When you can tell who is going to win a BG just by looking the classes on each team...

  • Iskiab
    Iskiab
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    Langeston wrote: »
    Vahrokh wrote: »
    Langeston wrote: »
    Vahrokh wrote: »
    Langeston wrote: »
    Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.

    A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
    My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)

    This is officially now the 100000000th nerf sorcs thread.

    If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.

    I literally quoted a guy introducing the usual: "I have a sorc (usually it's not true) and it's so easy it plays by itself" stuff. In the next replies he keeps adding to it. Do the math.


    *How to detect people faking sorc: how is someone who is sane supposed to spend months learning, gearing and fine tuning his main or 2nd main PvP character and then openly put it on a stake for being burned and nerfed into the ground. And always, ALWAYS have a NB to prop up. Have yet to see a sorc nerf thread made by a DK or a warden.

    You were saying? jobvyn08vnsu.png
    My first toon was a Magsorc. Then I leveled a Stamblade, & I liked that class so much that I decided to try a Magblade. Then I tried making a hybrid Nightblade with a Dunmer that didn't really work how I hoped it would. I rarely play the sorc anymore because it's so boring.

    I like that Nightblades are the most difficult class in the game, because I actually feel a sense of accomplishment when I get kills against classes that are clearly stronger than mine. But at this point, the class is so butchered that it's taken a lot of the fun out of it. I know some NBs are still killing it, but that's the exception to the rule.

    FYI: The OP and the guy you quoted are the same person.

    [edit] The only reason I didn't talk about the other classes is because I haven't played them, only against them. I think Templars & DKs are at the same level as Sorcs, but I wouldn't know for sure until I actually leveled & played them both. All I know is, my Sorc puts out damage that my Stam/Mag blades can only dream of, and the skills are infinitely easier to use.

    Yea, they’re all about just as good in my experience. I’d say for this upcoming patch it’ll be:

    Sorc = Templar = DK = Warden
    Necro
    NB

    Thing is these things are so dependant on setting it’s not a fair representation of the classes. Necros are great in larger groups, maybe better then Templars.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Dusk_Coven
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    Langeston wrote: »
    I was simply venting my frustration while at the same time trying to avoid making a "nerf thread." I was in a BG yesterday where there was eight templars — obviously not every BG is that bad, but it certainly seems like it sometimes.

    But this is PvP in ESO.
    People want easy wins. For some, it's buying skill lines and gold gear to win in under-50's.
    For others I guess it's cloning the "best" builds because that build is what works in BG.
    No matter what changes people ask for, over time this is what some people will do.
    Langeston wrote: »
    Having completely OP classes ruins the game on a number of levels, even if you play one of those OP classes. Gets kinda boring seeing the same death recap over & over too.
    If we had a proper league they'd get sorted into their own league to fight their clones while the rest have fun in another league.
    ESO needs to let clones fight clones until they are bored of each other and meta and buy into ZOS's direction -- power fantasy, play-your-way, and back to having fun.
    Of course, those clones might be having fun fighting each other. And that's allowed too.
    Edited by Dusk_Coven on October 13, 2019 8:31PM
  • Waffennacht
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    I want to agree with OP

    I also don't see any way around having top tier classes without making every class essentially the same (what's been happening more and more)

    I feel like that ESO is doing a good job at an extremely difficult task - keeping both PvE and PvP while simultaneously trying to keep both active and engaging.

    It's not perfect; but I definitely keep coming back to ESO for the PvP (PvE is fun; just not difficult)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Vahrokh
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    Langeston wrote: »
    Vahrokh wrote: »
    Langeston wrote: »
    Vahrokh wrote: »
    Langeston wrote: »
    Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.

    A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
    My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)

    This is officially now the 100000000th nerf sorcs thread.

    If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.

    I literally quoted a guy introducing the usual: "I have a sorc (usually it's not true) and it's so easy it plays by itself" stuff. In the next replies he keeps adding to it. Do the math.


    *How to detect people faking sorc: how is someone who is sane supposed to spend months learning, gearing and fine tuning his main or 2nd main PvP character and then openly put it on a stake for being burned and nerfed into the ground. And always, ALWAYS have a NB to prop up. Have yet to see a sorc nerf thread made by a DK or a warden.

