at the end of the day the weaving system allows for dps that can be used to avoid mechanics. Its no secret that the game is alot easier and far more simplified if you have extreme dps
so if your in a stacked out group your literally not playing the same game.
my thinking is that a macro will give the best dps so i imagine thats the path eventually used as that system can be very hard on the hands. People are lazy after all.
so the push for dps is really a push to avoid playing the game as intended. Doesnt seem worthwhile and it is very unhealthy for the game.
Weaving is a bug introduced by Zenimax, cannot be fixed so said was intended, players use third party software to automaticaly weave which is against ToS.
Great ...
lmao are you actually dense?
You don't need a macro to properly weave, you guys are just making stuff up because your arguments have zero solid foundations at this point.
There are a lot of guys that do it.
James-Wayne wrote: »Reduce light attack damage, increase skill damage (Lowering the ceiling, Raising the Floor) = What ZOS wants.
Problem solved for everyone!
f047ys3v3n wrote: »For what is is worth, my internet / my server connection is not currently good enough for light attacks in actual raid situations. It did a bit better in the past though it was never great and currently I get something like 250 of what you might call medium attacks for around 20 light attacks in an actual fight. It doesn't matter how quickly and lightly I tap the key the attacks will register as "heavy". This is a pretty common problem for players to have though the ratio I get is a bit worse than most. The issue is that the window for a "light" is super small, .2 seconds charge time. Of course, when the game was designed this did not matter as attacks charged more powerfully bit by bit. Now you get a huge drop after the light though. This drop exists all the way until you get to the full heavy where you get resources. Ironically, you then get a damage jump as well as a resource return. This is because of how ZOS has mucked about in the code from the original attack scaling. They:
1) First shortened full heavy attacks but did not decrease their power. This created a bump in the otherwise linear charge time / power relationship.
2) Next wanted to add resource return but only at fully charged time. They actually created a new type of attack for this, the fully charged heavy. It shows up as a heavy in your add ons but the server registers it as a different kind of attack. This was when they changed all the heavy attack proc sets to only proc on fully heavy, the new and different type of attack.
3) Last was the real fun. They wanted to boost LA attack damage probably for reasons of ceiling floor issues and decided to nerf HA damage to "compensate" for the resource return but more likely to address the perceived problem of heavy attack builds being perceived as too powerful for how easy they were to play. Evidently, this was not the same group of devs that had done the other changes because they only nerfed medium attack damage and not the new, fully HA category they had created and which actually gave resources back. This left this big trough of crappy medium attacks that do less damage and also return no resources. These comprise the vast majority of all possible attack durations .2-1.7 seconds on a flame staff. Do to ping issues and server lag probably most folks attacks fall in this range. Ironically, this exacerbated rather than helped the floor / ceiling issues. It also encouraged macro use as many have had better luck macroing a LA to each skill cast rather than trying to feather the buttons. No one is really sure why this works. You would think the server would see things you did by hand the same as those done with a macro but it is not actually so either in this case or in the case of many of those PVP burst builds you encounter.
I should also note that any channeling weapons (resto and shock staffs) actually have a gap between .2 and .4 seconds where they play the animation of an attack but do 0 damage leading players to think they have attacked when they have not. Most players should never use these weapons as offensive weapons as they will loose a ton of damage from this bug. Pointing out this bug to ZOS years ago has not prompted any fix.
So yea, their basic LA, HA, FHA system is totally broken and has been for years. I always hope for a fix, and never get one. I am foolish enough to hope this is one of the things they intend to fix with their upcoming focus on basic underlying game systems. It remains #2 behind addressing cheating when it comes to my list of wishes.
What a page of history we have here. It is as it happened
One of the bigs problems with LA weave is that it is the only way to get high dmg, on a game that promotes itself as "play as you want". So at the end it is "play as you want but make sure to use LA"
I wish we could get medium weaves again, even if they don't give resources.
James-Wayne wrote: »Reduce light attack damage, increase skill damage (Lowering the ceiling, Raising the Floor) = What ZOS wants.
Problem solved for everyone!
Unfortunately that will work but not like you think. While light attacks may be the highest dmg skill represented on a parse you are neglecting the animation cancel effect which is hidden but increases the overall dmg of all your skills since they are all firing faster than would be otherwise possible.
this is how you can go from 25k to 50k+ but your parse show light attacks only doing ~20% more dmg.
There are a lot of guys that do it.
