👏 IS AN EARTHEN 👏 HEART 👏 ABILITY 👏!!! i wish people would shut up about the cost.

    *P.S.A.*

    ANYONE WHO DOESN’T KNOW WHAT THIS MEANS SHOULD NEVER SPEAK ON DK AGAIN BECAUSE YOU CLEARLY DONT KNOW ANYTHING ABOUT THE CLASS


    Does not change the fact that its cost very high fpr spammable. Even if you can restore x stamina from earthen heart passives, you can't restore any passives of you can't use the skill because you reach a point on low stam pool and can't use it. Though I understand the considering the stam return, the skill would be in line with other spammables in terms of cost.
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    Vapirko wrote: »
    Idk if I’m quitting, but I’ve lost interest for the time being. I’ve found another MMO with PvP that’s awesome, great graphics, no FPS drops almost zero lag, I tried coming back to ESO after a week and my first thought was how have I been playing this for so long.

    I require a name, be ause i'm in the same situiation as you are now.
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    ...
    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
    ...

    Are you new here? :trollface:

    It is the same with every release. People bring up valid concerns, but it doesn't matter. If ZOS said a new update will be released on a certain date, it will be released. And every single time it is a mess.

    Ik they most likely won’t and no I am not new here. This is an honest last ditch long shot hope that the devs will actually listen before they utterly ruin this game for good.

    Also if you actually read and tried to understand my wording I wasn’t asking for content to be delayed just combat changes

    "ruin the game for good"?
    Oh boohoo you are such drama queen. Everyone will adapt and carry on in month time. Its not worse than last patch was and its definitely not bigger deal than what Morrowind or Murkmire did.

    Damage reduced costs increases. Everyone really? Players who just learned their rotation a week ago are gonna be good to go in a month. Scalebreaker was not all that bad the problem was dots were buffed but the hard counters like purge were not brought up enough to alleviate the dot increases. People before complained nobody died in pvp because of tank meta and now people are dying but it’s bad seriously. Only problem with dot buff is that there was so many to choose from with the buffs entropy and soul trap received other than that it wasn’t half bad.

    Yes. People that spend 2 months learning live rotation are gonna learn new PTS rotation in 2 weeks tops. DMG on the floor barely dropped. The game is literally gonna get simpler and easier next patch. Sustain will sux just for Magicka (not thats good), but it wont be any worse what we had after Morrowind for nearly 2 years. PVP issue of DoT is getting fixed, obviously there will be another main issue to complain about, but thats just wednesday around here.

    See you next PTS. Or someone that will replace you in the 'going emotional over balance changes' department.

    Your claiming I’m getting emotional over these changes when if you actually look at my forum history I defended many changes the devs made. Sustain will suck just for magicka but isn’t this play the way you want so why is it sustain has to suck for 1 side. Pvp issue of dots is being fixed correction nerfed also 2 months learn new rotation in 2 weeks well let’s see that’s new gear and transmutes leveling skills if not done already fine tuning cp testing. Dmg on the floor barely dropped have you even played with players just getting the hang of a rotation dps on the floor is really low. The lower dmg barely effects the top but is felt by the lower end. This game is getting simpler and easier right with all these new stacking mechanics a mini game in a game keep stacks up.

    You must not have played every class or maybe then you would understand that what’s good for the goose isn’t always good for the gander.

    Its not this patch thats causing it, sustain always sucked more for Magicka for some reason. New gear? Transmutes? Leveling skills? Literally nothing like that is going to happen. There is no new gear or skills. This patch is literally just removing skills from bar and using spammables more. Literally dumbed down and easier, which is legit reason to complain but you arent really complaining about that.

    And yes I play with players sitting on floor every day. I help them every day. Their DPS is going to be barely different than it was before/after Wrathstone. Both Elsweyr and current live patch gave floor DPS and now they are taking it back while making it easier for the floor guys to get more. If people drop to less DPS than they had at Scalebreaker its because your/others like you help sux or they dont try at all. Waiting for DPS handouts is wrong way to approach endgame. Also big lie the lower damage barely affects the top. Top is getting most screwed this patch making some content nearly impossible (not impossible as "i cant bother to learn anim canceling" like people around floor try to excuse themself), the top are losing 3 times more dps than floor guys do.

    If it’s making some content nearly impossible for the top what do you think it’s gonna do for the people who already struggle or can’t complete that content?

    People thought dot meta was boring the new and improved meta is gonna be worse apply up to possibly 3 dots and just cast spammable with the occasional dot reapply. This essentially eliminates the back bar all together except buff skills.

    Honestly the dot meta at least gave a wide variety of skills used in a rotaton.
  • holden_caulfield
    holden_caulfield
    ✭✭✭
    BattleAxe wrote: »
    To add to this further as it stands this patch may cost the game a large portion of its playerbase if it goes live as is.

    There you have it folk, hyperbole at its finest!

    Maybe the scoreboard chasers that loved the current (easy) dot meta rotation, but the bulk of the players don't care. -all they want is new fun content.

    Nah, you're completely wrong. It's pushing away a much much larger portion of the playerbase than you assume. We are already seeing the effects right now. Entire 500 person guilds drying up and disbanding. PVE has drastically less participation than in the past. Steam player charts showing a slump in players.

    But no, I'm sure it's only the score board chasers ;)

    I dont know if u can spot trends, but this
    https://steamcharts.com/app/306130#3m

    is not a dying game. Its not even near the doom and gloom u are foreseeing.

    U live in your own world where the only opinions are yours and from other people who want to confirm your bias.

    Grow up. Or try to be smarter because reading some of these forum posts make smart people's brain bleed :neutral:
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    BlueRaven wrote: »
    LiquidPony wrote: »
    BlueRaven wrote: »
    JinMori wrote: »
    BlueRaven wrote: »
    JinMori wrote: »
    BlueRaven wrote: »
    JinMori wrote: »
    BlueRaven wrote: »
    JinMori wrote: »
    BlueRaven wrote: »
    BlueRaven wrote: »

    If they wanted to lower the skill level they would put an end to animation canceling

    That would make every single ability and even light attacks work like ultimates with a cast time. Everyone would quit the game.

    Do you honestly think most people use animation canceling? Most players don’t know what it is.

    It’s not a mechanic that is widely known nor is it a mechanic that people flock to eso for. No one is looking back at older elder scrolls games fondly because of animation cancelling. And no one is playing wow classic because they did animation canceling better.

    You take out animation canceling and then adjust (upwards) the damage the actual attacks do.