    You were saying? jobvyn08vnsu.png
    My first toon was a Magsorc. Then I leveled a Stamblade, & I liked that class so much that I decided to try a Magblade. Then I tried making a hybrid Nightblade with a Dunmer that didn't really work how I hoped it would. I rarely play the sorc anymore because it's so boring.

    I like that Nightblades are the most difficult class in the game, because I actually feel a sense of accomplishment when I get kills against classes that are clearly stronger than mine. But at this point, the class is so butchered that it's taken a lot of the fun out of it. I know some NBs are still killing it, but that's the exception to the rule.

    FYI: The OP and the guy you quoted are the same person.

    [edit] The only reason I didn't talk about the other classes is because I haven't played them, only against them. I think Templars & DKs are at the same level as Sorcs, but I wouldn't know for sure until I actually leveled & played them both. All I know is, my Sorc puts out damage that my Stam/Mag blades can only dream of, and the skills are infinitely easier to use.

    [edit 2]
    Have yet to see a sorc nerf thread made by a DK or a warden.
    Again, this is not a "sorc nerf" thread.

    Has 3 NBs, does not play a sorc for [reasons], wants sorcs nerfed.

    I have a magblade, which I found to be (at the time) too OP in PvE and stopped playing her. I've never gone to the forums asking to nerf her though.

    Edit:
    I always think: "there are people who, like me, have endured buffs and nerfs since beta and now their main (NBs included) has got all the achievements, all the best gear, all the care and love". Who am I to demand them to be butchered?
    If ESO allowed at least to share / transfer books and achievements, it'd make the task of abandoning a task less of a pain. But it doesn't.
    Edited by Vahrokh on October 13, 2019 9:05PM
  • Langeston
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    Vahrokh wrote: »
    Langeston wrote: »
    Vahrokh wrote: »
    Langeston wrote: »
    Vahrokh wrote: »
    Langeston wrote: »
    Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.

    A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
    My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)

    This is officially now the 100000000th nerf sorcs thread.

    If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.

    I literally quoted a guy introducing the usual: "I have a sorc (usually it's not true) and it's so easy it plays by itself" stuff. In the next replies he keeps adding to it. Do the math.


    *How to detect people faking sorc: how is someone who is sane supposed to spend months learning, gearing and fine tuning his main or 2nd main PvP character and then openly put it on a stake for being burned and nerfed into the ground. And always, ALWAYS have a NB to prop up. Have yet to see a sorc nerf thread made by a DK or a warden.

    You were saying? jobvyn08vnsu.png
    My first toon was a Magsorc. Then I leveled a Stamblade, & I liked that class so much that I decided to try a Magblade. Then I tried making a hybrid Nightblade with a Dunmer that didn't really work how I hoped it would. I rarely play the sorc anymore because it's so boring.

    I like that Nightblades are the most difficult class in the game, because I actually feel a sense of accomplishment when I get kills against classes that are clearly stronger than mine. But at this point, the class is so butchered that it's taken a lot of the fun out of it. I know some NBs are still killing it, but that's the exception to the rule.

    FYI: The OP and the guy you quoted are the same person.

    [edit] The only reason I didn't talk about the other classes is because I haven't played them, only against them. I think Templars & DKs are at the same level as Sorcs, but I wouldn't know for sure until I actually leveled & played them both. All I know is, my Sorc puts out damage that my Stam/Mag blades can only dream of, and the skills are infinitely easier to use.

    [edit 2]
    Have yet to see a sorc nerf thread made by a DK or a warden.
    Again, this is not a "sorc nerf" thread.

    Has 3 NBs, does not play a sorc for [reasons], wants sorcs nerfed.

    I have a magblade, which I found to be (at the time) too OP in PvE and stopped playing her. I've never gone to the forums asking to nerf her though.

    Edit:
    I always think: "there are people who, like me, have endured buffs and nerfs since beta and now their main (NBs included) has got all the achievements, all the best gear, all the care and love". Who am I to demand them to be butchered?
    If ESO allowed at least to share / transfer books and achievements, it'd make the task of abandoning a task less of a pain. But it doesn't.

    Good God man, how much clearer can I make it? For the third time now: I did not ask for Sorcs to be nerfed. Get that through your thick skull. I am annoyed that there is such a disparity between the best 3-4 classes in the game and nightblades. I only used my Sorc as an example because I am familiar with them. If I had a Templar or DK I'm sure I could have talked about them as well. Are you always this dense?

