My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
This is officially now the 100000000th nerf sorcs thread.
If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.
I literally quoted a guy introducing the usual: "I have a sorc (usually it's not true) and it's so easy it plays by itself" stuff. In the next replies he keeps adding to it. Do the math.
*How to detect people faking sorc: how is someone who is sane supposed to spend months learning, gearing and fine tuning his main or 2nd main PvP character and then openly put it on a stake for being burned and nerfed into the ground. And always, ALWAYS have a NB to prop up. Have yet to see a sorc nerf thread made by a DK or a warden.
You were saying?
My first toon was a Magsorc. Then I leveled a Stamblade, & I liked that class so much that I decided to try a Magblade. Then I tried making a hybrid Nightblade with a Dunmer that didn't really work how I hoped it would. I rarely play the sorc anymore because it's so boring.
I like that Nightblades are the most difficult class in the game, because I actually feel a sense of accomplishment when I get kills against classes that are clearly stronger than mine. But at this point, the class is so butchered that it's taken a lot of the fun out of it. I know some NBs are still killing it, but that's the exception to the rule.
FYI: The OP and the guy you quoted are the same person.
[edit] The only reason I didn't talk about the other classes is because I haven't played them, only against them. I think Templars & DKs are at the same level as Sorcs, but I wouldn't know for sure until I actually leveled & played them both. All I know is, my Sorc puts out damage that my Stam/Mag blades can only dream of, and the skills are infinitely easier to use.
I was simply venting my frustration while at the same time trying to avoid making a "nerf thread." I was in a BG yesterday where there was eight templars — obviously not every BG is that bad, but it certainly seems like it sometimes.
If we had a proper league they'd get sorted into their own league to fight their clones while the rest have fun in another league.Having completely OP classes ruins the game on a number of levels, even if you play one of those OP classes. Gets kinda boring seeing the same death recap over & over too.
My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
This is officially now the 100000000th nerf sorcs thread.
If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.
I literally quoted a guy introducing the usual: "I have a sorc (usually it's not true) and it's so easy it plays by itself" stuff. In the next replies he keeps adding to it. Do the math.
*How to detect people faking sorc: how is someone who is sane supposed to spend months learning, gearing and fine tuning his main or 2nd main PvP character and then openly put it on a stake for being burned and nerfed into the ground. And always, ALWAYS have a NB to prop up. Have yet to see a sorc nerf thread made by a DK or a warden.
You were saying?
My first toon was a Magsorc. Then I leveled a Stamblade, & I liked that class so much that I decided to try a Magblade. Then I tried making a hybrid Nightblade with a Dunmer that didn't really work how I hoped it would. I rarely play the sorc anymore because it's so boring.
I like that Nightblades are the most difficult class in the game, because I actually feel a sense of accomplishment when I get kills against classes that are clearly stronger than mine. But at this point, the class is so butchered that it's taken a lot of the fun out of it. I know some NBs are still killing it, but that's the exception to the rule.
FYI: The OP and the guy you quoted are the same person.
[edit] The only reason I didn't talk about the other classes is because I haven't played them, only against them. I think Templars & DKs are at the same level as Sorcs, but I wouldn't know for sure until I actually leveled & played them both. All I know is, my Sorc puts out damage that my Stam/Mag blades can only dream of, and the skills are infinitely easier to use.
[edit 2]Again, this is not a "sorc nerf" thread.Have yet to see a sorc nerf thread made by a DK or a warden.
My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
This is officially now the 100000000th nerf sorcs thread.
If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.
I literally quoted a guy introducing the usual: "I have a sorc (usually it's not true) and it's so easy it plays by itself" stuff. In the next replies he keeps adding to it. Do the math.
*How to detect people faking sorc: how is someone who is sane supposed to spend months learning, gearing and fine tuning his main or 2nd main PvP character and then openly put it on a stake for being burned and nerfed into the ground. And always, ALWAYS have a NB to prop up. Have yet to see a sorc nerf thread made by a DK or a warden.