How do you know this? Like how are you able to tell if someone is using a macro to weave or not? Or are you also making stuff up to back up your points?
hedna123b14_ESO wrote: »Lmao....so much wining and excuses. Played this game since beta and until a year ago on a potato PC that averaged 20 fps in trials, sometimes lower. Did plenty of score pushes and posted good parses. Yes lag sucks, but you can definitely compete with it. Will you compete with Hodor parses? Probably not, but you will be competitive. As for LA weaving if you thi k that's bad, you arent aware if the new must - bash weaving. That's a lot harder and has to be practiced. Do you need it to clear? Absolutely not. Do you need it to post top parses - yeah. In this game, the amazing part is that you dont HAVE TO do anything to clear, but if you WANT to be the best you will HAVE TO put in work.
hedna123b14_ESO wrote: »Lmao....so much wining and excuses. Played this game since beta and until a year ago on a potato PC that averaged 20 fps in trials, sometimes lower. Did plenty of score pushes and posted good parses. Yes lag sucks, but you can definitely compete with it. Will you compete with Hodor parses? Probably not, but you will be competitive. As for LA weaving if you thi k that's bad, you arent aware if the new must - bash weaving. That's a lot harder and has to be practiced. Do you need it to clear? Absolutely not. Do you need it to post top parses - yeah. In this game, the amazing part is that you dont HAVE TO do anything to clear, but if you WANT to be the best you will HAVE TO put in work.
We know about this bash after skill
Players added that to their macros with a timer after a skill
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Lmao....so much wining and excuses. Played this game since beta and until a year ago on a potato PC that averaged 20 fps in trials, sometimes lower. Did plenty of score pushes and posted good parses. Yes lag sucks, but you can definitely compete with it. Will you compete with Hodor parses? Probably not, but you will be competitive. As for LA weaving if you thi k that's bad, you arent aware if the new must - bash weaving. That's a lot harder and has to be practiced. Do you need it to clear? Absolutely not. Do you need it to post top parses - yeah. In this game, the amazing part is that you dont HAVE TO do anything to clear, but if you WANT to be the best you will HAVE TO put in work.
We know about this bash after skill
Players added that to their macros with a timer after a skill
Lmao the classic all good players use macros. Noone uses these macros in endgame, you just have a hard time coming to terms that some players are just naturally much better at executing their rotation than you...
Lol, ZOS has continously been lowering the skill ceiling in this game since Summerset to the point where now the floor and the ceiling are at the same level. If anything it's time for them to raise the ceiling again.James-Wayne wrote: »Reduce light attack damage, increase skill damage (Lowering the ceiling, Raising the Floor) = What ZOS wants.
Problem solved for everyone!
And this is a problem how? Why shouldn't people who put time and effort into improving be rewarded with high dps/titles/WRs?hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Lmao....so much wining and excuses. Played this game since beta and until a year ago on a potato PC that averaged 20 fps in trials, sometimes lower. Did plenty of score pushes and posted good parses. Yes lag sucks, but you can definitely compete with it. Will you compete with Hodor parses? Probably not, but you will be competitive. As for LA weaving if you thi k that's bad, you arent aware if the new must - bash weaving. That's a lot harder and has to be practiced. Do you need it to clear? Absolutely not. Do you need it to post top parses - yeah. In this game, the amazing part is that you dont HAVE TO do anything to clear, but if you WANT to be the best you will HAVE TO put in work.
We know about this bash after skill
Players added that to their macros with a timer after a skill
Lmao the classic all good players use macros. Noone uses these macros in endgame, you just have a hard time coming to terms that some players are just naturally much better at executing their rotation than you...
Because they spent a lot of time practicing...


DyingIsEasy wrote: »@hedna123b14_ESO
Let me preface this by saying that i believe that 90%+ of the endgame players do not use macros.
But unlike you i actually believe that macros offer an advantage over direct user input.
The following two screenshots were taken from the top Sunspire log on esologs.com.
https://www.esologs.com/reports/KRjNA3Qnk2dyPt7W#fight=89&type=damage-done
Here you can see there is always a small delay between the Light Attack and the skill afterwards.
And it's also inconsistent: 207ms, 170ms, 188ms, 57ms, 164ms.
This one is from another player but still the same log. As you can see there is consistently no delay between the Light Attack and the skills. I am not qualified to say wether or not this is a macro. Could also be something else but would love to hear your take on that log.
DyingIsEasy wrote: »@hedna123b14_ESO
Let me preface this by saying that i believe that 90%+ of the endgame players do not use macros.
But unlike you i actually believe that macros offer an advantage over direct user input.
The following two screenshots were taken from the top Sunspire log on esologs.com.
https://www.esologs.com/reports/KRjNA3Qnk2dyPt7W#fight=89&type=damage-done
Here you can see there is always a small delay between the Light Attack and the skill afterwards.
And it's also inconsistent: 207ms, 170ms, 188ms, 57ms, 164ms.
