tankqullb16_ESO wrote: »Shaun98ca2 wrote: »Well the current system feels "clunky" due to the fact its a "role change".
so switching from healstaff to healstaff is a rolechange... great story...
the current system is extreamly lackluster and digging for excuses doesn´t change that fact.
when you have classes where the (rubbish) "rolechange" isnt a hinderance as they can rely entirly on timed effects on the second bar wich are not effected by the stupid excuse of an role change by switching the bars. while other classes are horribly gimped. due to the need of doubleslotting and redundand slotting to provide usefull reaction times.
then the system is flawed in its core.
Shaun98ca2 wrote: »Well the current system feels "clunky" due to the fact its a "role change".tankqullb16_ESO wrote: »the current system highly prefers classes relying on timed and not "permanent" effects and due to the clunky weaponswitch mechanic classes that do not rely on quick reactions as two seconds while you are waiting for your qb switch progres can decide about live and death (healers in pvp e.g.).
so all i want is a simultanius acces to the 10 ability slots we allready have (they are enough from my pov if you are not forced to double slot) while the weapon swithch is handled in the background enabling and disabling the used skills on the quickbar as it is now. that would mean a system as restrictive as now but without horribly gimping some classes/specs while others are merely touched.
Whether most people are using it as a role change or simply an extension of their current role, its a role change.
Being that its a role change the devs DIDNT want people to rapidly change between 2 different role in combat. Yes you can change roles during combat but its a penalizing system to avoid over usage that's why there is a delay in the weapon swap. The builds on weapon swaps are supposed to be a build of their own, that's why there is frustration when your trying to extend your current role.
But im sure this will fall on deaf ears.
Wrong. I'm not going to inform you of this again; this is the last time, so listen up - this is all your opinion. You can't tell people how they must play.
Besides, you are highly likely to be wrong with the statement "the devs DIDNT want people to rapidly change between 2 different role in combat" - you can switch VERY quickly. Try it. it is less than 0.25 seconds. How much quicker could it be without being practically unnoticeable?
The issue here is not the overall design, it is the unresponsive small parts that fit into that design. For example, you can't queue the weapon swap while using a heavy attack. You can't queue the weapon swap right after casting an ability; you have to wait a moment (it isn't long, but if you do it too quickly and don't notice you can end up wasting a lot of time). You can't queue abilities on the other bar because you can't see the other bar until the weapon swap has occurred. It is easy to double-tap the weapon swap by accident. Sometimes it just fails to queue the swap at all, for no apparent reason.
These are UI issues, not mechanic issues. Very few games make it their mission to give the user a poor UI, so stop trying to peddle it as desired.
You said nothing of note there. I've made my position clear - I will do so again:
The current 10 skill slots (+ the ultimate ones) are largely fine and a decent number. Whether you treat the two weapons as taking up different roles or you treat them as different aspects of the same role doesn't matter. The weapon swap has been designed to be fast (you can argue otherwise, but a <0.25 second swap is pretty darn fast).The issue for me (and others like me) is the clumsiness in the weapon swap handling. I'll make that non-exhaustive list again:
- You can't queue the weapon swap while using a heavy attack (but you can during abilities and between light attacks).
- You can't queue the weapon swap right after casting an ability; you have to wait a moment (it isn't long, but if you do it too quickly and don't notice you can end up wasting a lot of time).
- You can't queue abilities on the other bar because you can't see the other bar until the weapon swap has occurred.
- It is easy to double-tap the weapon swap by accident (the time-out is too short).
- Sometimes it just fails to queue the swap at all, for no apparent reason.
As I said before, these are UI issues. Games have fallen because of bad UI handling - just look at FF14's original release. It doesn't matter what the mechanics of the game are if the user is frustrated by the UI. The UI needs to handle smoothly and easily to the user. This means being able to queue up commands ahead of time without fail - the current weapon swap // skill bar swap UI isn't doing this.
Other than fixing the obvious issues in that list above, the skills on the other weapon's skill bar needs to be capable of being queued before the weapon swap itself occurs. One way to do this is to make the skill bar swap occur as soon as the keybind is pressed. The weapon swap itself would still occur only when appropriate (after the current ability if queued).
Shaun98ca2 wrote: »You said nothing of note there. I've made my position clear - I will do so again:
The current 10 skill slots (+ the ultimate ones) are largely fine and a decent number. Whether you treat the two weapons as taking up different roles or you treat them as different aspects of the same role doesn't matter. The weapon swap has been designed to be fast (you can argue otherwise, but a <0.25 second swap is pretty darn fast).The issue for me (and others like me) is the clumsiness in the weapon swap handling. I'll make that non-exhaustive list again:
- You can't queue the weapon swap while using a heavy attack (but you can during abilities and between light attacks).