You were saying?
My first toon was a Magsorc. Then I leveled a Stamblade, & I liked that class so much that I decided to try a Magblade. Then I tried making a hybrid Nightblade with a Dunmer that didn't really work how I hoped it would. I rarely play the sorc anymore because it's so boring.
I like that Nightblades are the most difficult class in the game, because I actually feel a sense of accomplishment when I get kills against classes that are clearly stronger than mine. But at this point, the class is so butchered that it's taken a lot of the fun out of it. I know some NBs are still killing it, but that's the exception to the rule.
FYI: The OP and the guy you quoted are the same person.
[edit] The only reason I didn't talk about the other classes is because I haven't played them, only against them. I think Templars & DKs are at the same level as Sorcs, but I wouldn't know for sure until I actually leveled & played them both. All I know is, my Sorc puts out damage that my Stam/Mag blades can only dream of, and the skills are infinitely easier to use.
[edit 2]Again, this is not a "sorc nerf" thread.Have yet to see a sorc nerf thread made by a DK or a warden.
Has 3 NBs, does not play a sorc for [reasons], wants sorcs nerfed.
I have a magblade, which I found to be (at the time) too OP in PvE and stopped playing her. I've never gone to the forums asking to nerf her though.
Edit:
I always think: "there are people who, like me, have endured buffs and nerfs since beta and now their main (NBs included) has got all the achievements, all the best gear, all the care and love". Who am I to demand them to be butchered?
If ESO allowed at least to share / transfer books and achievements, it'd make the task of abandoning a task less of a pain. But it doesn't.
My Magsorc build isn't even close to meta, but I was looking at the tooltips on it's skills compared to my Magblade's and it's amazing how big the difference is. The Sorc has over 600 less effective spell power, but it vastly outperforms the Magblade, and it has defenses that absolutely put it to shame. (And the Sorc skills are laughably easy compared to the Magblade — it's like the toon is on autopilot.)Littlebluelizard wrote: »Players that are good/competitive always go for the best class for the meta, while players that play more casually, play whatever class they feel like, which creates a disproportional illusion between classes power, since the majority of good players play meta.
A good example is NB, most NBs in BG don't play with their team, they go solo ganking and don't contribute much. You can definitly build a NB for group play though. You can make Stamblade work similar to StamSorc DPS but more tanky and a bit more options in terms of utility (ult heal / aoe undodgeable ult stun / maim / minor vul ). Magblades should be playing more defensive and together with their team (ball grouping), and using their heal ult when necessary. You don't need to play as a healer per say as magblade - just more defensive.
This is officially now the 100000000th nerf sorcs thread.
If anything, it's a "buff magblades" thread, but it's not that either. Try rereading the OP again.
I literally quoted a guy introducing the usual: "I have a sorc (usually it's not true) and it's so easy it plays by itself" stuff. In the next replies he keeps adding to it. Do the math.
*How to detect people faking sorc: how is someone who is sane supposed to spend months learning, gearing and fine tuning his main or 2nd main PvP character and then openly put it on a stake for being burned and nerfed into the ground. And always, ALWAYS have a NB to prop up. Have yet to see a sorc nerf thread made by a DK or a warden.
You were saying?
My first toon was a Magsorc. Then I leveled a Stamblade, & I liked that class so much that I decided to try a Magblade. Then I tried making a hybrid Nightblade with a Dunmer that didn't really work how I hoped it would. I rarely play the sorc anymore because it's so boring.
I like that Nightblades are the most difficult class in the game, because I actually feel a sense of accomplishment when I get kills against classes that are clearly stronger than mine. But at this point, the class is so butchered that it's taken a lot of the fun out of it. I know some NBs are still killing it, but that's the exception to the rule.
FYI: The OP and the guy you quoted are the same person.