    People who are doing tremendous dps use it, that is why they do tremendous dps. The rest of the players don’t.

    Most players use it without even realizing it, sure they may not use it to the degree of very good players but that's beside the point.

    The point is that people that ask for the removal of ac, don't have any clue what they are asking for.

    Honestly, at this point i want the game to become better but i don;t have much hope for it, so for all i care fine get your animation cancelling removed, and play this game by yourself and maybe 10 people in the next few years.

    Next big mmo that comes out and doesn't actually disappoint and eso is *** over, if they keep their promises on archeage and wow becomes better, you can kiss this game goodbye, because most don't play eso because it's a good mmo, they play it because there is no other good alternative.

    Hell iv'e already left, i play wow, the bfa expansion by the way, this is just how bad eso is, i would prefer playing a slightly upgraded bfa rather than eso how *** it is.

    As it currently stands this game is a disgrace to the elder scrolls franchise.

    At the moment this game is in the top 3 because it satisfies people that want fast combat that is similar to action combat in some ways, but wanna bet that if bdo didn't have as much of a p2w grind, and more and better pve content or if gw2 had some actual progression this game wouldn't be in the top 3, if they keep their promises on archeage, that game might actually take over in the next few years, granted, that is if eso doesn't actually fix the core problems.

    Did you go back to wow because they do animation cancelling better then eso? Are all spells in Warcraft instant cast now? By the way, is global cool down still a thing in wow?

    I think you commented a bit too early because i finished my thought on that, and it's quite frankly a really stupid point.

    The games are fundamentally different and that is lazy thinking, and you know that, but you are not here to provide facts, you are here to make a point about how animation cancelling is bad for some reasons and you do not even understand the consequences of removing it from the game.

    Honestly before this patch I did not care about animation cancelling. Doing over the top dps is/was not a priority for me. And for the people who liked it, good for them.

    But these nerfs were targeted at the high end dps and they (Zos) did so without care for how it effects everyone else.

    So what would be a way to tap down high end dps without effecting the common player? The obvious way, I feel, is animation cancelling. It is a technique utilized mostly be high end players.

    If you can think of a different way to tone down high end dps WITHOUT effecting the dps of the common player, please share. I don’t care if animation canceling stays (although the concept of it does bother me) but if you have a better idea I am willing to hear and accept it.

    Your premise is wrong to begin with, you want to bring down the top to the bottom? So basically what you are saying is *** all the people that actually put effort into learning things, this is why your premise is wrong to begin with.

    This is not my premise. I don't want any nerfs at all. Zos has stated these changes (nerfs) are aimed at the endgame players.

    They said so very bluntly.

    They also said they don't care about how the changes effect people who log in just to "kill dragons".

    Which they also said very bluntly.

    I think this is stupid to punish common players for other people having "too high" of dps.
    JinMori wrote: »

    The solution is not to bring good players to the level of bad players, that will just leave you with a game that end game player will not want to play, because their effort is meaningless, the solution is to create a game that encourages people to become better, at the moment this game does not do that, hence why there are so few end game guilds that actually do stuff.

    With these patch changes people doing super high dps will still be doing all the stuff they are doing now. But the people on the lower end of the spectrum will now be shut out of content. Is that healthy for the game?

    If they want the 100k dps to go to 75k dps, I am just trying to suggest a way to do it with out the 20k dps falling to 15k. Can you think of a better way?

    And is 75k and 20k dps on the "same level" to you?

    Again I don't want any nerfs, but Zos does. I am just suggesting a way that minimizes the impact on lower end players. So come up with a solution that is better than mine.
    JinMori wrote: »
    Eso suffers from massive amounts of bad players, more than any other game, and that is partially the fault of the game itself, because there aren't many information to access in game, i learned about animation cancelling randomly, they could have made a quest, and call it like training the troops, and there could have been a voice acted npc talking about how you can use your abilities and how to cancel animations or weave, just an idea out of my head.

    This would solve quite a few things already, then again some players are beyond saving.

    "Did you know you can swing your weapon without moving your hands? Here, let me show you how." Said the quest giver. (Yes, very immersive.)


    Personally what I like most about Skyrim was how no one did any animations when in combat. I mean in ESO why have animations at all, we can just all stand around still having staring contests at bosses, that will save money on development. What I liked best when doing heroic Lich King was how our raid group hardly showed any animations at all. That is what made Wow great! /sarcasm
    JinMori wrote: »
    The point is to make a game that people join and enjoy for prolonged periods of time, so they can become good players, to do that you need to make information easily accessible, and encourage people to actually become better, otherwise you will have a game where people play for a few months to some years and then leave.

    Animation cancelling is a technical glitch that the developers just did not care to correct. They did not fix it for the same reason they don't fix HRC, because it actually needs effort on their part. It's easier for them to say "sure, ok" then to actually make the game better.

    It looks bad in game.
    It feels like an exploit.
    It's not intuitive.
    And if your computer is not quick enough, it is impossible.

    If high end players want to use it, fine. But if high end payers using it creates a reason for Zos to nerf common player dps who don't use it, that is a problem.

    High end players use a lot of other methods to keep their dps high. (Bar swapping, etc.) A skill gap is not going to disappear because of animation cancelling going away.

    But again it does not have to. Please, come up with a solution that fills Zos's "nerf high end player dps" priorities without stopping common players from doing content.

    So you are not really looking for a solution, you are looking for a dream. Iv'e already given you a solution that is much better than nerfing the high end.

    How to reduce the top tier damage without doing anything to the low end? You make the game uninteresting by removing anything that can give you an edge in battle, so out with animation cancelling, out with item sets, out with personal choice, you make it so spamming a single ability does equal damage compared to having a full fledged out rotation, remove synergies, remove off balance, remove dodge,remove block, you remove any incentive to get better at the game, and you rebalance all content based on the current status of the game.

    Or you cap the damage, which is also a really bad solution, and quite frankly i don't know how they would do it.

    What you don't like the game anymore now because it has absolutely 0 depth? Well this is what you asked for, you just didn't realize it.

    The reduce the high end leads only to *** answers, because if you nerf damage you just nerf it for everyone, but the high end still does much more than the low end, so the only way to make things more equal, is to remove anything that gives you an edge in battle, and with that you killed the game so good job.

    Is this the game you want? Fine, i will not be a part in it, when there are much better games.

    You do not understand the reason why nerfs keep happening, which is why you seemingly put the fault on the players that are doing 100k damage, that is only a symptom iv'e already said what the reason is in previous posts i made, or at least a good majority of it, the fault basically boils down to the devs themselves.

