Chilly-McFreeze wrote: »Elwendryll wrote: »It does 80% damage of Relentless Focus and takes 4 stacks instead of 5 (80% again), so it is technically balanced. Also remember that the Old Snipe did same damage as Relentless Focus, still RF was considered the best burst skill.
Bound Armaments can not be buffed without straight up making it better than Relentless Focus.
That's true for the base value on a naked template. But, in a same build scenario, is it still 80%? I didn't have a chance to check myself, but I've read on other posts that it scales badly with weapon damage.
At base with only the skill slotted, nothing else invested it'sNow build up the same way for testing purpouse: Briar, Veli, Way of Air, Warrior, Dubious, same CP (81 MaA, 49 mighty), Dark Elf, 5m 1h 1l, 3 wpn dmg glyphs, infused bow backbar wpn dmg, major brutality as buff. class, medium armor, 2h, bow, racial, fg and undaunted passives. DBoS, Trap, Momentum and the respective skill on frontbar.
- Relentless at 1.527 dmg
- B.A. at 304 x 4 = 1.216 dmg
- = 20,4% less dmg
NB has 33.122 stam and 3.723 wpn dmg unbuffed, ends in 6094 wpn dmg buffed
Sorc has 35.225 stam and 3.784 wpn dmg unbuffed, ends in 6180 wpn dmg buffed.
- Relentless 26.296
- B.A. 5196 x 4 = 20.784
- =20,9% less dmg
So it stays around the same if you ignore that you've got 2.103 more stam + 86 weapon dmg on the sorc (which relates into roughly 286 more wpn dmg)...
Chilly-McFreeze wrote: »
- Relentless at 1.527 dmg
- B.A. at 304 x 4 = 1.216 dmg
- = 20,4% less dmg
- Relentless 26.296
- B.A. 5196 x 4 = 20.784
- =20,9% less dmg
So it stays around the same if you ignore that you've got 2.103 more stam + 86 weapon dmg on the sorc (which relates into roughly 286 more wpn dmg)...
Okay kids, like OP that has no idea how much dmg spammables do or this guy:Lord_Sando wrote: »
and the few others circle jerking people here thinking you can put totally different builds on two classes and then duel to prove which ability hits hard or not...
^ This is how normal spammable ability looks on tooltip with normal (pve) build and how prime example of cast time 'spammable' looks
By OP words this ability does less damage than most spammables, most spammable minus the special cases with cast time will have +- same tooltip as silver shard.
^ This is how bound armaments tooltip looks next to sub assault. Exactly as said, nearly same. Unless you are stupid and think it should hit as hard as sub assault if your target has no Major Fracture too.
But wait I see more crying. Something about bad weapon scaling? Its like everyone forget this is PTS forum and they keep throwing out theories or listening to rumors instead of doing their own damn research.
Let me introduce you to this little something. Its not much, just 6.3k weapon damage:
starkerealm wrote: »Snipe for example currently does the same damage as the bound armaments proc and can be spammed at range.
Please, for the love of all that is holy, do not spam snipe. Your actual DPS is going to be significantly lower than if you were weaving poison injection.
With that said, Bound Armaments is very nice. It could use some minor cosmetic improvements, but the basic ability setup is solid.
You prime Bound Armaments with your weave while you're using something else as spam, so in that sense, it's far better than an ability with a cast time.
Would like to say that I think Armaments should do more damage than sub assault simply because it requires more effort.
If this means Armaments must lose the 8% stam then so be it.
This is a comparison between Power Bash (one of the lower damage spammables) and Armaments on the same bar on a non cp build. Keep in mind that Power Bash requires no timing and can simply be spammed while Armaments requires timing with so little pay off. I would get more damage from using another Power Bash/Light attack/Bash combo than I would from firing armaments.
This is a comparison between Power Bash (one of the lower damage spammables) and Armaments on the same bar on a non cp build. Keep in mind that Power Bash requires no timing and can simply be spammed while Armaments requires timing with so little pay off. I would get more damage from using another Power Bash/Light attack/Bash combo than I would from firing armaments.