- You can't queue the weapon swap right after casting an ability; you have to wait a moment (it isn't long, but if you do it too quickly and don't notice you can end up wasting a lot of time).
- You can't queue abilities on the other bar because you can't see the other bar until the weapon swap has occurred.
- It is easy to double-tap the weapon swap by accident (the time-out is too short).
- Sometimes it just fails to queue the swap at all, for no apparent reason.
As I said before, these are UI issues. Games have fallen because of bad UI handling - just look at FF14's original release. It doesn't matter what the mechanics of the game are if the user is frustrated by the UI. The UI needs to handle smoothly and easily to the user. This means being able to queue up commands ahead of time without fail - the current weapon swap // skill bar swap UI isn't doing this.
Other than fixing the obvious issues in that list above, the skills on the other weapon's skill bar needs to be capable of being queued before the weapon swap itself occurs. One way to do this is to make the skill bar swap occur as soon as the keybind is pressed. The weapon swap itself would still occur only when appropriate (after the current ability if queued).
Well that's YOUR opinion. Weapon Swap works perfectly fine.
That the UI needs to be responsive to the user? Maybe that is indeed an opinion, but it is hardly mine alone - the whole computing industry recognises the need for the UI to complement the user. I don't see why anyone would be in favour of the UI being unresponsive - are you just being stubborn?
That the UI needs to be responsive to the user? Maybe that is indeed an opinion, but it is hardly mine alone - the whole computing industry recognises the need for the UI to complement the user. I don't see why anyone would be in favour of the UI being unresponsive - are you just being stubborn?
the only unresponsive Ui i found is because im not timing the swap right, thats not Ui fault, thats user fault.
You don't need to time the weapon swap in general - it queues. If you want to find actual examples then check the post where I made them - all are easily replicable except the very last one.
P.S. It is UI, not Ui. It stands for User Interface.
You don't need to time the weapon swap in general - it queues. If you want to find actual examples then check the post where I made them - all are easily replicable except the very last one.
P.S. It is UI, not Ui. It stands for User Interface.
yes you do need to time it, if you knew that you wouldnt be saying in forum that the weapon swap ui or was that uI, is unresponsive, it becomes unresponsive because you tryin to swap at the early stages of an action.
And no it doesnt Q
Shaun98ca2 wrote: »You said nothing of note there. I've made my position clear - I will do so again:
The current 10 skill slots (+ the ultimate ones) are largely fine and a decent number. Whether you treat the two weapons as taking up different roles or you treat them as different aspects of the same role doesn't matter. The weapon swap has been designed to be fast (you can argue otherwise, but a <0.25 second swap is pretty darn fast).The issue for me (and others like me) is the clumsiness in the weapon swap handling. I'll make that non-exhaustive list again:
- You can't queue the weapon swap while using a heavy attack (but you can during abilities and between light attacks).
- You can't queue the weapon swap right after casting an ability; you have to wait a moment (it isn't long, but if you do it too quickly and don't notice you can end up wasting a lot of time).
- You can't queue abilities on the other bar because you can't see the other bar until the weapon swap has occurred.
- It is easy to double-tap the weapon swap by accident (the time-out is too short).
- Sometimes it just fails to queue the swap at all, for no apparent reason.
As I said before, these are UI issues. Games have fallen because of bad UI handling - just look at FF14's original release. It doesn't matter what the mechanics of the game are if the user is frustrated by the UI. The UI needs to handle smoothly and easily to the user. This means being able to queue up commands ahead of time without fail - the current weapon swap // skill bar swap UI isn't doing this.
Other than fixing the obvious issues in that list above, the skills on the other weapon's skill bar needs to be capable of being queued before the weapon swap itself occurs. One way to do this is to make the skill bar swap occur as soon as the keybind is pressed. The weapon swap itself would still occur only when appropriate (after the current ability if queued).
Well that's YOUR opinion. Weapon Swap works perfectly fine.
That the UI needs to be responsive to the user? Maybe that is indeed an opinion, but it is hardly mine alone - the whole computing industry recognises the need for the UI to complement the user. I don't see why anyone would be in favour of the UI being unresponsive - are you just being stubborn?
Yes, it does. Are you getting confused?
Try this: Cast an ability. While casting, hit the keybind for the weapon swap. Guess what happens at the end of the ability?
Once again, it is UI. Not uI, not ui, not Ui.
Shaun98ca2 wrote: »Shaun98ca2 wrote: »You said nothing of note there. I've made my position clear - I will do so again:
The current 10 skill slots (+ the ultimate ones) are largely fine and a decent number. Whether you treat the two weapons as taking up different roles or you treat them as different aspects of the same role doesn't matter. The weapon swap has been designed to be fast (you can argue otherwise, but a <0.25 second swap is pretty darn fast).The issue for me (and others like me) is the clumsiness in the weapon swap handling. I'll make that non-exhaustive list again:
- You can't queue the weapon swap while using a heavy attack (but you can during abilities and between light attacks).