    You also said the usual bs about how animation cancelling is seemingly IMPOSSIBLE with a bad computer, dude, i can use animation cancelling with 300 ping, just the usual stuff you see on the forums honestly, people that understand frankly nothing talk about things that they don;t really understand.

    Maybe some personal responsibility would be of use here, if you have a really bad connection than maybe mmos aren't for you, should everyone else lose because you can't keep up? I have a couple of ideas, one of them is to get better internet, if you can't than maybe you have to reevaluate your priorities, because it's most likely because you cannot afford it, and having high latency in a mmo is the last of your worries, if it is because you live in a town with really bad internet, well, life isn't fair and it doesn't fall on other people to lose out because of it, there are many ways of getting better internet, it's not necessarily fiber optics, and again, when you say things like this, you are not putting the fault where you should, performance has always been a problem in this game.

    First, I like how you keep assuming my computer/internet connects are bad. It's very entertaining seeing you make wrong assumptions about people.

    Second, nerfing the high end players is not my idea. (How hard is that to understand?) It is Zos stated goal. 100k dps players don't bother me, but it bothers Zos so that is why they are nerfing the dps. But they are doing it so lazily and without thought to how it effects everyone and that does bother me. This dot/aoe change is so lazy it feels like something they thought of on a morning commute, not three months of planning. And it is being implemented by a team that actually does not care how it effects the common player.

    Your apparent "solution" ("the solution is to create a game that encourages people to become better") is basically "get good" which is laughable. Getting good is not some radical solution they can implement in game (not with their "blind fold and throw a dart" combat changes every three months). They tried with the spell suggestions, but there is an average dps and that average dps will now be substantially lower.
    Which means overall the pool for players doing dps dependent content will go down as well. And that will frustrate the higher end players who will find less players for group content.

    Apparently you are fine with fewer people doing group content? Because with lower dps fewer people will be doing dungeons and trials. Personally I am not, I want as many people to do dungeons and vet content as possible because that is how we get more of that content. but if you push the lower end dps out of it, that is what you will get.

    Players who are struggling now are not going to get better, they are just going to see what ever progress they made wiped out and have no content to do. Players on the edge of the bubble will be left behind.

    And all I did was try to think of something, ANYTHING , that will lower top end dps without punishing everyone else. To keep that pool of players doing the content at least somewhat stable. Something actually in game, that is programmable. Not some vague "maybe we can highlight that weird game developer approved glitch that no other MMO would implement in a game".

    And lastly not everyone has a high end internet connection. Not everyone has the latest computer and not everyone has the best computer equipment. I know this because I was in several different trial groups across many guilds until Update 23 basically wiped them out. I have seen all players from high end to low, few people are investing a ton of real world money to play an MMO. Not everyone has unlimited budgets or live in areas where the internet is any good.
    Me, I have an expensive computer and a great internet connection (I need them for work as I have large files I need to create on and send), but I know most players are not like me.

    It is literally not possible to remove "animation cancelling" from ESO without completely rebuilding every bit of combat and content in the game.

    You want to be able to block when an attack's coming your way, without waiting for a second or more for an animation to finish, right?

    You want to be able to swap to your S&B bar when a heavy attack's incoming, without waiting a second or more for an animation to finish, right?

    Most skills are instant cast. Instant means instant, it does not mean "after a 1-second animation".

    Animation cancelling will be a part of ESO combat until they shut the servers down. Asking for its removal is a pointless exercise, mostly done by people who don't actually understand what they're asking for.

    Finally! Someone actually has an actual argument for keeping animation cancelling that is not “I need to protect my dps.” Thank you!

    There is actually some fair points and not something I considered.

    My counter proposal would be that defensive actions (block, roll, and interrupt) can still happen instantly. But visually the attack animation would still continue. (Finally changing to the defense animation if it is still in effect.)

    This way defensive abilities can still be instantly cast.

    Bar swaps would be instant as well with the same restrictions.

    Anyway, the details can change. But the concept of firing off additional attacks through animation cancelling should be looked at, if high dps is truly an issue for Zos.

    Well aside from effecting dps it would nearly slow the pace of combat to 50%.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    ...
    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
    ...

    Are you new here? :trollface:

    It is the same with every release. People bring up valid concerns, but it doesn't matter. If ZOS said a new update will be released on a certain date, it will be released. And every single time it is a mess.

    Ik they most likely won’t and no I am not new here. This is an honest last ditch long shot hope that the devs will actually listen before they utterly ruin this game for good.

    Also if you actually read and tried to understand my wording I wasn’t asking for content to be delayed just combat changes

    "ruin the game for good"?
    Oh boohoo you are such drama queen. Everyone will adapt and carry on in month time. Its not worse than last patch was and its definitely not bigger deal than what Morrowind or Murkmire did.

    Damage reduced costs increases. Everyone really? Players who just learned their rotation a week ago are gonna be good to go in a month. Scalebreaker was not all that bad the problem was dots were buffed but the hard counters like purge were not brought up enough to alleviate the dot increases. People before complained nobody died in pvp because of tank meta and now people are dying but it’s bad seriously. Only problem with dot buff is that there was so many to choose from with the buffs entropy and soul trap received other than that it wasn’t half bad.

    Yes. People that spend 2 months learning live rotation are gonna learn new PTS rotation in 2 weeks tops. DMG on the floor barely dropped. The game is literally gonna get simpler and easier next patch. Sustain will sux just for Magicka (not thats good), but it wont be any worse what we had after Morrowind for nearly 2 years. PVP issue of DoT is getting fixed, obviously there will be another main issue to complain about, but thats just wednesday around here.

    See you next PTS. Or someone that will replace you in the 'going emotional over balance changes' department.

    No, you will not see me next PTS. I don't even download them anymore. You honestly think we're all going to stick around as ZOS sucks all the fun out of this game? I was on primetime last night and I had three friends on and there was zero que to get in cyrodiil. They're gone: WoW, Archage, Guild Wars 2, or whatever. And so have I for the most part since May. I just hop on occasionally to see if I had less fun because I was burnt out or fatigued, but it's because the game isn;t as fun as it used to be. I dont care if I can learn a new PvE rotation every patch or if things will get easier or if things aren't as bad as Morrowind. I do care that with every patch that goes on, the devs are just throwing spaghetti against the wall, hoping that something will stick, all the time they suck the fun out of playing this game because they're convinced that it's super exciting to make a heavy attack with an +8% damage modifier or something
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    SodanTok wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    ...
    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
    ...