    So, for the last time: I am not looking for nerfs, I am looking for is parity. In my opinion, all that needs to happen is a buff to NBs & maybe Necros. Your precious Sorc doesn't have to get touched at all! If you can't understand that I don't know what to tell you, but this back and forth with you is tiresome.

    Regards

    [edit] Please point out the post where you feel I "demand[ed] them to be butchered." I'll wait.
    Edited by Langeston on October 13, 2019 9:32PM
  • Iskiab
    Iskiab
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    Vahrokh wrote: »
    Langeston wrote: »
    Vahrokh wrote: »
    Langeston wrote: »
    Vahrokh wrote: »
    Langeston wrote: »
    Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.

    A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
    My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)

    This is officially now the 100000000th nerf sorcs thread.

    If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.

    I literally quoted a guy introducing the usual: "I have a sorc (usually it's not true) and it's so easy it plays by itself" stuff. In the next replies he keeps adding to it. Do the math.


    *How to detect people faking sorc: how is someone who is sane supposed to spend months learning, gearing and fine tuning his main or 2nd main PvP character and then openly put it on a stake for being burned and nerfed into the ground. And always, ALWAYS have a NB to prop up. Have yet to see a sorc nerf thread made by a DK or a warden.

    You were saying? jobvyn08vnsu.png
    My first toon was a Magsorc. Then I leveled a Stamblade, & I liked that class so much that I decided to try a Magblade. Then I tried making a hybrid Nightblade with a Dunmer that didn't really work how I hoped it would. I rarely play the sorc anymore because it's so boring.

    I like that Nightblades are the most difficult class in the game, because I actually feel a sense of accomplishment when I get kills against classes that are clearly stronger than mine. But at this point, the class is so butchered that it's taken a lot of the fun out of it. I know some NBs are still killing it, but that's the exception to the rule.

    FYI: The OP and the guy you quoted are the same person.

    [edit] The only reason I didn't talk about the other classes is because I haven't played them, only against them. I think Templars & DKs are at the same level as Sorcs, but I wouldn't know for sure until I actually leveled & played them both. All I know is, my Sorc puts out damage that my Stam/Mag blades can only dream of, and the skills are infinitely easier to use.

    [edit 2]
    Have yet to see a sorc nerf thread made by a DK or a warden.
    Again, this is not a "sorc nerf" thread.

    Has 3 NBs, does not play a sorc for [reasons], wants sorcs nerfed.

    I have a magblade, which I found to be (at the time) too OP in PvE and stopped playing her. I've never gone to the forums asking to nerf her though.

    Edit:
    I always think: "there are people who, like me, have endured buffs and nerfs since beta and now their main (NBs included) has got all the achievements, all the best gear, all the care and love". Who am I to demand them to be butchered?
    If ESO allowed at least to share / transfer books and achievements, it'd make the task of abandoning a task less of a pain. But it doesn't.

    See, this is why people find sorcs so annoying. You can’t discuss anything in the game without a sorc crying about something and then saying people are trying to nerf them.

    Then they’ll call everyone else’s abilities too powerful, like cloak threads, or wings, or snipe, or dizzy. Meanwhile they’ll talk like their performance is because they’re an amazing player and no one else has a right to comment.

    If you feel like your class is under attack from all the other classes it’s because Sorcs turn things into a Sorc vs everyone confrontation no matter how things start. Most sorcs don’t acknowledge their class is good at anything, play up everyone else’s abilities, and then act like they’re amazing players. When PTS started Templar OP was the forum mantra, with every sorc post everything gets a little bit closer to a nerf sorc one, just because it’s hard not to argue against all the ridiculous things Sorcs say.

    Shocker I know but if if Sorc players are always talking up other class’ abilities, never acknowledge their own class’ strengths, and topping it off with their performance as a metric of skill while only playing a sorc it naturally draws attention to the sorc class. Sorcs need to take a page from DK and fly under the radar.
    Edited by Iskiab on October 13, 2019 9:45PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • RouDeR
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    Is this a Buff SORC, TEMPLAR and WARDEN thread ?