This one is from another player but still the same log. As you can see there is consistently no delay between the Light Attack and the skills. I am not qualified to say wether or not this is a macro. Could also be something else but would love to hear your take on that log.
hedna123b14_ESO wrote: »Hmm....can you link the log?
DyingIsEasy wrote: »hedna123b14_ESO wrote: »Hmm....can you link the log?
Link is in my original comment.
I am using the "Casts" Tab in the "Events" view and then i select one of the players.
Here is the complete Link:
https://www.esologs.com/reports/KRjNA3Qnk2dyPt7W#fight=89&type=casts&view=events&source=4
You will see that there are phases where his weaving is as inconsistent as you would expect and then there are phases where there is consistently no delay for 3+ casts.
Looks like even hodor got some macro users in their trial HM groupDyingIsEasy wrote: »hedna123b14_ESO wrote: »Hmm....can you link the log?
Link is in my original comment.
I am using the "Casts" Tab in the "Events" view and then i select one of the players.
Here is the complete Link:
https://www.esologs.com/reports/KRjNA3Qnk2dyPt7W#fight=89&type=casts&view=events&source=4
You will see that there are phases where his weaving is as inconsistent as you would expect and then there are phases where there is consistently no delay for 3+ casts.

Thanks for sharing this video
I hope you see those 21% light attack
I hope you understand that it is fine. What you're proposing is only for people who can't light attack properly so they don't fall behind in dps.
Thanks for sharing this video
I hope you see those 21% light attack
I hope you understand that it is fine. What you're proposing is only for people who can't light attack properly so they don't fall behind in dps.
There are a lot of guys that do it.
How do you know this? Like how are you able to tell if someone is using a macro to weave or not? Or are you also making stuff up to back up your points?
It has been commented and demostrated through videos. It doesn't need to be a complex macro, just one that makes a left click after each skill.
DyingIsEasy wrote: »@hedna123b14_ESO
Let me preface this by saying that i believe that 90%+ of the endgame players do not use macros.
But unlike you i actually believe that macros offer an advantage over direct user input.
The following two screenshots were taken from the top Sunspire log on esologs.com.
https://www.esologs.com/reports/KRjNA3Qnk2dyPt7W#fight=89&type=damage-done
Here you can see there is always a small delay between the Light Attack and the skill afterwards.
And it's also inconsistent: 207ms, 170ms, 188ms, 57ms, 164ms.
This one is from another player but still the same log. As you can see there is consistently no delay between the Light Attack and the skills. I am not qualified to say wether or not this is a macro. Could also be something else but would love to hear your take on that log.
you didn't compare the same LA+skill in between time for your first example.
Also waiting time between LA and skill may vary to better lure, thus a macro is still used
Atm LA is doing too much dps (about 25% of the parse). This isn't good as LA do much more dmg than some skills (spammable ones).
I think this is game breaking as LA should be included in the rotation only to get ressources back and not do that much dmg.
I propose those change:
- Decrease LA dmg with all weapons by 75%
- Make LA generate ressources per hit (100 stamina or magicka)
- Increase the HA dmg by 30% and ressources gained by 10% to compensate the loss in dps from LA and make a place for HA in the rotation.
@ZOS_BrianWheeler
xMovingTarget wrote: »DyingIsEasy wrote: »@hedna123b14_ESO
Let me preface this by saying that i believe that 90%+ of the endgame players do not use macros.
But unlike you i actually believe that macros offer an advantage over direct user input.
The following two screenshots were taken from the top Sunspire log on esologs.com.
https://www.esologs.com/reports/KRjNA3Qnk2dyPt7W#fight=89&type=damage-done
Here you can see there is always a small delay between the Light Attack and the skill afterwards.
And it's also inconsistent: 207ms, 170ms, 188ms, 57ms, 164ms.
This one is from another player but still the same log. As you can see there is consistently no delay between the Light Attack and the skills. I am not qualified to say wether or not this is a macro. Could also be something else but would love to hear your take on that log.
you didn't compare the same LA+skill in between time for your first example.
Also waiting time between LA and skill may vary to better lure, thus a macro is still used
If you are saying that mashi or ron are using macros, I dont know how to say it. you are so into your OPINION that you end up delusional. These examples are absolute top players. They dont macro weaving.
Macroing it will always cause a disadvantage because a tiny fluctuation of ping may break it and messes your whole rotation up.
I dont know what to say, other than you guys are something else. A player is better than you because of practicing makes them macro users? Jesus Christ.
These players play since day one of early start. And I played a fair share of time together with "godmancer" there. There is no macros involved. Just fingers, a mouse and a keyboard. And well, player skill.