    Are you new here? :trollface:

    It is the same with every release. People bring up valid concerns, but it doesn't matter. If ZOS said a new update will be released on a certain date, it will be released. And every single time it is a mess.

    Ik they most likely won’t and no I am not new here. This is an honest last ditch long shot hope that the devs will actually listen before they utterly ruin this game for good.

    Also if you actually read and tried to understand my wording I wasn’t asking for content to be delayed just combat changes

    "ruin the game for good"?
    Oh boohoo you are such drama queen. Everyone will adapt and carry on in month time. Its not worse than last patch was and its definitely not bigger deal than what Morrowind or Murkmire did.

    Have you seen how thing are going to be?
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    CaliMade wrote: »
    BattleAxe wrote: »
    Reading briefly through several forums it appears as no player feedback is being truly considered with changes being implemented.

    Dots over nerfed and buffed up but still missing the claimed target of 33% weaker than live.
    Stone fist being pushed through despite numerous complaints to its cost its animation (slam dunk would have been a stam whip but no)
    Now this 50% nerf to daedric prey yet where is the power fantasy then for a pet master
    Sustain is awful and this alone is a large amount of the problem


    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.

    Sincerely
    A very concerned and adamant player

    STONE 👏 FIST 👏 IS AN EARTHEN 👏 HEART 👏 ABILITY 👏!!! i wish people would shut up about the cost.

    *P.S.A.*

    ANYONE WHO DOESN’T KNOW WHAT THIS MEANS SHOULD NEVER SPEAK ON DK AGAIN BECAUSE YOU CLEARLY DONT KNOW ANYTHING ABOUT THE CLASS


    Does not change the fact that its cost very high fpr spammable. Even if you can restore x stamina from earthen heart passives, you can't restore any passives of you can't use the skill because you reach a point on low stam pool and can't use it. Though I understand the considering the stam return, the skill would be in line with other spammables in terms of cost.

  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    ...
    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
    ...

    Are you new here? :trollface:

    It is the same with every release. People bring up valid concerns, but it doesn't matter. If ZOS said a new update will be released on a certain date, it will be released. And every single time it is a mess.

    Ik they most likely won’t and no I am not new here. This is an honest last ditch long shot hope that the devs will actually listen before they utterly ruin this game for good.

    Also if you actually read and tried to understand my wording I wasn’t asking for content to be delayed just combat changes

    "ruin the game for good"?
    Oh boohoo you are such drama queen. Everyone will adapt and carry on in month time. Its not worse than last patch was and its definitely not bigger deal than what Morrowind or Murkmire did.

    Damage reduced costs increases. Everyone really? Players who just learned their rotation a week ago are gonna be good to go in a month. Scalebreaker was not all that bad the problem was dots were buffed but the hard counters like purge were not brought up enough to alleviate the dot increases. People before complained nobody died in pvp because of tank meta and now people are dying but it’s bad seriously. Only problem with dot buff is that there was so many to choose from with the buffs entropy and soul trap received other than that it wasn’t half bad.

    Yes. People that spend 2 months learning live rotation are gonna learn new PTS rotation in 2 weeks tops. DMG on the floor barely dropped. The game is literally gonna get simpler and easier next patch. Sustain will sux just for Magicka (not thats good), but it wont be any worse what we had after Morrowind for nearly 2 years. PVP issue of DoT is getting fixed, obviously there will be another main issue to complain about, but thats just wednesday around here.

    See you next PTS. Or someone that will replace you in the 'going emotional over balance changes' department.

    Your claiming I’m getting emotional over these changes when if you actually look at my forum history I defended many changes the devs made. Sustain will suck just for magicka but isn’t this play the way you want so why is it sustain has to suck for 1 side. Pvp issue of dots is being fixed correction nerfed also 2 months learn new rotation in 2 weeks well let’s see that’s new gear and transmutes leveling skills if not done already fine tuning cp testing. Dmg on the floor barely dropped have you even played with players just getting the hang of a rotation dps on the floor is really low. The lower dmg barely effects the top but is felt by the lower end. This game is getting simpler and easier right with all these new stacking mechanics a mini game in a game keep stacks up.

    You must not have played every class or maybe then you would understand that what’s good for the goose isn’t always good for the gander.

    Its not this patch thats causing it, sustain always sucked more for Magicka for some reason. New gear? Transmutes? Leveling skills? Literally nothing like that is going to happen. There is no new gear or skills. This patch is literally just removing skills from bar and using spammables more. Literally dumbed down and easier, which is legit reason to complain but you arent really complaining about that.

    And yes I play with players sitting on floor every day. I help them every day. Their DPS is going to be barely different than it was before/after Wrathstone. Both Elsweyr and current live patch gave floor DPS and now they are taking it back while making it easier for the floor guys to get more. If people drop to less DPS than they had at Scalebreaker its because your/others like you help sux or they dont try at all. Waiting for DPS handouts is wrong way to approach endgame. Also big lie the lower damage barely affects the top. Top is getting most screwed this patch making some content nearly impossible (not impossible as "i cant bother to learn anim canceling" like people around floor try to excuse themself), the top are losing 3 times more dps than floor guys do.

    If it’s making some content nearly impossible for the top what do you think it’s gonna do for the people who already struggle or can’t complete that content?

    People thought dot meta was boring the new and improved meta is gonna be worse apply up to possibly 3 dots and just cast spammable with the occasional dot reapply. This essentially eliminates the back bar all together except buff skills.

    Honestly the dot meta at least gave a wide variety of skills used in a rotaton.

    The dot meta allowed me to actually have a self heal slotted
  • Wayshuba
    Wayshuba
    ✭✭✭✭✭
    BattleAxe wrote: »
    To add to this further as it stands this patch may cost the game a large portion of its playerbase if it goes live as is.

    There you have it folk, hyperbole at its finest!

    Maybe the scoreboard chasers that loved the current (easy) dot meta rotation, but the bulk of the players don't care. -all they want is new fun content.

    Nah, you're completely wrong. It's pushing away a much much larger portion of the playerbase than you assume. We are already seeing the effects right now. Entire 500 person guilds drying up and disbanding. PVE has drastically less participation than in the past. Steam player charts showing a slump in players.