Power Slam is not lower damage spammable. Its one of the strongest instant cast spammables dealing same damage as Cutting Dive and more than Venom Skull, Silver Shards, Crushing Weapon, Force Pulse (if you had matching stats), Lava Whip or even Surprise Attack. Literally everything that comes from your post is just.... not true
You have Armaments on your bar so you are already profiting from half the power of the skill you are complaining about. Every delayed attack in the game including all of the DoTs even pre nerf deal less damage over X time than spamming spammable for that duration.
Tommy_The_Gun wrote: »
btw. Can some one provide comparison of new Bound Armaments vs Grim Focus ? I mean I do think this the closest thing it can be compared to. How it looks like dmg wise vs cost ?
Alright. So i just tested every delayed dmg ability (blastbones, power of the light, grim focus, armaments, and sub assault
Bound armaments is super weak compared to all the skills mentioned above. Also the fact that it takes a whole GCD to use makes it even harder to utilize and capitalize on. It needs a buff in damage even if that means taking out the % max stam or/and nerfing the light attack damage bonus so it's balanced in both pve and pvp.
Alright. So i just tested every delayed dmg ability (blastbones, power of the light, grim focus, armaments, and sub assault
As you can see the only ones close to bound armaments are blastbones and sub assault, both of which provide better debuffs than the buffs armaments gives and are way easier to use and line up.
All these screens were taken while no cp were on, same gear (shackle, bs, truth), same race (orc), same mundus (warrior), each class' passives unlocked and with slotted skills being the respective skills, rally and dawnbreaker of smiting. Major brutality was the only buff so take into account that somec classes have berserk and also dont neglect the different passives the classes have.
Bound armaments is super weak compared to all the skills mentioned above. Also the fact that it takes a whole GCD to use makes it even harder to utilize and capitalize on. It needs a buff in damage even if that means taking out the % max stam or/and nerfing the light attack damage bonus so it's balanced in both pve and pvp.
Lord_Sando wrote: »Alright. So i just tested every delayed dmg ability (blastbones, power of the light, grim focus, armaments, and sub assault
As you can see the only ones close to bound armaments are blastbones and sub assault, both of which provide better debuffs than the buffs armaments gives and are way easier to use and line up.
All these screens were taken while no cp were on, same gear (shackle, bs, truth), same race (orc), same mundus (warrior), each class' passives unlocked and with slotted skills being the respective skills, rally and dawnbreaker of smiting. Major brutality was the only buff so take into account that somec classes have berserk and also dont neglect the different passives the classes have.
Bound armaments is super weak compared to all the skills mentioned above. Also the fact that it takes a whole GCD to use makes it even harder to utilize and capitalize on. It needs a buff in damage even if that means taking out the % max stam or/and nerfing the light attack damage bonus so it's balanced in both pve and pvp.
it should have the damage buffed and keep the 8% stam and 10% light attack damage. I want everyone to take a good look at stam sorc for two seconds look at the class as a whole. the one skill, this one skill that if it had damage could be very useful is the second offensive skill next to hurricane. the class has crit heals with crit surge but no access in the class to a crit buff. a healing buff locked behind a tanking skill that requires you to land it on the multiple targets for it to kinda work. no class spammable 70% of the passives don't help stam damage dealers. will having one useful class skill make it op.................. NO so just let it have the damage or give it better options.
Crixus8000 wrote: »starkerealm wrote: »You prime Bound Armaments with your weave while you're using something else as spam, so in that sense, it's far better than an ability with a cast time.
Why even bother using bound armaments when I could just use my normal attack and deal more damage though lol ? The damage from bound armaments is weak.
starkerealm wrote: »Snipe for example currently does the same damage as the bound armaments proc and can be spammed at range.
Please, for the love of all that is holy, do not spam snipe. Your actual DPS is going to be significantly lower than if you were weaving poison injection.
With that said, Bound Armaments is very nice. It could use some minor cosmetic improvements, but the basic ability setup is solid.
You prime Bound Armaments with your weave while you're using something else as spam, so in that sense, it's far better than an ability with a cast time.