    Or is it Nerf Necro and NB



    P.S.
    I`m afraid to say something for DKs because they will stone fist me to death!
  • Urzigurumash
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    Qbiken wrote: »
    Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.

    Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.

    I very much agree, group comp is the most important thing. I still say the best way to balance BGs in quick order is to add a dungeon finder-like role-based queue.

    Of course range vs melee is probably the most consequential "role". I do look forward to the new Stone Fist possibly giving me something to do as a melee brawler with ranged teammates, mostly I'm useless with a full ranged team.


    Edited by Urzigurumash on October 14, 2019 2:26PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Bashev
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    Qbiken wrote: »
    Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.

    Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.

    I very much agree, group comp is the most important thing. I still say the best way to balance BGs in quick order is to add a dungeon finder-like role-based queue.

    Of course range vs melee is probably the most consequential "role". I do look forward to the new Stone Fist possibly giving me something to do as a melee brawler with ranged teammates, mostly I'm useless with a full ranged team.


    This with the roles is not going to work because ppl will queue what has faster queue time. Then if you want to kick someone you will be still 3 ppl.

    What could work is if ZoS track each character average dps/healing/taking damage per game and based on that info make the groups. It will be a lot of work and I really doubt that they will do it.
    Because I can!
  • Urzigurumash
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    @Bashev

    All true. It's mostly just the only way I can think to address the largest imbalance in random teams, which is whether you get a healer or not.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Iskiab
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    @Bashev

    All true. It's mostly just the only way I can think to address the largest imbalance in random teams, which is whether you get a healer or not.

    IDK if you need a healer, just group focused players. Four players running around in dueling specs will always lose to four players in group focused specs. The teams without a healer in group focused specs are also stronger than 3x dueling specs and a healer.
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • BNOC
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    Bashev wrote: »
    Qbiken wrote: »
    Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.

    Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.

    I very much agree, group comp is the most important thing. I still say the best way to balance BGs in quick order is to add a dungeon finder-like role-based queue.

    Of course range vs melee is probably the most consequential "role". I do look forward to the new Stone Fist possibly giving me something to do as a melee brawler with ranged teammates, mostly I'm useless with a full ranged team.


    This with the roles is not going to work because ppl will queue what has faster queue time. Then if you want to kick someone you will be still 3 ppl.

    What could work is if ZoS track each character average dps/healing/taking damage per game and based on that info make the groups. It will be a lot of work and I really doubt that they will do it.

    Doesn't work either.

    If I'm solo, I'll do anywhere from 1.5M - 2.5M damage in a game, depending on duration.
    If I went into a 4 man of players roughly the same skill as me, we just 1 bang everyone and I end up with like 600k damage.

    Way too much data to store, retrieve and process each time and also not reflective given the above example.

    On Xbox Eu it's not classes - It's names. If you see 4 names in the same team, you can quickly assert whether they're together or not and at that point know you've got an uphill battle, but it's never the be-all-end-all, not even close.

    If I see Templars, I make it my personal goal to kill them and assert dominance, I'm not scared of them, I welcome them.

    I was playing with a sorc the other day, we came into a game against a 4man (Good players on their own classes) of FOTM Templars (The ones that /w you how ez and meta it is when you smack them) - He slotted Negate, they completely lost their minds and we dropped their whole group between us every time until all but 1 of them left the game, the other just kept jumping from spawn and standing there.

    I got back to Auridon duel spot and was just met with a barrage of /z messages telling me how *** I was.

    Nobody is impossible to kill and nor is a team.

    Langeston wrote: »
    So, for the last time: I am not looking for nerfs, I am looking for is parity. In my opinion, all that needs to happen is a buff to NBs & maybe Necros. Your precious Sorc doesn't have to get touched at all! If you can't understand that I don't know what to tell you, but this back and forth with you is tiresome.

    I've not read your whole convo with that dude but let me tell you, Hide-and-Seek blades on Xbox that jump you, put down a barrage and try get the burst off before scurrying into the safety of shadows until it's up again, hold their own. You can't kill what you can't see and since the dawn of ESO they've been able to bang out big burst.

    It's a weak playstyle imo, but dipping in and out is the NB mantra and if you are good at it, you're good at it.
    Edited by BNOC on October 14, 2019 3:25PM
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  • Bashev
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    BNOC wrote: »
    Bashev wrote: »
    Qbiken wrote: »
    Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.

    Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.

    I very much agree, group comp is the most important thing. I still say the best way to balance BGs in quick order is to add a dungeon finder-like role-based queue.

    Of course range vs melee is probably the most consequential "role". I do look forward to the new Stone Fist possibly giving me something to do as a melee brawler with ranged teammates, mostly I'm useless with a full ranged team.


    This with the roles is not going to work because ppl will queue what has faster queue time. Then if you want to kick someone you will be still 3 ppl.

    What could work is if ZoS track each character average dps/healing/taking damage per game and based on that info make the groups. It will be a lot of work and I really doubt that they will do it.

    Doesn't work either.

    If I'm solo, I'll do anywhere from 1.5M - 2.5M damage in a game, depending on duration.
    If I went into a 4 man of players roughly the same skill as me, we just 1 bang everyone and I end up with like 600k damage.

    Way too much data to store, retrieve and process each time and also not reflective given the above example.

    On Xbox Eu it's not classes - It's names. If you see 4 names in the same team, you can quickly assert whether they're together or not and at that point know you've got an uphill battle, but it's never the be-all-end-all, not even close.

    If I see Templars, I make it my personal goal to kill them and assert dominance, I'm not scared of them, I welcome them.

    I was playing with a sorc the other day, we came into a game against a 4man (Good players on their own classes) of FOTM Templars (The ones that /w you how ez and meta it is when you smack them) - He slotted Negate, they completely lost their minds and we dropped their whole group between us every time until all but 1 of them left the game, the other just kept jumping from spawn and standing there.

    I got back to Auridon duel spot and was just met with a barrage of /z messages telling me how *** I was.

    Nobody is impossible to kill and nor is a team.

    Langeston wrote: »
    So, for the last time: I am not looking for nerfs, I am looking for is parity. In my opinion, all that needs to happen is a buff to NBs & maybe Necros. Your precious Sorc doesn't have to get touched at all! If you can't understand that I don't know what to tell you, but this back and forth with you is tiresome.

    I've not read your whole convo with that dude but let me tell you, Hide-and-Seek blades on Xbox that jump you, put down a barrage and try get the burst off before scurrying into the safety of shadows until it's up again, hold their own. You can't kill what you can't see and since the dawn of ESO they've been able to bang out big burst.

    It's a weak playstyle imo, but dipping in and out is the NB mantra and if you are good at it, you're good at it.

    That damage and healing could be converted per second. When you finish with 600k damage most of the time it is 7 minutes games.

    There are ways to do the calculations if want. The problem is that ZoS doesnt care so much for Battlegrounds, there is almost no way for them to make money from that mode.
    Because I can!
  • BNOC
    BNOC
    ✭✭✭✭✭
    Bashev wrote: »
    BNOC wrote: »
    Bashev wrote: »
    Qbiken wrote: »
    Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.

    Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.

    I very much agree, group comp is the most important thing. I still say the best way to balance BGs in quick order is to add a dungeon finder-like role-based queue.

    Of course range vs melee is probably the most consequential "role". I do look forward to the new Stone Fist possibly giving me something to do as a melee brawler with ranged teammates, mostly I'm useless with a full ranged team.


    This with the roles is not going to work because ppl will queue what has faster queue time. Then if you want to kick someone you will be still 3 ppl.

    What could work is if ZoS track each character average dps/healing/taking damage per game and based on that info make the groups. It will be a lot of work and I really doubt that they will do it.

    Doesn't work either.

    If I'm solo, I'll do anywhere from 1.5M - 2.5M damage in a game, depending on duration.
    If I went into a 4 man of players roughly the same skill as me, we just 1 bang everyone and I end up with like 600k damage.

    Way too much data to store, retrieve and process each time and also not reflective given the above example.

    On Xbox Eu it's not classes - It's names. If you see 4 names in the same team, you can quickly assert whether they're together or not and at that point know you've got an uphill battle, but it's never the be-all-end-all, not even close.

    If I see Templars, I make it my personal goal to kill them and assert dominance, I'm not scared of them, I welcome them.

    I was playing with a sorc the other day, we came into a game against a 4man (Good players on their own classes) of FOTM Templars (The ones that /w you how ez and meta it is when you smack them) - He slotted Negate, they completely lost their minds and we dropped their whole group between us every time until all but 1 of them left the game, the other just kept jumping from spawn and standing there.