    But no, I'm sure it's only the score board chasers ;)

    I dont know if u can spot trends, but this
    https://steamcharts.com/app/306130#3m

    Interesting you post this because it reinforces the accuracy of the comment you were replying to. While those charts show still around 10k log ins, it also shows a very marked decline from the 32k+ log ins of April of this year. That is a 66% drop in the number of players logging in so it would be noticeable in the guild rosters.

    Furthermore, if you look at the all time view, ESO hasn't had that low of concurrent logins since September 2016! Now consider that Steam only represents a portion of the customer base but still mimics overall trends. Ironically, is shows an increase in players from late 2016 to April 2019 - and has been decling quite steadily since April of the year. What was it that happened earlier this year that caused a regular decline in players?- oh yes, this combat team started upending all the skills every patch.

    No, the game isn't dying, but the chart trends you linked show a marked decrease in the player base over the last six months and have reverted the concurrents almost back to September 2016. Hopefully the pace will level off, but right now the 6 month view is showing a steady decline in the player base every single month. If 50% of the currents leave after the U24 mess hits, the game will have lost all player gains since 2016.
    Edited by Wayshuba on October 18, 2019 10:27AM
  • GrimTheReaper45
    GrimTheReaper45
    ✭✭✭✭✭
    Wayshuba wrote: »
    BattleAxe wrote: »
    To add to this further as it stands this patch may cost the game a large portion of its playerbase if it goes live as is.

    There you have it folk, hyperbole at its finest!

    Maybe the scoreboard chasers that loved the current (easy) dot meta rotation, but the bulk of the players don't care. -all they want is new fun content.

    Nah, you're completely wrong. It's pushing away a much much larger portion of the playerbase than you assume. We are already seeing the effects right now. Entire 500 person guilds drying up and disbanding. PVE has drastically less participation than in the past. Steam player charts showing a slump in players.

    But no, I'm sure it's only the score board chasers ;)

    I dont know if u can spot trends, but this
    https://steamcharts.com/app/306130#3m

    Interesting you post this because it reinforces the accuracy of the comment you were replying to. While those charts show still around 10k log ins, it also shows a very marked decline from the 32k+ log ins of April of this year. That is a 66% drop in the number of players logging in so it would be noticeable in the guild rosters.

    Furthermore, if you look at the all time view, ESO hasn't had that low of concurrent logins since September 2016! Now consider that Steam only represents a portion of the customer base but still mimics overall trends. Ironically, is shows an increase in players from late 2016 to April 2019 - and has been decling quite steadily since April of the year. What was it that happened earlier this year that caused a regular decline in players?- oh yes, this combat team started upending all the skills every patch.

    No, the game isn't dying, but the chart trends you linked show a marked decrease in the player base over the last six months and have reverted the concurrents almost back to September 2016. Hopefully the pace will level off, but right now the 6 month view is showing a steady decline in the player base every single month. If 50% of the currents leave after the U24 mess hits, the game will have lost all player gains since 2016.

    Honestly in so happy about this. Maybe it will get them to wake tf up
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    BattleAxe wrote: »
    To add to this further as it stands this patch may cost the game a large portion of its playerbase if it goes live as is.

    Theyll leave for 1 week and theyll be back playing eso. We know the routine.

    Speak for yourself. I gave basically all of last patch a pass, only logging in once every week and a third, for maybe a half hour at most. Since these latest patch notes, I've only logged in once the last month, and that was just to do mount training, once.

    Got a friend into Guild Wars 2, since she was largely in the same boat I am (in complete awe of how fast ESO has willingly nosedived itself into the pavement these last few patches), and you know what her first words to me were, when she started playing Guild Wars 2? "Holy ***, Zenimax are actually legit lazy, what the ***."

    With the exception of the core combat system (ignoring bugs, performance, and garbage balancing on the part of ESO), Guild Wars 2 *** all over ESO in terms of not only quality, but performance, and content.

    Overland allows a high level player to play with a low level friend due to level downscaling, while still being challenging for both parties. World events are actual *** world events, where 60-80+ players have to coordinate to take down the boss.

    Mounts feel great to use, there's depth to mounts with mount abilities and leveling systems, and there's multiple mounts that are each functionally different to one another.

    The animation system, despite being held back a bit by old tech (stuck with DirectX 9), is way, way better, complete with pseudo cloth and hair physics that gives outfits that much more personality.

    Classes are completely different to one another, combat feels visceral and satisfying, the chance of meeting a bug is one in a million in my experience, and the performance. Oh god the performance.

    With those 60-80+ players wailing on the one boss, with dozens upon dozens of AoE's being spammed on the boss, my ping stayed the exact same as it normally is. For comparison, Alik'r with probably the same amount of players doing similar things, cripples my connection.

    ESO may have a solid core combat system, but it is so, so far behind other games, it's not even funny. Give me an ESO with this level of polish, this level of depth to the world and gameplay, and I'd be happy. But with the way it is now, I'm perfectly fine with leaving ESO behind, because it physically pains me seeing it suffer the way it is.
  • Drako_Ei
    Drako_Ei
    ✭✭✭✭✭
    BattleAxe wrote: »
    Casterial wrote: »
    BattleAxe wrote: »
    idk wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    Nice, we reached bargain phase. Shouldnt take longer till acceptance.

    This will not be accepted I started this post as a sincere plea the ZoS listen to its players if they don’t I will take a further course of action as a concerned consumer

    Your only choice will be to quit if you will not accept it. Even play the game without ESO+ and without buying DLCs is still accepting the update as you are contributing to the health of the game.

    People cry out the sky is falling all the time so it really lacks much meaning to suggest you will quit the game or stop paying Zos money.

    Only choice is to quit really this is why corporate office numbers are public knowledge if the combat team doesn’t listen speak to their superiors.

    I actually just unsubbed and already have a new mmo in mind :D Sadly ZOS would rather as said above "reinvent the game every 3months" than just improve what they have.

    I have invested a lot into this game time and financially I can’t just give up and play something else. This game actually is pretty important to me for a few reasons. Most of which deal with something that happened to me in 2015

    This game is important to me, thats why i read the forums, just in case the game becomes fun again
  • Davadin
    Davadin
    ✭✭✭✭✭
    Wayshuba wrote: »
    BattleAxe wrote: »
    To add to this further as it stands this patch may cost the game a large portion of its playerbase if it goes live as is.

    There you have it folk, hyperbole at its finest!

    Maybe the scoreboard chasers that loved the current (easy) dot meta rotation, but the bulk of the players don't care. -all they want is new fun content.