You do realize in pve, using snipe is meta for bow/bow? weaving snipe is far more dps than weaving PI. Try it on a dummy and see what the dps difference is.
- Sub Assault hits the target off the GCD allowing you to time and stack burst. This is why it is sooo good.
Would like to say that I think Armaments should do more damage than sub assault simply because it requires more effort.
If this means Armaments must lose the 8% stam then so be it.
This is a comparison between Power Bash (one of the lower damage spammables) and Armaments on the same bar on a non cp build. Keep in mind that Power Bash requires no timing and can simply be spammed while Armaments requires timing with so little pay off. I would get more damage from using another Power Bash/Light attack/Bash combo than I would from firing armaments.
Power Slam is not lower damage spammable. Its one of the strongest instant cast spammables dealing same damage as Cutting Dive and more than Venom Skull, Silver Shards, Crushing Weapon, Force Pulse (if you had matching stats), Lava Whip or even Surprise Attack. Literally everything that comes from your post is just.... not true
You have Armaments on your bar so you are already profiting from half the power of the skill you are complaining about. Every delayed attack in the game including all of the DoTs even pre nerf deal less damage over X time than spamming spammable for that duration.
I didn't say it did less than those, but it does do less than the likes of dizzying swing and surprise attack on average among the most common PvP builds. This is beside the point anyways.
Why would I use the Armaments proc when I get more damage from not wasting a gcd and going for another Power Bash/Light attack/Bash combo?
starkerealm wrote: »- Sub Assault hits the target off the GCD allowing you to time and stack burst. This is why it is sooo good.
Except, Sub Assault requires you consume a GCD interval earlier. For alpha striking, yes, it's fantastic, because you can eat that GCD before the fight starts, but for most circumstances, it's a wash, because you're using the GCD interval, and then you get the payoff a few seconds later. So, outside of PvP, this element really doesn't matter much.
Chilly-McFreeze wrote: »starkerealm wrote: »- Sub Assault hits the target off the GCD allowing you to time and stack burst. This is why it is sooo good.
Except, Sub Assault requires you consume a GCD interval earlier. For alpha striking, yes, it's fantastic, because you can eat that GCD before the fight starts, but for most circumstances, it's a wash, because you're using the GCD interval, and then you get the payoff a few seconds later. So, outside of PvP, this element really doesn't matter much.
That's the whole point, being able to combo it for PvP usage. BTW you consume some GCD's on B.A. too.
LiquidPony wrote: »Would like to say that I think Armaments should do more damage than sub assault simply because it requires more effort.
If this means Armaments must lose the 8% stam then so be it.
Does anyone actually wonder how we keep getting closer and closer to a completely homogenized game?
People keep asking for it!
If you want Grim Focus, just play a Nightblade.
This is a comparison between Power Bash (one of the lower damage spammables) and Armaments on the same bar on a non cp build. Keep in mind that Power Bash requires no timing and can simply be spammed while Armaments requires timing with so little pay off. I would get more damage from using another Power Bash/Light attack/Bash combo than I would from firing armaments.
Power Slam is not lower damage spammable. Its one of the strongest instant cast spammables dealing same damage as Cutting Dive and more than Venom Skull, Silver Shards, Crushing Weapon, Force Pulse (if you had matching stats), Lava Whip or even Surprise Attack. Literally everything that comes from your post is just.... not true
You have Armaments on your bar so you are already profiting from half the power of the skill you are complaining about. Every delayed attack in the game including all of the DoTs even pre nerf deal less damage over X time than spamming spammable for that duration.
I didn't say it did less than those, but it does do less than the likes of dizzying swing and surprise attack on average among the most common PvP builds. This is beside the point anyways.
Why would I use the Armaments proc when I get more damage from not wasting a gcd and going for another Power Bash/Light attack/Bash combo?
Bound Armaments does not do less damage than Dizzying Swing/Wrecking Blow. Nor does it do less damage than Power Slam, even according to the tooltips you posted.
Bound Armaments at 4 stacks would do 10,668 damage (non-crit) compared to the 8,000 tooltip from Power Slam. It also has the advantage of having a full 28m range.