the1andonlyskwex wrote: »I suspect you won't get consistent answers if you ask 10 random players which classes are in which of the OP's three categories.
What does that say about balance?
Also, is this a complaint about the PTS, or about Live?
Royalthought wrote: »See a dk: He's going to war with us. Hard to kill and big damage.
See a templar: He's going to war with us. Hard to kill, big damage and he might also heal us.
See a nightblade: ........................................................
We're on our own. Lol
My issue isn't that there is a meta, it's that there is such a huge divide between it and the worst class. My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.) I have to build the Mabgblade like a glass cannon, and it still doesn't even do close to the same damage.Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
...you have a serious balance problem. And you keep buffing the classes that tear it up.
…
I'm sure this has been discussed ad nauseam, but this game is over 5 years old — we shouldn't have imbalances like that at this point.
Royalthought wrote: »See a dk: He's going to war with us. Hard to kill and big damage.
See a templar: He's going to war with us. Hard to kill, big damage and he might also heal us.
See a nightblade: ........................................................
We're on our own. Lol
Tommy_The_Gun wrote: »Separate queue / MM for solo players and pre-made groups for BGs.
You add that and call for nerfs threads / cries will end.
Win - win for everyone.
Tommy_The_Gun wrote: »Separate queue / MM for solo players and pre-made groups for BGs.
You add that and call for nerfs threads / cries will end.
Win - win for everyone.
Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
And this is actually why ZOS should NOT bother to try to balance anything for PvP.
Trying to balance for PvP in ESO is trying to balance against a moving target of builds and team combinations and different situations (BG versus open world versus duels versus whatever). It's more than futile it's idiocy.
Trying to balance for PvE is totally different -- ZOS has full control over the static balance target of NPCs, and most of the time of the encounter arena as well. That means one side of the equation is basically 100% knowable.
Other games that balance for PvP have it easier because they reduce the number of variables -- they focus on matches where there are a limited number of toons per team; they have tight classes without a huge range of choices of what the class can do; etcetera. ESO has far too many variables even from trying to put one class together.
Just let the PvP community come up with their own counters, or play what they think is the OP meta. If everyone's playing the same thing, it's balanced. Complaining about the enemy's build? The enemy's team makeup? Play the same thing.
BUT for people who don't want to do that (remember, ZOS wants to do power fantasy and play your own way), implement proper LEAGUES to sort people.
LEAGUES applies not just to BG but Cyrodiil and IC. Unless you have leagues for open world, there will be too many zergs (you won't eliminate them entirely) and consequently whining about zergs.
Zergs are when people don't want to play a cookie cutter build and want to play their way. So they bunch up and mow down the opposition -- because it works. No different than camping IC sewer doors get people as they transition in -- it works.
I'm not even asking for them to to balance for PvP, I'd just like my Magblade's skills to be within spitting distance of my Magsorc's. The Magsorc has ~600 less spell power, but the skills do 2k+ more damage — and they are absurdly easy to use compared to the blade. This isn't just PVP, the Sorc just does more damage all around, with way less spell power. Why would ZOS allow such a glaring deficit?
Urzigurumash wrote: »...because they would rather not have every other player in the exact same build as them, and there was little room for commendation or a feeling of success in such an environment.
Urzigurumash wrote: »@Langeston
Theoretically the magblade has greater defense / mobility / utility etc. and can employ various tactics and strategies that a magsorc cannot. I think this idea is within the "power fantasy", i.e. we would expect a "pure mage" to have the highest damage output, at the expense of other things which are useful in combat. Perhaps magblades are intended to be a notch below this. Slightly lower raw damage output than a pure mage, but using their blood magic and athletic ability to do things a pure mage cannot.
That's one idea anyhow why simply comparing tooltips from MagSorc to MagBlade can't measure final combat efficacy.
I think the consideration is whether Magblades are worth having on a team in BGs, and whether they feel their "power fantasy" is fulfilled.
There’s no point in getting into the utility between the classes because NBs have very little group utility.