    Nah, you're completely wrong. It's pushing away a much much larger portion of the playerbase than you assume. We are already seeing the effects right now. Entire 500 person guilds drying up and disbanding. PVE has drastically less participation than in the past. Steam player charts showing a slump in players.

    But no, I'm sure it's only the score board chasers ;)

    I dont know if u can spot trends, but this
    https://steamcharts.com/app/306130#3m

    Interesting you post this because it reinforces the accuracy of the comment you were replying to. While those charts show still around 10k log ins, it also shows a very marked decline from the 32k+ log ins of April of this year. That is a 66% drop in the number of players logging in so it would be noticeable in the guild rosters.

    Furthermore, if you look at the all time view, ESO hasn't had that low of concurrent logins since September 2016! Now consider that Steam only represents a portion of the customer base but still mimics overall trends. Ironically, is shows an increase in players from late 2016 to April 2019 - and has been decling quite steadily since April of the year. What was it that happened earlier this year that caused a regular decline in players?- oh yes, this combat team started upending all the skills every patch.

    No, the game isn't dying, but the chart trends you linked show a marked decrease in the player base over the last six months and have reverted the concurrents almost back to September 2016. Hopefully the pace will level off, but right now the 6 month view is showing a steady decline in the player base every single month. If 50% of the currents leave after the U24 mess hits, the game will have lost all player gains since 2016.

    Honestly in so happy about this. Maybe it will get them to wake tf up

    im so happy that hopefull this will reduce the lag in Cyrodiil!
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Wayshuba
    Wayshuba
    ✭✭✭✭✭
    fbours wrote: »
    The only playerbase we might be losing is the vocal minority. You think changing abilities will make the average/casual player which is their target market leave, no. One thing I do agree about why this patch is bad is the inconsistency and lack of vision/direction on ZOS part. Now after few months we are in a new treadmill, too fast too soon - trademills are core to MMOs BTW, just look at other MMOs.

    You know what will make people quit (pvp)? Performance, when I can't use my abilities that are getting nerfed what's the point. Remove cloak but give me better performance so I can play in pvp properly

    Sorry, but the recent Steam stats disagree with your statement. They are showing a 66% decline in concurrent player logins since April of this year. The drop off has been so bad in fact, that ESO hasn't had this few concurrents since September of 2016.

    People are seeing the drop off in their daily guild active players; they are seeing it in once busy areas of the game like Vivec City crafting area; they are seeing it in the difficulty in assembling trial groups; and the Steam charts are showing a very large decline too. Funny that this decline all started when the new combat team started treating skill changes like a game still in alpha stages of development.

    Sorry, but no. All indicators are that a good MAJORITY are worn out on having all their efforts wiped out every three months by a team who doesn't seem to have any direction, goals or, most importantly, any understanding of the impact their swing for the fences changes each patch are having on the customer base. The majority of the player decline solely rests on the ineptitude of the combat team at this point.
    Edited by Wayshuba on October 19, 2019 2:52AM
  • daedalusAI
    daedalusAI
    ✭✭✭✭✭
    Wayshuba wrote: »
    fbours wrote: »
    The only playerbase we might be losing is the vocal minority. You think changing abilities will make the average/casual player which is their target market leave, no. One thing I do agree about why this patch is bad is the inconsistency and lack of vision/direction on ZOS part. Now after few months we are in a new treadmill, too fast too soon - trademills are core to MMOs BTW, just look at other MMOs.

    You know what will make people quit (pvp)? Performance, when I can't use my abilities that are getting nerfed what's the point. Remove cloak but give me better performance so I can play in pvp properly

    Sorry, but the recent Steam stats disagree with your statement. They are showing a 66% decline in concurrent player logins since April of this year. The drop off has been so bad in fact, that ESO hasn't had this few concurrents since September of 2016.

    People are seeing the drop off in their daily guild active players; they are seeing it in once busy areas of the game like Vivec City crafting area; they are seeing it in the difficulty in assembling trial groups; and the Steam charts are showing a very large decline too. Funny that this decline all started when the new combat team started treating skill changes like a game still in alpha stages of development.

    Sorry, but no. All indicators are that a good MAJORITY are worn out on having all their efforts wiped out every three months by a team who doesn't seem to have any direction, goals or, most importantly, any understanding of the impact their swing for the fences changes each patch are having on the customer base. The majority of the player decline solely rests on the ineptitude of the combat team at this point.

    You're too generous in only naming the combat team, which indeed plays the major role in players leaving the game/dreading to have all their skills/build etc. invalidated every 3 months or so, but don't forget about the other teams like backend devs and the constant mantra of "Yes we really listen to you and make the game more stable and robust", which I remember has been utter for years, or the leadership and their framing of multi-crafting as a feature several years after the game's release, when similar games offer multi-crafting in their 1.0 version.
  • nejcn001
    nejcn001
    ✭✭✭
    BlueRaven wrote: »

    If they wanted to lower the skill level they would put an end to animation canceling

    That would make every single ability and even light attacks work like ultimates with a cast time. Everyone would quit the game.

    It would look more realistic and fix lag a bit.
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    ...
    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
    ...

    Are you new here? :trollface:

    It is the same with every release. People bring up valid concerns, but it doesn't matter. If ZOS said a new update will be released on a certain date, it will be released. And every single time it is a mess.

    Ik they most likely won’t and no I am not new here. This is an honest last ditch long shot hope that the devs will actually listen before they utterly ruin this game for good.

    Also if you actually read and tried to understand my wording I wasn’t asking for content to be delayed just combat changes

    "ruin the game for good"?
    Oh boohoo you are such drama queen. Everyone will adapt and carry on in month time. Its not worse than last patch was and its definitely not bigger deal than what Morrowind or Murkmire did.

    Damage reduced costs increases. Everyone really? Players who just learned their rotation a week ago are gonna be good to go in a month. Scalebreaker was not all that bad the problem was dots were buffed but the hard counters like purge were not brought up enough to alleviate the dot increases. People before complained nobody died in pvp because of tank meta and now people are dying but it’s bad seriously. Only problem with dot buff is that there was so many to choose from with the buffs entropy and soul trap received other than that it wasn’t half bad.

    Yes. People that spend 2 months learning live rotation are gonna learn new PTS rotation in 2 weeks tops. DMG on the floor barely dropped. The game is literally gonna get simpler and easier next patch. Sustain will sux just for Magicka (not thats good), but it wont be any worse what we had after Morrowind for nearly 2 years. PVP issue of DoT is getting fixed, obviously there will be another main issue to complain about, but thats just wednesday around here.