[edit] The only reason I didn't talk about the other classes is because I haven't played them, only against them. I think Templars & DKs are at the same level as Sorcs, but I wouldn't know for sure until I actually leveled & played them both. All I know is, my Sorc puts out damage that my Stam/Mag blades can only dream of, and the skills are infinitely easier to use.
[edit 2]Again, this is not a "sorc nerf" thread.Have yet to see a sorc nerf thread made by a DK or a warden.
Has 3 NBs, does not play a sorc for [reasons], wants sorcs nerfed.
I have a magblade, which I found to be (at the time) too OP in PvE and stopped playing her. I've never gone to the forums asking to nerf her though.
Edit:
I always think: "there are people who, like me, have endured buffs and nerfs since beta and now their main (NBs included) has got all the achievements, all the best gear, all the care and love". Who am I to demand them to be butchered?
If ESO allowed at least to share / transfer books and achievements, it'd make the task of abandoning a task less of a pain. But it doesn't.
Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.
Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.
Urzigurumash wrote: »Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.
Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.
I very much agree, group comp is the most important thing. I still say the best way to balance BGs in quick order is to add a dungeon finder-like role-based queue.
Of course range vs melee is probably the most consequential "role". I do look forward to the new Stone Fist possibly giving me something to do as a melee brawler with ranged teammates, mostly I'm useless with a full ranged team.
Urzigurumash wrote: »@Bashev
All true. It's mostly just the only way I can think to address the largest imbalance in random teams, which is whether you get a healer or not.
Urzigurumash wrote: »Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.
Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.
I very much agree, group comp is the most important thing. I still say the best way to balance BGs in quick order is to add a dungeon finder-like role-based queue.
Of course range vs melee is probably the most consequential "role". I do look forward to the new Stone Fist possibly giving me something to do as a melee brawler with ranged teammates, mostly I'm useless with a full ranged team.
This with the roles is not going to work because ppl will queue what has faster queue time. Then if you want to kick someone you will be still 3 ppl.
What could work is if ZoS track each character average dps/healing/taking damage per game and based on that info make the groups. It will be a lot of work and I really doubt that they will do it.
So, for the last time: I am not looking for nerfs, I am looking for is parity. In my opinion, all that needs to happen is a buff to NBs & maybe Necros. Your precious Sorc doesn't have to get touched at all! If you can't understand that I don't know what to tell you, but this back and forth with you is tiresome.
Urzigurumash wrote: »Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.
Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.
I very much agree, group comp is the most important thing. I still say the best way to balance BGs in quick order is to add a dungeon finder-like role-based queue.
Of course range vs melee is probably the most consequential "role". I do look forward to the new Stone Fist possibly giving me something to do as a melee brawler with ranged teammates, mostly I'm useless with a full ranged team.
This with the roles is not going to work because ppl will queue what has faster queue time. Then if you want to kick someone you will be still 3 ppl.
What could work is if ZoS track each character average dps/healing/taking damage per game and based on that info make the groups. It will be a lot of work and I really doubt that they will do it.
Doesn't work either.
If I'm solo, I'll do anywhere from 1.5M - 2.5M damage in a game, depending on duration.
If I went into a 4 man of players roughly the same skill as me, we just 1 bang everyone and I end up with like 600k damage.
Way too much data to store, retrieve and process each time and also not reflective given the above example.
On Xbox Eu it's not classes - It's names. If you see 4 names in the same team, you can quickly assert whether they're together or not and at that point know you've got an uphill battle, but it's never the be-all-end-all, not even close.
If I see Templars, I make it my personal goal to kill them and assert dominance, I'm not scared of them, I welcome them.
I was playing with a sorc the other day, we came into a game against a 4man (Good players on their own classes) of FOTM Templars (The ones that /w you how ez and meta it is when you smack them) - He slotted Negate, they completely lost their minds and we dropped their whole group between us every time until all but 1 of them left the game, the other just kept jumping from spawn and standing there.
I got back to Auridon duel spot and was just met with a barrage of /z messages telling me how *** I was.