    I got back to Auridon duel spot and was just met with a barrage of /z messages telling me how *** I was.

    Nobody is impossible to kill and nor is a team.

    Langeston wrote: »
    So, for the last time: I am not looking for nerfs, I am looking for is parity. In my opinion, all that needs to happen is a buff to NBs & maybe Necros. Your precious Sorc doesn't have to get touched at all! If you can't understand that I don't know what to tell you, but this back and forth with you is tiresome.

    I've not read your whole convo with that dude but let me tell you, Hide-and-Seek blades on Xbox that jump you, put down a barrage and try get the burst off before scurrying into the safety of shadows until it's up again, hold their own. You can't kill what you can't see and since the dawn of ESO they've been able to bang out big burst.

    It's a weak playstyle imo, but dipping in and out is the NB mantra and if you are good at it, you're good at it.

    That damage and healing could be converted per second. When you finish with 600k damage most of the time it is 7 minutes games.

    There are ways to do the calculations if want. The problem is that ZoS doesnt care so much for Battlegrounds, there is almost no way for them to make money from that mode.

    Yeah it'd become too tricky to program against user scenarios.

    As it is now, high MMR players can just slay out during games and ignore the PvO to (what feels like) bring your Q times and average competition level down - Completely ruining everyone in there and some of their experiences, without ever caring about winning.

    If that's how it worked, strong teams could just hold relics and move, play out 10min games with 300k damage etc. Average less than guys doing 100k damage in 5 minute games etc; In turn get matched up against weak players, smash all the way up, then drop it down again over and over.

    Not sure if you ever played Fifa, but you knew your Division and from Div 1 could just forfeit games until you were back into Div 8 then pummel people all the way back up, taking the extra rewards for doing so - Same thing essentially.

    Not much you can do about it programatically, without some serious depth.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • J2JMC
    J2JMC
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    With it's identity intact, Nightblades not being top tier in a small 4v4v4 setting where everyone is grouped and aware is a non-issue. Nightblades should thrive in catching people by surprise. It makes sense that the class is weaker in situations where other classes are prepped and grouped.

    Not to say that I'm fine with ZOS's decisions concerning the class, because I'm not. It's just that I'd gladly take being the worst bg class if the class actually behaved as advertised.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Maulkin
    Maulkin
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    ✭✭✭
    See a dk: He's going to war with us. Hard to kill and big damage.

    See a templar: He's going to war with us. Hard to kill, big damage and he might also heal us.

    See a nightblade: ........................................................
    We're on our own. Lol

    Funny as that is, when I see NB on PC-EU I assume Magblade immortal healer pumping 2m heals per BG. So many of them out here, they are a pain in the arse to play against and such a joy to play with.
    EU | PC | AD
  • Urzigurumash
    Urzigurumash
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    J2JMC wrote: »
    It's just that I'd gladly take being the worst bg class if the class actually behaved as advertised.

    The chief cause of this would be what in your view, if you could articulate? The nerf to Incap?

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    Iskiab wrote: »
    [ IDK if you need a healer, just group focused players. Four players running around in dueling specs will always lose to four players in group focused specs. The teams without a healer in group focused specs are also stronger than 3x dueling specs and a healer.

    Yeah, true, but 3x group focused specs and a healer beats 4x group focused specs, don't you think?

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    I want to agree with OP

    I also don't see any way around having top tier classes without making every class essentially the same (what's been happening more and more)

    I feel like that ESO is doing a good job at an extremely difficult task - keeping both PvE and PvP while simultaneously trying to keep both active and engaging.

    It's not perfect; but I definitely keep coming back to ESO for the PvP (PvE is fun; just not difficult)

    I agree 100%. However, as has been stated in many threads, don't you think they did the best job of it at Elsweyr? I understand the motivation to make forgotten skills like Soul Trap useful but reverting things to Elsweyr is preferable to me. Among those who do the difficult PvE content, i.e. Godslayer, Tik Tok Tormentor, etc, this seems to be strongly desired.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • J2JMC
    J2JMC
    ✭✭✭✭✭
    J2JMC wrote: »
    It's just that I'd gladly take being the worst bg class if the class actually behaved as advertised.

    The chief cause of this would be what in your view, if you could articulate? The nerf to Incap?