    See you next PTS. Or someone that will replace you in the 'going emotional over balance changes' department.

    No, you will not see me next PTS. I don't even download them anymore. You honestly think we're all going to stick around as ZOS sucks all the fun out of this game? I was on primetime last night and I had three friends on and there was zero que to get in cyrodiil. They're gone: WoW, Archage, Guild Wars 2, or whatever. And so have I for the most part since May. I just hop on occasionally to see if I had less fun because I was burnt out or fatigued, but it's because the game isn;t as fun as it used to be. I dont care if I can learn a new PvE rotation every patch or if things will get easier or if things aren't as bad as Morrowind. I do care that with every patch that goes on, the devs are just throwing spaghetti against the wall, hoping that something will stick, all the time they suck the fun out of playing this game because they're convinced that it's super exciting to make a heavy attack with an +8% damage modifier or something

    This is my feeling as well. I only log in for the daily rewards now. Not sure why I even do that. Tired of everything changing every 3 months. Have no desire to fight sustain. Maybe time for a long break if my current short break becomes even less motivating.
  • Orpheaus
    Orpheaus
    ✭✭✭
    BattleAxe wrote: »
    To add to this further as it stands this patch may cost the game a large portion of its playerbase if it goes live as is.

    There you have it folk, hyperbole at its finest!

    Maybe the scoreboard chasers that loved the current (easy) dot meta rotation, but the bulk of the players don't care. -all they want is new fun content.

    Nah, you're completely wrong. It's pushing away a much much larger portion of the playerbase than you assume. We are already seeing the effects right now. Entire 500 person guilds drying up and disbanding. PVE has drastically less participation than in the past. Steam player charts showing a slump in players.

    But no, I'm sure it's only the score board chasers ;)

    I dont know if u can spot trends, but this
    https://steamcharts.com/app/306130#3m

    is not a dying game. Its not even near the doom and gloom u are foreseeing.

    U live in your own world where the only opinions are yours and from other people who want to confirm your bias.

    Grow up. Or try to be smarter because reading some of these forum posts make smart people's brain bleed :neutral:

    Congratulations. You played yourself. Imagine posting a chart that proves your opponent's point while trying to belittle their intelligence. Tough scene.
  • Ashtaris
    Ashtaris
    ✭✭✭✭✭
    ✭✭
    Hotdog_23 wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    BattleAxe wrote: »
    BattleAxe wrote: »
    ...
    Postpone dragonhold launch and add another 4 weeks of testing or don’t implement these changes at all to live with dragonhold.
    ...

    Are you new here? :trollface:

    It is the same with every release. People bring up valid concerns, but it doesn't matter. If ZOS said a new update will be released on a certain date, it will be released. And every single time it is a mess.

    Ik they most likely won’t and no I am not new here. This is an honest last ditch long shot hope that the devs will actually listen before they utterly ruin this game for good.

    Also if you actually read and tried to understand my wording I wasn’t asking for content to be delayed just combat changes

    "ruin the game for good"?
    Oh boohoo you are such drama queen. Everyone will adapt and carry on in month time. Its not worse than last patch was and its definitely not bigger deal than what Morrowind or Murkmire did.

    Damage reduced costs increases. Everyone really? Players who just learned their rotation a week ago are gonna be good to go in a month. Scalebreaker was not all that bad the problem was dots were buffed but the hard counters like purge were not brought up enough to alleviate the dot increases. People before complained nobody died in pvp because of tank meta and now people are dying but it’s bad seriously. Only problem with dot buff is that there was so many to choose from with the buffs entropy and soul trap received other than that it wasn’t half bad.

    Yes. People that spend 2 months learning live rotation are gonna learn new PTS rotation in 2 weeks tops. DMG on the floor barely dropped. The game is literally gonna get simpler and easier next patch. Sustain will sux just for Magicka (not thats good), but it wont be any worse what we had after Morrowind for nearly 2 years. PVP issue of DoT is getting fixed, obviously there will be another main issue to complain about, but thats just wednesday around here.

    See you next PTS. Or someone that will replace you in the 'going emotional over balance changes' department.

    No, you will not see me next PTS. I don't even download them anymore. You honestly think we're all going to stick around as ZOS sucks all the fun out of this game? I was on primetime last night and I had three friends on and there was zero que to get in cyrodiil. They're gone: WoW, Archage, Guild Wars 2, or whatever. And so have I for the most part since May. I just hop on occasionally to see if I had less fun because I was burnt out or fatigued, but it's because the game isn;t as fun as it used to be. I dont care if I can learn a new PvE rotation every patch or if things will get easier or if things aren't as bad as Morrowind. I do care that with every patch that goes on, the devs are just throwing spaghetti against the wall, hoping that something will stick, all the time they suck the fun out of playing this game because they're convinced that it's super exciting to make a heavy attack with an +8% damage modifier or something

    This is my feeling as well. I only log in for the daily rewards now. Not sure why I even do that. Tired of everything changing every 3 months. Have no desire to fight sustain. Maybe time for a long break if my current short break becomes even less motivating.

    I’m sorry to say that I’m in the same situation right now. After playing the game steadily since beta, I’ve suddenly just stopped playing. ZOS managed to suck the fun right out of the game, good job @ZOS_BrianWheeler. Been having a lot of fun playing some of the single player games I skipped during my time with ESO. Right now I’m having a hard time justifying paying for my subscription as I’m logging in about once a week.
  • neovatarb16_ESO
    We are a guild of players in their 30s/40s and PVE focused, doing vet dungeons and normal trials regularly. We also started veteran trial progression. We are in no way an "elite" guild, but a social guild. On evening and weekends our guilds discord was bustling with people playing ESO before U23. Since U23 we are seeing a steady decline of people playing. Ever since U24 PTS notes were out, it's gotten worse.

    I am a guild officer and all the people I tried to talk into logging in for trials/dungeon tell me the same thing: That they are feeling burnt out / annoyed by the last combat changes and do not want to invest time, only to have it been taken away three months later by a patch that turns things inside out (e.g. buffiing the hell out of dots just to nerf them by 45% in the next patch). Talking to our partner guilds and reading on the forum, it seems, we are not the only guild experiencing the steady decline of dedicated players.
  • BattleAxe
    BattleAxe
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    Some people see the title and think it’s over dramatic but when you look at the fact of the steady decline in playerbase ZoS really needs to stop and listen to the players who post these “Drama Queen” threads because the players who comment on them or start them are concerned for the game and don’t wanna see it fall apart
  • Wayshuba
    Wayshuba
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    We are a guild of players in their 30s/40s and PVE focused, doing vet dungeons and normal trials regularly. We also started veteran trial progression. We are in no way an "elite" guild, but a social guild. On evening and weekends our guilds discord was bustling with people playing ESO before U23. Since U23 we are seeing a steady decline of people playing. Ever since U24 PTS notes were out, it's gotten worse.