- You can't queue the weapon swap right after casting an ability; you have to wait a moment (it isn't long, but if you do it too quickly and don't notice you can end up wasting a lot of time).
- You can't queue abilities on the other bar because you can't see the other bar until the weapon swap has occurred.
- It is easy to double-tap the weapon swap by accident (the time-out is too short).
- Sometimes it just fails to queue the swap at all, for no apparent reason.
As I said before, these are UI issues. Games have fallen because of bad UI handling - just look at FF14's original release. It doesn't matter what the mechanics of the game are if the user is frustrated by the UI. The UI needs to handle smoothly and easily to the user. This means being able to queue up commands ahead of time without fail - the current weapon swap // skill bar swap UI isn't doing this.
Other than fixing the obvious issues in that list above, the skills on the other weapon's skill bar needs to be capable of being queued before the weapon swap itself occurs. One way to do this is to make the skill bar swap occur as soon as the keybind is pressed. The weapon swap itself would still occur only when appropriate (after the current ability if queued).
Well that's YOUR opinion. Weapon Swap works perfectly fine.
That the UI needs to be responsive to the user? Maybe that is indeed an opinion, but it is hardly mine alone - the whole computing industry recognises the need for the UI to complement the user. I don't see why anyone would be in favour of the UI being unresponsive - are you just being stubborn?
Well your not gonna like this but......... SOME of your issues with Weapon Swap MAKE sense.
When you cast an ability and try to cast another too soon the ability doesn't cast off. Its not a problem with the UI. Theres a hidden cooldown. Its very brief the game isn't made to be played as a "button masher" to see how fast you can hit keys. When you take a slight pause things start to work better.
Having to wait to swap weapons AFTER an attack makes sense...that's why you have an issue with the weapon swap and heavy attack.
The ~ key IS easy to hit accidently.
As for queing abilities on the OTHER bar before the weapon swap well that's just dumb use the ability after the weapon swap that's how its meant to work.
People are Stubborn you have stubbornly fought HARD to get 10 abilities and 2 ultimates in combat. The devs worked hard to keep builds 5+1 NOT 10+2.
Weapon Swap is Fast so you can change to a different BUILD in combat to say heal or tank or apply more utility fast in case of emergency. As a healer I have had to switch to DPS in combat and it works perfectly fine.
I have to go, so last thing I will be posting for a while. The weapon swap queues. This means:
You cast an ability. It has a duration (the animation time). You hit the keybind for the weapon swap. At the end of the duration, the weapon swap occurs.
Just check it out yourself if not convinced.
The weapon swap is a vital mechanic for accessing all 10 skill slots. This issue for most people is that it can quite unresponsive, which is a UI issue. This probably needs to be in a separate thread, but it is highly related to the reason a lot of people are unhappy with 5 skills on a bar - they don't like swapping bars because it is frustrating.
I have to go, so last thing I will be posting for a while. The weapon swap queues. This means:
You cast an ability. It has a duration (the animation time). You hit the keybind for the weapon swap. At the end of the duration, the weapon swap occurs.
Just check it out yourself if not convinced.
The weapon swap is a vital mechanic for accessing all 10 skill slots. This issue for most people is that it can quite unresponsive, which is a UI issue. This probably needs to be in a separate thread, but it is highly related to the reason a lot of people are unhappy with 5 skills on a bar - they don't like swapping bars because it is frustrating.
Well, you are wrong, it doesnt que and the Ui works fine, the unresposive feel comes from timing it wrong, you think it ques because you hit it right to swap.
Why am i so sure?
make a nightblade with ambush.
Do an ambush and immediately swap, you wont swap.
Do an ambush and swap when the hit animation is in progress, so not immediately after or during mid air, and you will swap.
So again, there is no que for swap, its knowing when to swap, if you dont know, well, then you make threads about how unresponsive the ui is while its just lack of understanding the system.
Delay on weapon swap is garbage. Need fluid access to all 12 skills for pve and pvp or skill cap for this game is going be pathetically low.
Delay on weapon swap is garbage. Need fluid access to all 12 skills for pve and pvp or skill cap for this game is going be pathetically low.
There is no delay, there is no unresponsive ui, there is only your skill to time a swap, stop thinking in wow terms and stop punching buttons.
If your swap didnt work, you did something wrong, its as simple as that, come back and try again until you know how to work it.
I personally would like to have more skills on my bar in every long battle......
....Until now (including some beta experience) I found myself being bored in combat quite fast and this is not good.
Shaun98ca2 wrote: »Well that's YOUR opinion. Weapon Swap works perfectly fine.