Drachenfier wrote: »I think one or two more would be perfect, and to be honest, i'd rather have 7 on one bar than 5 on two.
connectedb16_ESO wrote: »Dont need more buttons, maybe you should learn to actually make a choise in what skills you bring to an encounter, you cant have it all. Its like you are all below lvl 15 and only have 1 weaponset. Its not 5+1 its 10+2.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Psychic_Kitty wrote: »I hate the skill limitation
What's going to happen is people are going to get tired of only having 5 skills and leave the game.....yep they can get more...but can only use 5....which begs the question why have other skills then?
As I said previously, the 10 skills would be fine, if not for the unresponsiveness when swapping bars. Simply get rid of the 0.25 second delay - it allows players to then que up abilities for smooth gameplay.
Without the delay, an option to have both skill bars on the screen at the same time and use different keybindings becomes viable. Those who prefer the 'swap and use same keybindings' can keep it, while those who are able to use more than 5 keys at a time can choose to do so.
It isn't that it takes long in itself, its that you can't que the swap and you can't que skills on the other bar until the swap has gone through. Hence, in combat, it is very unresponsive and often takes several attempts to do what you want, which, causes it to take a while.
I really can't imagine Zenimax prefers an unresponsive UI. They can try and clean it up, lets things que better; just make things more smooth. However, this might take a while to do.
The quick way to solve this is to just remove the swap delay. It is very minor (literally, try it out when not currently doing something - it'll be done in the blink of an eye), but because it can't be done during other actions it just makes things feel sluggish.
bloodenragedb14_ESO wrote: »skyrim only had 3 skill slots if you think about it, you had your left and right hand, and your thuum/powers, oblivion and morrowind were somewhat the same.
Well then here is another argue that has been stated against adding in "just 1 more slot"It also seems that people either don't pay atention to what is said in this thread , no one here wants to have 40+ skills (but aparently everyone thinking 2 more is a bad thing , have that in mind )
the current system highly prefers classes relying on timed and not "permanent" effects and due to the clunky weaponswitch mechanic classes that do not rely on quick reactions as two seconds while you are waiting for your qb switch progres can decide about live and death (healers in pvp e.g.).Shaun98ca2 wrote: »Well then here is another argue that has been stated against adding in "just 1 more slot"It also seems that people either don't pay atention to what is said in this thread , no one here wants to have 40+ skills (but aparently everyone thinking 2 more is a bad thing , have that in mind )
SOMEBODY just wants 1 more. Somebody ELSE wants just 2 more. Somebody else wants all 10. Hey the keyboard has the -+ key WHY cant we be using these on the hot bar 12 sloted abilities. Why cant we have the weapon swap faster so its like 24 abilities. HEY I can use alt+keys so why cant I have 48 abilities.
NOBODY asked for it. But where do you draw the line? WHY are we going to stop at "7+2". WE couldn't stop at 5+1 the systems fine and now it "HAS TO CHANGE". So there is always reason for more the question is WHY WONT WE ADD MORE towards 40+ SOMEBODY WILL ask for it. 10 abilities on a hot bar with weapon swap is damn close.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Well the current system feels "clunky" due to the fact its a "role change".tankqullb16_ESO wrote: »the current system highly prefers classes relying on timed and not "permanent" effects and due to the clunky weaponswitch mechanic classes that do not rely on quick reactions as two seconds while you are waiting for your qb switch progres can decide about live and death (healers in pvp e.g.).
so all i want is a simultanius acces to the 10 ability slots we allready have (they are enough from my pov if you are not forced to double slot) while the weapon swithch is handled in the background enabling and disabling the used skills on the quickbar as it is now. that would mean a system as restrictive as now but without horribly gimping some classes/specs while others are merely touched.
Shaun98ca2 wrote: »Well the current system feels "clunky" due to the fact its a "role change".
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Shaun98ca2 wrote: »Well the current system feels "clunky" due to the fact its a "role change".tankqullb16_ESO wrote: »the current system highly prefers classes relying on timed and not "permanent" effects and due to the clunky weaponswitch mechanic classes that do not rely on quick reactions as two seconds while you are waiting for your qb switch progres can decide about live and death (healers in pvp e.g.).
so all i want is a simultanius acces to the 10 ability slots we allready have (they are enough from my pov if you are not forced to double slot) while the weapon swithch is handled in the background enabling and disabling the used skills on the quickbar as it is now. that would mean a system as restrictive as now but without horribly gimping some classes/specs while others are merely touched.
Whether most people are using it as a role change or simply an extension of their current role, its a role change.
Being that its a role change the devs DIDNT want people to rapidly change between 2 different role in combat. Yes you can change roles during combat but its a penalizing system to avoid over usage that's why there is a delay in the weapon swap. The builds on weapon swaps are supposed to be a build of their own, that's why there is frustration when your trying to extend your current role.
But im sure this will fall on deaf ears.