Nobody is impossible to kill and nor is a team.So, for the last time: I am not looking for nerfs, I am looking for is parity. In my opinion, all that needs to happen is a buff to NBs & maybe Necros. Your precious Sorc doesn't have to get touched at all! If you can't understand that I don't know what to tell you, but this back and forth with you is tiresome.
I've not read your whole convo with that dude but let me tell you, Hide-and-Seek blades on Xbox that jump you, put down a barrage and try get the burst off before scurrying into the safety of shadows until it's up again, hold their own. You can't kill what you can't see and since the dawn of ESO they've been able to bang out big burst.
It's a weak playstyle imo, but dipping in and out is the NB mantra and if you are good at it, you're good at it.
Urzigurumash wrote: »Tbh, most games (especially high mmr) are lost due to your team having poor positioning and failing to pre-kite in order to "3rd-party" one of the other teams.
Team composition is important and has an impact (for example, a full melee team can have a hard time against a full ranged team), but most of that can be compensated by having proper positioning.
I very much agree, group comp is the most important thing. I still say the best way to balance BGs in quick order is to add a dungeon finder-like role-based queue.
Of course range vs melee is probably the most consequential "role". I do look forward to the new Stone Fist possibly giving me something to do as a melee brawler with ranged teammates, mostly I'm useless with a full ranged team.
This with the roles is not going to work because ppl will queue what has faster queue time. Then if you want to kick someone you will be still 3 ppl.
What could work is if ZoS track each character average dps/healing/taking damage per game and based on that info make the groups. It will be a lot of work and I really doubt that they will do it.
Doesn't work either.
If I'm solo, I'll do anywhere from 1.5M - 2.5M damage in a game, depending on duration.
If I went into a 4 man of players roughly the same skill as me, we just 1 bang everyone and I end up with like 600k damage.
Way too much data to store, retrieve and process each time and also not reflective given the above example.
On Xbox Eu it's not classes - It's names. If you see 4 names in the same team, you can quickly assert whether they're together or not and at that point know you've got an uphill battle, but it's never the be-all-end-all, not even close.
If I see Templars, I make it my personal goal to kill them and assert dominance, I'm not scared of them, I welcome them.
I was playing with a sorc the other day, we came into a game against a 4man (Good players on their own classes) of FOTM Templars (The ones that /w you how ez and meta it is when you smack them) - He slotted Negate, they completely lost their minds and we dropped their whole group between us every time until all but 1 of them left the game, the other just kept jumping from spawn and standing there.
I got back to Auridon duel spot and was just met with a barrage of /z messages telling me how *** I was.
Nobody is impossible to kill and nor is a team.So, for the last time: I am not looking for nerfs, I am looking for is parity. In my opinion, all that needs to happen is a buff to NBs & maybe Necros. Your precious Sorc doesn't have to get touched at all! If you can't understand that I don't know what to tell you, but this back and forth with you is tiresome.
I've not read your whole convo with that dude but let me tell you, Hide-and-Seek blades on Xbox that jump you, put down a barrage and try get the burst off before scurrying into the safety of shadows until it's up again, hold their own. You can't kill what you can't see and since the dawn of ESO they've been able to bang out big burst.
It's a weak playstyle imo, but dipping in and out is the NB mantra and if you are good at it, you're good at it.
That damage and healing could be converted per second. When you finish with 600k damage most of the time it is 7 minutes games.
There are ways to do the calculations if want. The problem is that ZoS doesnt care so much for Battlegrounds, there is almost no way for them to make money from that mode.
Royalthought wrote: »See a dk: He's going to war with us. Hard to kill and big damage.
See a templar: He's going to war with us. Hard to kill, big damage and he might also heal us.
See a nightblade: ........................................................
We're on our own. Lol
[ IDK if you need a healer, just group focused players. Four players running around in dueling specs will always lose to four players in group focused specs. The teams without a healer in group focused specs are also stronger than 3x dueling specs and a healer.