    The chief cause is "play as you want" philosophy dictating where power can be budgeted in the class.

    I can accept removing the stun from incap. I can accept removing major fracture of SA. I can accept removing minor beserk and minor endurance from grim focus. High damage spammables probably shouldn't get a free armor reduction increase for no cost. The strongest tooltip in the kit probably shouldn't give an 8% damage buff and 15% resource buff. A 70 cost ult probably shouldn't stun and defile. These nerfs are frustrating, but I understood why ZOS felt those skills were overloaded.

    What I can't accept are things like taking major expedition off cripple, or giving dark cloak minor protection and a hot that scales of health , or adding the 10% damage mitigation (initially 15) to grim focus. Notice how the last two things mentioned are straight buffs. I've made my peace with the fact that nerfs or buffs are always a part of games like this. I do not care about that. What I can't stand are changes being made to the class, that are then compensated in ways that have nothing to do with the what the class is about.

    This is why, and I know I'm in the minority on this one, I am against an in-class burst heal for mag nightblades that doesn't require interaction with the enemy. Both grim focus and soul shred require actually attacking the enemy, so I'm fine with those since they fit the siphoning theme. However, between shades, cloak, major expedition from twisting path (which should be on cripple), cripple, fear, soul siphon, and phantasmal escape, people also want to add a generic burst heal? One of two things would happen. The heal would be so strong that the rest of the defensive abilities I listed would have to be gutted, further crippling the class' identity. Or, the skill would be so weak it wouldn't be worth using unless you went out of your way to make it work.

    And to be clear, this is not me saying nightblades can't have any skills or passives that don't help with things outside of it's core identity. Blur, mark target, consuming darkness, siphoning, summon shades, veil of blades, swallow soul, and siphoning strikes all have applications that can assist with tanking while not straying from the class identity. However, adding in skills that offer nothing to the class identity so Timmy can tank with his rogue when there are 4 other classes that it's much easier to tank on is ridiculous. Especially when those tools are so strong they directly impact where power can be budgeted to the rest of the class.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • Dojohoda
    Dojohoda
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    ✭✭✭
    It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • the1andonlyskwex
    the1andonlyskwex
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    ✭✭
    Dojohoda wrote: »
    It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.

    1) People know what class the OP plays.
    2) He also confirmed what class he was asking to buff very early in the thread.
    3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.
  • Zelos
    Zelos
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    See a dk: He's going to war with us. Hard to kill and big damage.

    See a templar: He's going to war with us. Hard to kill, big damage and he might also heal us.

    See a nightblade: ........................................................
    We're on our own. Lol

    On your own but carrying in kills for deathmatch:) thogard got mad at me for going 20/0 in a random deathmatch and we lost. Everyone else on my team got less then 6 kills... yep... it's all my fault.
    Edited by Zelos on October 14, 2019 6:53PM
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭
    Dojohoda wrote: »
    It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.

    1) People know what class the OP plays.
    2) He also confirmed what class he was asking to buff very early in the thread.
    3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.

    In post #8 the Op agreed with post #5 which answers the question about 2/3.
    Edited by Dojohoda on October 14, 2019 7:03PM
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    @J2JMC

    Thanks, that's a good explanation. If your hypothesis is accurate that the power budget has been distributed such that the class can fill other roles at the expense of its primary or original role, I agree this is regrettable.

    I think it is fine that Warden and Necro can do all 3 roles, and I think it is fine that the original 4 classes are more limited at what they can excel.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Iskiab
    Iskiab
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    ✭✭✭
    Maulkin wrote: »
    See a dk: He's going to war with us. Hard to kill and big damage.

    See a templar: He's going to war with us. Hard to kill, big damage and he might also heal us.

    See a nightblade: ........................................................
    We're on our own. Lol

    Funny as that is, when I see NB on PC-EU I assume Magblade immortal healer pumping 2m heals per BG. So many of them out here, they are a pain in the arse to play against and such a joy to play with.

    Is PC-EU behind a patch from PC-NA? This spec on PC-NA went from hero to zero with the protective, pirate smelly nerfs and onslaught. Can’t keep themselves alive and any stamina spec spamming dizzy can take you down.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
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    Dojohoda wrote: »
    Dojohoda wrote: »
    It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.