    I am a guild officer and all the people I tried to talk into logging in for trials/dungeon tell me the same thing: That they are feeling burnt out / annoyed by the last combat changes and do not want to invest time, only to have it been taken away three months later by a patch that turns things inside out (e.g. buffiing the hell out of dots just to nerf them by 45% in the next patch). Talking to our partner guilds and reading on the forum, it seems, we are not the only guild experiencing the steady decline of dedicated players.

    As I have mentioned earlier in this thread, the evidence is everywhere you look that there has been a marked decline in concurrent logins. Perhaps ZoS feels with the new DLC dropping tomorrow the new content will drive a lot of players back. However, what I don't think they realize is this time so many players are so fed up with the wild swings in the combat patches they have decided it is time to hang up ESO for a while or maybe even for good.

    I have seen this so many times in other past MMOs and I have never understood the blind arrogance in pushing forward with game changes you KNOW are causing your player base to leave. Heck, most MMO players are involved in communicating (or trying to at least) that could prevent this.

    One MMO I played in the past had a similar effect happening with an extremely poor change that was proposed. There was a common thread of agreement between players that this was a very bad move for the game (like these wild patch to patch combat changes are in ESO). They did a Twitch stream, wrote articles and blog posts explaining why this change was so good (staying in their :we know better' vacuum). Then they went live with the changes. Net effect? So many players left the game after the change went live it ended up costing the producer his job and the remaining team spent the next two years walking back the damage from that implementation. The game used to be a top ten MMO, now it has dropped out of that realm altogether.

    You would assume the management at ZoS would be seeing the same trends that most are in the decline in the player population. Yet, they too seem to live in their own bubble of convincing themselves that it must be the lack of content rather than players reaching the breaking point with these combat changes.

    It isn't hard to understand that these changes are going to go live tomorrow and cause a further decline in the player base. Once ZoS sees - and acknowledges - the damage, they are then going to have to make a wild swing yet again in U25, trying to get players back, but by then it will be too late. Similar to the one I mentioned above. While it has survived, it is a shadow of what it once was.
  • Demra
    Demra
    ✭✭✭
    Wayshuba wrote: »
    We are a guild of players in their 30s/40s and PVE focused, doing vet dungeons and normal trials regularly. We also started veteran trial progression. We are in no way an "elite" guild, but a social guild. On evening and weekends our guilds discord was bustling with people playing ESO before U23. Since U23 we are seeing a steady decline of people playing. Ever since U24 PTS notes were out, it's gotten worse.

    I am a guild officer and all the people I tried to talk into logging in for trials/dungeon tell me the same thing: That they are feeling burnt out / annoyed by the last combat changes and do not want to invest time, only to have it been taken away three months later by a patch that turns things inside out (e.g. buffiing the hell out of dots just to nerf them by 45% in the next patch). Talking to our partner guilds and reading on the forum, it seems, we are not the only guild experiencing the steady decline of dedicated players.

    As I have mentioned earlier in this thread, the evidence is everywhere you look that there has been a marked decline in concurrent logins. Perhaps ZoS feels with the new DLC dropping tomorrow the new content will drive a lot of players back. However, what I don't think they realize is this time so many players are so fed up with the wild swings in the combat patches they have decided it is time to hang up ESO for a while or maybe even for good.

    I have seen this so many times in other past MMOs and I have never understood the blind arrogance in pushing forward with game changes you KNOW are causing your player base to leave. Heck, most MMO players are involved in communicating (or trying to at least) that could prevent this.

    One MMO I played in the past had a similar effect happening with an extremely poor change that was proposed. There was a common thread of agreement between players that this was a very bad move for the game (like these wild patch to patch combat changes are in ESO). They did a Twitch stream, wrote articles and blog posts explaining why this change was so good (staying in their :we know better' vacuum). Then they went live with the changes. Net effect? So many players left the game after the change went live it ended up costing the producer his job and the remaining team spent the next two years walking back the damage from that implementation. The game used to be a top ten MMO, now it has dropped out of that realm altogether.

    You would assume the management at ZoS would be seeing the same trends that most are in the decline in the player population. Yet, they too seem to live in their own bubble of convincing themselves that it must be the lack of content rather than players reaching the breaking point with these combat changes.

    It isn't hard to understand that these changes are going to go live tomorrow and cause a further decline in the player base. Once ZoS sees - and acknowledges - the damage, they are then going to have to make a wild swing yet again in U25, trying to get players back, but by then it will be too late. Similar to the one I mentioned above. While it has survived, it is a shadow of what it once was.

    Which game?
  • Airyus
    Airyus
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    It’s been said a million times already. This game has proven that there is serious challenges around balancing PVE and PVP together. Maybe it can be done but it is going on almost 6 years. Maybe they’ll figure it out, maybe they won’t. I guess it’s up to the players to stay around while they figure it out or leave until they do.
  • Kesstryl
    Kesstryl
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    idk wrote: »
    BattleAxe wrote: »
    SodanTok wrote: »
    Nice, we reached bargain phase. Shouldnt take longer till acceptance.

    This will not be accepted I started this post as a sincere plea the ZoS listen to its players if they don’t I will take a further course of action as a concerned consumer

    Your only choice will be to quit if you will not accept it. Even play the game without ESO+ and without buying DLCs is still accepting the update as you are contributing to the health of the game.

    People cry out the sky is falling all the time so it really lacks much meaning to suggest you will quit the game or stop paying Zos money.

    But Sir, I did actually quit. And I'm not the only one. My sub is cancelled. I don't do trials anymore because my guild stopped doing them due to a loss of active players. You are not seeing that this is for real this time.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • RebornV3x
    RebornV3x
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    All I have to say if the top 10% of endgame dps players with optimized meta gear are losing a substantial amount of dps how does ZOS think the average player is going to be effected those that are just barely starting, already struggling to progress content and those still getting more endgame gear together this patch will widen the gap and make alot of content out of reach for all but the elite players. I don't know how ZOS is going to sell Dungeon DLC when each DLC Dungeon is already hard and now made more harder. Thats why this patch can't go live
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
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