Waffennacht wrote: »I want to agree with OP
I also don't see any way around having top tier classes without making every class essentially the same (what's been happening more and more)
I feel like that ESO is doing a good job at an extremely difficult task - keeping both PvE and PvP while simultaneously trying to keep both active and engaging.
It's not perfect; but I definitely keep coming back to ESO for the PvP (PvE is fun; just not difficult)
Urzigurumash wrote: »
It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.
Royalthought wrote: »See a dk: He's going to war with us. Hard to kill and big damage.
See a templar: He's going to war with us. Hard to kill, big damage and he might also heal us.
See a nightblade: ........................................................
We're on our own. Lol
the1andonlyskwex wrote: »It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.
1) People know what class the OP plays.
2) He also confirmed what class he was asking to buff very early in the thread.
3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.
Royalthought wrote: »See a dk: He's going to war with us. Hard to kill and big damage.
See a templar: He's going to war with us. Hard to kill, big damage and he might also heal us.
See a nightblade: ........................................................
We're on our own. Lol
Funny as that is, when I see NB on PC-EU I assume Magblade immortal healer pumping 2m heals per BG. So many of them out here, they are a pain in the arse to play against and such a joy to play with.
the1andonlyskwex wrote: »It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.
1) People know what class the OP plays.
2) He also confirmed what class he was asking to buff very early in the thread.
3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.
In post #8 the Op agreed with post #5 which answers the question about 2/3.
the1andonlyskwex wrote: »It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.
1) People know what class the OP plays.
2) He also confirmed what class he was asking to buff very early in the thread.
3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.
In post #8 the Op agreed with post #5 which answers the question about 2/3.
Astute observation. I have only one minor quibble though: I wouldn't say I think that DKs/Sorcs/Templars are "OP," because they are actually exactly where I would like to see all classes be — well-rounded and capable. All I want is for the supposed "burst assassin class" to be able to actually burst, (a self heal would be great too, but I'm not even asking for that) and for ZOS to do whatever they need to do to put Necros at the same level. (I had thought that Wardens needed some love too, but someone said earlier that they are sitting pretty, so I dunno.)
It's just gets exhausting playing a class where you have to look at your opponent's class to determine whether or not you can kill them, unless they just have no clue what they're doing. I feel like no matter what class you are, if you build like a tank you should not be able to put out metric tons of damage — and if you build for insane damage, your defenses should suffer appropriately. (I also feel like healing should be slightly de-tuned in general, but that's not as big of an issue for me.) All I'm looking for is balance.
Oh, I know. But you said that post #8 answers question #3, which was:the1andonlyskwex wrote: »It is very telling that even though the class was not mentioned in the OP, posters seemed to know which class is implied.
1) People know what class the OP plays.
2) He also confirmed what class he was asking to buff very early in the thread.
3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.
In post #8 the Op agreed with post #5 which answers the question about 2/3.
Astute observation. I have only one minor quibble though: I wouldn't say I think that DKs/Sorcs/Templars are "OP," because they are actually exactly where I would like to see all classes be — well-rounded and capable. All I want is for the supposed "burst assassin class" to be able to actually burst, (a self heal would be great too, but I'm not even asking for that) and for ZOS to do whatever they need to do to put Necros at the same level. (I had thought that Wardens needed some love too, but someone said earlier that they are sitting pretty, so I dunno.)
It's just gets exhausting playing a class where you have to look at your opponent's class to determine whether or not you can kill them, unless they just have no clue what they're doing. I feel like no matter what class you are, if you build like a tank you should not be able to put out metric tons of damage — and if you build for insane damage, your defenses should suffer appropriately. (I also feel like healing should be slightly de-tuned in general, but that's not as big of an issue for me.) All I'm looking for is balance.
I agree.
btw, in my post Op refers to Original Poster.
I was merely clarifying that I don't consider those 3 classes OP (his words, not yours), rather I think those 3 should be what ZOS aspires to make all of the classes look like in terms of performance.3) I still have no idea which 3 classes he thinks are OP vs the two he thinks are just OK.