    1) People know what class the OP plays.
    2) He also confirmed what class he was asking to buff very early in the thread.
    3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.

    In post #8 the Op agreed with post #5 which answers the question about 2/3.

    Astute observation. I have only one minor quibble though: I wouldn't say I think that DKs/Sorcs/Templars are "OP," because they are actually exactly where I would like to see all classes be — well-rounded and capable. All I want is for the supposed "burst assassin class" to be able to actually burst, (a self heal would be great too, but I'm not even asking for that) and for ZOS to do whatever they need to do to put Necros at the same level. (I had thought that Wardens needed some love too, but someone said earlier that they are sitting pretty, so I dunno.)

    It's just gets exhausting playing a class where you have to look at your opponent's class to determine whether or not you can kill them, unless they just have no clue what they're doing. I feel like no matter what class you are, if you build like a tank you should not be able to put out metric tons of damage — and if you build for insane damage, your defenses should suffer appropriately. (I also feel like healing should be slightly de-tuned in general, but that's not as big of an issue for me.) All I'm looking for is balance.
  • Nordic__Knights
    Nordic__Knights
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    One thing I can tell you about bgs is that if more people would stand together and fight as a group you wouldn't be able to tell who was going to win or who was going to lose the biggest issue is everybody wants to run away at first sight of something they think might kill them so once again learn to become a group and work together it has nothing to do with class it has to do with player control good night
    Edited by Nordic__Knights on October 14, 2019 10:10PM
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭
    Langeston wrote: »
    Dojohoda wrote: »
    Dojohoda wrote: »
    It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.

    1) People know what class the OP plays.
    2) He also confirmed what class he was asking to buff very early in the thread.
    3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.

    In post #8 the Op agreed with post #5 which answers the question about 2/3.

    Astute observation. I have only one minor quibble though: I wouldn't say I think that DKs/Sorcs/Templars are "OP," because they are actually exactly where I would like to see all classes be — well-rounded and capable. All I want is for the supposed "burst assassin class" to be able to actually burst, (a self heal would be great too, but I'm not even asking for that) and for ZOS to do whatever they need to do to put Necros at the same level. (I had thought that Wardens needed some love too, but someone said earlier that they are sitting pretty, so I dunno.)

    It's just gets exhausting playing a class where you have to look at your opponent's class to determine whether or not you can kill them, unless they just have no clue what they're doing. I feel like no matter what class you are, if you build like a tank you should not be able to put out metric tons of damage — and if you build for insane damage, your defenses should suffer appropriately. (I also feel like healing should be slightly de-tuned in general, but that's not as big of an issue for me.) All I'm looking for is balance.

    I agree.

    btw, in my post Op refers to Original Poster. =)
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Langeston
    Langeston
    ✭✭✭✭✭
    Dojohoda wrote: »
    Langeston wrote: »
    Dojohoda wrote: »
    Dojohoda wrote: »
    It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.

    1) People know what class the OP plays.
    2) He also confirmed what class he was asking to buff very early in the thread.
    3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.

    In post #8 the Op agreed with post #5 which answers the question about 2/3.

    Astute observation. I have only one minor quibble though: I wouldn't say I think that DKs/Sorcs/Templars are "OP," because they are actually exactly where I would like to see all classes be — well-rounded and capable. All I want is for the supposed "burst assassin class" to be able to actually burst, (a self heal would be great too, but I'm not even asking for that) and for ZOS to do whatever they need to do to put Necros at the same level. (I had thought that Wardens needed some love too, but someone said earlier that they are sitting pretty, so I dunno.)

    It's just gets exhausting playing a class where you have to look at your opponent's class to determine whether or not you can kill them, unless they just have no clue what they're doing. I feel like no matter what class you are, if you build like a tank you should not be able to put out metric tons of damage — and if you build for insane damage, your defenses should suffer appropriately. (I also feel like healing should be slightly de-tuned in general, but that's not as big of an issue for me.) All I'm looking for is balance.

    I agree.

    btw, in my post Op refers to Original Poster. =)
    Oh, I know. But you said that post #8 answers question #3, which was:
    3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.
    I was merely clarifying that I don't consider those 3 classes OP (his words, not yours), rather I think those 3 should be what ZOS aspires to make all of the classes look like in terms of performance.
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